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SNKP talks about command inputs, shortcuts and buffering. I haven't found a translation yet but stay tuned. It should be easy enough to understand though.




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Also, if you didn't know already, KoF13:Climax, a console version release, is soon coming to the arcades (think KoF's version of SSF4:AE).

There will also be a few fixes and slight changes between the two versions. Here's a partial list of what's coming up on KoF13:Climax

Quote:
Shen
- Shen will no longer receive a counter hit penalty when he's hit during his Far C
- Shen will gain some power meter when he bounces off anything stronger than an EX projectile with his Danken(Projectile parry)

Ralf
- Fixed issue where Ralf and Raiden's positions will change and his command has be input in reverse when doing Bareback Vulcan (DM) > MAX Cancel >NEOMAX

Saiki
- Fixed Normal throw so that it no longer raises the opponent's meters.

Benimaru
- Fixed issue where doing cl.D>HD bypass will make the characters switch position when the opponent is facing backwards

Billy
- Took out invincibility on HD bypass

Raiden
- Changed damage on short hop & hyper hop C from 72 to 70

Flame Iori
- Fixed issue where MAX canceling too late from normal Maiden Masher wouldn't target lock the NEOMAX.
- Changed input frames for canceling from Maiden Masher.
- Fixed issue where repeatedly blocking low would display his standing block for a split moment.

Hwa
- Changed cr.B so that it can be HD bypassed.


News source: [link] and [link]
Iori Yagami 25's avatar
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Hmm, is this forum still being replied in?
Yes, every once in a while or so.
I read that SNK gave over rights to competitive KOF to MLG, and now MLG is taking down tournament videos from Youtube over copyright infringement. Anyone heard anything about this?
Anonymous Character
Happy Valentines Day, sadlife motherf***ers!!!
No new news so far. Meanwhile, have a Kyo tutorial.



Uploader's Comments
WARNING: Sound levels are high so you may need to adjust your volume before playing.

This episode welcomes Kyo Kusanagi into The Throne Room, and goes through all the combos you need to know to get started with this popular character. The comprehensive video tutorial displays detailed inputs for each combo, and occasionally invites you into the dojo to give you tips on how to execute more complex commands.

The tutorial is designed so that you can pause the video to take note of each combo, then press play to see how it should look in-game.

For more advice on this character, check out Shoryuken.com's excellent King of Fighters XIII Guide at http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Kyo

All combos performed, recorded and edited by Dannyboy using Roxio Game Capture. Icons and miscellaneous graphics created by Dannyboy in PowerPoint 2007.

Please Like, Comment or Subscribe if you would like to see more videos like this in future for your favourite character or game. I will happily consider requests!

0:03 - Combo Notation
0:08 - Meterless Combos
0:34 - 0% HD gauge; 1 power stock
0:44 - 0% HD gauge; 2 power stocks
0:53 - 50% HD gauge; 0 power stocks
1:32 - Tip! Cancelling dp+A into qcf+D
1:39 - 50% HD gauge; 1 power stock
1:59 - Tip! Cancelling rdp+B into super
2:06 - 50% HD gauge; 2 power stocks
2:43 - Tip! Instant air super
2:51 - 50% HD gauge; 3 power stocks
3:02 - 100% HD gauge; 0 power stocks
3:20 - Hyperdrive combos (2 power stocks)
4:21 - Tip! Cancelling dp+P into Neo Max
kain-bluedge's avatar
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awesome... its a shame gaia wont leave this as a sticky....*cough* biased. *cough cough*
the stickies really havent changed in years..

anyways, want a new kof already, characters like chris or yashiro would be great in HD, highly unlikely though.
SNK did mention once that they'd actually like to put everyone on HD one day. Maybe they will in KoF 14.

Anyway, some Leona shenanigans...heh...shenanigans.
Turn on annotations. There are some explanations you'd like to read.





Vaslissa-chan's avatar
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I've only just started playing this series but Leona, Athena, and King are my best.
Don't know if you guys following "The ON Show" on eLive.Pro but it's a great show if you like the game : http://www.elive.pro/en/watch/3GpYSuCWahQz
kain-bluedge's avatar
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New gameplay mechanic tutorial today.



Translation courtesy of BioBooster of DreamCancel:

Quote:
Cmd techniques:
Ever have the opponent slip away from your meaty in the corner?
Theres a button hierarchy for when buttons are pushed simultaneously.

HK > HP > LK > LP

ex. You get LP when pressing LP+HP

Use this to get either a weak attack or throw. Use the hit stop on weak attacks and us LPHK or LKHK with a little delay. If the weak attack hits, you'll get chain cancle timing on weaks. If it misses you'll get a throw (fwd as you press the buttons on the second attack). If you master this, you'll reduce the number of times your opponent escapes from the corner.

Note that cmd normals take precedence over other normals. If your chr has a cmd normal be creative with the buttons you use to avoid them from coming out.

On Scaling:
In general KoF scales damage based on the number of consecutive hits. Ex. 1st hit 100%, 2nd hit 95% and so on. There are moves that receive scaling and ones that don't scale any further when they hit. Some of Karate's specials and supers are the latter.

Regarding the latter, scaling happens if you follow up after these moves, but if you follow up as fast as possible with the same type of move, you can maintain the same scaling amount as the previous move. <Kim example with scaling shown on last hit after normal move, and same after non-scaling move when another non-scaling is used at the fastest possible timing - both 150 dmg to indicate no scaling on the string>

<same comparison with Beni - 3 hit scaled damage and the same with fastest timing>

Here are some other examples: <Terry> <Ash>

Note that certain aerial juggle combos where the chr lands on the ground (landing motion) during the string get scaled. <Liz>

On Freeze:

Ever fail a roll during a freeze on the opponent's super? KoF doesn't accept inputs during the freeze animation so countering these is extremely difficult, however; if you hold buttons down during the freeze, they will become active at the fastest possible speed after the freeze. Holding down LPLK during freeze will guarantee a roll. Holding back and LPLK will result in a backwards roll - use this skillfully for a counter.

Most all of the supers in the game can be avoided this way. Long freeze animations make no difference, use this technique with confidence in these cases too <Ryo NM whiff>. Of course, keep in mind that other 'one cmd' moves can be used to come out as soon as possible to counter supers. <Duo's one cmd f.BD>

Keeping this in mind you can counter in style <Maxima taking advantage of one cmd s.C block pt>

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