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Description

West of Durem, the unexplored area that is still unknown so far, for no one has dared to travel there for what might await. Indeed this was a wise decision on their part. However maybe you’re adventurous or perhaps you are just foolish, but for whatever reason you have decided to travel to this place. And thus leaving from Durem you trek westward, quickly coming to a vast forest. Thinking that it is simply a normal forest and nothing more you continue onward, venturing into its depths. Once you are far west, deep within the forest, the forest begins to change. The trees are barren and desolate, their leafless branches stretching out towards the sky. Your eyes follow the branches and you quickly notice its dark. Strange, it is still far too early to be dark, but it seems to be night here anyway. Continuing through the forest even the area around you seems to grow darker, as if to match the blanket of black that stretches out before you. Shadows shift around you, just beyond your line of sight, and soon you wonder if there's something there or if it’s just your mind playing tricks on you. Regardless you press on.


Mist hovers above the ground, slipping between your feet and swirling around you with your every step. Slowly the mist around you develops into a fog, one that grows ever thicker as you continue your journey west. Navigation through the fog becomes difficult; however you manage as best you can. As it turns out the fog doesn't appear to be your biggest problem. The problem is that you sense something else, something in the fog. Something is here in this forsaken place with you. It moved like the shadows, slipping away every time you think you have a glimpse. Feeling the hair stand on the back of your neck and pin pricks running down your spine, you suddenly realize that it not only knows of your presence, but is actually watching you like a predator stalking its prey. Unsure of whether it was going to attack or not our thoughts are suddenly interrupted as you stumble out of the forest.

A vast expanse of emptiness, seeming as long and desolate as the abyss itself. Looking outward you see only fog stretching forward, seemingly endless. Peeking over your shoulder you notice that whatever was in the forest had stayed in the forest and was no longer following you. Thus you continue onwards, thankful to be rid of whatever it was, moving into the large area of nothingness. It continues to seem like nothing for a while as you move deeper into it, away from that forsaken forest, until something brushes up against your leg. It was hard, rocky and of unusual though simple shape, though from a feel it was rather hard to tell what. Instinctively you look down, despite the lack of vision, and strangely as if accommodating you the fog shifts and moves out of the way when you look down. And there standing beside you is that granite piece of stone in its strange shape revealing it to be...

A tombstone.

There in the middle of nothing stood a lone tombstone and you suddenly realize in horror that you are standing on someone's grave. You look up, and suddenly the thick fog accommodates you once more and clears itself, becoming a simple mist just above the ground once more. And there outstretched before you were hundreds, maybe thousands, of tombstones. You are standing in the middle of a massive graveyard, death's markers stretching out as far as you can see. Realizing that this entire time you had been traveling further into Death's territory, walking on those he has already claimed, and a chill runs down your spine.

You turn back westward, the direction in which you had been traveling, and there before you stood what you had been searching for. The tribute to all your troubles standing tall and proud on the side of what appeared to be a large mountain range in the west. A black fortress that would be recognized instantly by all who had any clue about castles of the ancient sort. Indeed as you came closer to it, as if drawn to it, you realize that this is indeed the legendary castle of lore. The castle of Vladimir Tepes, most commonly known as Vlad the Impaler.

Once he finished his torturing them, he would take them outside to the many vertical spears and spires all around his castle and impale them, alive or dead, onto these. There they would sit, rotted with decay, as testament to what happened to those who came too near. All of this he did in the name of "The Almighty One", as have many other gruesome acts been done in this twisted deities name. Though one must admit, it was a rather effective form of persuasion.

Slowly you make your way up the drawbridge of this architectural masterpiece, gazing in wonder at its magnificence. Its massive size alone was incredibly, but its sheer beauty and the darkness about it made it an absolutely astounding sight to behold. Passing through the massive gate you took to its interior and the first thing you notice is that behind the brick there was something else. Metal. Pure hard, cold metal. In fact not one easily recognizable, but one that happened to be very sturdy and extremely resilient to force, pressure, temperature change, extreme heat, and just about any form of destructive force. While the castle kept its gothic era appearance, it had beyond modern day protection. Simple, and yet brilliant.

Turning ones gaze in the entryway from the wall of the gate, your eyes open to a simply awe inspiring sight. There before you is the massive foyer, welcoming you into the castle. The foyer stretches on for what seems like a mile, and looks to be at least a forth of a mile in width. Like a gigantic hallway. Great pillars stretched up towards the distant ceiling. Doors lined the great hall, seven in total, three to the right and four to the left. Each door was roughly spaced evenly to one another, except for the second door on the left which had no counterpart on the right. All of this was actually somewhat normal for a castle, especially one of this size. Rather it was the foyer itself that was impressive.

The foyer was a shade of dark bourbon, rich and deep in color. The hardwood floor was a rich ebony, the staining used to retain its black shade so that it did not later turn to a chocolate-brown was absolutely amazing, and the wood was obviously aged to perfection. The floor was smooth and polished, each long plank of wood cut to absolute perfection without so much as a single knot in sight. Finding such perfect planks, staining each, and installing them all to form such a fantastic floor could have easily taken a year.

Massive banners spiral down the colossal pillars, each a dismal shade of twilight. The banners were that of a white and black color scheme, with strange writing and symbols apon them, in several different languages, though the Russian language seemed to predominate. Sconces that hung from the walls and pillars, though more for decoration then lighting, were intertwined with long strips of black silk hanging down to the floor, serving as rather elegant streamers. Obviously the banners and streamers were put there for a reason, and it seemed that they were in fact symbolic for something. And indeed they were.

Silence. The eerie lack of anything and everything that now filled this massive room. It seemed that it was time to move on from the massive foyer and explore what these doors led to. Making your way to the first door on the right, the one with the especially large room, those with the keenest of all senses can only feel a faint vibration. In fact even to you these creatures it is almost undetectable, but it is obvious that whatever it is, its coming from the this particular room. In any case you approach the door, and enter.

Your senses explode with the sudden and complete change of environments. Music blasts in your ears, lights flash around the room, the room itself being very dark, and everything is completely different from what was outside. Obviously the room had been well sound and motion proofed, so that none of what happened here could be heard in the other areas of the castle. Strangely enough, as loud as this room most often was, this happened to be the room that almost everyone went to most of the time, and it would soon become clear why.

Walking into the room, your eyes adjusting to the dark mixed with blue lights moving around the room, you look down towards the source of the lights. Down at the other end of the room is a large dance floor, a variety of lights above it, almost all of which are blue. An incredible sound system was hooked up to a intricate disk jockey booth, the booth being composed of chain fencing, metal plates, and an assortment of metal bars and chains here and there. From here one person could control the lights and music, which was composed of everything from classic Rock N Roll to Heavy Metal and even Death Metal. A metal crate nestled inside the DJ booth was filled to the brim with glow sticks, for all of the ravers who came here.

As amazing a sight this is, and how much many people enjoyed dancing, this was actually not the main aspect of the room. Turning back to look at your side of the room you now see what clearly sparked people’s attention. A bar. Possibly the most spectacular bar you have ever seen. Lining the wall to the right as you enter, turning with the wall and continuing a few yards down the next wall, it had to be one of the largest bars you have ever seen, black leather barstools lining its entire length. Now as large as the bar was, it was just as well stocked. Drinks of every kind filled the large grate-like shelves that lined every inch of the wall behind the bar. Even more drinks were piled down into the cabinets in the bar itself, on the bartenders side. Every heavy drink imaginable, and a few you have never even heard of before, was stocked in large quantities.

Even the bar itself is an amazing sight to behold. It has a sleek design to it, looking very smooth and modern. The entire bar is made of obsidian, a pitch black rock that is extremely smooth, cool to the touch, and even shines. Embedded into the corner of the bar top, running down the entire length of the bar, is a blue neon light. The light illuminates the bar, giving it a cold blue and black feel, as did the rest of the room, giving one the feel of death's icy grip upon them.

The bar had one other interesting feature. There was no beer in sight. Not a drop. Now just about any bar in existence had a large variety of beer, as well as the usual tap. However here not a drop was to be found. This was because the owner found even the presence of beer in his bar absolutely detestable and would never allow a single drop to get anywhere near his fine bar. Here if you were to drink, you were to drink strong, not that weak s**t that tasted as bad as it was weak. However in the beers absence there was something else. Blood. Hoards of it. Mixed in with the alcohol are several bottles of blood from an assortment of different creatures. Most of these were at least somewhat common, but there are many that are extremely rare. These are kept safe and are usually only given to the members, regulars, and staff. However there is also still a tap. But instead of beer, the tap served blood, having one tap for each blood type so that blood drinkers can either have their favorite straight, or mix and match for best taste. Definitely a most interesting bar indeed.

Your senses still shell-shocked from the sudden change of environment, you take your leave and move back out into the grand foyer. Directly ahead of you is another door, and you decide to enter here next. As the door creeps open the first thing you notice is a delicate scent flowing from the room. The scent is warm, like burning incense, and relaxing. Following the scent you enter a maple-brown colored room. The room has a mahogany hardwood floor, and you notice that is considerably warmer in here then the rest of the castle, but its still quite comfortable. Moving into the room you see the source of this warmth, a massive old styled fireplace, standing a good four feet tall and six feet wide, with a roaring fire burning inside. The fireplace itself was made out of a warm brass, matching the rest of the room and adding to its comforting atmosphere. Several couches and armchairs filled the room, in a semi-circle to the fireplace. Each designed to be cozy and comfortable, especially for couples who wished to cuddle up together in front of the warm fire. From the fireplace, at the other end of the room, stood a billiards table, classic styled and also made of a sturdy mahogany. Lining the far wall near the table are racks of pool sticks and billiards balls, along with all the other equipment to play both pool and billiards. Opposite from this wall, near the fireplace and cozy seats is a small bar, one with wine glasses and other such wears, the finest of wines, champagnes, and other such more sophisticated beverages. The entire room was designed to hangout, relax, and just enjoy the company of ones self and others.

Taking your leave, already feeling the relaxing effect of the previous room, you wander down the hall to the next door. Opening it you find yourself face to face with.. water? Indeed, and quite a bit of it as well. Of course the water was contained, but it was still not the sight you expected to see in a place such as this. Walking out onto the tile floor you look down into what appears to be a large pool. Indeed the pool is what fills most of the room. There are of course towels and other such items hanging from the walls, but aside from the pool itself there was only one other thing. A large hot tub. Very large. In fact it was about the size of a small pool all in itself. Easy to fit in quite a few people to relax after a nice cold swim. Scanning from the hot tub you look at the pool once more, to take it in more fully. Of course you notice off the bat the diving board stretching out from one end of the pool. But taking a closer length you see just how deep the pool really is. Indeed it had to be at least twenty yards deep in its deepest places. Why? Well the pool was not only used as a recreational utility, but also as a training course, having trainees test their endurance by seeing how far they could go and how long they could stay underwater. This was of course one of the lighter tests, and mostly used amongst the members to test each other rather then the administration testing the members. There were other things they could use. However what was any place without a pool? After all, there’s so much a pool can bring to a place, though most may not know this.

Continuing down the great hall you stop yourself at the next door you come to. Moving through it you gasp at the beauty that lies before you. The room is a large formal dining room. In the middle of the room is a long table completely composed of obsidian. Seated around the table are several chairs, each made from a stained ebony, and each having blood red cushions to make them more comfortable. Gold lined each chair's edges, trimming each of them to give them a more distinguished look. At the end of the table is a taller chair, this one with many designs inscribed into it, and with platinum trimming. Instead of blood red this chair's cushions are a dark blue instead. It was obviously the master's chair, from its elegance and the way it stands out, and how it serves the master's own personal style. Around the room are several crystal candles hanging from the walls, providing a little extra lighting, though invisible lights can also make the room brighter or dimmer if so wished. You notice there is another door where the next room begins. Opening to take a peek inside you see a kitchen, fully stocked and staffed. Closing the door you see a slot where one can slip in orders and in minutes whatever they wished could be cooked and brought out to them to either eat here, or take somewhere else. Whatever one pleased was fine.

Well now that you know what both this room, and the next, are you decide to check out the two rooms on the other side of the hall. You make your way to the door straight across from you, opening it and walking through. First off, the room is dark. Well not dark exactly, just dim. There is a fluorescent light that hangs from the ceiling above a round table, leaving the table well lit but the rest of the room still dark. The top of the table is made of green felt with several markings on it. Red, Blue, and White disks sit in piles on the table, and your able to recognize them as poker chips. Next to them are decks of cards. Around the table are several chairs spread at the exact distance apart so that nobody can see someone else’s cards out of their peripheral vision. In the middle of the table is a large black spade, symbol for those who dwell in this place. The perfect poker setting, as it was made to be, ready for any who wished to come and play a few rounds.

After exiting the previous room you enter the final door in the great hall. Surprisingly when you enter everything inside is brightly lit, not at all dimmed like almost all of the other rooms. Looking around you see that the walls are all gunmetal grey. The walls are not rock nor wood but solid metal, as are the benches filling the room. The benches are arranged like church pews, lining down towards a small stage area at the end of the room. Walking along the benches to get a better look, you see that the stage area has very large screen, like a huge flat screen television, that lines the wall. Obviously this room is a briefing room, troops fill the benches and are briefed or debriefed on a mission. The monitor is for anything they need to show the troops before they embark on their next mission. Looking to the right side of the stage area you notice another door. On the door is a sign reading "Death Division Only".

Several scanners for fingerprints, DNA, eyes, and a press pad for a council members code are arranged with the door, to identify that one entering the room is indeed a part of Death Division. On the other side of the door you encountered is another room, slightly smaller then the last. Inside the room is a large circular table. Several chairs surround the table, and with each chair is a small computer installed in each members spot. This is so members can show one another presentations, and keep notes of what happens on computer files. Obviously this is the meeting room of Death Division, the special task force that resides here. This room, along with the last, are surrounded by several inches of high density metal, and are equipped with anti-bug scanners for any kind of bug or breach in security, be it magical, technological, or otherwise. Any information given here would be given undetected, and anything that happened in the meeting room would be kept to the members until released to the general public. Like everything else here the briefing and meeting rooms were top of the line, and completely secure.

Leaving the seventh room you step out to notice something you had been to busy to see before. A staircase. One that had two stairways, one to the left and the other to the right, that lead up to the top. The stairs were fairly simple and yet like everything else they held a sense of elegance and grace. At the top platform of the staircase stood a set of thick ebony double-doors. The large handles for these doors appear to be made of pure platinum. Quite the expense for a set of doors, but it was with good taste. Curious you open the doors and step through.

Shell-shocked. Anyone would be at their first sight through the doors. Before you is a grand sight that even a king would stare at open mouthed. You stand in a massive ballroom, the open space being absolutely immense and the ceiling looks as if it touches the sky. Leading you to the floor is a grand staircase, much larger and more elegant then the one that brought you here. Walking down this staircase you quickly notice that the entire staircase is white, except for the black plush carpeting covering the stairs themselves. Reaching the bottom of the stairs you look back up you try to take in each aspect of the ballroom in all its glory and glamour.

Looking down you first notice one of the most spectacular aspects of the grand room, something that ballrooms throughout the generations have prided themselves on. The floor. The floor of a ballroom must be able to easily be used as a dance floor, after all this is one of the main events of a ball. This ballroom's floor put any others to shame. White marble stretched out before you, covering almost the entire floor. A few yards beyond where you stand, in the middle of the floor, is a relatively simple, yet elegant design. A single symbol in the sea of white, made in pitch black marble. A black spade. The base of the spade faces the bottom of the staircase, and the end of the spade point towards the far wall.

At the end of where the black spade points is the second marvel in this room. A throne. Such is typical of any ballroom, a place for the King or leader to take his seat and observe the festivities, and as customary there are several other smaller chairs to each side of the throne. However the throne was far different from any other throne you had ever seen before. The throne itself was pitch black, the back of the throne stretching up along the wall a few yards then that of an ordinary seat, and the entire throne was much larger then that of a normal chair, able to comfortably seat two. From the top of the throne are several chains that hang down, bolting back to the throne and to the wall next to the throne. Where these chains meets the wall the wall around that spot turns black. Spikes run up both sides of the throne, from its base to the top of its back. The spikes at the top are a mere six inches while the spikes at the base and main part of the throne are a good two to three feet. Where the throne meets the floor is not actually four legs, but rather just a black form that built up into the chair part of the throne. From the throne, though none where one who sat on it would be impaled, come many large bones, two of the largest forming the arms of the chair like two white spikes. These bones come from a creature called a Styx dragon, a creature rare creature that lives only in the river of Styx that flows through the lower realms. The river itself is nearly impossible to find, even for those who know where it is, and this creature is even more uncommon to be found. Even so it is as rare as it is powerful, able to easily take down armies of demons and mystical beings, and even battle against beings of the supreme variety. They themselves are a symbol of death, feared among even deities, as is the river itself. To have their bones used with this throne shows all to whom the throne belongs.

Your eyes follow the back of the throne upwards until they reach the upper wall above even the top of the throne, and the final wonder of the ballroom. A clock. The pedestal of this clock is ebony and the face fine porcelain. And the figures, which are of silver, would pass slowly about the circlet of the face. Each figure represents, you understand, an hour. And as the appropriate hours came level with this golden bell, they would strike it the correct number of times. All the figures are unique, you see. Beginning at the first hour, they are, in this order, a girl-child, a dwarf, a maiden, a youth, a lady and a knight. And here, notice, the figures grow older as the day declines: a queen and king for the seventh and eighth hours, and after these, and abbess and magician and next to last, a hag. But the very last is the strangest all. The twelfth figure: do you recognize him? It is Death. Yes, a most curious clock indeed.

Thus, you stare at the wondrous things around you, your eyes feast on the sight. Burning with curiosity you study everything you can, noting every detail. Such an amazing room, full of elegance and mystery. Slowly you turn to go, taking one last look at the ballroom around you, before departing. Finally you make your way back up the grand stairs, and out the door.

Traveling back down the stairs in the foyer, you notice something at their base. A thin outline. Reaching the bottom of the stairs you walk to its base, looking to discover what this was. Your hands run along the lines, patting down the wall, and suddenly your hand sinks about an inch as you press something you couldn’t tell was there. Reacting to the wall within the thin outlines moves, becoming like a door, and from it a dark staircase leads downwards to the next level. Your curiosity coursing through you, outweighing your good judgment, you follow the stairs to see where they may lead.

Reaching the bottom of the stairs you come to a long hallway. Behind you the stairs double back into another flight continuing downwards. Ahead of you along the hallway are a series of doors. On each door is a letter and number, to show what type of room it is and to show who’s room it is. The first set of doors have C1-C16. Behind each of these doors is a basic bedroom, queen sized bed, comforter, sheets, pillows, dresser, utilities, ect. Its not much, but it is still pretty nice, and is perfect for guests who wish to stay a night and take their leave in the morning and those who are sleeping off what they had at the bar.

Beyond these are more doors numbered off B1-B21, all the way to the end of the hall. Inside these doors is another bedroom. However these bedrooms are slightly larger then the previous, and their accommodations much more appealing then the guest rooms. The walls of these rooms are blood red, and the hardwood floor is of a dark mahogany. The bed is king sized, large enough for two who sleep close to one another. The comforter, blankets, and sheets covering each bed are also of blood red color, matching the walls, while the pillows are black. To most who would sleep in these rooms the colors were perfect and would be found comforting. These rooms were built to be the staffing and regulars quarters, so that those who took permanent residency here could sleep comfortably.

After exploring the long hallways of bedrooms you take the second flight of stairs downwards and come to a stop at another hallway similar to the first. The stairway doubles back on itself one more, like before. However on this hallway there aren’t nearly as many doors, and all of them are spaced further apart from one another, to accommodate their much larger size. The doors are numbered off A1-A13. These are the V.I.P. rooms, for those very few and special people who wish to take residency here and are granted their own personalized room by the owner himself. Only the owner can give these rooms to those he sees fit, which are very few, so do not be disappointed if you do not receive one. Those who receive such a room are to customize it to however they want, and their specifications of which are given to Tweak himself are followed exactly. Below I will give the specifications of each room, and how each room is designed. You will know to whom each room belongs for their name will be inscribed on their door just below their room number.

Room A13, Tweak

Reaching the end of the hall is the final door on the wall ending the hallway. This room was reserved for the owner and leader, and thus is the master bedroom. Through the door is a room that suits Tweak's style perfectly. Elegant, powerful, beautiful, and unique, just as is everything else he does.

Inside the room one would first notice the walls. Or rather, the color of the walls. White. Pure white. For a man known for his love of black you would not think him a fan of white, yet he did indeed enjoy the color. Well, at least with the right color combination to match white with. Looking at the ground to see black plush carpeting, you instantly realize that the entire room is black and white.

Now first let me explain how the room is set up. There are three doors in this room. As you first enter there is one to your left, one to your right, and one of which you would have used to enter this room. Directly in front of you is a very large waterbed. California King size. A large black comforter covers the bed, with black silk sheets underneath. The pillows are white, and in the middle of each pillow is a lone spade, adding to the black and white feel. The entire bed was perfectly designed for Tweak's special.. needs.

Next to the bed is a mini-fridge. This serves two purposes. The first is a nightstand, for Tweak to put a drink or whatever else on before sleep. The second is of course as a fridge, and inside there can always be found at least one bottle of chilled Champagne. Sitting atop the mini-fridge slash nightstand is a crystal vase with a single black rose. Once again a show of Tweak's rather unique style, tasteful, elegant, and passionate all at once.

Now back to the doors that I spoke of earlier. Let us first venture through the door on the right. Within this door is a very small room, a walk-in closet to be precise. Inside there are a great deal of folded shirts, all ready for use, as well as a series of black Tripp jeans of various sorts and styles hanging in his closet. No, there are no skeletons in his closet for he keeps those under his bed.

Walking through the door to the right you find yourself in a great bathing room. White tile makes up the walls, and black tile for the floor. The sink is of white porcelain, being very large with a large mirror for one to tidy himself up, and the counter of the sink is of black marble. But the most intriguing part of Tweak's personal bathing room was his actual bathtub. That is, if you would call it a bathtub. It resembles a hot tub more then anything else, the entire tub colored black to match the floor and contrast nicely with the walls. Looking inside the massive tub that could easily fit two, and has to be at least three and a half feet deep, you notice that there are jets inside the tub. Indeed, it serves not only as a bathing devise, but as his own private hot tub, fit for two.

The last part of Tweak's private bedroom is the small things, the details that may not have been picked up right away. Looking at his bed you notice that covering it are a shower of black rose petals. Quite the taste for such a man. But there was something else. You notice that covering all the surfaces in his room, scattered here and there on the floor, and a few circulation through the air, are long black objects.

Feathers. Long black feathers. But from what? They are too long to be from a raven or any other bird of prey. But a bird of prey is the largest of the birds. So what could have shed these fine, soft feathers? And how did they come to be in Tweak's room? Some would know the answer, but most would not. However if you ever did manage to be invited to his private quarters, which was extremely unlikely, you would soon know why.

Leaving the hallway of special rooms you continue down the next flight of stairs, into the last and final area of the castle itself. Stepping off from the last stair you find yourself in a dimly lit room. Torches lining the walls here and there are all the keep you from complete darkness. The air is stiff and dust fills the space around you. This place is very old, and seemingly unkempt, though in its own way it was.

You squint your eyes to try to see better and look towards one of the walls. Your eyes adjusting you begin to see outlines, noting that the walls all appeared to be full of shelves, and that there was something large, sometimes two or three together, piled onto these shelves. You eyes adjusting more you suddenly realize just what was piled on the shelves in droves. Bodies. Corpses. Skeletons. These are what litter the walls, packed in like meat in a locker. Walking forward you hear a crunching sound with the occasional snap. Looking down you realize that it is bones that you are walking on that are the source of the noise. You have somehow managed to make your way into the catacombs deep beneath the castle and the mountain.

Inside the catacombs are several passageways, some that lead to nowhere, others that lead to nothing you want to encounter. There are tombs placed here and there, some that have not been opened in ages, and many that should not be opened again for what lies inside. It is like a labyrinth with only the dead to guide your path. It is easy to get lost for those who do not know the way, and sometimes even for those who do. Wondering through the catacombs you come to a door. Unsure whether it be good or bad it at least looks as if it is used frequently, as well as recently. Thus you open it, feeling a rush of dust filled air hitting your face, and step inside.

Stone. That is what surrounds you. The walls and floor are composed of large stone blocks that keep everything together. No dead bodies. No crunching bones. And yet as much as a relief that is, most would curse their decision to enter. On the walls of the room are several chains and shackles, to keep someone or something bonded to its hard surface, unable to move. Filling the room are numerous 'devices'. Devices sometimes used as pastimes for the more twisted of couples that take pleasure in giving or receiving pain from their partner. However even more horrific devices are used by the Ace of Spades Mafia and their leader as 'Special Information Retrieving Techniques'. Very painful techniques. Sick and twisted in every sense of the words. Every torture device imaginable is held in here, from racks to iron maidens and even several that Tweak designed himself. If you are looking for any type of torture device, you are sure to find it here. To those who use them as recreation, enjoy. To those brought here by force, beware.

Quickly taking your leave of this room you exit back into the catacombs. Wandering through them, unsure of which way leads back to the beginning you accidentally stumble upon something, deep within the catacombs. A door. Or rather, a secret door, well hidden that was only found on accident. There are those who know of its location and how to activate it, but no others do, and it would be extremely difficult to find out. Looking at the door, and looking at the bodies around you, you step through.

Inside the door is a hallway. The floor, walls, and ceiling are all metallic. Everything is smooth and shaped perfectly. A definite change from where you were before. Eventually after traveling a long way through this hallway you come to another door. A final door. The door is very large and very thick, composed of some of the most dense metals in existence, and some specially created. The door is chained, locked, and barred shut from both sides. Magical seals encompass its surface, some within the door itself, and a special form of energy holds the door shut tight. Only for a recognized Death Division member will this door ever open. It is blast proof, magic proof, energy proof, non-magnetic, non-conductive, resilient to all temperatures, resistant to all force and pressure, and is only accessible by a living, unaccompanied Death Division member. The area around the door will be scanned magically and technologically for any intruders attempting to sneak in. If someone can think of a way to find the door and get passed all of that, then power to them. Otherwise, good luck. Where does the door lead? It leads to the underground base located within the mountain and is the main entrance. Any others are held with utmost secrecy and are heavily guarded. Inside the base is a device that creates an anti-teleportation field around the mountain, castle, and all the area around them. No teleportation of any kind, be it magical, technological, or otherwise may be used while this is active, and it is kept active twenty four seven. Good luck getting in.

And thus you finish your tour of Zetsumei's Paradaisu. I thank you for your patience and welcome you to our home. Feel free to use any of our main rooms that are open to all, and contact someone should you need anything or require some services. Zetsumei's Paradaisu, along with the task force known as Death Division, are open for business all day every day. Contact us at any time, and please enjoy your stay here at Zetsumei's Paradaisu.
Purpose


Quote:
"The world has become weak, without war to strengthen it. The ground has become cold, without blood to warm it. I hear not the cry of battle, nor the cheer of victory. The world we knew and loved is dead, sentenced to an early grave. It is time to stand up, ready thine arms, and rebel against this pathetic new world. Let us give rebirth to our beloved world of battle and victory, life and death. Join me now and let us ride together into the night and bring forth our Revolution."

-Tweak


We are the Special Task Force known as Death Division. Perhaps you have heard of us, perhaps you have not. However you shall know us now, whether ye be friend or foe. Whoever you may be, know this. We are much more then just a team. We are a family. We live together. We fight together. We die together. If you are against one of us, you are against all of us. With this in mind know also that we have a purpose. Not just one IC with the constant battles for dominance, as any good team would have, but an OOC purpose. Something outside of roleplaying that actually focuses on roleplaying.

This is our mission. Recreate the old gaia which all of the oldbies know, love, and miss. Some of the newer literates may not know of what we speak, however I am sure you have heard stories about our world of roleplaying, where every day was an adventure. Action, drama, theatrics, and of course battle were everywhere. It was a glorious time, filled with creativity and ideas as well as the heart pounding action that truly makes roleplaying worth while. This is how I remember gaia. A world that challenged you to become a better roleplayer.

Let me tell you my story. A few months back I had returned from a six month hiatus. My absence was lengthy for both reasons on gaia and in irl. When I had left there were already some problems here and there, but nothing too horrible to worry about. Upon my return I had expected to return to the old gaia I knew and loved. Instead I returned to this.

Gaia. My home. An important part of my life. It is now in ruins. The FFA, the place that we would go to for here we knew we could always find skilled fighters of which to improve our skills with. Now I go to the FFA and it is a graveyard. A ghost of its former self. Nothing happens there anymore. Most of its fighters have abandoned it. Going there was a gray and dismal sight for me, and the start of my disappointment in gaia.

I ventured to other parts of gaia, hoping to find a piece of the gaia I left behind. I found nothing. Even places like Barton Town and the Guilds had been effected. One thing that especially disappointed me was the inflation that had taken place. I know a little inflation is suppose to happen, but not like this. Prices for items rose faster then anyone could ever save up for them. Considering I sold everything before my hiatus, not knowing if I would return nor if I would be the same character if I did, this made it impossible to get some of my old items back. However let us remain on topic. After all our purpose here is to bring back good roleplaying, not battle inflation.

So finally after realizing just how bad gaia had become I returned to my home and favorite place for Roleplaying. The Commerce. I had come expecting things here to be as normal, or at least better then everything else. After all, how could anything like this happen to the Commerce? Surely someone would have kept the Commerce from becoming as bad as everything else. I was so very wrong. The first things I notice upon my return are in the titles of the forums. "Literate only" and "Semi-lit" were scattered throughout the Commerce. Since when was it not expected to be literate no matter where you went? Soon though I understood how this came to be, and why it had become important, as well as a step towards better roleplaying.

N00bs. The lowest level of roleplayer (if you would even give them the privilege of being called "Roleplayers" ) you could possibly be. They disgust me. It was fine when they stayed in the chatterbox and maybe learned to Rp better there. But now they have infested the Commerce, my home. They don't follow the rules, and personally if was the Admins, I would ban any of them who were told then rules and then completely ignored them. Sadly the Admins wont take said action, and the Moderators cant without the Admins say so, seeing as the Admins seem to care more about numbers of members on gaia rather then the quality of roleplay. So its up to us to take some action, and in fact some of you already have which I am glad to see. I have seen the development of something called "House Rule" which basically means that while you Roleplay there, the owners reserve the power to godmode and kill you. An effective way to deal with n00bs, but I have issues with this as well which I will discuss later.

Alright, so we know just what to do with any n00bs who come around. But not all newbies are n00bs. Some are Newbs, the term affectionately given to those who seem like n00bs only in the context that they are new and still learning. However they want to learn. They are working to become better. And is there someone to help them and to encourage them? No. Instead they are mistreated. By who you ask? The Literates, The Elites, and The Oldbies. I'm not saying you all do it and I'm not saying its on purpose, but it does happen frequently. You shun the Newbs instead of trying to teach them, and in doing so you harm their resolve to become better. Now I want you to think back to a long time ago, a very long time ago for some of us. Think back to when you were new. Think about what it was like, and who was there to help you. Now don't come to me saying about how you were never new, I don't care if you've been roleplaying for a year, four years, nine years, twenty years, or whatever. You still were new when you started. Even if you played good old D&D or something similar like I did before text based roleplaying, You were still a Newb at D&D, and most likely a newb when you first started text based, though you probably learned faster. No matter how good or old you are, please try to recognize the newbs for what they are, and teach them instead of shunning them. Always remember that time when you were new.

Alright, so on to the next thing I noticed. Peace Lovers. At least that's what I call them. These are the people, note mostly n00bs and semi-lits but some literates, who make forums in the Commerce and in their rules they ban fighting, or killing in some cases, and being attacked. This is bullshit. I apologize for the coarse language, but it simply is. I can understand the owner having house rules to deal with godmodding n00bs, but otherwise there should be nothing against literate or even semi-lit attacks, as long as they are legitimate. You simply respond accordingly using Roleplay, not rules. You shouldn't have people who use House Rules, designed for n00bs, against literate Roleplayers simply because they are being destroyed. You just deal with it, fair and square. That's part of the excitement and what makes the roleplaying experience. The world becomes dangerous and therefore entertaining. So you might ask, "How do I keep my bar from being destroyed?". Simple. You do it the same way we have been doing it for years. The old fashioned way, though roleplay. Get defenses, buy protection, make powerful friends that can protect you. Use your imagination and creativity to make your thread survive while others crumble. This is a lot more interesting, and adds a hell of a lot more Roleplay then just saying "No fighting".

Now this leads me to another problem. Organizations. I remember a time when there were organizations of various sorts everywhere, each with its own design, identity, and purpose. You worked for an organization, they would fight for you and protect you, and you would give them service in whatever skill you possessed, be that fighting, healing, building, spying, ect. And organizations kept active. Everyone always fighting and trying to get the advantage, making allies and enemies along the way. Now days there's few organizations left. Most of these are half-baked gangs that do nothing, just simply exist. It is time to bring back the old ways of organizations, and with them bring back an important aspect of Roleplaying, hopefully taking a step in repairing gaia Roleplaying as a whole. It shall not be easy, and we shall need others help and cooperation in this task. But we shall lead the way. We will make ourselves strong, organized, wiping out those who are weak and clearing the path to strength for others.

So let me tell you of another problem we face, caused by semi-lits and literates alike. In fact it is mostly the Literates, Elites, and yes even some of the Oldbies that cause this problem. OOC. Almost all of use do it, and I give major credit to those who don't. You are truly an inspiration. I'll admit, so far I have not had the capabilities to go completely IC so far, though I have aspirations to do so in the future. However when I post OOC it is different from most, for my posts at least have something to do with Roleplaying. Now OOC posting isn't really much of something new. I remember people posting the occasional OOC banter that was pretty much harmless, however they did this occasionally, not on a daily basis, and this co-incised with actual Roleplaying. Now I don't mean to offend anyone, but if you are not here to Roleplay then you should not be here at all. Thus why I have a rule requiring absolute minimal OOC posting within this thread. I can understand if you just want to check if anyone is around before typing up an entrance, but please try to have the OOC at least have something to do with what's happening IC, or take it to the Pms.

Now it is time to address the final problem, one which I hope to have solved soon. This goes out to the best of Roleplayers. The Literates, The Elites, The Oldbies, and all the rest. Take a long look at yourselves. Look at what most of you have become. You've settled. You've settled with the way gaia has become instead of doing something about it, though I will recognize and honor those of you who truly have made an effort to do so. You are to be commended, and I hope to work with you so that we may all do our part. But this isn't all you have settled on. You've settled on your own skills, both on the battlefield and in general Roleplaying, instead of trying to better yourselves even further. You hide behind your titles, whether you still deserve them or not, and do not seek to better yourselves any further. Some of you have no need to, but many of you think you don't but are in dire need of bettering yourselves. You've settled with the newbs and semi-lits not being up to the at least the lower levels of literacy instead of helping them grow and learn and eventually become better. And worst of all. You have become Arrogant.

You've let all that time and experience get to your head. You think your the top dog, the best of the best, whether you are or not. What makes you the best? Your high priced pixilated items? Your years of Roleplaying? Your prowess on the battlefield? The first has no meaning what so ever. You could be the oldest n00b on gaia, one who got those items early on but remained a n00b, and your roleplaying is still non-existent. The second has slightly more meaning to me, but not by much. It means you have more experience, you've stuck with this for a long time, and hopefully as a result you have had enough practice to become a better Roleplayer. However once more you may be one of the oldest on gaia, and have learned nothing in your years so that your Roleplaying is still atrocious. Now the third does interest me. Skill in battle is an excellent way to show your creativity, originality, and general skill at roleplay in general. The problem is there are some Elites and Oldbies that simply refuse to die. They can be defeated fair and square, and just refuse to accept it, either because they believe that they are the best or because they think the person who beat them is inferior, be this true or not. It doesn't matter, they lost and they just need to accept that fact. Now don't get me wrong, Oldbies and Elites have done a lot of work, stuck with gaia and their characters through thick and thin, and deserve some well earned respect. I believe that in the end there is a balance between humility and arrogance. One must be confident in their abilities, however they must not let it get to their heads.


The Challenge

So now the issues have been analyzed and addressed. But this isn't going to solve these problems or they would have already been solved. No, to solve these problems and bring back the old ways of Roleplay action must be taken. That is where we come in. We, Death Division, will take action and not only Roleplay in the appropriate manner but help teach others to become better Roleplayers and do what we can to bring back fresh and exciting Roleplay. However though we will do all we can we are only able to encourage others and lead by example. To truly bring back the gaia we once knew we shall need the cooperation of our fellow Roleplayers.

And thus I Tweak, leader of the Death Division, challenge my fellow Roleplayers.

To the Newbs. Whether ye be new to text based Rp or just Roleplaying in general, I welcome you to gaia. With this welcome comes a challenge. I challenge you to better yourselves. Become better Roleplayers, work hard to become literate and create your own style, and be original. You are the future generation of Roleplayers. If you wish to be respected by others then you must step up, better yourselves, and earn that respect. Believe me you are not the first to have to work hard. Hard work and determination are what got us to where we are today. Work hard, be creative, don't give up, and in no time you'll be a Literate Roleplayer, if not better.

To the Semi-literates. Persevere. You have come a long way from being a newb, but you settle for being just semi-lit. Work hard and continue to better yourselves. Stay active. This might not seem important, but it is. Keep Roleplaying as much as you can. I know we all have lives outside of gaia, and I'm not saying you need to be on gaia your every waking moment. However that doesn't mean you cant do something to help you have more time to Roleplay. I don't know about others, but Roleplaying and being on gaia has become very important to me after I have poured my heart and soul into it. I make time to be on here, and do my best to keep Roleplaying on a regular basis. How have I become such a good writer and roleplayer? I worked hard to become better and practiced as much as I could. So now I challenge you to do the same and become literate, creative, and valued roleplayers.

To the Literates. First off, let me note that you have done a lot of work to be as good as you are now. That is to be commended and respected. You are the basis for our Roleplaying community. But as such you need to stay active. People can only Roleplay when they have someone to Roleplay with. For bars and establishments to be active they need good customers to go there. Organizations need good members in order to operate. Without the help of the literates nothing can be done. However many of you are either very inactive or rarely roleplay, spending most of your time in OOC. Thus I challenge you to continue being literate, to be more active, and to Roleplay more.

To the Organizations, big and small. You, like the literates, need to get active. Some do not realize it but organizations of whatever sort are a very important part of gaian Roleplaying. Organizations can always add that needed twist and excitement in Roleplaying. By supporting or attacking establishments or other organizations you make new friendships, rivalries, and enemies. It helps to spark new and creative Roleplays. Thus I challenge you, the various organizations of gaia, to get out there and make yourselves known. Go on raids, protect bars, assassinate important targets or paid hits, forge alliances, make enemies, become stronger, and do everything else a good organization should do. Believe me, this organization will be right there with you.

My fifth and final challenge goes out to the oldest, wisest, and most talented of gaians. The Elites, and even more so the Oldbies. Without you gaia would never have had the Roleplaying Experience it once did. Without you I would never have known such an experience and would not have had the insight and determination that is needed to bring such an experience back, if not make a better one. You were the ones who did it first, you are the ones we will need to do it again. It is your experience, your creativity, and your ambition that will be needed to serve gaia and restore it to how it once was. You are the ones who will need to teach all those below you, especially the newbs and semi-lits. Help them out here and there, give them pointers, and encourage them to be literate and to become good roleplayers. Lead them by example. Do not lower yourselves to everyone else's level but instead bring them up to your level. And thus I bestow on you my most difficult challenge yet. I challenge you to teach the new and continue to act as you always have, and in the end restore gaia to its old and glorious state.
Rules


People In Charge
[The List of People In Charge When I Am Not Available]

Roen Jeager
[Ashen S. Frost]
Count Zantara

~Their word is Law. Should you cross them, you cross me, for their word is mine, and as such you will face my wrath. For your own sake, I suggest you do as they say.~

Out Of Charecter

First off, Number One Rule. Be Respectful. This goes not only for me, but for my staff, the members of the mafia, as well as the other patrons. Playful rivalries and a little banter with an enemy are alright, as long as they are in moderation. Should I see any insulting, flaming, backtalking (In the case of one of a decision or order given by me or one of my officers), or disrespect in any form, you are already well on your way out the door.

Now this list of rules should be fairly short since you all know how I feel about OOC. I know many of you like OOC chatting, and I do as well on occation, but if you are here then you are roleplaying, no questions asked. For every three posts of OOC I want to see at least one post IC. Now I can clearly understand if you are coming in here to ask if anyones around, because you dont feel like typing up an entrance if no one is here to see it. However coming in here only OOC and not Roleplaying at all is the sort of behavior that has made good Roleplaying so rare on gaia. If you are having an OOC arguement about a fight then please, take it to the Pms or a messanger. Most of the times these fights are just misunderstandings seeing as sometimes it is difficult to explain what one is doing in these situations. However if you still cannot agree then contact either me or one of the other officers here through either Pm or prefferably MSN/AIM so we can have a chat room to solve it. Note even if an attack is against us or one of our people we will still be fair and unbias in our rulings.

Now if you should post OOC there are some things I do not wish to see. No lone emoticons as an entrance. I consider it spam and the post will be deleted, and you will be issued a warning, and if repeated you will be banned. I should see no spam of any sort. None. Period. I do not want to see any advertisements, though having one in your signiture is fine. If you wish to advertise something, such as a tournament that people here might be interested in, then contact me for permission. If you do not have permission then I will ban you.


In Charecter

These are the most important rules, considering if your at this place you should be In Charecter. Now first and foremost, Be Respectful!! Yes, I said it once and Im saying it again. Respect is not only for OOC but IC as well. I understand you must play your charecter, thus why killers are expected to be able to kill and aristocrats are expected to be stuck up. *CoughZantaraCough* But this only goes so far. You cannot simply flame and insult another, even if you are in charecter. Now the occational zinger or playful teasing is alright, for this is harmless and mostly meant just for fun. But insulting people who didnt do anything to deserve it and saying things that were just uncalled for tends to piss me off, and then you'll have me to deal with, which can usually end yourself with a dead charecter as well as a ban.

Now I want it to be known that we here at Zetsumei's Paradaisu reserve House Rules. This means that should we deem it nessisary the owners, members, staff, and regulars can godmode all they wish. However this is Only used for n00bs who come in here, so that we can swiftly and easily take care of them. This will Never be used on any Litterates, Semi-literates, or anyone else who is respectful of the rules. Even if you are attacking our place we Will Not use House Rules on you as long as your attack is fair, legitamate, and following the rules of fighting. If so we will defend our establishment as it should be defended, with In Charecter defenses that I have put in place, though I will not be listing them here because I know there are those who will use the OOC information IC, and the members and designated staff will also be here to fend you off. If you are going to attack us IC, then we will defend ourselves IC.

Alright, now you all know how I feel about those bars that have the rule "No Fighting". Well this place has no such rule, and you may feel free to fight whoever, whenever. Just be careful as to who you fight, as you might incur the wrath or others, inclueding myself. Also I ask one thing. If you are to fight, be aware of your surroundings. If you are fighting in a normal sized room there isnt going to be much room, and you may wish to take it to a larger area. If you are fighting inside, be aware that you are inside and any destructive force could end up breaking things. This tends to piss the owner off, and he might get involved, killing one or both of you. I suggest that if you are to fight inside, take it to the foyer where there is room to fight and the walls are reenforced so it is more difficult to destroy anything. However a better place to fight would be outside in the massive graveyard. Most of my fights, should I be challenged, will be here unless I decide otherwise. It is a large open area where you can be as destructive as you want (Though the dead might become a bit angered if your not careful) and the scenery is lovely as well, at least in my humble oppinion.

Litteracy. This is a big issue here, especially with our cause to strengthen litteracy and good Roleplaying. Now we mostly welcome Litterates to our establishment, and especially Elites/Oldbies, however we do allow semi-lits and even Newbs. The catch is should you be a semi-lit or a newb we expect you to be working to better yourselves here, doing your best to improve and become litterate. If you need help or advice, just ask. We are always willing to lend a helping hand. Hopefully after you Roleplay more you can work your way up untill litteracy is second nature. However if you do nothing to improve yourselves and we see no improvement nor attempt to improve, we will be forced to ask you to leave. We are allowing you here to improve, which is more then other places can say, and we expect our act of kindness to be returned.

Now for all you Roleplayers, and especially you fighters, here at Zetsumei's Paradaisu we follow the AMP. We find this to be a fair and accurate description of common Roleplay mistakes and so far it is the best list of Roleplaying guidelines available. Thus we will be enforcing these rules. I suggest if you havnt read them to do so now.


AMP
The people who never miss a single shot no matter how hard it is (Aimbotters).
The people who can't be hit or just shrug it off (god-moders).
The people who have absurdly strong powers (twinks).
The people who 'balance' thier characters by having a massive but irrelevant weakness and massive powers (min-maxers).
The people who use Out Of Character knowledge to get an edge (Miss Cleos).
The people who do things in hindsight (McFlys).
The people who RP other people's characters for them (Puppetmasters).
The people who RP completely irrelevant things (Daydreamers).
The people who RP actions and time against others while the others aren't presant (Shoe elves).
The people who ignore or alter RPs that they don't like (Revisionists).
The people who RP an absurdly time consuming sequence occuring between other people's actions (Speedhackers).
The people who play as characters that are completely impossible (Oxymorons).
The people who arbitrarily declare themselves the winner with instant death attacks (Baghdad Bobbits).
The people who've taken actions before they start RPing (Gaseous Snakes).
The people who alter thier character as needed for the situation (Zoicite)
The people who gain abilities as they need them with no prior exposure (Trinities).
The people who pick-up things that spawn from seemingly nowhere (Quakers).
The people who assume an opponents reaction instead of waiting for a responce (Munchers).
The people who can see/walk through walls because they don't pay attention to where they are (Ghosts).



Staff List


Bouncers:
Croix Coldheart*

Bartenders:
Vivi Merquise

Chefs:
count_zantara

Grave Keepers:
AptNormal

Entertainment:
Jhulae TorAna

Blood Dolls:
unclear

Regulars:
Uniquely Eccentric
Violet Sin
Roan DeSeer
[Erotisch]
Bellanox Fatalis


*=Warning: Staff member is short on patience, deadly, and will kill you if he/she deems it worthy. Be weary.

All staff are expected to be active and do their jobs. If I never see you around, and nobody else does, or you simply never do your job when you are suppose to, you will be fired. It is as simple as that. If you wish to be employed here then PM myself and I will talk with you, see if you are good enough for the job, and should you meet the requirements the job is yours.
Reconized Individuals

Black List
-Warnings and Bans-


Banned- comicfairy- Being a n00b with no regard to the others in the thread, or any effort into roleplaying.
Banned- Oichi Oda- Being a n00b with no regard to the others in the thread, failure to read the first page as well as rules, and disrespecting a thread moderator.


White List
-Those who helped or did something special-


Little Lin- For the spectacular banners and all around help.
Jhulae TorAna- For all of your help, support, and creative ideas. You were there when I needed you.


Tweak's VIP List
-Treat them as you would treat me, or I will take it as a personal insult-


KN_Dark_Stalker3
[Ashen S. Frost]
count_zantara
Demonic Hero
Roen Jaeger
Croix Coldheart

Affiliations

Affiliated threads that are friends, allies, and other litterate places to Roleplay. Any thread on this list is a haven for litteracy and deemed worthy by us here at Zetsumei's Paradaisu. We respect them.

User Image

User Image

User Image - Blocked by "Display Image" Settings. Click to show.

Should you wish to be one of our affliated threads, feel free to PM me. I shall look your thread over and if I find it litterate and suitable then I most likely shall add you to our affliations.

~Reserved, just in case.~
Pain...

A dark figure walked through the mist outside, his feet making not a sound as he walked over the dry dirt.. It was dark, it was quiet, it was utterly erie out there... However the man wasn't afraid, he hadn't been afraid in a long time, however deep inside the cold dark chamber that was once full of warmth and life and love.. Deep inside Hitori's chest something skipped. Something was awakening inside the man, something that hadn't had any action in a while.

It was pain, an emotional pain like no other.. What was happening to him? What was going on and what did he do to deserve such a punishment? There was certainly something different about him, and yet even he couldn't put his finger on it...

Hitori looked around, somehow this new environment seemed vaguely familiar, and though Hitori didn't quite know it this is how he was becoming inside, this is how his dreams came to be.. Cold, dry, and dark. He was alone in this world full of life, and this dark forest symbolized the man's meaningless existance upon this planet... He felt it again, a small burning sensation deep within....

... Pain

Grief...

Hitori looked about, it was quite hard for him to see things for the fog and mist was growing thicker as he went on, he wondered if his instincts were taking him in the wrong direction.. He wondered.. Hitori walked on a bit and felt the pain biting at his heart once more, dropping to the ground on his knees and hands he allowed his head to hang. The man looked up a bit, only enough to see that he was stationed in from of a bleeding tree then he allowed his head to hang again.

Why had everything changed? Why him? Why wasn't someone here to help him, he had always done right for others.. Yet in his time of need, when he needed a shoulder, there was no one? Questions swirled about the man's mind and he lowered a bit, begining to lose all hope, he was ready to give in, ready to throw in the towel, ready to quit... Ready to die..

Hitori felt a sensation deep within himself, ontop of the continuous burning which now had spread throughout his chest cavity which had spread yet it didn't cloak the cold, a sensation which he hadn't felt that much either.. Two weird feelings, at the same time.. Was he going to die here? Was it going to end here? If it did, Hitori had only one regret, he didn't yet say goodbye to his family. He hadn't told each and every one of them that he loved them.. Then, as he thought of the Hanzos he thought of kid and the grief hit him once more, at full blast..

...Grief

Fear...

Hitori was had started to crawl and was moving a bit faster by now, he was swooshing through fallen leaves and passing over random rocks, his hands and knees crunching in the dry dirt.. Then the man came across a rather large figure.. He blinked twice, the mist about him was making it hard for him to see.. Hitori was used to mist being around him due to his kekkei genkei, but this was far too much for even him to see clearly through.. The man rose his head some and blinked twice looking closely at the base of the figure. It was a tombstone.

Suddenly Hitori's physical base began to take a transformation after he rose to his knees and his hands gripped his head tightly his body still not used to this change, he clenched his eyes shut.. The man's skin turned a pale shade, so much in face that the blood vessels in his face, leading from his eyes to his temples were visable the green under his skin drawing alot of attention to itself.. His hands were so white that they almost seemed to blend in with the fog and mist around him.. Then, almost suddenly his veins and blood vessels in his face(His cheeks and temples) and arm(Hand, wrist, forearm) started to pulsate with a dark aura.. Drawing only more attention to the fact that Hitori had started to resemble the dead.

The man's eyes shot open and they were pitch black, black pearls almost with a black mist escaping the bottom lids falling over his pale face and his purple cracked lips.. His transformation was complete. His nails, which had by now nearly clawed themselves into the skin on Hitori's scalp, had grown almost half an inch and were glowing with a black aura. His hair had went from light brown to pitch black, to add to the dead effect. Even the man's clothing had seemed to change, during the transformation not only was Hitori's body changing but an immense energy was being release from his metaphysical form(Soul) it had tattered and darkened the man's attire.. Not it seemed he was clothed in dark rags rather than a light shirt and jeans. He had changed, yet he was completely the same.

Hitori's eyes peered around the area, half in fright. He saw something that scared him like no other, something that he had never seen before(I find it only right that I make this transformation the first full tran.)... He saw the screaming souls about him, everything other than a celestial being was completely or partly shadowed... And it suddenly came to him, this mist wasn't from the weather or anything like that.. It was a home for the dead. And everywhere he looked they were there, everywhere.. Hollow, floating and zombified-looking, these souls must have been here for centuries, just growing tired of this hell, wanting and begging to be passed on. He heard the shrieks and screams, the cries and mumbles... He saw the terror in these souls and in turn this frightened him..

Why were they here? Wasn't it someone's job to get rid of them? What had they done to deserve this hell? Why was he here? Suddenly, from the grave that Hitori knelt upon a single floating light emersed and flew in front of him.. The man fell back and scooted away, he sat on his bottom.. His hands propped behind him to keep him up... And he screamed, he screamed out loud, this was too much for him to handle...

...Fear
Hitori..

The one whos heart burned and in turn made someone else's burn with it. The one whos soul bled, and made a dark soul bleed with it. And as if drawn to the man who held a piece of his very soul. And thus before the creature he had become, the creature of soul similar to the one who came, can another soul unlike the rest. One of power and grandure, he whos soul shined with a radiating blue light and was surrounded with black.

Before Hitori stood this soul, in the form of a physical being, and with his strange new vision he could see that which none others could behold. That which the man kept to himself, hidden underneath a beloved article of clothing, but was plain as day when viewed by his soul.

Wings..

A large pair of jet black wings, made of long feathers black as pitch. The great wings spread from his back, huge and powerful. They were absolutely massive, and even terrifying, from the standpoint of Hitori backing away on the ground.

Yet there was something else about them. Those wings that only viewed by him stretched out to the man, welcomeing him into their powerful grasp. With them outstretched a pair of arms. Slowly this figure would advance on Hitori, even if he continued to back away, for a few feet behind him was yet another tombstone that would stop him.

However it was not malice that burned within this creatures soul, nor was it hurt. It was sadness from a love long lost, and joy in the hope that he might reclaim that once lost love. It had been too long since he had been with his brother. It was time for them to be reunited.

Security..

The feeling that would overwhelm Hitori as the figure knelt down before him. Those comforting arms would gently take hold of Hitori's body, lifting him up. With them the protective wings, even if only spiritual, would wrap around him, and held to support him. Hitori would find that even the soul of Tweak's wings could actually be felt physically.

And thus it came to be that two men came walking through the gates of the castle, moving into the large foyer. One holding his little brother with care, the other held tight in the safety of his brothers arms, surrounded by the only true emotion that the rescueing figure could ever feel for this man.

Love..
In the darkened silence of one corner, the Foyer, the blackness of the shadows stirred and coalesced into a small cloaked figure. Said figure shifted again and a dark hand, black as the shadows around it, parted the fabric of the concealing cloak and lifted, pushing back the draping hood to reveal a face. The angelic face of Jhulae Tor'Ana to be exact, sculpted of purest ebony, exquisite in it's beauty and deceptive in its innocents.

Shaking out her short white hair, she stepped free of those beloved shadows, shrugging her now unclasped cloak from those slender shoulders ans she made her way deeper into the entry way. Coming immediately into her violet eyed gaze was the castles owner and her dear 'uncle' Tweak. But he was not alone. It seemed that he carried with him another individual. A male, his visage pale with fright. A face unfamiliar to her. Sure that she would come to know this stranger sooner or later, she turned her radiant gaze upon her 'uncle' once more. A charming crooked smile creased her pouty dark red lips, and she draped her cloak over one slender arm as she started forward to greet him. Slender rainbow clad legs moved her lithe body in that languid dip and sway strut of her petite shoulders and hips. A walk that had come to be an identifier, unique to Jhulae alone, with the added attraction of newly enhanced breasts(Though how, she still had no clue) that bounced enticingly with each step she took.

"Dearest uncle!" She called, (Knowing that the title irritated him, though playfully so.)her heavily accented voice dropping into a low purr. "I have come as promised, to see this marvel that you have seen fit to transport from Romania." Gazing around at the broad expanse of just the foyer, she could see that it had indeed been a mammoth task. "Truly a wonder my friend! Truly!" {Edit}
.::*Quite proud of himself* How's THAT for an entrance post? xDDD::.

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