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Clean Hunter

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The streets of Barton Town are sometimes quiet but usually they are teeming with people experiencing the night life and shuffling between the many bars and clubs it has to offer.

Some people see a little hole in the wall place in the distance. The front of the bar looks old and rundown as If nobody cares about the facade with the neon "Open" sign flickering on and off and wood panels needing to be fixed. Sometimes fog can fill the streets depending on the weather making it look creepy.

The Bloody Dagger is just an ordinary bar looking at it from the outside but looks can be deceiving as Its far from a normal place and was well hidden around a dozen other bars and establishments in the area. The place reeked of spilled beer near the entrance and a few bums had made themselves a home near the side alleyway giving it a bit of character with other parts of the building in need of repair. The bar was bought and renovated recently by a mysterious owner known only as "Vladamir" and tended to shy away from people choosing to hide in the back where the stock and storage was kept.

In reality he was using the bar as a simple front for other illegal nefarious business, and he had made a pact with the local Underworld figures and created a safe haven or a cabal of sorts that they could use to meet and discuss in secret. He planned to keep it secret from local population allowing access to only the members with the same intentions as himself.

The front bar and back bar would be separated but both will function normally with people and creatures talking and drinking and simply giving the scenes more life.

Clean Hunter

-Bar Rules-

Obviously following the Gaia TOS is one of the main rules.

1. Just have a good time in character interacting and using the place for its purpose, I don't want pointless fighting or OOC clutter though.


2. I dont mind powerful characters at all but keep the destruction of my place to a minimum and atleast have a reason for being here if your some kind of wannabe Deity.


3. Fights can happen anywhere but Id like it if they were either planned down in the basement like 'Fight Club' or have a purpose of some kind before trashing the place.


4. The backroom is off limits to any character who doesnt have some neutral or evil affiliated background. Good and Justified characters beware you will be watched and denied access.


5. Im allowing the use of Npc's [Non player characters] In the bar to an extent. You can use it to get a drink from a bartender or talk to characters you created yourself etc.

-Defences/Barriers-

-G-corp advanced intruder detection system-

Created by G-corp and installed by HCC or Haysmer construction corporation.
The Bar itself may look just like a wood structure but beneath the wood paneling it was denser made with reinforced concrete and steel like a bomb shelter or bunker able to withstand alot of damage. The wooden facade and other objects around the bar are meant to keep that fact hidden trying to make it seem like nothing more than your average watering hole type establishment. Its built to withstand explosions aswell as pulses of energy keeping its foundation intact. It has a built in system that regulates temperature and locates potential threats using a form of artificial intelligence always watching and listening around the Bar.

[ Outside ]

Gun Camera - Gun Camera - A few well hidden camera's are set up near the entrance with some equipped with a gun attachment.

[ The Front Door ]

Motion Censor Blades- Inside the doorway was a motion detector that would activate swinging blades to slash inward decapitating anyone foolish enough to try and enter when the system was active. These blades and mechanical devices were very concealed beneath the facade of the building making it hard to detect with the naked eye until it was almost too late.

Stasis Field - If you wanted a less deadly approach the doorway also has a built in stasis field that can can slow or trap intruders where they stand if they happen to step through the door. It can also be used as a barrier or shield from certain attacks making it a good defense if you wanna buy yourself time.

Metal Grated Floor Filtration System -

[ The Front Bar ]

Proximity Mines-

Floor Spikes-

Jukebox -

Slot Machines -

Concussion Panels -

Fire Trap's -


Clean Hunter

-Staff of The Bloody Dagger-

[Only if you really want a job simply message me about it.]

Employee's: Player characters who are employed at The BD.
1.
2.


___________The Front Bar____________

1."Scarr"
The Main Bartender/Manager of most of the lower staff of the Blood Dagger. Is an older bald male with scalding eyes and dark circles under them. His face is littered with many scars slashing across his face making him look quite interesting and showed he had been through some trauma or seen battle of some sort. He doesnt seem to appreciate his position and apparently doesnt really enjoy serving people so expect an attitude or a sigh of disappointment when approached. He supervises the Front area watching the people that enter and uses his almost sixth sense to try and determine their demeanor race and reasons for entering having to sort out the good from the bad.

( Npc/Controlled by me when needed to get drinks or interact with etc. )

2. "Erikka"
A young Female bartender who is Scarr's new assistant.

( Npc that can be controlled by me or others to get a drink if needed if I am not present etc. )

2."Grimm"
The Cook of the Blood Dagger who is a bit of a sloppy fat glutton but behind that facade he has lived and suffered lifetimes having a lot ofmissing limbs and scars to prove it. Its even said hes a cannibal and is prone to human meat at times. He has a calm demeanor unless angered becoming a force to be reckoned with but besides that he can whip up some mean steaks and burgers with skill's as a chef.

( Npc controlled by me )

3. "The Staff/Bus boys"
Just simple men wearing black shirts with the bar's name and logo on the front helping the clean up messes break up fights and simply empty trash or restock the bar.

( Npc's controlled by me)

______________________________________________________________________________________________________________________________________________________________

[ This Area is off limits unless you are authorized to Enter. ]

__________The Backroom___________


4. "Multiple female waitresses
Each of them wearing sexy miniskirts running around to different booths and holding trays full of drinks patrons to partake.

( Npc's/Controlled by anyone when needed to be served drinks etc. )

5. "Malekk"
The Grave digger is the keeper of the underground Arena of thre bar setting it up before fights and digging graves for the losers if they happen to perish during a bout. He is seen constantly without a shirt possibly finding them uncomfortable or showing off.

( Npc controlled by me )

6. "Balrogg"
The Doorman is a massive muscular looking man with a booming voice looking like a wrestler or former biker though only a few knew his human form was just a cover to hide his cursed stone like skin.

( Npc/Controlled by me mostly anyone when needed to enter the back area though you better fit the bill )

7. "Kanna and Vanna"
These two sexy twin female Vampire bartenders were ordered in specifically by a Dark Lord in the city and they perform with grace and speed aswell as being versed in the ways of seduction coaxing the customers to drink more with their slender pale figures.

(Npc/Controlled by anyone when needed to be served)

8. "Masked Henchman"
Who are members of the staff concealing their identies for nefarious or evil deeds disposing of bodies and simply keeping some type of order in the chaotic environment.

( Npc's controlled by me )

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Regulars: Player Characters who hang out in the bar on a regular basis.

1.
2.
3.



Full honorary members:
[ Are the only people deeply affiliated with the Bar and the Underworld element it caters to ready or eager to put in work to expand their influence and reach.]

To become one simply interact with the owner or the doorman and hope your character is accepted.

-Scouts/Spy's-
1.

-Bounty Hunter/Mercenary-
1.

-Witches/Mages/Sorcerer's-
1. Cannily Couture [ MIA ]

-Killer's/murderer's-
1.

-Assassin/Hitman-
1.

-Burglar/Thief-
1. Taifu_Takashi

-Supernatural beings/Creatures-
1. Ignis Maelstrom [ MIA ]
2. Cybernetic - X



People to watch for: [ Any authority figures or anyone who might try to shut us down.]

1. Chen Ning
2.
3.

Enemies or Rivals:

1. GPD (Dead)
2.The Gambino Army ( Threat level "Low" )
3.

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-Affiliates-

The Garage

Buster's Saloon

Club Sadistfaction

The Wastes of Babylon

Yuen Enterprises


Bloody Dagger OOC

-Outcast- OOC thread

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-Other places-

Barton Town - Despite being Gaia's oldest town, Barton remains a bustling destination thanks to its important attractions, shops, and old world charm. Its more on a smaller scale compared to the other cities surrounding it not having the dense population or traffic issues common with bigger places, it only had a few roads for cars forcing most to get around on foot the old fashioned way. This Town was more laid back and more Rural compared to the industrial machinations all around it having plenty of open space and room to farm crops.Barton was the hub of Gaia where most people start from moving onto other things later, but its impact since its creation and old world roots solidify it as a very important place on the northern continent of Gaia. Gaia's main population center is known for its friendly people, quaint shops and the dedicated town guards who keep it clean and orderly. Unfortunately, this quiet community has been rattled by the arrival of the Animated. Though the vigilant guards and high walls surrounding the town have kept it safe, the surrounding areas are becoming increasingly dangerous. The Animated have been cleansed from the land recently, but they were just the first wave in a long line of destruction meant to follow.


The City of Durem- It was a massive bustling city that the bar was located in surrounding it with multiple buildings on all sides and smog from all harmful fumes that happened to be floating about.From an outsider's perspective, Durem is home to the wealthy, the powerful, and those who ought to be revered. The residents of the city are not so easily fooled by the regal Gothic architecture, steeped in history, and a picturesque skyline consisting of grand spires and imposing cathedrals, for within the walls that protect it, lies a grim truth...Tucked away in the mid-west, it is one of the older cities on the main Gaian continent. Durem is host to advances in the arts, sciences and the occult. Though possessing a well-to-do, aristocratic quarter to the north, the majority of Durem is below the poverty line in modern times. This combination of trickling wealth, founding philosophies and growing crime has led to a volatile situation of mundane and arcane syndicates and forces operating throughout the slums of the city. The City was known to always have something interesting happening good or bad never having a dull moment.

Aekea- This quiet industrial city was busy creating products in the many factories pumping out materials supplying Gaia with the resources it needed shipping and manufacturing everything from the warehouses that filled the area with the use of advanced technology and specific Robots helping in the process. A dirty, hard-working industrial town. On the surface are the big-name car manufacturers, trucking stops and shipping companies. But let the dust settle and you'll notice the chop-shops and red tape, crooked cops and back-alley deals. Isle De Gambino is where the girls are golden and the merchandise comes in from overseas. Du'rem is where the goods hit the street and the bosses smoke cigars.
Aekea? Aekea's where the black dreams start and business gets done. You're here to work, you're here to make your mark, and you're here to make a deal. The city has been taken over by a growing army of robots created by the mysterious cyborg known only as "Cybernetic X" building and manufacturing more for the Warriors of Babylon. The city still runs the same just with a bit more eyes watching everything and some materials get sent directly to the Wastes to fund their expansion of the area.

The Wastes of Babylon - Almost a decade ago the forces of Gaia's Government with the help of Law Enforcement, and Supernatural Strike Teams had to step in and thin the growing population of the Organization Military (O/M) and Free for All (FFA) areas of the map because of heavy unrest between the population and a multitude of never-ending War's that seemed to have no end. Many of the powerful groups were disbanded because of this and some warriors seemed to disappear and vanish entirely as the neglected land withered and dried up leaving only remnants of its glorious past that was full of conflict and teeming with life compared to its current state. The Wastes are located just south of the industrial city of Aekea and consists of mostly dry desert land for thousands of miles with an oasis or two for some greenery and water, a few abandoned and dead buildings litter the landscape showing how desolate and dead the O/M and FFA of Gaia was now.

Rock Fist Fighting League- North West of Durem amongst the Pine Forests and Mountain ranges is where this mighty group of people call home. The Guild Itself was carved into the side of a cliff with mountains all around inside a vast valley making it a very difficult journey for one but the view alone is worth the hike. Because of their location they have little influence on the Political World of Gaia and many don’t know they exist but for those who do know, they are aware of what is with in this Guild. Rich air and fresh scents make this place a wonderful location to train and the rich environment provides unique weather and wild conditions so lovely one would never want to leave. The Rock Fist Guild is built into a 100 meter tall cliff side that slopes down north and the doors of Rock Fist face exactly south. Around the doors is a massive grassy plain that stretches in a half circle, going out over 200 Meters before it hits the tree line, there the tall grass meets a massive Pine Forest that stretches across the entire Valley for a good 4 miles before it meets Mountains. To the East of the Guild at 1.3 Miles is what is called the Yukara Lake, the glacial waters is frigid temperatures all year round with a waterfall and a small creek that winds its way due south. West of the Guild is 5 miles of Pine Forest but inside that forest lays a silent and forgotten graveyard with crypts that stretch 2 miles down into the earth. A vast honeycomb of tombs that reek with thousands of years of death and lost souls, the secrets of this Grave remain a mystery for a reason. North of the Guild is the sloping Cliff Side and at the base a large stone pillar that has no markings or emblems on it. Made of simple stone it is a beacon of hope for many and the nameless reason it stands for, beyond it lays a field of boulders that reaches 50 meters before coming across more pine forest that stretches to the north wall of the valley.

Sigil


The Rave Club

The Yard Some activity had been seen at the huge junkyard.

Clean Hunter

-Description's of the interior of The Bloody Dagger-


-Outside the Bar-
The streets of Barton are sometimes quiet but usually they are teeming with people experiencing the night life. The front of the bar looks old and rundown as If nobody cares about the facade with the neon "Open" sign in the window flickering on and off with wood panels needing to be fixed showing its age and neglect. Sometimes fog can fill the streets depending on the weather making it look creepy at night. Many manhole covers litter the streets infront of the bar and a few other lively bars and establishment are across the street from the Bloody Dagger. When staring at the building from the front on the left was an abandoned Meat packing facility with a Pig's face as the logo on the rusted sign on the roof of the large warehouse


-The interior-
The inside of the bar isnt much better with the main essentials of an establishment a long bar top with many stools and atleast ten tables with four chairs each giving people enough room to mingle and socialize. They have a Jukebox that can play practically any song recorded giving the place a slight perk. This part of the bar was a simple "front" that would cater to people of the nightlife while still conducting business and separate them from the more shady individuals.

-The Bar-
"Pick your poison." Is what will be asked when you approach the bar and then you will be served though our selection is quite limited. The bartop is aged dark brown wood and it has seen better days with peoples names carved into it aswell as bloodstains. Underneath the bar is a button that activates a silent alarm alerting the Owner of anything urgent incase of an attack or the authorities.

-Alcohol on the menu-
Above the bar is a simple menu carved into the wood crudely leaving the large knife responsible still sticking out of the sign as if forgetting to remove it.

Generic Beer, Generic whiskey, Generic Vodka, Generic Gin. Martini's. Scotch. Expect something very strong like almost rot gut and quite simple.


-Drinking Games/Arm wrestling-
When you enter the establishment a table to the far right of the bar was set up as a game table with all the ingredients to play beer pong, flip cup, quarters, etc. to pass the time. It was also notorious for arm wrestling tournaments and wagers with the winners carving or writing his name on the wall above the table adding to the long list.

-The Kitchen-
Behind the bar is an open server window and inside is a small kitchen where burgers hotdogs and meat pies are made. The Cook named "Grimm" is an overweight man wearing an apron flipping burgers though the meat is usually provided by the owner making it a little shady since its unknown where he gets his supply. There is also a large freezer for food storage located there with a mysterious trap door that is built ino the ceiling.

[Eat at your own Risk! You may eat something you regret.]

-Slot machines-
In the corner of the bar near the drinking games table were a few old looking slot machines along the wall that people could gamble and waste away their money on. Something seemed amiss about the machines though as If they had a different purpose altogether.

-The Restrooms-
Self explanatory but they are located straight to the back of the bar and down a little hallway leading to a dead end with a door that looks quite old. Its your typical dirty restroom each for men and women.




-Npc Regulars located throughout the area-

1. "Dynamo"
Location: The Front Bar
Affiliation: None
Is a middle aged "has been" turned drunk that tried his luck when he was younger at being a mercenary but realized that he was way too big and muscular from juicing and bodybuilding loosing one of his arms in the process in battle but had enough funds to replace it with a better cybernetic one. He then boxed underground for awhile and then quit becoming just an annoying a*****e challenging people to arm wrestling tournaments to rekindle old glory days.

2."Unknown Ghost"
Location: The Front Bar
Affiliation: None
This blue colored transparent apparition is the restless spirit of a long dead old drunk who used to live in Durem who would prowl the red light district, still performing his duties even in death acting like a drunken a*****e spilling drinks and sometimes freaking people out with its appearance. The spirit only appears at night and usually hits the bloody dagger last before fading away before dawn only to repeat it another night seemingly caught in a loop of spiritual alcoholism.

3."Fred"
Location: The Front Bar
Affiliation: Freelance
He may look like your typical slightly overweight average middle aged guy sitting at the bar drinking a pint of cold beer but you might want to watch what you say around him or in the same room for that matter. He was secretly an informant and gathered information to sell to the highest bidder using his surgically implanted hearing aids to enhance his senses allowing him to hear faint whispers and overhear secret conversations easily tuning in. His appearance is very docile and he doesnt give off the vibe of a threat at all which is good for him to go unnoticed and bad for his targets or anyone with stuff to hide.

4.Albert and Sullivan Cole
Location: The Front Bar
Affiliation: The Bloody Dagger
These two twin brothers were long time descendants of junkies which immunized and strengthened their bodies allowing them to take large doses or testing certain kinds without succumbing to the ill effects most people suffer when abusing their body with street drugs. This ruthless duo were local drug dealers and pushers in the Red Light District and had been recruited by the Owner of the Bloody Dagger to set up shop there to start selling his own products to the population. Both brothers were skinny with lanky builds and were very agile even when they were high as a kite on many types of stimulants rushing through their fried brains, they were dangerous and unpredictable known to act and make decisions on impulse killing other dealers over competition. They wore dirty unwashed clothing like white t-shirts and sweatpants covered in filth and stains usually not caring about their appearance but they would conceal syringes on their person for a vicious and internal attack.

______________________________________________________________________________________________________________________________________________________________


-The Back room-
Is a members only secret speakeasy hidden in the back of the bar. You start following a winding hallway towards the restrooms but go a bit further and you will come across a large ancient looking wooden door without a handle to open it while it was littered with many phrases carved and written on it over the years cluttering the door. It was mostly obscene gibberish with 'Members only at the top' and the words 'Blood Money' written in red under it.

-The Large Ancient looking Door and Balrogg The Doorman-
A little sliding peephole was built into the ancient door and if one knocked on the door the metal slide would pull back and a pair of bulging red eyes would appear staring back before hearing the phrase "What the hell do you want?". In a gravelly gruff tone implying that the man was large on the other side acting as a bouncer of sorts. The Doorman was large almost six nine and quite bulky with tattooed sleeves on his arms fitting the bill and seemed to be fresh out of jail being a former convict or felon maybe. He also has access to a special lever attached to the wall near his side of the door that would activate a trapdoor that leads to the basement in case they didnt belong there and then they would have to fight for the right to leave the establishment or become a member by winning the fight.....

( I will play the doorman when needed or just to make his big a** do something.)


-Interior of the Back room-
After your let inside the door shuts quickly behind you with a loud 'slam' but you notice the walls have been made soundproof keeping the loud music and voices of people inside muffled so that the bar patrons would be unaware. It looks like some sort of Gentleman's club with female dancers moving behind curtains showing their slender silhouettes built into the walls off the establishment while the sound of heavy metal music was heard faintly filling any silence in the back playing on the jukebox.

They had two custom made pool tables and many booths with cushy cushion seats compared to the front making it a tad better and waitresses wearing skirts and revealing tops seemed to be in full affect aswell ready to serve the finer drinks compared to the front with the limited selection.

-"Kanna and Vanna" The Back Bar-
The Back area has a much longer bartop and a massive selection of alcohol lining the wall behind it and draft beer aswell as two Twin female Vampire bartenders on either side ready to cater and serve anyone who was thirsty. They even serve "Milk-Plus" which was milk laced with the drug "Vellocet" which Produces alertness and ultra-violent tendencies in the user presumably an amphetamine of some sort. They have flat screens set up above the bar and free matchbooks with the bar logo on them. Apparently the Owner custom ordered the two twins from a Dark Lord In the area.

(Anything is available, even blood types for Vampires etc. and you may Rp them as needed )

-The Board-
Over on the wall to your right as soon as you enter the Back area is a large bulletin board with tons of names and wanted posters littering it showing criminals killers and other nefarious business. This was the place to advertise and possibly get work If you were into that profession.

( Feel free to put up interesting things on the board. )

-Smoking Section-
This area is specifically for the smokers with copious amounts of marijuana and cigarette smoke lingering in the air letting it cloud the section in a thick haze. The tables had hookahs and other instruments to partake of and get stoned freely in this environment catering to anyone who wanted to relax and have a conversation.


-Open Rooms for rent-
Their are about four open rooms with simple set ups for a group to discuss or sit in private away from others if needed that can be requested or rented. The doors can be locked and latched from the inside and they have a table with chairs aswell.

Room 1. Lt Triston of the BP Military and a few of his soldiers. The room is stocked with supplies and the drug known as Pro-soul aswell as a small arsenal of weaponry.
Room 2.
Room 3.
Room 4.

-Interrogation/Torture room-
This room is off limits unless asked personally by the owner to use.

-Target practice-
At the very back was a long stretch with a few bullseyes to be used as target practice using either silenced weapons or knives. They had simple flat targets and with a press of a button it would replace the destroyed targets or switch to more human shaped wooden ones that hung down from the ceiling. Knives littered the wooden target and the walls beside it possibly from the owner. (Don't need gunfire going off all day attracting the wrong people.)

-The Side Door and Alleyway-
Is an exit to the alleyway on the outside of the establishment to throw away discarded trash have a smoke break or make a quick escape. The Alleyway entrance Is gated and locked up tight near the front of the building not letting anyone in from the streets with remote control locks in place and the Side Door is reinforced steel with four locks and bolts set in place from the inside also remotely controlled. The alleyway has enough room for about ten cars to try and squeeze in aswell as a large red dumpster near the very back.

-The Stairway that leads to the Basement-
Only a few things occur down here and that includes raw fighting and murder so be wary. Near the target range is a stairway that leads down into a dark dank basement going about ten feet below ground. Its dimly lit down there but the space makes up for it with many stone pillars holding up the foundation of the bar. The sewers of the city could also be accessed through the basement and their seemed to be a ladder to a trapdoor leading out of the basement and onto the streets of Durem. Located in the basement was a small room like a shed with a door but It was roped off with crime scene yellow tape signifying it was off limits.


-Npc Regulars located throughout the area-

1."Darnell "Bone Cruncher" Williams
Location: Backroom
Affiliation: Thug Apostles
A member of the Thug Apostles who is a drug pusher selling to the customers his various illegal products located on him. His name comes from him having both a top and bottom golden plated grill mouthpiece full of sharp jagged looking teeth and a black hoodie pulled over his head kinda shaped like a "Fin" aswell as having a reputation for being quite vicious when provoked.

2."Willy "Two Knife" Paganno"
Location: Backroom
Affiliation: The Sicilian Mafia
He is your typical Italian thug wearing a tailored suit complete with a cap and jacket usually joking and cutting up with his fellow mobsters around a table. Willy was a soldier with the Barbino Mafia equipped with a high caliber pistol holstered under his shoulder, but he gets his nickname from the two twin blades that are in holsters attached to his hips that he tends to use as his trademark weapons. He has been known to walk up and jab an unsuspecting target with both blades either to convey a message or finish the job.

3."Tony "Riggatoni" Salieri
Location: Backroom
Affiliation: The Sicillian Mafia
Is a high ranking Enforcer with the Barbino crime family looking to be around two hundred and fifty pounds of weight underlined with muscle making him look imposing but his baby looking face didnt help some of his situations. He should still be approached with caution and rumor has it that he plots and conspires about killing people when they use his silly nickname taking it very personally to the point where he might go insane if he cannot silence them.

4."Slugger"
Location: Backroom
Affiliation: The Sicilian Mafia
This dedicated soldier of the Barbino family's name is unknown only his nickname given because of his love of melee weaponry especially the Louisville Slugger bat he always had with him equipped with a few pointy nails near the end. His origins are a mystery and he cannot speak because his tongue had been severed and cut out leaving him silent and mute, some say he was targeted for a hit and ended up killing his would be assassins and returning to their employers about taking over their jobs dripping with blood.

5."Destruct"
Location: Backroom
Affiliation: The Bloody Dagger
Destruct the mad bomber was like the "Uncle Fester" of the Bloody Dagger having his own living quarters in the abandoned Meat Packing Plant that was conveniently next door to the bar. He was a larger male overweight in his appearance but was still agile and able to move quick when needed, his head was shaven bald and his eyes were hidden behind tiny spectacles that were tinted Dark so you couldnt see his pupils while his fat face grinned wildly. Destruct was walking the fine line of being a genius aswell as on the brink of insanity and even he wasnt sure when he was reaching the point of crazy talking for hours about psycho babble or about the government always watching him. He has known the Owner of the Bloody Dagger for decades when they worked for the same employers and assists the bar in creating destructive bombs tweaking and tinkering with them at his work bench until they are ready to be used to level people or buildings.

6."Benny "The Creeper" Manchester
Location: Backroom
Affiliation: Neutral/The Bloody Dagger
Benny is a quiet millionaire who owns his own company "Benny's Cab Co." where he run's the only public car transport in the city of Durem and some say he killed off the competition to do so. Benny is a short fat balding businessman with a bow tie and stinks of liquor and cigarettes aswell as being a well known pervert in these parts always watching and staring at any woman giving them the creeps and for good reason. He was a serial killer of prostitutes preying on them at night getting his fix, though his company was no different from himself using the guise of a friendly cabbie hiring killers and equipping the cars with locking mechanisms and other ways to trap people inside the vehicle. Be wary when getting into one of Benny's cabs if youve got a reputation for yourself and people are looking to cash in.

7."Lilith"

8.


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The Basement

The Arena

The Furnace
The Forge

The Dungeon

The Brewery

The Sideshow

The Catacombs



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-The Black Market Vendor-
Located in the Back room beside the large bulletin board was a window equipped with solid metal bars to keep people out and behind that window was a small room filled with items and weapons to be sold to the highest bidder. This small vendor had access to many types of experimental weaponry, armor, and synthetic drugs keeping most of the criminal underworld fully stocked and ready for action. A small rectangular hole was the only opening between the solid steel bars and the vendor window allowing the transactions to take place trading the currency for the product.

"Gnash"
Is an magically indestructible disgusting little green Goblin with pointy ears behind a window with metal bars sitting up on a high chair wearing a ragged outfit of tattered clothing. He was summoned by "The Brotherhood" to supply and assist the people of the Bloody Dagger and to keep them informed of certain situations. He's known to be quite rude saying stuff like "What the F@#k do you want?" etc. when asked or approached having poor manners but he still performs his duties giving the customers tips and information on what they would be purchasing.

-Items-

Dittany - A clear liquid that will cause rapid and immediate healing on contact with the wound. Small vials of this can be purchased here to take on dangerous travels

Ether - A potion that restores a small amount of MP. Made from a mixture of unpurified ether and caramel. Upgraded versions are known as Dry Ether and Turbo Ether and they can be purchased here to restore any depleted MP.

Interfectum - A serious Painkiller for serious Pain. This pill based drug is capable of keeping a normal man alive and able to function even after numerous gunshot wounds and even broken or severed limbs clotting bloodflow aswell as blocking pain receptors. It gives the user the ability to shrug off immense pain to the body so they can complete their dangerous task though they only last about two hours for each pill taken.

E-Z Doze It Sleeping Agent - Is a very potent sedative agent designed to knockout almost anyone out keeping them unresponsive and vulnerable for about four hours or more depending on their resistance to the drug. It is so strong it can even bypass certain supernatural abilities canceling them out knocking out even the strongest of foes and can be bought in small glass vials of clear liquid and it can be purchased already laced on arrows or darts.

Zombrex - A blue antiviral agent that is administered through a syringe that is injected to one's veins that stops the zombification process for 12 hours. Sold In packs of two.

Pro Soul - A specialty drug from the DrkNrgy Labs that is on the same level of any recreational drug giving the user a sense of calmness as well as mental clarity and enlightenment. However side effects of the drug had been noted to cause the user to experience extreme hallucinations an increase in their anger and strength this has been contributed to the DrkNrgy used in the creation of the drug. Those suffering from withdrawals will find their body and mind being twisted from the lack of DrkNrgy their body has now become reliant on.

Dylar- A very strong Psychoactive drug created in the secret G - corp labs that removes the fear of death that every living things feels which can be very addictive once taken and can be very dangerous as the user will have no incentive to keep themselves safe and out of harms way. Purchase with caution.

Clarity - A highly popular, highly addictive recreation drug with effects similar to heroin. Injection occurs in the form of a transparent gaseous drug administered using plastic inhalers.

Slo-Mo - An addictive drug that accelerates the brain and senses by approximately 100 times making perception of reality decelerate by an equivalent amount, hence the name.

Valkyr - A Highly addictive narcotic in the form of a green neon liquid that spread rapidly through New York City in the past. Junkies are prone to babbling and unpredictable violence; it produces a complete disassociation from reality and nightmarish hallucinations.

Crystal Dream -A designer drug thats a 100% addictive and dropped into the eyes for a hallucination effect. It comes in blue liquid form.

Laugher - A blackmarket breather that has a fifty percent nitrous oxide mix turning most peoples minds into swiss cheese.

Celestial Cocaine- Cocaine extracted from the coca trees grown in Yu-Shan, the home of the gods, and made into a luminous white powder. In addition to providing a powerful high like its lesser cousin, it will strengthen the user's body and mind and allow him to see essence flows for its duration. This drug is not without its risks however, over the course of its use the user is likely develop fatal trauma. One dose last five hours and it is sold in small to large amounts over the counter but its very expensive and extremely rare reserved for the super rich and god like creatures.

V - The potent blood of Vampires. In humans, causes intense euphoria and hallucinations, and psychically connects two or more people if they use it together. Also enhances the senses and strength. It is known to have intense withdrawal effects. Several characters have used it as an aphrodisiac.

Ash- The actual ash of slain Vampires which temporarily grants humans some of a vampire's strength and abilities when ingested or rubbed into the skin. Side effects include a thirst for blood which often results in the user eating his own fingers if their will is not strong enough so proceed with caution.

Nova-Keto-Thyrazine - Also called "Nectar" is a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment. When administered, Nectar can control what a soldier sees, among other things, similar to the effects of a hallucinogenic drug. Nectar drowns out images of death and destruction (for instance, bodies will vanish). An overdose of Nectar is dangerous, with loss of mental control and death being possible side effects. Nectar also enhances the soldiers' fighting capabilities, allowing them to run faster and jump higher. They also receive a boost in reaction time and reduced recoil from weapons. If a soldier takes too much nectar at one time, he loses control and attacks anything that moves. If he goes without nectar for a long time after the 1st injection, or if the main feed line is severed, he'll go into a near-catatonic depression. The drug has to be administered with a "Nectar Injector" which is a device attached to the arm that injects it directly into your bloodstream.

Dragon Sand - It comes from a desert beyond the land of Garlan called Grenh and it is a toxic wasteland - the entire desert is covered in Dragon Sand. Just one breath of the fumes from the sand is fatal. The victim does not perish instantly, but instead feels fine for two or three days afterwards. Eventually their lungs grow red hot, their skin gives off smoke and their body shrivels - The victim is burned from the inside out. There is no cure, making Dragon Sand a highly effective poison. It can only be stored in enchanted containers, as it would burn through anything else. Small containers can be purchased here but buyer beware and proceed with caution.

Senzu Beans - [ Out of Stock ]

-Weaponry-


-Armor-



______________________________________________________________________________________________________________________________________________________________

-The Control room-
Is a small locked office with a specific keycode that only the Owner knows, its a small security center with multiple video screens showing almost every inch of the bar from all the hidden cameras and listening devices he planted in the establishment. He also has operation of a few traps located throughout the bar that he can use to his disposal and a silent buzzer that the bartender can press when things get out of hand.

Built in Features:
Door locks:
Communicators:
Cameras and listening devices:
Secret panels:
1. Sleeping gas [Unknown location]
2. Trapdoor [Unknown location]
3. Imploding room with spikes [Unknown location]
4.

______________________________________________________________________________________________________________________________________________________________

Second Floor and Staircase:

-The Casino Lounge-
Located on the second floor of the building was a small lounge area full of card dealers in outfits standing at the ready eager to start a card game of some sort but it should be known these games can get pretty shady and decadent. This was a place for criminals so the dealers were no exception at times.


-Portal Room-
This room is simply made to house multiple floating rings made of runic stone that allow portals to be formed slipping between planes and dimensions.

-Meeting Room-
Is your typical meeting room with a long table and many chairs lined up along the sides aswell as the ends.

The Deadly D Unit's personal quarters-
The group known as the "Deadly Doubles" or the "Deadly D Unit" are the personal army of the Bloody Dagger being loyal to the Owner of the bar and following his orders and doing his bidding only. The members come from all walks of life and many have strange troubled past's, they find a unique unity or bond together and almost always perform a mission as a tight knit group relying on the skill's and tactics of their teammates to complete their objectives. They usually donned matching red jumpsuits with the letter "D" imprinted on them and gasmasks to protect their faces and scare or intimidate others.


Scarr
Age: 30
Height: 6'1
Weight: 200
Weapons: A custom designed pump action shotgun and ammo, a concealed arm blade on his right wrist, napalm grenades on his utility belt shaped like little beer bottles.
Supernatural powers: Former Hellspawn - Has minor supernatural abilities like strength speed and healing. Since bonding with a Fire Demon he now can summon an aura of influence aswell as erupt fire and heat from his hands and fingertips at will. He also has a sixth sense to read peoples body language taking note of their appearance and was able to determine their motives or identity with a simple glance.
Bio: His younger brother is Malekk.


Malekk
Age:27
Height: 6'0
Weight:190
Weapons:
Supernatural powers: Former Hellspawn - Has minor supernatural abilities like strength speed and healing. Since bonding with a Fire Demon he now can summon an aura of influence
Bio:

Grimm
Age:Unknown
Height: 6'1
Weight: 300
Weapons:
Supernatural powers: Former Hellspawn - Has minor supernatural abilities like strength speed and healing. Since bonding with a Fire Demon he now can summon an aura of influence
Bio:

Balrogg
Age: Unknown
Height: 6'9
Weight:
Weapons:
Supernatural powers:
Bio:

Voxx
Age: Unknown
Height: 5'7
Weight:
Weapons:
Supernatural powers:
Bio:

Erikka
Age:
Height:
Weight:
Weapons:
Supernatural powers:
Bio:

Death-Skull
Age: 35
Height:6'0
Weight:
Weapons:
Supernatural powers:
Bio:


-BD security barracks-
This large area is used to house the beds lockers and gear of all the BD security members giving them a place to change out of their outfits and put their equipment up.

-Npc Characters-
"Blade" Commanding Officer of the BD security team
Blade
Age:39
Height: 6'4
Weight:
Weapons:
Supernatural powers:
Bio:


Twenty BD Security Members are enlisted
BD Security stats
Supernatural Strike Team

-The Nightsisters Brothel-
This little hallway is set up with four doors all painted pink to signify their association with the Madam of the Brothel. But be warned this is not your typical brothel that exchanges money for pleasure and you could very well lose your life in the process.


-Kill room-
This room is all white as if made of marble and designed with a shiny coating on the walls and floors insuring that blood would not stick and simply roll down to the ground, the floor also dipped downward with a drain in the middle showing that this was a place made to drain the unfortunate ones who were their enemies storing their blood.

-Enchanted chamber-
This magical chamber would not be visible to the naked eye and only ones of similar nature or people who knew of its location already would know of its existence allowing the door to appear on the wall of the long hallway and glow lightly with a blue aura signifying its supernatural nature.

-Npc characters-

1.Madam Mizery

2.Brother one

3.Brother two

4.Brother three
______________________________________________________________________________________________________________________________________________________________

Buildings surrounding or connected to the Bar

-Meat packing plant-

-Chop Shop-
-Laboratory-

-Npc Characters-

1.
2.
3. Professor Malcolm Gearshift
4. Dr Ivan Krieger

-Projects/Experiments-

Cybernetic - X

Quicksilver - Secreted by an artificially implanted gland; when it reaches high doses in the bloodstream causes psychosis and fierce aggressiveness. This can only be prevented by administering "counteragent" intravenously.


-Mortuary-
















______________________________________________________________________________________________________________________________________________________________


-Main story-
Being a grand schemer and manipulator the Owner plans to unite or coerce the Underworld to unite under a truce and create a Gaian "Legion of Doom".


-Side story-
The Bar was attacked by a Guild named "The Garage" recently and the Owner is suspicious that someone leaked some information and he plans to get to the bottom of it and exact his revenge.

Clean Hunter

-The Board-

Is a large bulletin board with tons of names and wanted posters littering it located in the Backroom. This was the place for anyone to advertise and possibly get work If you were into that profession. Just message the owner or post it in the thread where I can see it and I'll make sure it gets listed.

[ Anyone can see these here on the front page obviously if your a member or not, but If your going to Rp your character going to the board to take a job or placing something up make sure they are in the right place. XP ]
_______________________________________________________________________________

-Wanted posters/Dead or Alive Bounties-

[ These missions require the person taking up the job to inform the Owner first and sometimes the person they are looking to encounter before making a post or quoting them. These missions require a defeat or a beating and does not require the Death of the opponent unless stated otherwise in the details of the mission. ]


Alexander Aurelius
100 Billion Gold for defeating him for committing genocide and criminal temporal manipulation.
[ Unknown Client ] Taken by: None


Bill [ Captain Bro-Cookie ]
2.5 Billion Gold for his severed head
Captain Bro-Cookie's character "Bill" is usually found here, and an additional 2.5 for each of his accomplices and allies.
[ Unknown Client ] Taken by: None -This Bounty Requires Death-


Ignis_Maelstrom
10000 gold to anyone who defeats him for Arson and burning people.
[Unknown Client ] Taken by: None


Cybernetic X
Wanted for destruction of property and stealing power In Avalon city. Either detained or defeated.
[ Avalon Police Dept ] Taken by: None

Concrow
Wanted for being an Amazing guy who is also annoying apparently. An a** whoopin should be given.
[ Vladamir ] Taken by: None

Oppai Milku
Wanted for killing a crew that was part of larger clan of pirates. Dead or Alive.
[ Pirate Leader ] Taken by: None

Masago (The Perfect Defense)
A price hasnt been set but many of his enemies wish to see him hurt or atleast beaten for the things he did in the past. Dead or Alive.
[ Unknown Client ] Taken by:None

Ghost [ Lord Gh0st ]
To be hunted forever for being exiled and defiling the clan of assassins. Dead or Alive.
[ Go'Meck ] Taken by: None
_______________________________________________________________________________________________________________________________________________________________

-Hits/Assassinations-

[ These missions require the person taking up the job to inform both the Owner aswell as the person they are looking to encounter before making a post and quoting them in another thread or place. These missions require a Kill or Death from the opponent but contacting them and agreeing to the terms must be done first before they can begin. ]

_______________________________________________________________________________________________________________________________________________________________

-Robberies/Burglaries-

[ These missions require you to follow certain actions or procedures to acquire payment. Following the post amount required for the job and obeying the limits of the Npc enemies aswell as reading the descriptions of the land or buildings will aid you in completing them. ]

King Solomons Mind
Anything that you can steal and get back to the Bloody Dagger is accepted, looking for magic items and spells. I would like to have a spy or double agent take residence or occupation within the Bookstore.
[ Vladamir ] Taken by: None

The Creosote Library and Emporium of arcane goods
Anything that you can steal is accepted, looking for magic items and spells.
[Vladamir ] Taken by: None

Bank of Durem
[ The Sicillian Mafia ] Taken by: None

Gold Mountain Casino
[ The Sicillian Mafia ] Taken by: None

Bank of Barton Town
[ The Russian Mob ] Taken by: None

Bank of Avalon
This City is now abandoned and it is not certain if the bank still has anything left inside to steal.

[ Vladamir ] Taken by: None

_______________________________________________________________________________________________________________________________________________________________

-Raiding parties/Thread attacks-

Barton Forest Werewolf attacks sighted in Barton Forest, seems to be some kind of pack activity.

Avalon City The city is going through a strange series of blackouts causing absolute chaos and is being manipulated and terrorized by a Dark entity.
_______________________________________________________________________________________________________________________________________________________________

-Extortion/Protection Payments-

These places or Bar's must be coerced or threatened into paying or submitting to our will.

Mistica Conac

Dusk Nightclub

The Black Halo Inn & Tavern

The Black Wolf Inn

The One Night Stand

_______________________________________________________________________________________________________________________________________________________________

-Non Specific tasks or jobs-

-Recruiting-
I need recruiters so I can have members to help maintain the place and create a cabal of villains. Searching out and making deals etc. to extend our power and reach across Gaia.
[ Vladamir ] Taken by: None

-Ancient Items or Relics of great power or influence-
I need members to explore and seek out powerful ancient weapons or mysterious relics of the past located in other places or threads, things that can shape and change the world of Gaia for our purposes good or bad. Possibly forbidden or cursed items.
[ Vladamir ] Taken by:1. (Taifu_takashi) 2. (Cybernetic X) 3.

-Scouting the Queen's Camp-
I need someone to enter the rank's of the Queen's growing War Camp and report on their findings. This can be taken up by multiple people. Queen Hellishly War Camp
[ Vladamir ] Taken by: None

-Intimidation-
Located just outside the Red Light district of Durem is a Biker hangout where a large Outlaw Biker gang called "The Riders of Hades" make their hideout. I want these bearded and defiant slob's to be taught a valuable lesson, I want every single Motorcycle in the parking lot behind the bar to be destroyed and ripped apart leaving the destruction for them to witness when they exit the building. Casualties are a bonus.
[ Vladamir ] Taken by: None
Durem
The two story bar is filled with possibly twenty well armed "heavy set" bikers so caution should be used when approaching and they dont need to be killed to complete the job. Outside the bar the music is loud and its possible a few Bikers are drunk and stumbling around the area, the motorcycles are the main priority and all twenty need to be demolished before everything has been fulfilled. They will know who sent the message.

Reward: 2500 Gaia gold/cash. Post count: Atleast five or six for completion.



-Durem Clocktower-
[ Vladamir ] Taken by: None


-Sewer Monsters-
[ G-corp ] Taken by: None

-Cleansing-
The Jr Black Mafia our rival has been overstepping their turf and expanding their business on our territory, they will not listen to reason and have forced our hand this time. We will free our misguided brothers from their corporeal prisons and set them right on their way to be judged by the one above.
[ Thug Apostles ] Taken by: None
Durem
In the run down dangerous "Slums" of Durem there is two abandoned apartment complexes that are being used and occupied by members of the Jr Black Mafia. The crumbling buildings are side by side and both have a second floor renovated used to make and distribute drugs to the area. Its unknown how many gang members might be present there so extreme caution should be used, their firepower is also unknown. Any drugs found or money recovered after slaughtering the occupants can be kept as payment, but we do want the drug factory shut down so destroy the second floors and burn them down. Also we want our message to be left behind so some of the dead bodies should be manipulated and staged with their hands on their chests and coins resting on their eyes, a few crosses written on the walls in blood will also do nicely.

Reward: Drugs/Guns/Money. Post Count: Atleast six or more posts are needed for completion.


-Spell Ingredients-
Be a good dear and fetch me these ingredients so I can whip up a mysterious magical batch of brew. Sadly my back isnt what it used to be and Im a bit too short to reach things at my height and age. Help an old witch from Halloweentown out, oh you will find out what the ingredients will produce hehe. When youve gathered up the ingredients be sure and come and see me on the second floor, your reward will be discussed on your return.
[ Madam Mizery ] Taken by: None
Eye of Newt -


-Grand Theft Auto-
[ Wolfman ] Taken by: None

-Property Damage-
[ Killdozer ] Taken by: None

-Dangerous Desert Mineshaft-
[ Mr Moleman ] Taken by: None

-Helping a Madman-
[ Destruct ] Taken by: None
_______________________________________________________________________________________________________________________________________________________________

-Criminal Organizations Affiliated with The Bloody Dagger-

"Npc"controlled Organizations

1. The Sicillian Mafia ( Italian Mob )
2. The Black Lotus Yakuza ( Japanese Mob )
3. The Order of Blood (Vampires)
4. The Triads (Chinese Mob)
5. The Sickle ( Russian Mob )
6. The Rude Boy's (Jamaican Gang)
7. The Thug Apostles (African American Gang)
8. The Brotherhood (Occultists)
______________________________

"Npc" Organizations that are Neutral

1. Benny's Cab Co. [ Benny Manchester ]
2. Durem Custom Autobody [ Wolfman ]
3. G-corp Secret Bio weapons Division [ Erich Markinson ]
4. Haysmer Construction Company [ Marvin "Captain Killdozer" Haysmer ]
5. CF Enterprises [ Elliot "Coldfinger" Anderice ]
6. The Nightsisters [ Lilith ]
______________________________

"Player Controlled" Organizations that are affiliated

1. Rensho Triads ( Yuen Enterprises )
2. The Black Phoenix Military ( Tenack2 )
3. The Venator Firm ( Samayou Tamashi )
4. The River Stx Syndicate ( Tzak Bishop )
5. The Warriors of Babylon ( The Dark One )
______________________________

"Npc"controlled Enemy Organizations

1. The Irish Mob
2. The Colombian Cartel
3. The Romani crime family ( Italian Mob )
4. Jr. Black Mafia (African American Mob )
5. The Fourth Reich ( Nazi's )
6. The Bodysnatchers ( Slave Traffickers )
7. The Von Helsons ( Vampires )
8. The O-Genji ( Yakuza )
9. Riders of Hades ( Bikers )
10.The Marauders ( Bandits )
_______________________________________________________________________________

Scheduled Fights/Bouts

1. Beliel vs Jill No rules. [ Postponed indefinitely]
2.
3.



-Fighters-
1.
2.
3. Cybernetic X




_______________________________________________________________________________

-Underworld News-

The Dagger is now open to the public, aswell as the criminal element.

The Sicillian mob and the Russian mob have made the establishment their hangout

The second floor is being renovated for more space and other venues.

A meeting between most of the criminal organizations and a few power players is being held soon.

Someone has leaked information to other guilds and enemies of the Bloody Dagger, the bar has taken considerable damage but is still standing after a battle.

The establishment has seen another attack from the Garage closing the Front to the public.

The Owner seems to have died or gone into hiding.


-Rumors/Gossip-

Rumor is that the owner is not what he seems.

Rumor is that Ignis went by a different fiery name in the past.

Some say they have underground fights.

They say the staff of the bar are former killers or high profile criminals.

The new Ale they produce at the Dagger called "RedRum" is thought to be mixed with "Blood" turning it a red glowing color.




Clean Hunter

The Owner of the Crimson Dagger was outside the bar finishing up a few things before opening it for the first time tonight telling some of his staff to hurry and lift the heavy trash bags in the alleyway on the side of the building watching them pull and drag the heavy plastic towards the back entrance. They tossed them into the dumpster with a 'thud' and then latched the heavy duty lock on the door of the container before walking back to the door while Vlad supervised and instantly noticed a trail of blood from the door to the dumpster and pointing it out with his gloved hand.

"Mop that up and get the bar stocked..." He said calmly without raising his tone and made his way into the bar from the backdoor pushing one of his minions aside when he entered while he quickly scrambled out the back with a mop in hand and began soaking it up deleting any evidence.

Vlad had never owned a business before and the responsibility was slowly getting to him having to worry about things he normally would never have to even think about. He gripped the knot of his tie adjusting it and moved some of his shoulder length black hair to the side with his fingers moving swiftly through the empty bar with most of his staff getting ready for any customers but he was more worried about other people like him who might show up aswell as unneeded attention.

Clean Hunter

arrow The Front: The establishment was quite empty except for a few old men and two drunks who had been there most of the day while the bartender still seemed to be in a rotten mood serving drinks without even blinking or speaking just sliding them across the bar top. Men in black shirts were seen moving in and out of the back of the place with the logo of the bar on their clothes showing they were either bus boys or a cleaning crew of some sort working for the owner.


arrow In the Back: It was the same as the front except that they had a few mafia types playing pool and sitting in the booths and bothering the waitress. The large Doorman was sitting on a stool near the entrance with his belly bulging out and his mouth wide open as he snored apparently asleep on the job while music played in the background.


arrow The Basement: A shirtless man was in the dimly lit basement way in the back where there was little light carrying a shovel and standing over a shallow grave while he looked over his shoulder in the dark and gazed upon the limp corpse of a fallen warrior laying in a underground fighting circle. It had been hours and the cheering crowd was gone and now there were only footprints and blood spatter caking the dirt floor. The gravedigger reached out and grabbed the ankle and started to drag the body to its final resting place near all the others mounds of dirt who lost their lives.

Explorer

This Hole in the wall place had gotten Taifu's attention which was hard to do and he eagerly entered the building hearing the old door creak loudly before shutting it behind him. He hardly ventured this far away from his home but he was looking to explore and see the other cities and Durem was definitely place he could spend lots of time searching.

He looked the part of a mysterious looking Ninja and a few bar patrons turned from their conversations and drinks to look at him before ignoring him once more showing that Gaia was very diverse and nobody paid anything much mind. He liked it that way and surveyed the bar watching some drunk man bending over the jukebox trying to play another tune while he turned to look up at the menu that was above the bartop.

"No sake, damn..." He said lightly under his breath before sighing thinking maybe he would have a drink to remind him of home and better memories.

Clean Hunter

Vlad was leaning on the wall in the back kitchen area of the bar watching as his stock of meat was being brought in by delivery men for the patrons of the establishment while the chill of the freezer nipped at his nose. His grey eyes darted back and fourth quiet but intently watching his surroundings hoping the frozen bodies hanging in the back behind a few boxes were not noticed by the delivery men since he sometimes used it for storage of other kinds after a hit or an argument gone wrong.

The overweight cook smirked and shot Vlad a glance before he turned his head back to flipping burgers for customers saying 'order up' when they were ready as he was somewhat in on the whole thing unlike most of the people who came here. The owner didnt hire people who werent criminals, former killers, or convicted felons knowing that they would be easier to coerce and manipulate or they would meet similar fates.

But Vlad was a decent boss not wanting to get involved in anyone's personal life but his own and paying them well enough to keep them happy. He watched as the delivery men closed the freezer door keeping the cold at bay and gave him a receipt for the order before starting towards the back to leave making him kind of glad he didnt have to make a mess back there and stuff more people into a confined space.

Explorer

After staring at the very simple selection Taifu finally looked down from the menu above the bar to shockingly see the bald scarred face of the unhappy barkeep and winced a bit knowing he must have seen quite a bit in his time and he seemed to be annoyed with his presence so close the the bar taking awhile to order.

"Uh....I'll have a shot of whiskey my good sir." He said and flashed the bartender a light smile before he was served and the bartender pulled out a bottle and splashed it into the shotglass for him.

Taifu raised a brow as the bartender didnt seem to give any kind of s**t splashing a bit of liquor on his hand while he rested it on the bartop and pulled it away and tasted it on his finger not wanting the rot gut to go to waste.

Clean Hunter

Having taken care of most of the work that needed to be done he now had a bit of downtime and made his way to the back slipping past the door before it locked behind him. His eyes adjusted to the dimly lit room and he walked across the bar having only one group of people over in the corner leaving the rest empty.

He reached the target practice area and smirked to himself running his hand over a button to release wooden targets for him to throw knives at and noticed one was still littered in metal pieces effectively whittling and chipping it down with dozens of knife throws.

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