You know I've been thinking about this for a few days now.
"What would I like Final Fantasy XVI to be?"
I've probably been over thinking it like everything else but what the heck.
You know how we've had several incarnations of Espers, Eidolons and so forth, but we've only had one lot of Guardian Forces.
Maybe it's time for a revival of Guardian Forces?
Also, most Final Fantasy titles these days tend to be loosely based around or involve a load of inspiration from certain cultures.
VIII was very European, X was based on Indonesian cultures, Type-0 is based around China's warring era or whatever it's called, with some soviet union inspiration as well. XV is heavily influenced by modern day Tokyo, with some Italian Renaissance thrown in.
Well one culture I'd like to see emulated in some way is some Native American cultures, North American mainly, but maybe Aztec, Inca, Mayan as well.
Also, what battles systems, or parts of battle systems, would I like to see again? V, VIII and some parts of XIII. I could see meshing together quite well.
V's dual-jobbing. VIII's assignment of a summon to a character, and XIII's way of uniting character and summon, or perhaps two characters together.
And so I came up with the following idea:
You have six main characters, each have their respective weapons and each represent a physical job class.
Knight, Thief, Archer, Monk, Dragoon, Berserker
Then you have your Guardian Forces, but rather than the techy, junctionable GF's from VIII's, these are a more mystical iteration.
In this world there are Animal Spirits. Some of these spirits become guardians of individuals or groups, and acquire the title of Guardian Spirits. Some of these are very powerful spirits, so powerful they are a force of nature, and so you get Guardian Forces.
Each Guardian Force is an animal form, some familiar FF staples, others original, and each GF also represents a different Magic job class.
Bismarck, the serpent, water element, Black Magic
Phoenix, the fowl, holy element, White Magic
Catoblepas, the boar, fire element, Red Magic
Cait Sith, the cat, earth element, Blue Magic
Ixion, the horse, lightning element, Green Magic (synergist)
Garuda, the eagle, wind element, Arcane Magic (saboteur)
Kangadmi, the ape, ice element, Time Magic
Fenrir, the wolf, dark element, Dark Magic
Each character can join up with one GF at a time, forming this physical-magic combo, utilising the skills of a Dragoon with the magic of a Time Mage for example. They would have special abilities that can be applied to physical attacks and magic spells. So say the Thief's unique ability of Double-Strike, attacking an enemy twice in one go. This would then become Doublecast when applied to magic, you could Doublecast Cura as a Thief-Whitemage, or Doublecast Ultima as a Thief-Blackmage. Monk could have Focus, increasing the power of physical and magic attacks alike. Dragoon could have Slash-all, targeting all enemies with Fire instead of just one. Archer would have the ability to ignore defence, or magic defence. The Knight could parry physical attacks when defending, dealing some damage in return, or absorb magic spells when defending, charging up his next magic spell.
Some characters would have higher magic stats than others, so the Thief or Archer might be more adept at being a Black or White mage, but your Green Mage and Arcane Mage wouldn't need to rely on their Magic stats so much, seeing as Protect or Shell work the same either way, so these could be paired up more efficiently with your Knight or Dragoon.
I have more ideas, but unless anyone else asks for them, this is enough wall-o-text for one day.
(incidentally that's why you don't see Shiva or Ifrit up there, I have other ideas for them)
So yeah, that's what I'd like in a new Final Fantasy...