Actually, BOO was also screwed over before, and counting this time, that would make it two counts. Plus, this one's more important until it balances out again. End results, eh?
BUT, let's consider two things:
- Thanks to the proportional thing that keeps efforts somewhat equal, BOO still has to work harder per person because their inactive members hurt them more than SIN. If we take the number of BOO and divide by SIN, we get the amount of people that one BOO person has to match average output to.
- SIN has two build missions that only require five total turns, while BOO has one mission that takes eleven total turns, another that takes thirteen, and another one that takes TWENTY-SIX TOTAL TURNS. Both sides have sacrifice missions, and SIN has the harder time getting build exp here, but seeing as sacrifice missions require over 100 turns to actually use, they're pretty much not worth it aside from a supplement to your normal activities.
- SIN's money gain mission grants 25 gold. BOO's grants 10. Both take the same amount of recharge time. BAH I SAY.
So, all things considered, without the glitches SIN has it easier.