Kid Kuma
NeroRevolver
Did Namco even play test Natsu?
Shes ******** retarded good....
she does around 130+ off a veeeeery safe starting move, and gets a good setup started after the combo. Her super combos off her annoyingly fast unblockable which can only be dodged by jumping on QUUUIIIIIICK reactions. She has high low high low high low mixups for days. and her special throw (teleport kicks) does a good amount of damage.....why give an already amazing character that's almost impossible to block half the time, an amazing throw? So now is it not already hard enough to block her crazy s**t and watch for her annoying unblockable, but I have to watch out for a damaging throw now too?
Fair character.
Totally, I find myself having the hardest time against her and mostly Nightmare.
But Natsu is the bane of my existance.
Also, whats the use of Cervy's 4aB? I mean it leaves the opponent in a lot of crumble stun but how does one even go about landing a move with such slow start up?
I cant find any mixup's into it what so ever.
That being said I've picked up Raph and hes pretty damn fun, think I might try out Voldo as well.