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I have a question about FFX. I saw somewhere online that Dream Zanarkand was a real place, correct? And Auron knew where it was because he went there. So what stopped Tidus from going home? He could go there with the airship if he really wanted to, right? Is it just his sense of honor or rather duty to kill Sin with the rest of his friends?
 
     
 
I don't know to be honest. It was all a bit of a mindfuck towards the end of the game.

Still an awesome story-line.

Tidus can't go back there because he isn't 'real'

Dream Zanarkand was just the living memories and people and the fayth, right ?
     
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edited by maddie cool
The dream Zanarkand wasn't a place in this literal world of Spira. The dream Zanarkand existed 1000 years ago, a place where no airship could take him.

I've never really understood whether the dream Zanarkand was once a physical place and Sin travelled back in time or if it was literally a figment conjured up by the fayth. But I choose to believe the former because it just makes more sense to me.

Either way, Auron essentially rode Sin to dream Zanarkand to get Tidus, so that's how he got there. Though it makes me wonder how Jecht made it through the time zone.
 
     
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Dukey03 - 224000
 
No, the dream Zanarkand is a literally physical place. It's out in the Spiran sea near Baaj temple. Sin was made to protect the dream Zanarkand from technologically advanced places, hence the destruction of the Machina cities. This was so those cities couldn't find the dream Zanarkand. D-Zanarkand is basically a summoning of the fayth on Gagazet. Essentially, D-Zanarkand is an aeon. Think of this way, just like Valefor and Bahamut are physically there, Dream Zanarkand is as well. There isn't any time traveling in FFX, btw Kuja.
     
"Ryu_Yoshimoto"
No, the dream Zanarkand is a literally physical place. It's out in the Spiran sea near Baaj temple. Sin was made to protect the dream Zanarkand from technologically advanced places, hence the destruction of the Machina cities. This was so those cities couldn't find the dream Zanarkand. D-Zanarkand is basically a summoning of the fayth on Gagazet. Essentially, D-Zanarkand is an aeon. Think of this way, just like Valefor and Bahamut are physically there, Dream Zanarkand is as well. There isn't any time traveling in FFX, btw Kuja.
Uh, not that I'm calling you a liar or anything, but do you have any proof? I don't recall that being mentioned anywhere in the game.
 
     
Highest Donater hangs out with the cast of Final Fantasy!

Dukey03 - 224000
 
"Kuja9113"
"Ryu_Yoshimoto"
No, the dream Zanarkand is a literally physical place. It's out in the Spiran sea near Baaj temple. Sin was made to protect the dream Zanarkand from technologically advanced places, hence the destruction of the Machina cities. This was so those cities couldn't find the dream Zanarkand. D-Zanarkand is basically a summoning of the fayth on Gagazet. Essentially, D-Zanarkand is an aeon. Think of this way, just like Valefor and Bahamut are physically there, Dream Zanarkand is as well. There isn't any time traveling in FFX, btw Kuja.
Uh, not that I'm calling you a liar or anything, but do you have any proof? I don't recall that being mentioned anywhere in the game.



They may not mention it in game, but I think they mention it in the Ultimania guide (because they seem to like refraining from information in the games while putting them in their silly little guides). I went to Wikipedia (OHNOES!!1!) and found this:



Quote:
One thousand years before the events of Final Fantasy X, there was a great war — called the "Machina War" — between the cities of Zanarkand and Bevelle. Yevon, Zanarkand's ruler, could see that his city's summoners were no match for Bevelle's machina, but he was unwilling to allow his city to be swallowed up into the pages of history. He devised a plan to preserve Zanarkand's memory for all eternity, even if he could not save the city itself.

At Yevon's order, most of the surviving common citizens and summoners of Zanarkand gave up their lives to become fayth, whom Yevon would then use to conjure a summoned form of Zanarkand, using their memories as the basis for this massive summon. This summoned replica of the city was to be an ideal paradise, removed from conflict and those who would infringe upon this city's tranquility. This summoned version of the real Zanarkand is called "Dream Zanarkand"

To accomplish this, Yevon manifested the city out at sea in an undisclosed location, far removed from the Spiran mainland and the warmongering Bevelle. Furthermore, to prevent technology from allowing Bevelle or anyone else to easily locate his summoned city, and to protect himself while he summoned it, he created a magic armor. Using gravity magic to surround himself with pyreflies, he used them to create an invincible armor that would grip Spira in terror: the monster known as "Sin". Not only would this armor protect Yevon while he summoned Dream Zanarkand, but he also "programmed" it to attack areas with high populations and advanced technology, thus bringing technological progress to a halt and keeping the people of the mainland from giving much thought to what may lie far out at sea.



I checked the little citations at the bottom of the page, and they do list a lot of the Dream-Zanarkand-out-at-sea references as being from the Ultimania. Of course, not having a copy of the book and not being able to read it even if I did have it and having never been able to find a translation of the FFX Ultimania, I can't verify the truthfulness of it. :/
     

All-powerful gods don't get killed by cards, paintbrushes, and dancing fluffy animals.
Its also important to note that Auron did not get to and from Zanarkand on his own. Sin is both gaurdian AND the link between Zanarkand and Spira. Even if Tidus wanted to, and knew how, Jecht would have had to let him pass. The fact that it was Jecht as Sin is the whole reason most likely that Auron was able to cross over to Zanarkand, and cross back with Tidus in tow.
 
     
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Ah, so basically Tidus couldn't go there in the airship because Auron wouldn't know exactly where it is?
     
"Ryu_Yoshimoto"
Ah, so basically Tidus couldn't go there in the airship because Auron wouldn't know exactly where it is?
Ok think about this for a second. to make it so no one discovered the city Yevon made Sin.
Even if they did know the locaqtion it might be since it was a summoned ciy that only things either dead, or relaqtd to summons can make it in the city.. thus why fiends appear in the city sometimes. Also why would you want to go back to a city that was destroyed by Sin.
 
     



There is no one that does not carry scars on their heart, If there was such a person he would be a shallow soul.
 
"Chaos Dirge"
"Ryu_Yoshimoto"
Ah, so basically Tidus couldn't go there in the airship because Auron wouldn't know exactly where it is?
Ok think about this for a second. to make it so no one discovered the city Yevon made Sin.
Even if they did know the locaqtion it might be since it was a summoned ciy that only things either dead, or relaqtd to summons can make it in the city.. thus why fiends appear in the city sometimes. Also why would you want to go back to a city that was destroyed by Sin.
Dude, the cities summoned. It's a physical place, and it can be harmed, but just as Aeons regenerate automatically after battle, the city would most likely repair itself. It would've probably been fully repaired about halfway through the game. And also you can't just assume that only dead, or summoned things can make it into the city. If that was so, then why make Sin in the first place? -.-
     
Eh, it's a place conjured up by the Fayth/Yevon. Wasn't Yevon a summoner from Zanarkand himself?

I think Sin could go to Zanarkand, because he was created by Yevon. He could demolish the city as much as he wanted - and as another person stated - the city could rebuild itself. Restart a new. The "citizens" would have no recollection of the events took place beforehand. I honestly don't think that D-Zanarkand was a part of the actual Spiran world, otherwise, wouldn't it be pretty simple to spot it with the airship?

It's called Dream Zanarkand for a reason. It isn't actually a part of the world that we're given to be "physical"... We're literally told that the reality of everything is Spira, and the only time we're in a "dream" or a "mental reality" is in the beginning of the game. Tidus and Jecht were just two of the many dreams conjured up by the fayth, who had an unlucky run-in with Sin. Jecht was more of the unlucky one, whilst Tidus was taken to Spira by Jecht in the first place, because his father really loved him and wanted him to experience what he'd experience, see what he saw. See his old man for the first time, I suppose, when he's not drunk off his a** 24-7.

I dunno, though. Maybe I'm just babbling on. Who knows... I'm sure there's probably some clue or story hint that we had missed in tying up the game's story with 100% no plot holes, but meh.
 
     
There is no true state of happiness or sorrow. There is only a comparison of one state to another. - The Count of Monte Cristo