If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||18.9%||[ 38 ]|
|Scaling Odds (Subsequent failures increase crafting success)||51.7%||[ 104 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||20.4%||[ 41 ]|
|Other (Please share!)||9.0%||[ 18 ]|
|Total Votes:||[ 201 ]|