If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||16.7%||[ 100 ]|
|Scaling Odds (Subsequent failures increase crafting success)||63.1%||[ 378 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||14.2%||[ 85 ]|
|Other (Please share!)||6.0%||[ 36 ]|
|Total Votes:||[ 599 ]|