Speaking of trash, while I do like the new designs I'm concerned for how this transition from old Towns to new Towns will work. Specifically, I hope there's not too much of a disruption in the availability and frequency of trash. Completely selfish of me, yes, but I would hate to see one of the few easy entry points into Alchemy get stunted.
Judging by the amount of trash in each picture, even though there are garbage cans.
I'd say there is a good amount to pick-up.
Mmn.. How much trash is on the map isn't the key factor though. The original Towns is set up so that there are hundred of neighborhoods, and you can choose which one you're in. So even if there are a lot of people in one map and there's no trash to find, you can choose any of the lesser populated areas to collect to your hearts content.
The new Towns looks awesome, but mechanic wise I'm a bit hesitant about how this will work as well. So far, the computer automatically throws you onto a server with different people. You can't choose to be on a less-populated area, so as is you'll always have to compete with someone else. Plus, so far, the area's seem more like they're all meant to be connected, like VH/Rally. It doesn't seem like there's much room for them to repeat the same map images over and over for hundreds of neighborhoods, so while there's more variety in the maps, the overall word may in fact be smaller, with less zones to explore and collect from overall.