If Gaia was to adjust crafting changes, what would you like to see implemented?
|Crafting Cost Cap (Cannot cost more than 'x' gold, odds stay the same)||17.1%||[ 31 ]|
|Scaling Odds (Subsequent failures increase crafting success)||53.0%||[ 96 ]|
|Scaling Fixed Cost (Formula has a cost to craft which reduces based on Alchemy Level)||20.4%||[ 37 ]|
|Other (Please share!)||9.4%||[ 17 ]|
|Total Votes:||[ 181 ]|