Sharacia
(?)Community Member
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- Posted: Fri, 11 Jan 2013 11:56:48 +0000
First of all, this thread isn't meant to sound negative in any way. I'm just curious to know what everyone else thinks isn't working in the alchemy system.
Personally, I don't have a lot of issues with alchemy as it is now. I use it regularly and I've leveled myself to level 10 without too much trouble.
And what do I plan to do with the information I hope to collect here?
You'll just have to wait and see.
I've seen a lot of people complaining about alchemy (I may have done that myself occasionally), and some of the issues brought forward has been "looked into" by Gaia's staff. (We did get a better system for finding components and formulas than we had in the beginning).
And yes, I'm aware there's a major update coming some time this year and it'd be fun to see how many of the issues you gaians have with the current state of alchemy will actually be fixed.
So, the question is: What part(s) of alchemy ticks you off the most right now? Is it just one thing or many?
Update: Added a new section, giving you my thoughts on the issues listed.
Top 16 - Are you freaking kidding me! What were you thinking gaia?
1. Some items used as components are heavily inflated and may become extinct (6)
2. Some formulas make very little sense (components costing several times more than the resulting item) (6)
3. Most of the alchemy exclusive items are single pose items (5)
4. Non-replenishable items used as components in too large quantities (4)
5. "Low" and "Very Low" chance formulas have too high failrate at level of formula (4)
6. Not enough components in circulation (4)
7. The Final Wings from the Inizio Quests doesn't have all previous poses (3)
8. Inizio formulas are too scarce (3)
9. RIG formulas requiring 10 fails from the same RIG (3)
10. Components (most of them, not all) are too expensive (2)
11. The level 10 alchemist reward being turned into a punishment as a response to user feedback (2)
12. Crafting speed message should display "You're crafting too fast" not generate false fail (2)
13. Formula odds does not accurately reflect your chances when on a higher level than the formula (2)
14. Very rare items (rare bugs) used as components in too large quantities (2)
15. Unequal cache drop chance (2)
16. Inizio quests are way too difficult to fully complete (2)
This is a no-flame zone
My thoughts on your issues (Bet you didn't see this one coming)
1. Some items used as components are heavily inflated and may become extinct.
-> Well, this is in fact an issue and I hope gaia will do something about it in the next update.
2. Some formulas make very little sense (components costing several times more than the resulting item)
-> The second real issue on this list. Some formulas are just plain bad, and has been so since the beginning of creation...
3. Most of the alchemy exclusive items are single pose items
-> Honestly, I fail to see the issue here. Most of the items in my inventory are multi-pose items, almost all of which I only use a single pose. I mean, what's the problem people? I don't see many complaints on the Mini-wings or the Devil Tail being single pose items...
4. Non-replenishable items used as components in too large quantities
-> Pretty much the same as the number 1 on the problem list... I'll fix this later (make them one issue instead of two, not take care of the problem. That's not my job...)
5. "Low" and "Very Low" chance formulas have too high failrate at level of formula
-> This becomes an issue with formulas that have a high crafting cost. It's no fun failing 10 or more times on a formula that takes a million gold per try. That's just silly. Hopefully gaia will fix it soon.
6. Not enough components in circulation
-> Again, similar to number 1. Replenishable components can be found/made with a little effort. Non-replenishable, not so much...
7. The Final Wings from the Inizio Quests doesn't have all previous poses
-> This one really bugs me. After all this trouble of making the large wings and we don't even get to keep the smaller ones? Why?
8. Inizio formulas are too scarce
-> They're supposed to be rare, but perhaps they're too rare...
9. RIG formulas requiring 10 fails from the same RIG
-> The point of this was for the people buying a lot of RIGs to get more chances at playing them, not to make them availible to everyone for free. RIGs count for a big chunk of Gaia's income, so making these formulas in any other way would effectively get Gaia less money.
10. Components (most of them, not all) are too expensive
-> That's a matter of opinion. If you're impatient and don't have a lot of money, Alchemy might not be the game for you. (Same logic as if you're impatient and don't know a lot about strategy you don't play chess for example). And yes, knowledge equals money in this case...
11. The level 10 alchemist reward being turned into a punishment as a response to user feedback
-> Well, this one was just mean.
12. Crafting speed message should display "You're crafting too fast" not generate false fail
-> This is soo simple to fix, and I can't understand why the developers have neglected this for so long.
13. Formula odds does not accurately reflect your chances when on a higher level than the formula
-> No, but we don't get much of that anywhere on gaia. We don't even know the actual percentages of Very Low, Low, Medium, High and Very High chance. So you knowing you have a better chance at higher levels should suffice. If not, there's a thread collecting data on this.
14. Very rare items (rare bugs) used as components in too large quantities
-> Either the components are too rare or too many are required. Pick one.
15. Unequal cache drop chance
-> Not really an issue. This was intended. Same as getting rare items from other RIGs.
16. Inizio quests are way too difficult to fully complete
-> Yes, If you intend to complete them over the weekend. They were meant to be difficult.