1-up2
Yuna Tokoro
1-up2
Hi! I have no idea what I'm talking about!
Okay. Have fun with that.
Cocaine Samurai
Yuna Tokoro
I hope Magneto's infinite stays.
Was there any way around Magneto's infinite in MvC2?
Magneto's infinite was extremely difficult to perform. There were a number of effective traps that led into it, and because Magneto was so fast, the deadliest thing about him were the traps, not the infinite itself. Yes, there were ways around those traps, but you had to anticipate which trap the Magneto player would do before it happened or as it happened to counter it. The game moved faster than any fighting game I've ever seen before.
What really chaps my tushie, though, is that people say "I don't use characters with infinites in that game, they're cheap." Aside from the word "cheap" being a massive cop-out, somebody must not have given them the memo that every single character in that game has an infinite. Every. Single. One.All I'm saying is that as long as there's still way to do it, difficult or not, it will still be abused. I was just sick of seeing everyone use it on the professional scene because I actually like watching fights, not just an infinate. It makes things more interesting and I'd like to see people take this game in a different direction. Also, you could just explain why I'm wrong insted of being so rude.
Your complaint about infinites in MvC2 is the exact same as fans of MMA crying about ground fighting. Most uneducated fans will boo fighters that are fighting for position because of the lack of "action." True fans that understand and respect the sport know that what they're watching is a chess game and that at any moment, one bad pummel could result in a takedown or worse.
You're not being entertained because you're too busy looking at the surface. While you see people doing the same thing over and over, I see a crazy set-up that lead to the infinite, changes in the timing of the infinite as it's being performed to set up a reset, then finally a big reset that is going to end up leading to a dead character.
Infinites can also be escaped when a character "dizzies" out. After taking so many hits, your character will fly away and hit the ground, completely invincible the whole time.