Tweak Nightmare
- Quote
- Posted: Sun, 31 Dec 2006 03:55:05 +0000
Description
West of Durem, the unexplored area that is still unknown so far, for no one has dared to travel there for what might await. Indeed this was a wise decision on their part. However maybe you’re adventurous or perhaps you are just foolish, but for whatever reason you have decided to travel to this place. And thus leaving from Durem you trek westward, quickly coming to a vast forest. Thinking that it is simply a normal forest and nothing more you continue onward, venturing into its depths. Once you are far west, deep within the forest, the forest begins to change. The trees are barren and desolate, their leafless branches stretching out towards the sky. Your eyes follow the branches and you quickly notice its dark. Strange, it is still far too early to be dark, but it seems to be night here anyway. Continuing through the forest even the area around you seems to grow darker, as if to match the blanket of black that stretches out before you. Shadows shift around you, just beyond your line of sight, and soon you wonder if there's something there or if it’s just your mind playing tricks on you. Regardless you press on.
Mist hovers above the ground, slipping between your feet and swirling around you with your every step. Slowly the mist around you develops into a fog, one that grows ever thicker as you continue your journey west. Navigation through the fog becomes difficult; however you manage as best you can. As it turns out the fog doesn't appear to be your biggest problem. The problem is that you sense something else, something in the fog. Something is here in this forsaken place with you. It moved like the shadows, slipping away every time you think you have a glimpse. Feeling the hair stand on the back of your neck and pin pricks running down your spine, you suddenly realize that it not only knows of your presence, but is actually watching you like a predator stalking its prey. Unsure of whether it was going to attack or not our thoughts are suddenly interrupted as you stumble out of the forest.
A vast expanse of emptiness, seeming as long and desolate as the abyss itself. Looking outward you see only fog stretching forward, seemingly endless. Peeking over your shoulder you notice that whatever was in the forest had stayed in the forest and was no longer following you. Thus you continue onwards, thankful to be rid of whatever it was, moving into the large area of nothingness. It continues to seem like nothing for a while as you move deeper into it, away from that forsaken forest, until something brushes up against your leg. It was hard, rocky and of unusual though simple shape, though from a feel it was rather hard to tell what. Instinctively you look down, despite the lack of vision, and strangely as if accommodating you the fog shifts and moves out of the way when you look down. And there standing beside you is that granite piece of stone in its strange shape revealing it to be...
A tombstone.
There in the middle of nothing stood a lone tombstone and you suddenly realize in horror that you are standing on someone's grave. You look up, and suddenly the thick fog accommodates you once more and clears itself, becoming a simple mist just above the ground once more. And there outstretched before you were hundreds, maybe thousands, of tombstones. You are standing in the middle of a massive graveyard, death's markers stretching out as far as you can see. Realizing that this entire time you had been traveling further into Death's territory, walking on those he has already claimed, and a chill runs down your spine.
You turn back westward, the direction in which you had been traveling, and there before you stood what you had been searching for. The tribute to all your troubles standing tall and proud on the side of what appeared to be a large mountain range in the west. A black fortress that would be recognized instantly by all who had any clue about castles of the ancient sort. Indeed as you came closer to it, as if drawn to it, you realize that this is indeed the legendary castle of lore. The castle of Vladimir Tepes, most commonly known as Vlad the Impaler.
Once he finished his torturing them, he would take them outside to the many vertical spears and spires all around his castle and impale them, alive or dead, onto these. There they would sit, rotted with decay, as testament to what happened to those who came too near. All of this he did in the name of "The Almighty One", as have many other gruesome acts been done in this twisted deities name. Though one must admit, it was a rather effective form of persuasion.
Slowly you make your way up the drawbridge of this architectural masterpiece, gazing in wonder at its magnificence. Its massive size alone was incredibly, but its sheer beauty and the darkness about it made it an absolutely astounding sight to behold. Passing through the massive gate you took to its interior and the first thing you notice is that behind the brick there was something else. Metal. Pure hard, cold metal. In fact not one easily recognizable, but one that happened to be very sturdy and extremely resilient to force, pressure, temperature change, extreme heat, and just about any form of destructive force. While the castle kept its gothic era appearance, it had beyond modern day protection. Simple, and yet brilliant.
Turning ones gaze in the entryway from the wall of the gate, your eyes open to a simply awe inspiring sight. There before you is the massive foyer, welcoming you into the castle. The foyer stretches on for what seems like a mile, and looks to be at least a forth of a mile in width. Like a gigantic hallway. Great pillars stretched up towards the distant ceiling. Doors lined the great hall, seven in total, three to the right and four to the left. Each door was roughly spaced evenly to one another, except for the second door on the left which had no counterpart on the right. All of this was actually somewhat normal for a castle, especially one of this size. Rather it was the foyer itself that was impressive.
The foyer was a shade of dark bourbon, rich and deep in color. The hardwood floor was a rich ebony, the staining used to retain its black shade so that it did not later turn to a chocolate-brown was absolutely amazing, and the wood was obviously aged to perfection. The floor was smooth and polished, each long plank of wood cut to absolute perfection without so much as a single knot in sight. Finding such perfect planks, staining each, and installing them all to form such a fantastic floor could have easily taken a year.
Massive banners spiral down the colossal pillars, each a dismal shade of twilight. The banners were that of a white and black color scheme, with strange writing and symbols apon them, in several different languages, though the Russian language seemed to predominate. Sconces that hung from the walls and pillars, though more for decoration then lighting, were intertwined with long strips of black silk hanging down to the floor, serving as rather elegant streamers. Obviously the banners and streamers were put there for a reason, and it seemed that they were in fact symbolic for something. And indeed they were.
Silence. The eerie lack of anything and everything that now filled this massive room. It seemed that it was time to move on from the massive foyer and explore what these doors led to. Making your way to the first door on the right, the one with the especially large room, those with the keenest of all senses can only feel a faint vibration. In fact even to you these creatures it is almost undetectable, but it is obvious that whatever it is, its coming from the this particular room. In any case you approach the door, and enter.
Your senses explode with the sudden and complete change of environments. Music blasts in your ears, lights flash around the room, the room itself being very dark, and everything is completely different from what was outside. Obviously the room had been well sound and motion proofed, so that none of what happened here could be heard in the other areas of the castle. Strangely enough, as loud as this room most often was, this happened to be the room that almost everyone went to most of the time, and it would soon become clear why.
Walking into the room, your eyes adjusting to the dark mixed with blue lights moving around the room, you look down towards the source of the lights. Down at the other end of the room is a large dance floor, a variety of lights above it, almost all of which are blue. An incredible sound system was hooked up to a intricate disk jockey booth, the booth being composed of chain fencing, metal plates, and an assortment of metal bars and chains here and there. From here one person could control the lights and music, which was composed of everything from classic Rock N Roll to Heavy Metal and even Death Metal. A metal crate nestled inside the DJ booth was filled to the brim with glow sticks, for all of the ravers who came here.
As amazing a sight this is, and how much many people enjoyed dancing, this was actually not the main aspect of the room. Turning back to look at your side of the room you now see what clearly sparked people’s attention. A bar. Possibly the most spectacular bar you have ever seen. Lining the wall to the right as you enter, turning with the wall and continuing a few yards down the next wall, it had to be one of the largest bars you have ever seen, black leather barstools lining its entire length. Now as large as the bar was, it was just as well stocked. Drinks of every kind filled the large grate-like shelves that lined every inch of the wall behind the bar. Even more drinks were piled down into the cabinets in the bar itself, on the bartenders side. Every heavy drink imaginable, and a few you have never even heard of before, was stocked in large quantities.
Even the bar itself is an amazing sight to behold. It has a sleek design to it, looking very smooth and modern. The entire bar is made of obsidian, a pitch black rock that is extremely smooth, cool to the touch, and even shines. Embedded into the corner of the bar top, running down the entire length of the bar, is a blue neon light. The light illuminates the bar, giving it a cold blue and black feel, as did the rest of the room, giving one the feel of death's icy grip upon them.
The bar had one other interesting feature. There was no beer in sight. Not a drop. Now just about any bar in existence had a large variety of beer, as well as the usual tap. However here not a drop was to be found. This was because the owner found even the presence of beer in his bar absolutely detestable and would never allow a single drop to get anywhere near his fine bar. Here if you were to drink, you were to drink strong, not that weak s**t that tasted as bad as it was weak. However in the beers absence there was something else. Blood. Hoards of it. Mixed in with the alcohol are several bottles of blood from an assortment of different creatures. Most of these were at least somewhat common, but there are many that are extremely rare. These are kept safe and are usually only given to the members, regulars, and staff. However there is also still a tap. But instead of beer, the tap served blood, having one tap for each blood type so that blood drinkers can either have their favorite straight, or mix and match for best taste. Definitely a most interesting bar indeed.
Your senses still shell-shocked from the sudden change of environment, you take your leave and move back out into the grand foyer. Directly ahead of you is another door, and you decide to enter here next. As the door creeps open the first thing you notice is a delicate scent flowing from the room. The scent is warm, like burning incense, and relaxing. Following the scent you enter a maple-brown colored room. The room has a mahogany hardwood floor, and you notice that is considerably warmer in here then the rest of the castle, but its still quite comfortable. Moving into the room you see the source of this warmth, a massive old styled fireplace, standing a good four feet tall and six feet wide, with a roaring fire burning inside. The fireplace itself was made out of a warm brass, matching the rest of the room and adding to its comforting atmosphere. Several couches and armchairs filled the room, in a semi-circle to the fireplace. Each designed to be cozy and comfortable, especially for couples who wished to cuddle up together in front of the warm fire. From the fireplace, at the other end of the room, stood a billiards table, classic styled and also made of a sturdy mahogany. Lining the far wall near the table are racks of pool sticks and billiards balls, along with all the other equipment to play both pool and billiards. Opposite from this wall, near the fireplace and cozy seats is a small bar, one with wine glasses and other such wears, the finest of wines, champagnes, and other such more sophisticated beverages. The entire room was designed to hangout, relax, and just enjoy the company of ones self and others.
Taking your leave, already feeling the relaxing effect of the previous room, you wander down the hall to the next door. Opening it you find yourself face to face with.. water? Indeed, and quite a bit of it as well. Of course the water was contained, but it was still not the sight you expected to see in a place such as this. Walking out onto the tile floor you look down into what appears to be a large pool. Indeed the pool is what fills most of the room. There are of course towels and other such items hanging from the walls, but aside from the pool itself there was only one other thing. A large hot tub. Very large. In fact it was about the size of a small pool all in itself. Easy to fit in quite a few people to relax after a nice cold swim. Scanning from the hot tub you look at the pool once more, to take it in more fully. Of course you notice off the bat the diving board stretching out from one end of the pool. But taking a closer length you see just how deep the pool really is. Indeed it had to be at least twenty yards deep in its deepest places. Why? Well the pool was not only used as a recreational utility, but also as a training course, having trainees test their endurance by seeing how far they could go and how long they could stay underwater. This was of course one of the lighter tests, and mostly used amongst the members to test each other rather then the administration testing the members. There were other things they could use. However what was any place without a pool? After all, there’s so much a pool can bring to a place, though most may not know this.
Continuing down the great hall you stop yourself at the next door you come to. Moving through it you gasp at the beauty that lies before you. The room is a large formal dining room. In the middle of the room is a long table completely composed of obsidian. Seated around the table are several chairs, each made from a stained ebony, and each having blood red cushions to make them more comfortable. Gold lined each chair's edges, trimming each of them to give them a more distinguished look. At the end of the table is a taller chair, this one with many designs inscribed into it, and with platinum trimming. Instead of blood red this chair's cushions are a dark blue instead. It was obviously the master's chair, from its elegance and the way it stands out, and how it serves the master's own personal style. Around the room are several crystal candles hanging from the walls, providing a little extra lighting, though invisible lights can also make the room brighter or dimmer if so wished. You notice there is another door where the next room begins. Opening to take a peek inside you see a kitchen, fully stocked and staffed. Closing the door you see a slot where one can slip in orders and in minutes whatever they wished could be cooked and brought out to them to either eat here, or take somewhere else. Whatever one pleased was fine.
Well now that you know what both this room, and the next, are you decide to check out the two rooms on the other side of the hall. You make your way to the door straight across from you, opening it and walking through. First off, the room is dark. Well not dark exactly, just dim. There is a fluorescent light that hangs from the ceiling above a round table, leaving the table well lit but the rest of the room still dark. The top of the table is made of green felt with several markings on it. Red, Blue, and White disks sit in piles on the table, and your able to recognize them as poker chips. Next to them are decks of cards. Around the table are several chairs spread at the exact distance apart so that nobody can see someone else’s cards out of their peripheral vision. In the middle of the table is a large black spade, symbol for those who dwell in this place. The perfect poker setting, as it was made to be, ready for any who wished to come and play a few rounds.
After exiting the previous room you enter the final door in the great hall. Surprisingly when you enter everything inside is brightly lit, not at all dimmed like almost all of the other rooms. Looking around you see that the walls are all gunmetal grey. The walls are not rock nor wood but solid metal, as are the benches filling the room. The benches are arranged like church pews, lining down towards a small stage area at the end of the room. Walking along the benches to get a better look, you see that the stage area has very large screen, like a huge flat screen television, that lines the wall. Obviously this room is a briefing room, troops fill the benches and are briefed or debriefed on a mission. The monitor is for anything they need to show the troops before they embark on their next mission. Looking to the right side of the stage area you notice another door. On the door is a sign reading "Death Division Only".
Several scanners for fingerprints, DNA, eyes, and a press pad for a council members code are arranged with the door, to identify that one entering the room is indeed a part of Death Division. On the other side of the door you encountered is another room, slightly smaller then the last. Inside the room is a large circular table. Several chairs surround the table, and with each chair is a small computer installed in each members spot. This is so members can show one another presentations, and keep notes of what happens on computer files. Obviously this is the meeting room of Death Division, the special task force that resides here. This room, along with the last, are surrounded by several inches of high density metal, and are equipped with anti-bug scanners for any kind of bug or breach in security, be it magical, technological, or otherwise. Any information given here would be given undetected, and anything that happened in the meeting room would be kept to the members until released to the general public. Like everything else here the briefing and meeting rooms were top of the line, and completely secure.
Leaving the seventh room you step out to notice something you had been to busy to see before. A staircase. One that had two stairways, one to the left and the other to the right, that lead up to the top. The stairs were fairly simple and yet like everything else they held a sense of elegance and grace. At the top platform of the staircase stood a set of thick ebony double-doors. The large handles for these doors appear to be made of pure platinum. Quite the expense for a set of doors, but it was with good taste. Curious you open the doors and step through.
Shell-shocked. Anyone would be at their first sight through the doors. Before you is a grand sight that even a king would stare at open mouthed. You stand in a massive ballroom, the open space being absolutely immense and the ceiling looks as if it touches the sky. Leading you to the floor is a grand staircase, much larger and more elegant then the one that brought you here. Walking down this staircase you quickly notice that the entire staircase is white, except for the black plush carpeting covering the stairs themselves. Reaching the bottom of the stairs you look back up you try to take in each aspect of the ballroom in all its glory and glamour.
Looking down you first notice one of the most spectacular aspects of the grand room, something that ballrooms throughout the generations have prided themselves on. The floor. The floor of a ballroom must be able to easily be used as a dance floor, after all this is one of the main events of a ball. This ballroom's floor put any others to shame. White marble stretched out before you, covering almost the entire floor. A few yards beyond where you stand, in the middle of the floor, is a relatively simple, yet elegant design. A single symbol in the sea of white, made in pitch black marble. A black spade. The base of the spade faces the bottom of the staircase, and the end of the spade point towards the far wall.
At the end of where the black spade points is the second marvel in this room. A throne. Such is typical of any ballroom, a place for the King or leader to take his seat and observe the festivities, and as customary there are several other smaller chairs to each side of the throne. However the throne was far different from any other throne you had ever seen before. The throne itself was pitch black, the back of the throne stretching up along the wall a few yards then that of an ordinary seat, and the entire throne was much larger then that of a normal chair, able to comfortably seat two. From the top of the throne are several chains that hang down, bolting back to the throne and to the wall next to the throne. Where these chains meets the wall the wall around that spot turns black. Spikes run up both sides of the throne, from its base to the top of its back. The spikes at the top are a mere six inches while the spikes at the base and main part of the throne are a good two to three feet. Where the throne meets the floor is not actually four legs, but rather just a black form that built up into the chair part of the throne. From the throne, though none where one who sat on it would be impaled, come many large bones, two of the largest forming the arms of the chair like two white spikes. These bones come from a creature called a Styx dragon, a creature rare creature that lives only in the river of Styx that flows through the lower realms. The river itself is nearly impossible to find, even for those who know where it is, and this creature is even more uncommon to be found. Even so it is as rare as it is powerful, able to easily take down armies of demons and mystical beings, and even battle against beings of the supreme variety. They themselves are a symbol of death, feared among even deities, as is the river itself. To have their bones used with this throne shows all to whom the throne belongs.
Your eyes follow the back of the throne upwards until they reach the upper wall above even the top of the throne, and the final wonder of the ballroom. A clock. The pedestal of this clock is ebony and the face fine porcelain. And the figures, which are of silver, would pass slowly about the circlet of the face. Each figure represents, you understand, an hour. And as the appropriate hours came level with this golden bell, they would strike it the correct number of times. All the figures are unique, you see. Beginning at the first hour, they are, in this order, a girl-child, a dwarf, a maiden, a youth, a lady and a knight. And here, notice, the figures grow older as the day declines: a queen and king for the seventh and eighth hours, and after these, and abbess and magician and next to last, a hag. But the very last is the strangest all. The twelfth figure: do you recognize him? It is Death. Yes, a most curious clock indeed.
Thus, you stare at the wondrous things around you, your eyes feast on the sight. Burning with curiosity you study everything you can, noting every detail. Such an amazing room, full of elegance and mystery. Slowly you turn to go, taking one last look at the ballroom around you, before departing. Finally you make your way back up the grand stairs, and out the door.
Traveling back down the stairs in the foyer, you notice something at their base. A thin outline. Reaching the bottom of the stairs you walk to its base, looking to discover what this was. Your hands run along the lines, patting down the wall, and suddenly your hand sinks about an inch as you press something you couldn’t tell was there. Reacting to the wall within the thin outlines moves, becoming like a door, and from it a dark staircase leads downwards to the next level. Your curiosity coursing through you, outweighing your good judgment, you follow the stairs to see where they may lead.
Reaching the bottom of the stairs you come to a long hallway. Behind you the stairs double back into another flight continuing downwards. Ahead of you along the hallway are a series of doors. On each door is a letter and number, to show what type of room it is and to show who’s room it is. The first set of doors have C1-C16. Behind each of these doors is a basic bedroom, queen sized bed, comforter, sheets, pillows, dresser, utilities, ect. Its not much, but it is still pretty nice, and is perfect for guests who wish to stay a night and take their leave in the morning and those who are sleeping off what they had at the bar.
Beyond these are more doors numbered off B1-B21, all the way to the end of the hall. Inside these doors is another bedroom. However these bedrooms are slightly larger then the previous, and their accommodations much more appealing then the guest rooms. The walls of these rooms are blood red, and the hardwood floor is of a dark mahogany. The bed is king sized, large enough for two who sleep close to one another. The comforter, blankets, and sheets covering each bed are also of blood red color, matching the walls, while the pillows are black. To most who would sleep in these rooms the colors were perfect and would be found comforting. These rooms were built to be the staffing and regulars quarters, so that those who took permanent residency here could sleep comfortably.
After exploring the long hallways of bedrooms you take the second flight of stairs downwards and come to a stop at another hallway similar to the first. The stairway doubles back on itself one more, like before. However on this hallway there aren’t nearly as many doors, and all of them are spaced further apart from one another, to accommodate their much larger size. The doors are numbered off A1-A13. These are the V.I.P. rooms, for those very few and special people who wish to take residency here and are granted their own personalized room by the owner himself. Only the owner can give these rooms to those he sees fit, which are very few, so do not be disappointed if you do not receive one. Those who receive such a room are to customize it to however they want, and their specifications of which are given to Tweak himself are followed exactly. Below I will give the specifications of each room, and how each room is designed. You will know to whom each room belongs for their name will be inscribed on their door just below their room number.
Room A13, Tweak
Reaching the end of the hall is the final door on the wall ending the hallway. This room was reserved for the owner and leader, and thus is the master bedroom. Through the door is a room that suits Tweak's style perfectly. Elegant, powerful, beautiful, and unique, just as is everything else he does.
Inside the room one would first notice the walls. Or rather, the color of the walls. White. Pure white. For a man known for his love of black you would not think him a fan of white, yet he did indeed enjoy the color. Well, at least with the right color combination to match white with. Looking at the ground to see black plush carpeting, you instantly realize that the entire room is black and white.
Now first let me explain how the room is set up. There are three doors in this room. As you first enter there is one to your left, one to your right, and one of which you would have used to enter this room. Directly in front of you is a very large waterbed. California King size. A large black comforter covers the bed, with black silk sheets underneath. The pillows are white, and in the middle of each pillow is a lone spade, adding to the black and white feel. The entire bed was perfectly designed for Tweak's special.. needs.
Next to the bed is a mini-fridge. This serves two purposes. The first is a nightstand, for Tweak to put a drink or whatever else on before sleep. The second is of course as a fridge, and inside there can always be found at least one bottle of chilled Champagne. Sitting atop the mini-fridge slash nightstand is a crystal vase with a single black rose. Once again a show of Tweak's rather unique style, tasteful, elegant, and passionate all at once.
Now back to the doors that I spoke of earlier. Let us first venture through the door on the right. Within this door is a very small room, a walk-in closet to be precise. Inside there are a great deal of folded shirts, all ready for use, as well as a series of black Tripp jeans of various sorts and styles hanging in his closet. No, there are no skeletons in his closet for he keeps those under his bed.
Walking through the door to the right you find yourself in a great bathing room. White tile makes up the walls, and black tile for the floor. The sink is of white porcelain, being very large with a large mirror for one to tidy himself up, and the counter of the sink is of black marble. But the most intriguing part of Tweak's personal bathing room was his actual bathtub. That is, if you would call it a bathtub. It resembles a hot tub more then anything else, the entire tub colored black to match the floor and contrast nicely with the walls. Looking inside the massive tub that could easily fit two, and has to be at least three and a half feet deep, you notice that there are jets inside the tub. Indeed, it serves not only as a bathing devise, but as his own private hot tub, fit for two.
The last part of Tweak's private bedroom is the small things, the details that may not have been picked up right away. Looking at his bed you notice that covering it are a shower of black rose petals. Quite the taste for such a man. But there was something else. You notice that covering all the surfaces in his room, scattered here and there on the floor, and a few circulation through the air, are long black objects.
Feathers. Long black feathers. But from what? They are too long to be from a raven or any other bird of prey. But a bird of prey is the largest of the birds. So what could have shed these fine, soft feathers? And how did they come to be in Tweak's room? Some would know the answer, but most would not. However if you ever did manage to be invited to his private quarters, which was extremely unlikely, you would soon know why.
Leaving the hallway of special rooms you continue down the next flight of stairs, into the last and final area of the castle itself. Stepping off from the last stair you find yourself in a dimly lit room. Torches lining the walls here and there are all the keep you from complete darkness. The air is stiff and dust fills the space around you. This place is very old, and seemingly unkempt, though in its own way it was.
You squint your eyes to try to see better and look towards one of the walls. Your eyes adjusting you begin to see outlines, noting that the walls all appeared to be full of shelves, and that there was something large, sometimes two or three together, piled onto these shelves. You eyes adjusting more you suddenly realize just what was piled on the shelves in droves. Bodies. Corpses. Skeletons. These are what litter the walls, packed in like meat in a locker. Walking forward you hear a crunching sound with the occasional snap. Looking down you realize that it is bones that you are walking on that are the source of the noise. You have somehow managed to make your way into the catacombs deep beneath the castle and the mountain.
Inside the catacombs are several passageways, some that lead to nowhere, others that lead to nothing you want to encounter. There are tombs placed here and there, some that have not been opened in ages, and many that should not be opened again for what lies inside. It is like a labyrinth with only the dead to guide your path. It is easy to get lost for those who do not know the way, and sometimes even for those who do. Wondering through the catacombs you come to a door. Unsure whether it be good or bad it at least looks as if it is used frequently, as well as recently. Thus you open it, feeling a rush of dust filled air hitting your face, and step inside.
Stone. That is what surrounds you. The walls and floor are composed of large stone blocks that keep everything together. No dead bodies. No crunching bones. And yet as much as a relief that is, most would curse their decision to enter. On the walls of the room are several chains and shackles, to keep someone or something bonded to its hard surface, unable to move. Filling the room are numerous 'devices'. Devices sometimes used as pastimes for the more twisted of couples that take pleasure in giving or receiving pain from their partner. However even more horrific devices are used by the Ace of Spades Mafia and their leader as 'Special Information Retrieving Techniques'. Very painful techniques. Sick and twisted in every sense of the words. Every torture device imaginable is held in here, from racks to iron maidens and even several that Tweak designed himself. If you are looking for any type of torture device, you are sure to find it here. To those who use them as recreation, enjoy. To those brought here by force, beware.
Quickly taking your leave of this room you exit back into the catacombs. Wandering through them, unsure of which way leads back to the beginning you accidentally stumble upon something, deep within the catacombs. A door. Or rather, a secret door, well hidden that was only found on accident. There are those who know of its location and how to activate it, but no others do, and it would be extremely difficult to find out. Looking at the door, and looking at the bodies around you, you step through.
Inside the door is a hallway. The floor, walls, and ceiling are all metallic. Everything is smooth and shaped perfectly. A definite change from where you were before. Eventually after traveling a long way through this hallway you come to another door. A final door. The door is very large and very thick, composed of some of the most dense metals in existence, and some specially created. The door is chained, locked, and barred shut from both sides. Magical seals encompass its surface, some within the door itself, and a special form of energy holds the door shut tight. Only for a recognized Death Division member will this door ever open. It is blast proof, magic proof, energy proof, non-magnetic, non-conductive, resilient to all temperatures, resistant to all force and pressure, and is only accessible by a living, unaccompanied Death Division member. The area around the door will be scanned magically and technologically for any intruders attempting to sneak in. If someone can think of a way to find the door and get passed all of that, then power to them. Otherwise, good luck. Where does the door lead? It leads to the underground base located within the mountain and is the main entrance. Any others are held with utmost secrecy and are heavily guarded. Inside the base is a device that creates an anti-teleportation field around the mountain, castle, and all the area around them. No teleportation of any kind, be it magical, technological, or otherwise may be used while this is active, and it is kept active twenty four seven. Good luck getting in.
And thus you finish your tour of Zetsumei's Paradaisu. I thank you for your patience and welcome you to our home. Feel free to use any of our main rooms that are open to all, and contact someone should you need anything or require some services. Zetsumei's Paradaisu, along with the task force known as Death Division, are open for business all day every day. Contact us at any time, and please enjoy your stay here at Zetsumei's Paradaisu.
West of Durem, the unexplored area that is still unknown so far, for no one has dared to travel there for what might await. Indeed this was a wise decision on their part. However maybe you’re adventurous or perhaps you are just foolish, but for whatever reason you have decided to travel to this place. And thus leaving from Durem you trek westward, quickly coming to a vast forest. Thinking that it is simply a normal forest and nothing more you continue onward, venturing into its depths. Once you are far west, deep within the forest, the forest begins to change. The trees are barren and desolate, their leafless branches stretching out towards the sky. Your eyes follow the branches and you quickly notice its dark. Strange, it is still far too early to be dark, but it seems to be night here anyway. Continuing through the forest even the area around you seems to grow darker, as if to match the blanket of black that stretches out before you. Shadows shift around you, just beyond your line of sight, and soon you wonder if there's something there or if it’s just your mind playing tricks on you. Regardless you press on.
Mist hovers above the ground, slipping between your feet and swirling around you with your every step. Slowly the mist around you develops into a fog, one that grows ever thicker as you continue your journey west. Navigation through the fog becomes difficult; however you manage as best you can. As it turns out the fog doesn't appear to be your biggest problem. The problem is that you sense something else, something in the fog. Something is here in this forsaken place with you. It moved like the shadows, slipping away every time you think you have a glimpse. Feeling the hair stand on the back of your neck and pin pricks running down your spine, you suddenly realize that it not only knows of your presence, but is actually watching you like a predator stalking its prey. Unsure of whether it was going to attack or not our thoughts are suddenly interrupted as you stumble out of the forest.
A vast expanse of emptiness, seeming as long and desolate as the abyss itself. Looking outward you see only fog stretching forward, seemingly endless. Peeking over your shoulder you notice that whatever was in the forest had stayed in the forest and was no longer following you. Thus you continue onwards, thankful to be rid of whatever it was, moving into the large area of nothingness. It continues to seem like nothing for a while as you move deeper into it, away from that forsaken forest, until something brushes up against your leg. It was hard, rocky and of unusual though simple shape, though from a feel it was rather hard to tell what. Instinctively you look down, despite the lack of vision, and strangely as if accommodating you the fog shifts and moves out of the way when you look down. And there standing beside you is that granite piece of stone in its strange shape revealing it to be...
A tombstone.
There in the middle of nothing stood a lone tombstone and you suddenly realize in horror that you are standing on someone's grave. You look up, and suddenly the thick fog accommodates you once more and clears itself, becoming a simple mist just above the ground once more. And there outstretched before you were hundreds, maybe thousands, of tombstones. You are standing in the middle of a massive graveyard, death's markers stretching out as far as you can see. Realizing that this entire time you had been traveling further into Death's territory, walking on those he has already claimed, and a chill runs down your spine.
You turn back westward, the direction in which you had been traveling, and there before you stood what you had been searching for. The tribute to all your troubles standing tall and proud on the side of what appeared to be a large mountain range in the west. A black fortress that would be recognized instantly by all who had any clue about castles of the ancient sort. Indeed as you came closer to it, as if drawn to it, you realize that this is indeed the legendary castle of lore. The castle of Vladimir Tepes, most commonly known as Vlad the Impaler.
Once he finished his torturing them, he would take them outside to the many vertical spears and spires all around his castle and impale them, alive or dead, onto these. There they would sit, rotted with decay, as testament to what happened to those who came too near. All of this he did in the name of "The Almighty One", as have many other gruesome acts been done in this twisted deities name. Though one must admit, it was a rather effective form of persuasion.
Slowly you make your way up the drawbridge of this architectural masterpiece, gazing in wonder at its magnificence. Its massive size alone was incredibly, but its sheer beauty and the darkness about it made it an absolutely astounding sight to behold. Passing through the massive gate you took to its interior and the first thing you notice is that behind the brick there was something else. Metal. Pure hard, cold metal. In fact not one easily recognizable, but one that happened to be very sturdy and extremely resilient to force, pressure, temperature change, extreme heat, and just about any form of destructive force. While the castle kept its gothic era appearance, it had beyond modern day protection. Simple, and yet brilliant.
Turning ones gaze in the entryway from the wall of the gate, your eyes open to a simply awe inspiring sight. There before you is the massive foyer, welcoming you into the castle. The foyer stretches on for what seems like a mile, and looks to be at least a forth of a mile in width. Like a gigantic hallway. Great pillars stretched up towards the distant ceiling. Doors lined the great hall, seven in total, three to the right and four to the left. Each door was roughly spaced evenly to one another, except for the second door on the left which had no counterpart on the right. All of this was actually somewhat normal for a castle, especially one of this size. Rather it was the foyer itself that was impressive.
The foyer was a shade of dark bourbon, rich and deep in color. The hardwood floor was a rich ebony, the staining used to retain its black shade so that it did not later turn to a chocolate-brown was absolutely amazing, and the wood was obviously aged to perfection. The floor was smooth and polished, each long plank of wood cut to absolute perfection without so much as a single knot in sight. Finding such perfect planks, staining each, and installing them all to form such a fantastic floor could have easily taken a year.
Massive banners spiral down the colossal pillars, each a dismal shade of twilight. The banners were that of a white and black color scheme, with strange writing and symbols apon them, in several different languages, though the Russian language seemed to predominate. Sconces that hung from the walls and pillars, though more for decoration then lighting, were intertwined with long strips of black silk hanging down to the floor, serving as rather elegant streamers. Obviously the banners and streamers were put there for a reason, and it seemed that they were in fact symbolic for something. And indeed they were.
Silence. The eerie lack of anything and everything that now filled this massive room. It seemed that it was time to move on from the massive foyer and explore what these doors led to. Making your way to the first door on the right, the one with the especially large room, those with the keenest of all senses can only feel a faint vibration. In fact even to you these creatures it is almost undetectable, but it is obvious that whatever it is, its coming from the this particular room. In any case you approach the door, and enter.
Your senses explode with the sudden and complete change of environments. Music blasts in your ears, lights flash around the room, the room itself being very dark, and everything is completely different from what was outside. Obviously the room had been well sound and motion proofed, so that none of what happened here could be heard in the other areas of the castle. Strangely enough, as loud as this room most often was, this happened to be the room that almost everyone went to most of the time, and it would soon become clear why.
Walking into the room, your eyes adjusting to the dark mixed with blue lights moving around the room, you look down towards the source of the lights. Down at the other end of the room is a large dance floor, a variety of lights above it, almost all of which are blue. An incredible sound system was hooked up to a intricate disk jockey booth, the booth being composed of chain fencing, metal plates, and an assortment of metal bars and chains here and there. From here one person could control the lights and music, which was composed of everything from classic Rock N Roll to Heavy Metal and even Death Metal. A metal crate nestled inside the DJ booth was filled to the brim with glow sticks, for all of the ravers who came here.
As amazing a sight this is, and how much many people enjoyed dancing, this was actually not the main aspect of the room. Turning back to look at your side of the room you now see what clearly sparked people’s attention. A bar. Possibly the most spectacular bar you have ever seen. Lining the wall to the right as you enter, turning with the wall and continuing a few yards down the next wall, it had to be one of the largest bars you have ever seen, black leather barstools lining its entire length. Now as large as the bar was, it was just as well stocked. Drinks of every kind filled the large grate-like shelves that lined every inch of the wall behind the bar. Even more drinks were piled down into the cabinets in the bar itself, on the bartenders side. Every heavy drink imaginable, and a few you have never even heard of before, was stocked in large quantities.
Even the bar itself is an amazing sight to behold. It has a sleek design to it, looking very smooth and modern. The entire bar is made of obsidian, a pitch black rock that is extremely smooth, cool to the touch, and even shines. Embedded into the corner of the bar top, running down the entire length of the bar, is a blue neon light. The light illuminates the bar, giving it a cold blue and black feel, as did the rest of the room, giving one the feel of death's icy grip upon them.
The bar had one other interesting feature. There was no beer in sight. Not a drop. Now just about any bar in existence had a large variety of beer, as well as the usual tap. However here not a drop was to be found. This was because the owner found even the presence of beer in his bar absolutely detestable and would never allow a single drop to get anywhere near his fine bar. Here if you were to drink, you were to drink strong, not that weak s**t that tasted as bad as it was weak. However in the beers absence there was something else. Blood. Hoards of it. Mixed in with the alcohol are several bottles of blood from an assortment of different creatures. Most of these were at least somewhat common, but there are many that are extremely rare. These are kept safe and are usually only given to the members, regulars, and staff. However there is also still a tap. But instead of beer, the tap served blood, having one tap for each blood type so that blood drinkers can either have their favorite straight, or mix and match for best taste. Definitely a most interesting bar indeed.
Your senses still shell-shocked from the sudden change of environment, you take your leave and move back out into the grand foyer. Directly ahead of you is another door, and you decide to enter here next. As the door creeps open the first thing you notice is a delicate scent flowing from the room. The scent is warm, like burning incense, and relaxing. Following the scent you enter a maple-brown colored room. The room has a mahogany hardwood floor, and you notice that is considerably warmer in here then the rest of the castle, but its still quite comfortable. Moving into the room you see the source of this warmth, a massive old styled fireplace, standing a good four feet tall and six feet wide, with a roaring fire burning inside. The fireplace itself was made out of a warm brass, matching the rest of the room and adding to its comforting atmosphere. Several couches and armchairs filled the room, in a semi-circle to the fireplace. Each designed to be cozy and comfortable, especially for couples who wished to cuddle up together in front of the warm fire. From the fireplace, at the other end of the room, stood a billiards table, classic styled and also made of a sturdy mahogany. Lining the far wall near the table are racks of pool sticks and billiards balls, along with all the other equipment to play both pool and billiards. Opposite from this wall, near the fireplace and cozy seats is a small bar, one with wine glasses and other such wears, the finest of wines, champagnes, and other such more sophisticated beverages. The entire room was designed to hangout, relax, and just enjoy the company of ones self and others.
Taking your leave, already feeling the relaxing effect of the previous room, you wander down the hall to the next door. Opening it you find yourself face to face with.. water? Indeed, and quite a bit of it as well. Of course the water was contained, but it was still not the sight you expected to see in a place such as this. Walking out onto the tile floor you look down into what appears to be a large pool. Indeed the pool is what fills most of the room. There are of course towels and other such items hanging from the walls, but aside from the pool itself there was only one other thing. A large hot tub. Very large. In fact it was about the size of a small pool all in itself. Easy to fit in quite a few people to relax after a nice cold swim. Scanning from the hot tub you look at the pool once more, to take it in more fully. Of course you notice off the bat the diving board stretching out from one end of the pool. But taking a closer length you see just how deep the pool really is. Indeed it had to be at least twenty yards deep in its deepest places. Why? Well the pool was not only used as a recreational utility, but also as a training course, having trainees test their endurance by seeing how far they could go and how long they could stay underwater. This was of course one of the lighter tests, and mostly used amongst the members to test each other rather then the administration testing the members. There were other things they could use. However what was any place without a pool? After all, there’s so much a pool can bring to a place, though most may not know this.
Continuing down the great hall you stop yourself at the next door you come to. Moving through it you gasp at the beauty that lies before you. The room is a large formal dining room. In the middle of the room is a long table completely composed of obsidian. Seated around the table are several chairs, each made from a stained ebony, and each having blood red cushions to make them more comfortable. Gold lined each chair's edges, trimming each of them to give them a more distinguished look. At the end of the table is a taller chair, this one with many designs inscribed into it, and with platinum trimming. Instead of blood red this chair's cushions are a dark blue instead. It was obviously the master's chair, from its elegance and the way it stands out, and how it serves the master's own personal style. Around the room are several crystal candles hanging from the walls, providing a little extra lighting, though invisible lights can also make the room brighter or dimmer if so wished. You notice there is another door where the next room begins. Opening to take a peek inside you see a kitchen, fully stocked and staffed. Closing the door you see a slot where one can slip in orders and in minutes whatever they wished could be cooked and brought out to them to either eat here, or take somewhere else. Whatever one pleased was fine.
Well now that you know what both this room, and the next, are you decide to check out the two rooms on the other side of the hall. You make your way to the door straight across from you, opening it and walking through. First off, the room is dark. Well not dark exactly, just dim. There is a fluorescent light that hangs from the ceiling above a round table, leaving the table well lit but the rest of the room still dark. The top of the table is made of green felt with several markings on it. Red, Blue, and White disks sit in piles on the table, and your able to recognize them as poker chips. Next to them are decks of cards. Around the table are several chairs spread at the exact distance apart so that nobody can see someone else’s cards out of their peripheral vision. In the middle of the table is a large black spade, symbol for those who dwell in this place. The perfect poker setting, as it was made to be, ready for any who wished to come and play a few rounds.
After exiting the previous room you enter the final door in the great hall. Surprisingly when you enter everything inside is brightly lit, not at all dimmed like almost all of the other rooms. Looking around you see that the walls are all gunmetal grey. The walls are not rock nor wood but solid metal, as are the benches filling the room. The benches are arranged like church pews, lining down towards a small stage area at the end of the room. Walking along the benches to get a better look, you see that the stage area has very large screen, like a huge flat screen television, that lines the wall. Obviously this room is a briefing room, troops fill the benches and are briefed or debriefed on a mission. The monitor is for anything they need to show the troops before they embark on their next mission. Looking to the right side of the stage area you notice another door. On the door is a sign reading "Death Division Only".
Several scanners for fingerprints, DNA, eyes, and a press pad for a council members code are arranged with the door, to identify that one entering the room is indeed a part of Death Division. On the other side of the door you encountered is another room, slightly smaller then the last. Inside the room is a large circular table. Several chairs surround the table, and with each chair is a small computer installed in each members spot. This is so members can show one another presentations, and keep notes of what happens on computer files. Obviously this is the meeting room of Death Division, the special task force that resides here. This room, along with the last, are surrounded by several inches of high density metal, and are equipped with anti-bug scanners for any kind of bug or breach in security, be it magical, technological, or otherwise. Any information given here would be given undetected, and anything that happened in the meeting room would be kept to the members until released to the general public. Like everything else here the briefing and meeting rooms were top of the line, and completely secure.
Leaving the seventh room you step out to notice something you had been to busy to see before. A staircase. One that had two stairways, one to the left and the other to the right, that lead up to the top. The stairs were fairly simple and yet like everything else they held a sense of elegance and grace. At the top platform of the staircase stood a set of thick ebony double-doors. The large handles for these doors appear to be made of pure platinum. Quite the expense for a set of doors, but it was with good taste. Curious you open the doors and step through.
Shell-shocked. Anyone would be at their first sight through the doors. Before you is a grand sight that even a king would stare at open mouthed. You stand in a massive ballroom, the open space being absolutely immense and the ceiling looks as if it touches the sky. Leading you to the floor is a grand staircase, much larger and more elegant then the one that brought you here. Walking down this staircase you quickly notice that the entire staircase is white, except for the black plush carpeting covering the stairs themselves. Reaching the bottom of the stairs you look back up you try to take in each aspect of the ballroom in all its glory and glamour.
Looking down you first notice one of the most spectacular aspects of the grand room, something that ballrooms throughout the generations have prided themselves on. The floor. The floor of a ballroom must be able to easily be used as a dance floor, after all this is one of the main events of a ball. This ballroom's floor put any others to shame. White marble stretched out before you, covering almost the entire floor. A few yards beyond where you stand, in the middle of the floor, is a relatively simple, yet elegant design. A single symbol in the sea of white, made in pitch black marble. A black spade. The base of the spade faces the bottom of the staircase, and the end of the spade point towards the far wall.
At the end of where the black spade points is the second marvel in this room. A throne. Such is typical of any ballroom, a place for the King or leader to take his seat and observe the festivities, and as customary there are several other smaller chairs to each side of the throne. However the throne was far different from any other throne you had ever seen before. The throne itself was pitch black, the back of the throne stretching up along the wall a few yards then that of an ordinary seat, and the entire throne was much larger then that of a normal chair, able to comfortably seat two. From the top of the throne are several chains that hang down, bolting back to the throne and to the wall next to the throne. Where these chains meets the wall the wall around that spot turns black. Spikes run up both sides of the throne, from its base to the top of its back. The spikes at the top are a mere six inches while the spikes at the base and main part of the throne are a good two to three feet. Where the throne meets the floor is not actually four legs, but rather just a black form that built up into the chair part of the throne. From the throne, though none where one who sat on it would be impaled, come many large bones, two of the largest forming the arms of the chair like two white spikes. These bones come from a creature called a Styx dragon, a creature rare creature that lives only in the river of Styx that flows through the lower realms. The river itself is nearly impossible to find, even for those who know where it is, and this creature is even more uncommon to be found. Even so it is as rare as it is powerful, able to easily take down armies of demons and mystical beings, and even battle against beings of the supreme variety. They themselves are a symbol of death, feared among even deities, as is the river itself. To have their bones used with this throne shows all to whom the throne belongs.
Your eyes follow the back of the throne upwards until they reach the upper wall above even the top of the throne, and the final wonder of the ballroom. A clock. The pedestal of this clock is ebony and the face fine porcelain. And the figures, which are of silver, would pass slowly about the circlet of the face. Each figure represents, you understand, an hour. And as the appropriate hours came level with this golden bell, they would strike it the correct number of times. All the figures are unique, you see. Beginning at the first hour, they are, in this order, a girl-child, a dwarf, a maiden, a youth, a lady and a knight. And here, notice, the figures grow older as the day declines: a queen and king for the seventh and eighth hours, and after these, and abbess and magician and next to last, a hag. But the very last is the strangest all. The twelfth figure: do you recognize him? It is Death. Yes, a most curious clock indeed.
Thus, you stare at the wondrous things around you, your eyes feast on the sight. Burning with curiosity you study everything you can, noting every detail. Such an amazing room, full of elegance and mystery. Slowly you turn to go, taking one last look at the ballroom around you, before departing. Finally you make your way back up the grand stairs, and out the door.
Traveling back down the stairs in the foyer, you notice something at their base. A thin outline. Reaching the bottom of the stairs you walk to its base, looking to discover what this was. Your hands run along the lines, patting down the wall, and suddenly your hand sinks about an inch as you press something you couldn’t tell was there. Reacting to the wall within the thin outlines moves, becoming like a door, and from it a dark staircase leads downwards to the next level. Your curiosity coursing through you, outweighing your good judgment, you follow the stairs to see where they may lead.
Reaching the bottom of the stairs you come to a long hallway. Behind you the stairs double back into another flight continuing downwards. Ahead of you along the hallway are a series of doors. On each door is a letter and number, to show what type of room it is and to show who’s room it is. The first set of doors have C1-C16. Behind each of these doors is a basic bedroom, queen sized bed, comforter, sheets, pillows, dresser, utilities, ect. Its not much, but it is still pretty nice, and is perfect for guests who wish to stay a night and take their leave in the morning and those who are sleeping off what they had at the bar.
Beyond these are more doors numbered off B1-B21, all the way to the end of the hall. Inside these doors is another bedroom. However these bedrooms are slightly larger then the previous, and their accommodations much more appealing then the guest rooms. The walls of these rooms are blood red, and the hardwood floor is of a dark mahogany. The bed is king sized, large enough for two who sleep close to one another. The comforter, blankets, and sheets covering each bed are also of blood red color, matching the walls, while the pillows are black. To most who would sleep in these rooms the colors were perfect and would be found comforting. These rooms were built to be the staffing and regulars quarters, so that those who took permanent residency here could sleep comfortably.
After exploring the long hallways of bedrooms you take the second flight of stairs downwards and come to a stop at another hallway similar to the first. The stairway doubles back on itself one more, like before. However on this hallway there aren’t nearly as many doors, and all of them are spaced further apart from one another, to accommodate their much larger size. The doors are numbered off A1-A13. These are the V.I.P. rooms, for those very few and special people who wish to take residency here and are granted their own personalized room by the owner himself. Only the owner can give these rooms to those he sees fit, which are very few, so do not be disappointed if you do not receive one. Those who receive such a room are to customize it to however they want, and their specifications of which are given to Tweak himself are followed exactly. Below I will give the specifications of each room, and how each room is designed. You will know to whom each room belongs for their name will be inscribed on their door just below their room number.
Room A13, Tweak
Reaching the end of the hall is the final door on the wall ending the hallway. This room was reserved for the owner and leader, and thus is the master bedroom. Through the door is a room that suits Tweak's style perfectly. Elegant, powerful, beautiful, and unique, just as is everything else he does.
Inside the room one would first notice the walls. Or rather, the color of the walls. White. Pure white. For a man known for his love of black you would not think him a fan of white, yet he did indeed enjoy the color. Well, at least with the right color combination to match white with. Looking at the ground to see black plush carpeting, you instantly realize that the entire room is black and white.
Now first let me explain how the room is set up. There are three doors in this room. As you first enter there is one to your left, one to your right, and one of which you would have used to enter this room. Directly in front of you is a very large waterbed. California King size. A large black comforter covers the bed, with black silk sheets underneath. The pillows are white, and in the middle of each pillow is a lone spade, adding to the black and white feel. The entire bed was perfectly designed for Tweak's special.. needs.
Next to the bed is a mini-fridge. This serves two purposes. The first is a nightstand, for Tweak to put a drink or whatever else on before sleep. The second is of course as a fridge, and inside there can always be found at least one bottle of chilled Champagne. Sitting atop the mini-fridge slash nightstand is a crystal vase with a single black rose. Once again a show of Tweak's rather unique style, tasteful, elegant, and passionate all at once.
Now back to the doors that I spoke of earlier. Let us first venture through the door on the right. Within this door is a very small room, a walk-in closet to be precise. Inside there are a great deal of folded shirts, all ready for use, as well as a series of black Tripp jeans of various sorts and styles hanging in his closet. No, there are no skeletons in his closet for he keeps those under his bed.
Walking through the door to the right you find yourself in a great bathing room. White tile makes up the walls, and black tile for the floor. The sink is of white porcelain, being very large with a large mirror for one to tidy himself up, and the counter of the sink is of black marble. But the most intriguing part of Tweak's personal bathing room was his actual bathtub. That is, if you would call it a bathtub. It resembles a hot tub more then anything else, the entire tub colored black to match the floor and contrast nicely with the walls. Looking inside the massive tub that could easily fit two, and has to be at least three and a half feet deep, you notice that there are jets inside the tub. Indeed, it serves not only as a bathing devise, but as his own private hot tub, fit for two.
The last part of Tweak's private bedroom is the small things, the details that may not have been picked up right away. Looking at his bed you notice that covering it are a shower of black rose petals. Quite the taste for such a man. But there was something else. You notice that covering all the surfaces in his room, scattered here and there on the floor, and a few circulation through the air, are long black objects.
Feathers. Long black feathers. But from what? They are too long to be from a raven or any other bird of prey. But a bird of prey is the largest of the birds. So what could have shed these fine, soft feathers? And how did they come to be in Tweak's room? Some would know the answer, but most would not. However if you ever did manage to be invited to his private quarters, which was extremely unlikely, you would soon know why.
Leaving the hallway of special rooms you continue down the next flight of stairs, into the last and final area of the castle itself. Stepping off from the last stair you find yourself in a dimly lit room. Torches lining the walls here and there are all the keep you from complete darkness. The air is stiff and dust fills the space around you. This place is very old, and seemingly unkempt, though in its own way it was.
You squint your eyes to try to see better and look towards one of the walls. Your eyes adjusting you begin to see outlines, noting that the walls all appeared to be full of shelves, and that there was something large, sometimes two or three together, piled onto these shelves. You eyes adjusting more you suddenly realize just what was piled on the shelves in droves. Bodies. Corpses. Skeletons. These are what litter the walls, packed in like meat in a locker. Walking forward you hear a crunching sound with the occasional snap. Looking down you realize that it is bones that you are walking on that are the source of the noise. You have somehow managed to make your way into the catacombs deep beneath the castle and the mountain.
Inside the catacombs are several passageways, some that lead to nowhere, others that lead to nothing you want to encounter. There are tombs placed here and there, some that have not been opened in ages, and many that should not be opened again for what lies inside. It is like a labyrinth with only the dead to guide your path. It is easy to get lost for those who do not know the way, and sometimes even for those who do. Wondering through the catacombs you come to a door. Unsure whether it be good or bad it at least looks as if it is used frequently, as well as recently. Thus you open it, feeling a rush of dust filled air hitting your face, and step inside.
Stone. That is what surrounds you. The walls and floor are composed of large stone blocks that keep everything together. No dead bodies. No crunching bones. And yet as much as a relief that is, most would curse their decision to enter. On the walls of the room are several chains and shackles, to keep someone or something bonded to its hard surface, unable to move. Filling the room are numerous 'devices'. Devices sometimes used as pastimes for the more twisted of couples that take pleasure in giving or receiving pain from their partner. However even more horrific devices are used by the Ace of Spades Mafia and their leader as 'Special Information Retrieving Techniques'. Very painful techniques. Sick and twisted in every sense of the words. Every torture device imaginable is held in here, from racks to iron maidens and even several that Tweak designed himself. If you are looking for any type of torture device, you are sure to find it here. To those who use them as recreation, enjoy. To those brought here by force, beware.
Quickly taking your leave of this room you exit back into the catacombs. Wandering through them, unsure of which way leads back to the beginning you accidentally stumble upon something, deep within the catacombs. A door. Or rather, a secret door, well hidden that was only found on accident. There are those who know of its location and how to activate it, but no others do, and it would be extremely difficult to find out. Looking at the door, and looking at the bodies around you, you step through.
Inside the door is a hallway. The floor, walls, and ceiling are all metallic. Everything is smooth and shaped perfectly. A definite change from where you were before. Eventually after traveling a long way through this hallway you come to another door. A final door. The door is very large and very thick, composed of some of the most dense metals in existence, and some specially created. The door is chained, locked, and barred shut from both sides. Magical seals encompass its surface, some within the door itself, and a special form of energy holds the door shut tight. Only for a recognized Death Division member will this door ever open. It is blast proof, magic proof, energy proof, non-magnetic, non-conductive, resilient to all temperatures, resistant to all force and pressure, and is only accessible by a living, unaccompanied Death Division member. The area around the door will be scanned magically and technologically for any intruders attempting to sneak in. If someone can think of a way to find the door and get passed all of that, then power to them. Otherwise, good luck. Where does the door lead? It leads to the underground base located within the mountain and is the main entrance. Any others are held with utmost secrecy and are heavily guarded. Inside the base is a device that creates an anti-teleportation field around the mountain, castle, and all the area around them. No teleportation of any kind, be it magical, technological, or otherwise may be used while this is active, and it is kept active twenty four seven. Good luck getting in.
And thus you finish your tour of Zetsumei's Paradaisu. I thank you for your patience and welcome you to our home. Feel free to use any of our main rooms that are open to all, and contact someone should you need anything or require some services. Zetsumei's Paradaisu, along with the task force known as Death Division, are open for business all day every day. Contact us at any time, and please enjoy your stay here at Zetsumei's Paradaisu.


