If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||19.1%||[ 39 ]|
|Scaling Odds (Subsequent failures increase crafting success)||52.0%||[ 106 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||20.1%||[ 41 ]|
|Other (Please share!)||8.8%||[ 18 ]|
|Total Votes:||[ 204 ]|