Welcome to Gaia! ::

~Property Opportunity~

Housing Units 0.097560975609756 9.8% [ 4 ]
Independent Business(s) 0.21951219512195 22.0% [ 9 ]
Battle Arena 0.073170731707317 7.3% [ 3 ]
Parking Garage 0.024390243902439 2.4% [ 1 ]
Brothel 0.34146341463415 34.1% [ 14 ]
Poll Whore Pavilion~ 0.24390243902439 24.4% [ 10 ]
Total Votes:[ 41 ]
Leonardo S. Tensatsu's avatar

Tipsy Warlord

7,700 Points
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:Willing to pay well for well done thread banners:
^_~


~WELCOME~

-Currently: Hiring Most Staff Positions. PM for inquiry

The MoI is ultimately a safe haven to any, and all those innocent, or malevolent. It has upheld a reputation of forcing complete oppositions to co-exit on her property out of established fear of those that call such a place home. All walk in's are welcome, and granted pardon of any actions done outside her property. Literacy is welcome, though a simple 4 sentence entrance will suffice. One liners aren't unwelcome, though we aim to inspire more.

Here at the Malevolence, we encourage all manner of role play. While given our history of large over the top posts, many lurking may find they're not up to posts of the same size. Don't be Discouraged. Myself, staff, and most regulars won't ignore you if we're not caught waiting on someone else to post. It is to be reassured also that those whom visit are very much so safe IC if they wish to be, and any unnecessary transgressions towards those whom ask for protection will be dealt with by the owner himself, or one he appoints with potentially /Troll'in/ punishment to make an example against those that would foul the Malevolence's unique reputation.

The MoI stands foremost as an established Bar, and Inn. Those that frequent such a remote location usually well traveled, with more then a couple secrets to share... for the right price. The owner himself running a generally unlisted business right out of the tavern, selling his own various skills to the highest bidder. Hosting perhaps the last surviving wall poster list of various 'Bounties' that range all across the Gaiaverse.


~~~Leonardo S. Tensatsu: "With the current revamp, The MoI will soon begin its very own story plot line. Each plotted events will serve to reinforce not only the setting, but the role play characters that decide to participate. With that in mind, as the thread owner, any and all are welcome to PM me in regards to potential story plots that anyone would be interested in with their character. "




~{ .:[: Table of Content :]:. }~

Malevolence of Innocence
Description
Rules
Malevolent Menu
Innocent Inn
Listed Bounties
Roleplay types/rules


-Malevolent OOC thread-

~}: Malevolence of Innocence Support Sponsorship :{~

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~Malevolence of Innocence Story Plot~

Main Story Plot:

1.} "The Malevolence of Innocence's grand re-opening" ~In Progress~
-Hiring of current listed staff
-Negotiating affiliations
-Situation potential patrons for future plot events

2.} "The Anti-Hike Project" ~Under Developement~
-Defining current key role play characters within the MoI
-Establishing active instantaneous transportation to other thread establishments via direct two way portals
-Trail and error of the various portals as potentially hostile waves of enemies pour out of the portals to assault the MoI // Non-God tier character plot. Hosting lesser beasts, warriors, with a potential boss

3.} -To Be Announced-

Side Story Plots:

1.} "The Last Bounty Hunter" ~In Progress~
-Incorporate a non-harassment oriented 'Bounty' type role play that spans across multiple threads. The 'Bounty' to be posted here or else where, with the hunters being forced to o bid by the law of which ever thread they contact their bounty at. In a quote "Bounty hunting was never suppose to be about one on one combat, but the clever escape, and awareness of surrounding conditions to level the playing field one way or the other". Being a plot oriented role play, the potential 'bounties' would appreciate that characters that decide to hunt them have an IC reason beyond 'kind of just feeling like it', though the money's usually reason enough.

2.} "The Boss Test" ~In Progress~
-A test administered IC to prove who will be the first MoI Boss
-Not restricted to current staff
-The test will be something brainstormed, and agreed upon by the group selected to participate. Anywhere from an IC roll of dice, to some epic adventure, or task.

Active Roleplay Character Plot(s):

~PM myself if you're interested in listing a current character plot you would like achieved here at the MoI. All I ask is a format similar to mine above, a title, and brief description of the role plays aim, role's needed, whose involved, and whatever else you find relevant ~

-Leo Plot- 1.} " Family " ~In Progress~
-Leonardo's looking to adopt some family members, a habit he's had most every time ever settling back down on his property. IC proposal required, though OoC interest will hasten it along
-Positions available being immediate family
-PM for further details. A new section of MoI family will be added to the front page upon the completion. Please include a convincing IC reason, to avoid individuals that probably aren't ready for what it means to be part of Leo's 'Family' given his complicated existence.

-Red's Plot- 1.} " Corruption and Consolidation " ~In Progress~
-Red is in search of assistance. He has reached a crossroads that has halted even his vast ego. With every person he devours he grows more powerful, but retains a part of their consciousness within himself. The Others, the vast multitudes of those he has devoured are threatening to take over now as he grows past his ability to control himself. He is faced with three options. Find help from one such as himself and a way to control the voices within. Let go and join the multitude, destroying everything in his path and losing himself, or starve. We all know option three isn't happening.
-Positions available for anyone who wants to involve themselves in the plot.
-PM for details and suggestions.


Leonardo S. Tensatsu's avatar

Tipsy Warlord

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User ImageMalevolence of InnocenceUser Image

Weather: Overcast, light snow flurries: High of 26 degrees / Winds 'S' 5 to 10 Mph


Honored Guests:

String x Theory
ImNoHero
Argonon Kazama
Lord Arrion
Samayou Tamashii
TehKouga
Vintrict

Beloved Regulars

Akako Akari
Shaizard
Riniles Todd
Onyx2047


// Introducing: Original NPC Staff //

"These NPC's are to be role played by staff or assumed in however's post wish's to interact with them as NPC's. These characters aren't restricted by waiting on others posts, and should be used in any sized post to greet anyone new. They will have their own plot to be role played on the side in the future." ;3

[Vincent]: Butler~

Vincent appears as any fully suited butler would, retaining a measure of his previous youth in spite of being a half corporeal phantom. Portraying a young long dark haired youthful visage, he has been care taking over the many aspects of the Malevolence of Innocence since its original inception. Able to float through solid objects while phasing whatever he's holding, Vincent has the most access to Leonardo's property than any other living, or dead soul. Vincent's attitude is one of occasional dry humor, promoting his dreary desire for distant lands where he could haunt more sophisticated establishments. A hope he doesn't show blatantly, as he always seems far too interested in the patrons than they would be of him and has never attempted to escape. Vincent's duties include cleaning the main lobby, kitchen, all the Inn rooms, and keep everything in semi-orderly repair.

[Emphatic Bar]:

Restricted within the bar its self lingers an incorporeal entity capable of transitioning its appearance into whatever memories are on the mind of those that summon the creature for a drink. In its natural state it harbors as an almost telekinetic wind element, capable of full manipulation over the bar area. This ranged from chilling or heating up pre existing drinks, moving objects, causing others to vanish, and on occasion even summon more uncommon requests from thin air. It appears differently to each person, if anyone at all. It is said among the residents that to be shown a real form was a compliment the bar will never forget.



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~{ .:[:Owner:]:. }~
Leonardo S. Tensatsu

Co Owner(s):
1. ----------
2. ----------
3. ----------

The Owners Pet(s):

~Those spoiled, and loved by the curious deity~

1. Riniles Todd
2. Kurai'Haruko
3. ---------
4. ---------
5. ---------

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Boss(s):

~Those in charge of the Malevolence's many affairs appointed by the Owner, and the ones in charge during his absence. Co-Boss's given the same authority, though guided either by the Owner, or Boss's~

1. Akako Akari
2 .----------
3. ----------

Co-Boss(s):

1. ----------
2. ----------
3. ----------
4. ----------
5. ----------

Traveling Representive(s):
~These are the wandering liason's of the MoI, who represent the owner's interests IC and OoC. The individual responsibilities may vary case by case.

1. Zerodiox
2. -----------
3. -----------
4. -----------
5. -----------


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Decadant Waitress(/ers):

1. ---------
2. ---------
3. ---------
4. ---------
5. ---------

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Wise Bartender(s)

~Head Bartender: In charge of all 'bar' aspects of the Malevolence. Waitress's, bartenders, and the keys to available rooms.

{1.} Akako Akari

2. E. Razgriz
3. Onyx
4. Snake
5. ---------
6. ---------
7. ---------
8. ---------
9. ---------
10. ---------

Exquisite Hostess(s)
1. Rinile Todd
2. ---------
3. ---------
4. ---------
5. ---------

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Blood Dolls

~Blood dolls are simply those that wish to offer their bodies too the thirst, and lust of others. THEY are in ultimate control of whom they choose to please, or feed. Coveted, any mistreatment, or abuse to these dolls will result ultimately with the Owner claiming one bodily appendage on the first offence, two more on the second, and should one be lucky death on the third.~

1. --------
2. --------
3. --------


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All those that wish to work here must Pm me, with the description of the job they want, and a brief roleplaying sample. This is to ensure I don't get those that know nothing about their wanted occupation, and once they obtain it can carry it out correctly.

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Leonardo S. Tensatsu's avatar

Tipsy Warlord

7,700 Points
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  • Risky Lifestyle 100
User Image .:[:Malevolence of Innocence:]:. User Image

Description

Outside:

The Malevolence of Innocence retain's a generally unsophisticated territory. Surrounded by mile's of untamed forested regions, any seeking the infamous establishment would find a single sizeable dirt road sprawling through the virgin terrain from the west before curving to end at the southern end of the cleared out property. Encompassing nearly a solid three mile diameter clearing, the massive tree line's surrounding all about would appear as if to end abruptly. The actual tavern building facing directly south roughly situated in the middle of the clearing, as few venture down from the uninhabited tundra wastelands a couple days travel north. With the majority of the clearing surrounding the two story tavern remaining nothing more than a field of short cushioning grass.

The individual dirt road would trail off up too a small assumed spot on the west side of the building for parking any vehicles. Absent of any walk ways, the outside of the MoI would appear a simple oversized two story tavern with two window's portrayed curtained from the front as the entire second story of the building harbors a window for each of the rooms made available. Below the windows, constructed as an addition to the front of the building stands a massive aged wooden porch. Providing the only access to the front entrance into the building, five steps would elevate one to the sizeable enclosure. With polished wood benches littered along the side's of the four foot or so railing. This providing a comfortable place outside the bar atmosphere for patrons to relax and enjoy the out doors.

Situated on the northern back end of the establishment, Leo maintain's his own unique garden of carnivorous and non-carnivorous plants of various origins. This rectangular plot of land appearing in stark contrast to its bleak surroundings. Graced with white stone benches, and lanterns hung periodically along the single file path's to illuminate his prized hobby during particularly cloudy nights. Beyond this indulgence, the Malevolence of Innocence doesn't try to score high as a vacation or tourist spot with any fancy decorations or showy monuments. The building its self stood as a testament against time's unrelenting flow, retaining all its core necessities with little beyond practicality.

Inside/ First floor:

Upon entrance, the layout of the main lobby would be simple. The majority of the ground level floor being devoted to the tavern aspect of its business. Standing at the door there would be a single clear path straight towards the bar situated against the far back wall, with smaller walk ways littered through the four chair table sets split into two sections on the left and right of the main walk way. On the immediate left from the front door, secluded off in the corner resided a single decently proportioned stone mason fireplace. Lounging in front of the fire place was a single couch and two love seats on either side facing inward on an ornamented extremely oversized bear rug.

As if to compliment the immediate left's fireplace, one would find an almost identical set up without the fire place to the right. The two love seats, and a couch all facing a giant silverback gorilla rug upon which sat a long solid ebony table accessible from all three pieces of furniture. Resting on the table was an assortment of card decks, hookah's, bong's, ash trays, and a miniature little radio wired into the main sound system woven through the rafter above. The table's littered behind would rest a good distance back for each corner, giving each a semblance of seclusion.

With the bar stretched along the majority of the back wall, following the polished wooden bar to the left one would find the stairs leading to the second floor in a one eighty degree spiral of stairs, further left almost against the wall was another door labeled 'Exit' which leads to his coveted garden. Towards the middle behind the bar counter lingers a simple framed wooden door leading to the decently sized kitchen, which consisted of two small path ways allowing access to all the necessary kitchen equipment with another backdoor leading to a different section of his garden.

One the immediate right end of the bar was yet another door, this one appearing to of been recently installed compared to the rest. The sigh outside of it stenciled one in black reading "Leo's Office", with the jukebox and pool table situated just outside along the wall spaced almost perfectly to no overlap the sets of tables and chairs placed along the side walls. Altogether, the interior would relay a sense of ironic comfort given the otherwise vaguely elegant style hardened along the edges as time took its toll. The tables and floors clean, even if a bit scoffed up. Vintage might be a relevant term, if it wasn't for the odd almost other worldly flare.

Inside/ Second floor:

For those that seek refuge upon the Malevolence of Innocence's offered sanctuary, twelve rooms in total comprise of the entire second story with six on each side. The slightly spacious hallway spanning the entire length down to a single oak framed window overlooking the front of the property with a similar window on the opposite end displaying the prize garden. Each door would be labeled 1 through 12 with a corresponding key to match each unique lock, which offered more privacy than security beyond the owners potential wrath.

Each room would be furnished much the same, with a new added embellishment to commemorate the owners return. Throwing the simple dark polished wooden door open, one would be greeted with wooden floors covered in two simple black rugs that covered most the walking space. With the wooden framed queen size beds situated in the back corner, complete with a night stand placed by its side, and its own small walk in bathroom and shower directly in front of the foot of the bed. Providing a small wooden closet to hang up cloths, and wooden dresser for employee's or longer lasting patrons. Each bed folded over with layers of silk sheets under the thick cotton comforter, and three velvet covered pillows stacked neatly with no chocolate or fancy treat for anyone to find.

Recondite Catacombs:

Located beneath the main property of the Malevolence of Innocence, Leonardo had fashioned five unique underground level's of catacombs. This accomplished through the unique manipulation of his Recondite manifestation, capable of altering between physical state's of matter as well as sustaining its existence without constant maintenance. Encompassing nearly the entire clearing, the only point of access would be the cheap two fold cellar door on the east side of the main building. Situated to fit two people abreast upon entrance, orbs of pale luminescence would absorb the light allowed to enter to illuminate the stairs drastically in comparison to whatever manner of light they managed to swell in size from.

Level 1~

-[Sparring Ring]
-[Standard Weapons Assortment]

Once one reaches the first underground level down the cellar stairs, they would be greeted with a well furnished room roughly half the size of the main establishments lobby. The floor tiled in palpable shade's of some gloss less black substance that would almost be warm to the touch. Splayed out along the walls lining the massive open room being racks of various weapons ranging from different style military swords, spears, axes, maces, and other standard well refined arsenal's intended for different specialist military units. The center of the room rimmed in a standard sparring ring, with another set of stairs appearing to trail further down in the dead center of the make shift sparring circle.

Level 2~

-[Defense System]

The second level of the Recondite Catacomb's harboring far more ambiguous nature's, intended to deter invasion by sheer confusion. Immediately at the base of the stairs the exit would be laced with a very subtle dimensional portal, as the entire room was infested with. Entering one folded dimensional portal would instantaneously transport one to another within a room completely devoid of light. Navigating the maze would normally be inconceivable if it wasn't for the single twisting path trailing all around multidimensional portals that required one to walk backwards at some points, allowing someone capable of perceiving the odd loops. The stairs on this level breaking six steps down into a sheer vertical drop, which descends into a fifty foot drop within a four by four shaft.

Level 3~

-[Material Stockpile]
| Precious Metals | Priceless Gems | Assorted Valuable Items |

After the fifty foot drop, Leo's real treasure droves would be revealed. Settled right above a giant mound of silk fabric cushions, the surrounding room would consist of mostly raw material's. Comparably, this room would feel more like an abyssal cavern with no real discernible walls beyond the blackness. Above, suspended by some invisible means hung gigantic golden ornamented chandeliers illuminating a section of the darkness all around the mountain's of different precious metals. One harboring countless objects mostly consisting of gold, ranging from weapons, armors, solid chunks, coins, goblets, furniture, and other less recognizable objects. This example multiplied in illuminated rows of piled metals, jewels, and gems as far as the one could see outward in each direction. The next set of stairs set almost directly in front of the cushion pile that served as the entrance, with no obvious method of returning to the surface.

Level 4~

-[Defense System]
-[Magical Artifacts / Ancient Tomes / Prophecies / Recorded Knowledge and Wisdom]

The stairs leading gradually downward would continue on for what felt like an eternity, spanning almost two mile's in length before flattening out to a hallway etched along with old school torch's that flared harsh scarlet hue's in an ominous almost formless black path. This leading only a couple minute's casual walk towards two towering etched out ornamented doors, each depicting half of an oversized humanoid face. With no noticeable means of entrance, one would be left to address the door as a person. This would be greeted with a billowing yawn before both sculpted pure black eye's open and narrow on whomever had addressed it. From that point, the door would be directly linked to Leonardo's own multi consciousness, thus one would need to persuade Leo himself to allow someone entrance. Should this succeed, both immense doors would open their almost six foot width to allow entrance into a much smaller room.

This area consisting of four massive heavy wooden book case's located at the center branching the room off into five walk ways lining the substantial library of various Psionic, Charter, Runic, and other tome's of invaluable knowledge. Along the walls all about the rectangular room exhibiting glass display case's showing off different extremely powerful artifacts ranging in size, shape, context, while the only similar commonality retained being the substantial amount of power infused into each object. Directly through the center path on the opposite side of the ambiguously lighted room lingered a single carved out section of the mysteriously fluctuating black walls. This being the last descent, an elevator of sorts that would trap one within an exitless chamber that would feel motionless as it navigates to the furthest reaches of the Recondite Catacombs.

Level 5~

-[Soul Forge]
-[Containment Units]

Having managed to gain access to the furthest most chamber of Leo's highly guarded Catacomb's, this being the ultimate storage place of his most terrible collection of incorporeal entities, energetic consciousness's, and accumulated soul's of countless mortals and immortal alike. This was Leo's last store house for research and creation of his most unique tools, Exiting the elevator, a single vaguely recognizable path would span along the infinite darkness flooding out in all perceivable directions. This single path would branch out into two, then two more to total six capable directions. Each leading to a simple wooden treasure chest, heavily enchanted so it opens into an alternate self created pocket dimension. The basis of these dimension's intended to loop those within through a perpetual series of other pocket dimension's individually, to prevent any one from merging accidentally with another. As a precaution, one could simply state the name of the soul within to summon it.

Summoning a specific soul, as done by anyone other than Leo would rend the entity onto a platform further off in the middle of the branched paths visible from any one chest. This manifested platform intended to contain any summoned soul within the confines of the platform surrounded by the same invisible pocket dimension portals that upon contact would simply transfer the portion extended back through the equal opposite side within the same small space. This intended for various questioning, interrogation, or comfort as not all the harbored entities were kept as trophies or research specimen. Some lingering more as guests, protected from whatever force they feared outside the mile's and mile's of Recondite enforced underground beneath the Malevolence of Innocence.


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User Image .:[:Rules:]:. User Image

~Note: It would seem those here at the Malevolence neglect to read ALL the IC posts, ignoring those new, or old that have come to role play. This is unacceptable.

-When more then three people are lurking about OoC, there's no reason someone couldn't post a short, brief IC post to let others know where their characters are located. Or include a |Location| section at the top of the post to better explain where your post is taking place in relation to the threads setting.

-Please keep the quote towers to a minimal, along with mass pages of pure OoC that doesn't pertain to IC events, actions, or future plots. Be that person to break the routine, and drag others IC with your own post.

-I don't specify any particular role play skill level required to post in this thread, and for a good reason. Those of limited role play skill, or those who rather relax with short posts are welcome among everyone else as equals. Those of particular writing skill are to set an example for everyone else, and meant to inspire further elaborate role play with their posts alone.

-I am the only one with any manner of authority in this thread. Should anyone else have a complaint, please contact me.

.:[1. You must read all these rules before entering, I do believe this to be a simple task...

.:[2. No Godmodding, I need not waste my time on the ignorance of others

.:[3. If you break an IC rule, their will be either myself, or someone else from my ranks to kick you out IC. Though you have the alternative to fight, thus if you lose that character must leave IC. Yet if you win you may stay unless someone else challenges you IC, at which point you must fight them where the same rules apply as the first. If you lose, and refuse to have the character leave I shall be forced to resort to OoC means.

.:[4. Be descriptive, and creative at all times, this doesn't mean type a lot. Only that you get your point across fluently, and you don't use the same method over, and over, and expect different results.

.:[5. Be somewhat realistic and descriptive enough to explain how your character was able to achieve the action attempted. This more relevant in competitive role play, casual not requiring someone explain the full mechanics behind their every movement.

.:[6. You may only attack this establishment if I am present, any other transgressions will be held mute, and nullified if done outside the threads main story arc. Use common sense, there are no defenses except me, and those I appoint thus it seems only fair...

.:[7. If you post an entrance, then be sure to post an exit rather then just leaving. Exceptions can be made...

.:[8. Keep quotes down to a minimum, if theirs only two people talking their's no need for quotes, hence common sense.


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Leonardo S. Tensatsu's avatar

Tipsy Warlord

7,700 Points
  • Money Never Sleeps 200
  • Brandisher 100
  • Risky Lifestyle 100
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~} .:[: Malevolence of Innocence :]:. {~

~ Malevolent Menu ~

-Specials for this Week-

<Beverages>

Alcoholic:
Assorted spiced rums.
Freshly brewed ales, and beers.
100 proof vodkas.

~ 'Crimson Poison' "This particular drink unique to the Malevolence of Innocence. Consisting of 100 percent alcohol, and a specific poison that in small doses induces an extreme drunk like state"

Non-Alcoholic:
Water ( Free )
Milk ( Including chocolate/strawberry )
Kool-aid ( Assorted flavors )
Soda ( Assorted flavors )
COFFEE ( b[Twenty four seven)

<Foods>

Breakfast:
Eggs, hashbrowns, and bacon combo.
Cereal, orange juice, and fruit.
Brown sugar oatmeal.

Lunch:
Ham, and cheese sandwich.
Leftovers. ( From the previous dinner )

Dinner:
Beef, and potato stew.
Soup, and salad. ( Soup ranging from chicken noodle, tomato, and vegitable )

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~ Innocent Inn ~

The first floor rooms reside to the side of the kitchen, though there are only three rooms. Each furnished with one double sized bed, chair, desk, window, and even a lock on the door. The second floor rooms are a bit better, even sound proof from the lobby below. Each of these rooms include a queen sized bed, couch, chair, desk, window, and a dead bolt lock on the door.

First floor:
1.) Onyx2047
2.)
3.) Riniles Todd

Second Floor:
1.) Leonardo S. Tensatsu
2.) Akako Akari
3.) Shin~ The ladle monster!
4.) TehKouga
5.)Pyroblaze04
6.)
7.)
8.)
9.)
10.)
11.)
12.) Alexander S Aurelius

Rooms will be offered to those too intoxicated to leave, or to those that ask. If you desire a room, simply asking myself or one of the staff.

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Leonardo S. Tensatsu's avatar

Tipsy Warlord

7,700 Points
  • Money Never Sleeps 200
  • Brandisher 100
  • Risky Lifestyle 100
Affiliates~


Available~
Leonardo S. Tensatsu's avatar

Tipsy Warlord

7,700 Points
  • Money Never Sleeps 200
  • Brandisher 100
  • Risky Lifestyle 100
Bounty Billboard

.:: Notice of attention ::.
~ With the purchase of one job, the next job is free ~


~} "To put a 'bounty', or 'hit' out on someone's character you need only Pm Leonardo S. Tensatsu. Include the story/plot reason, no matter how trivial along with the 'amount' of Gaia gold or IC payment the 'bounty/hit' will be worth. MoI is an equal opportunity thread, so there will be no discrimination.

-The 'bounty/hit' will then be placed on the board, along with the reward. To ensure success, no money will change hands till the role play event has been carried out, and the page/thread location Pmed to either Leonardo S. Tensatsu, or the source. Additional stipulations will be accepted for specific role play ideas.

-To avoid potential harassment, bounties can be taken down at any point by whomever had posted it originally. The person with the bounty is more often then not informed from the beginning, as the majority of the 'Bounties' will play into some manner of IC plot to a degree. Keep in mind also that even though a bounty exists in one or more threads, the IC event must obey the rule's of whichever thread the bounty is engaged within IC."
{~



~Bounty/Assassinations~

Ko Yuen { Vintrict } // OoC: 50k Gaia Gold // IC: PM for Inquiry //
~~~
~~~
~~~
~~~

.:[: Bar Judges :]:.

These are the individuals that'll judge the various fights in the IC thread Malevolence of Innocence. They're to be fair, logical, and indiscriminate. Their judgement will be law, unless over turned by the owner of the thread for whatever reason. There is no established place to fight on the property, so these judges will be as versatile as the fights themselves.

1.) Leonardo S. Tensatsu
2.) ..........
3.) ..........
4.) ..........
5.) ..........

.:[: Past fighters, and their Win streak :]:.

~~Note: "To be listed, the fight must be judged. This can be accomplished simply by PMing the page number(s) the fights on to one of the judges, or the owner of the thread."

Straight forward. Past winners of fights in the MoI will be posted here, along with their current wins.

1.)
2.)
3.)
4.)
5.)

.:[: Those that have Died :]:.

~~Note: If you feel the judgement result of your fight is biased, corrupt, or tainted you're welcome to file a PM complaint to the owner of the thread. My word is law, and should I agree with the accused judge the one complaining will still be placed here, following an explanation if absolutely necessary, or should things progress annoyingly, they'll simply be disregarded in the future.

Once your roleplay character is dead, there's no reviving them instantly. This will record past deaths. Feel free to create new characters, or go through the pain of roleplaying to revive your old one again. All I can say is, rest in pieces who ever dwells on this list.

1.)
2.)
3.)
4.)
5.)

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Leonardo S. Tensatsu's avatar

Tipsy Warlord

7,700 Points
  • Money Never Sleeps 200
  • Brandisher 100
  • Risky Lifestyle 100
"We're going to start with the basics of role play post format, and what should be running through your head when you read, or type your own posts."

1.) Analyze- "This means picking a post apart word by word, sentence by sentence. Every little meaning that a word could have, or a sentence could hint to."

2.) Summarize- "Easily put, dumb everything you analyzed down into lamest terms. If they post a paragraph about moving five feet to the right, and drawing a sword. Then sum that up in your mind, and move on to the next paragraph, or sentence."

3.) Visualize- "Once you have analyzed, and summarized the post. You should now be able to visualize every move your character, or the other character has made. Almost like playing a movie in your head. If they type four paragraphs about drawing a weapon, moving about the field, attacking, defending, or whatever. Then play this in your head, to get a better feel of the situation."

"With this in mind, the next portion I would think would be common sense. That being the Who, Where, When, What, Why, How, and to what extent. This deals directly with the three basics I described above. Those of course being what you should think upon first, and these being the second."

Who- "Who is quite simply 'who' is involved in the current roleplay fight. You obviously, your opponent, who ever is on the side lines. All these characters should be guided by the same rules listed above."

Where- "Where are all these characters located in terms of the surrounding environment, and your own character. This deals heavily with where you're fighting at. It's very important to know where all the other characters are, even if your character her/him self doesn't know where these characters are."

When- "When is one of the complicated things to consider. When governs motion, thought, and every aspect of the role play post. When does your character move in respect to the other character. When does an object move compared to other objects. When does your sword swing in comparison to your opponents sword. This sets a time frame, for which the whole fight will be paced upon."

What- "What is simple enough. What portrays 'what' is in play. Objects, energies, surroundings, people, everything. This basically is a fail safe to catch anything that might have been missed.

Why- "Why can either be simple, or the most complicated. Why governs why a character does what he/she does. Motive, justification, and purpose. These can be driving reasons to change a fighting style, or embrace emotional rampages. Why also plays in tactic. Why a character does one thing, and what they're trying to achieve. This is like trying to connect the dots, though you should always assume the end result is an attempt to harm your character whether it's portrayed or not."

How- "How should be made easy for you, depending on how well the other person describes their posts, or how you describe your own. Of course there's an art to leaving little hints out, for a surprise attack, or effect later. Though you should always be aware of 'How' everything is being done in the role play fight. How does the character move from here to there. How does he/she swing his/her sword/weapon. How, how, how, how... This might grow tiresome, though is the most important rule.

Extent- "This deals with almost everything listed above. If a character moves, how far? If a character swings a sword, how strong? If a character speaks, how loud. This should be taken into consideration especially when you are countering, attacking, or defending. "

"To make things less difficult for you, here's a short list of what these rules should apply to when you're analyzing, and applying everything I've listed above. Keep in mind also, that even if your character doesn't, or shouldn't know something. YOU should know everything you can, which will give you the edge in a role play. You personally need to take into consideration what your character can, and cant do while still knowing what could, should, or will be done."

-Bodily movement
-Effect
-Tool movement
-Mood
-Attire/armor
-Acknowledgment
-Surroundings

"For a brief lay out. Bodily movement speaks for its self, along with tool movement, surroundings, and mood. Effect is the end result of the extent. What happens when you get hit? Or what will happen when you hit your opponent. Attire, and armor is simply being aware of your opponents defenses. Acknowledgment deals with how your character is aware of her/his opponent, or the other characters lurking around."
Leonardo S. Tensatsu's avatar

Tipsy Warlord

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Leonardo S. Tensatsu's avatar

Tipsy Warlord

7,700 Points
  • Money Never Sleeps 200
  • Brandisher 100
  • Risky Lifestyle 100

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