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If Gaia was to adjust crafting changes, what would you like to see implemented?

Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same) 0.17127071823204 17.1% [ 31 ]
Scaling Odds (Subsequent failures increase crafting success) 0.53038674033149 53.0% [ 96 ]
Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level) 0.20441988950276 20.4% [ 37 ]
Other (Please share!) 0.093922651933702 9.4% [ 17 ]
Total Votes:[ 181 ]
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Urd Tanzanite's avatar

Blessed Explorer

11,150 Points
  • Beta Explorer 0
  • Alchemy Level 3 100
  • Conventioneer 300
Formula Level: 2: Tsunami KO Raging Shirt
Formula Odds: Very High
Alchemist Level: 3
Attempts Required: 1

Formula Level: 2: Tsunami KO Royal Shirt
Formula Odds: Very High
Alchemist Level: 3
Attempts Required: 1


Just crafted these from caches that I opened. cat_blaugh Finding all the bugs to crush into ink for these took much, much longer than I thought it would take. cat_sweatdrop
Zzyli's avatar

Rainbow Nerd

17,350 Points
  • Alchemy Level 6 100
  • Lavish Tipper 200
  • Super Tipsy 200
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