Sio
(?)Community Member
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- Posted: Tue, 21 Sep 2010 23:13:59 +0000
Shin Oni
I know what you mean on rocks now. They do need a height lift as the arc is pretty garbage overall. Now thinking, I really don't use rocks as much since people can just so easily jump over it (including low jumpers like Hakan.) This would help a lot in keeping people off him. It'd help a lot in preventing the pressure he can't deal with once people are in.Otherwise though, I just want a faster s.HK as that's the only thing that really bothers me.
Makoto needs help period lol. I always find it hilarious when I see stream monsters or people who don't know what they're talking about say she's fine and doesn't need anything. EX Hayate being armor breaking won't help much (Better off just making Hayate armor breaking overall if that's the case.). More meter wasting that needs to be elsewhere. Faster walk speed I guess helps in a sense. I still say she needs Juri's dash so she can go under fireballs. (Juri really doesn't need this considering she jumps high enough and has dive kicks.) Another useless move by Capcom.
DP punch having more ground range probably won't make a difference. It could. I can see using this as a way under fireballs but it's risky as ********. I assume Tsurugi is a bit more floating now if it's TKed now. Still not a overhead without EX so doesn't really help. I guess it helps in somewhat retreating from FA bait. (granted it's like 3s style more.)
Makoto needs help period lol. I always find it hilarious when I see stream monsters or people who don't know what they're talking about say she's fine and doesn't need anything. EX Hayate being armor breaking won't help much (Better off just making Hayate armor breaking overall if that's the case.). More meter wasting that needs to be elsewhere. Faster walk speed I guess helps in a sense. I still say she needs Juri's dash so she can go under fireballs. (Juri really doesn't need this considering she jumps high enough and has dive kicks.) Another useless move by Capcom.
DP punch having more ground range probably won't make a difference. It could. I can see using this as a way under fireballs but it's risky as ********. I assume Tsurugi is a bit more floating now if it's TKed now. Still not a overhead without EX so doesn't really help. I guess it helps in somewhat retreating from FA bait. (granted it's like 3s style more.)
Yeah, exactly. And the long start up is still there so people can just walk up and hit him out of it. There's practically no point in using it from anywhere but full screen.
Makoto's Tsurugi and Hayate both need to armor break. It's silly when I literally started spamming focus attack whenever I was outside of her throw range and it worked. Fix that and give her something that helps her get in. Tsurugi is nice for getting over fireballs, but she needs more than that.