If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||17.3%||[ 31 ]|
|Scaling Odds (Subsequent failures increase crafting success)||53.1%||[ 95 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||20.7%||[ 37 ]|
|Other (Please share!)||8.9%||[ 16 ]|
|Total Votes:||[ 179 ]|