Ezuka
(?)Community Member
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- Posted: Wed, 30 Jul 2014 20:15:54 +0000
Madam Ace
Ezuka
Madam Ace
Ezuka
Madam Ace
No, that would make things unnecessarily complicated.
It's not like real life where we actually have to physically carry our currency, thus denominations are not needed. What we have currently is fine as is. We just need to update some interfaces like the trades so they can hold more digits though.
It's not like real life where we actually have to physically carry our currency, thus denominations are not needed. What we have currently is fine as is. We just need to update some interfaces like the trades so they can hold more digits though.
Sure, the physicality of coins is part of the reason we have paper currencies in higher denominations, but if physicality were the only issue, we'd be doing transactions using cents as the representation of the worth.
When I buy a soda, the cashier doesn't say, "that'll be one hundred cents."
Having one representation of worth is the best for a forum/game site. The value is simply x amount of gold. Having to convert things into different denominations would be nightmareish in doing trades and exchanges. And in the end it doesn't matter because you'll default back to gold being the unit as "1".
Systems tend to gravitate towards simplicity. Back long time ago, there used to be the "half penny" but was discontinued to being worth to little, having almost no buying power and simply is just a nuisance. There's even debate right now over discontinuing the penny for the same reasons. (which I'm all for)
You might have noticed that I said, "cents" rather than pennies. We also have denominations in our paper currency.
Simplicity is great; I'm all for it, but dealing with trillions is not simple.
The issue of converting is denominations moot because the math behind it is very simple, and the amount and value of gold would change in no way.
If you're incapable of removing or adding two zeroes to adjust denominations, then we get back to my point where this could easily be an optional feature.
Not only that, but people adjust. A bit of confusion would certainly arise in the beginning, but just like users have gotten used to saying "1 billion gold," users could get used to saying, "10 million mythrill."
The trillions issue is more of an inflation problem than a currency problem. That and raising the gold cap to the quadrillions.
The way I see if we were to implement a new currency it would go something like this in the long term:
If we were to implement the Mythrill system like you proposed, gold would soon fade out in obscurity due to inflation, everyone uses Mythill to do transactions, people will get mad at all the functions of the site (posting, daily chance) giving out gold, which are like pennies at this point instead of Mythrill so devs do a massive overhaul to change it. Gold gets discontinued, Mythrill is now new official currency. All that work and we're back to square one. Except maybe a few less zeros. But inflation still exists so that problem will arise again.
May be a little exaggerated but basically, too much work for a problem that could be fixed in other ways.
The trillions problem is certainly an inflation issue, but fixing inflation sort of works against Gaia's profitable ideals. F
A simpler solution, then, would be to let the 1b mythrill coins work as a sort of pseudo-currency. Keep them an item, but let them show at the top next to gold, and allow them to be be used in the MP, stores, and trades like gold is. With them being worth 1b and an optional-use item, then gold would remain the most relevant currency.