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SNKP talks about command inputs, shortcuts and buffering. I haven't found a translation yet but stay tuned. It should be easy enough to understand though.




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Also, if you didn't know already, KoF13:Climax, a console version release, is soon coming to the arcades (think KoF's version of SSF4:AE).

There will also be a few fixes and slight changes between the two versions. Here's a partial list of what's coming up on KoF13:Climax

Quote:
Shen
- Shen will no longer receive a counter hit penalty when he's hit during his Far C
- Shen will gain some power meter when he bounces off anything stronger than an EX projectile with his Danken(Projectile parry)

Ralf
- Fixed issue where Ralf and Raiden's positions will change and his command has be input in reverse when doing Bareback Vulcan (DM) > MAX Cancel >NEOMAX

Saiki
- Fixed Normal throw so that it no longer raises the opponent's meters.

Benimaru
- Fixed issue where doing cl.D>HD bypass will make the characters switch position when the opponent is facing backwards

Billy
- Took out invincibility on HD bypass

Raiden
- Changed damage on short hop & hyper hop C from 72 to 70

Flame Iori
- Fixed issue where MAX canceling too late from normal Maiden Masher wouldn't target lock the NEOMAX.
- Changed input frames for canceling from Maiden Masher.
- Fixed issue where repeatedly blocking low would display his standing block for a split moment.

Hwa
- Changed cr.B so that it can be HD bypassed.


News source: [link] and [link]
Iori Yagami 25's avatar
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Hmm, is this forum still being replied in?

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