If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||17.0%||[ 91 ]|
|Scaling Odds (Subsequent failures increase crafting success)||62.2%||[ 333 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||14.6%||[ 78 ]|
|Other (Please share!)||6.2%||[ 33 ]|
|Total Votes:||[ 535 ]|