If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||19.8%||[ 66 ]|
|Scaling Odds (Subsequent failures increase crafting success)||54.5%||[ 182 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||18.0%||[ 60 ]|
|Other (Please share!)||7.8%||[ 26 ]|
|Total Votes:||[ 334 ]|