If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||20.6%||[ 74 ]|
|Scaling Odds (Subsequent failures increase crafting success)||54.4%||[ 196 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||17.5%||[ 63 ]|
|Other (Please share!)||7.5%||[ 27 ]|
|Total Votes:||[ 360 ]|