Heavy Artillery
I'm just gonna assume that this person is making baseless assumptions about this game
I assumed that right off the bat, but for different reasons.
She's noting things like weak story and gimmicky characters as a detriment to the game, when in reality that's pretty much describing every fighting game ever made.
Yes, fighting game rosters are gimmicky, that's the point. In all fighters, (most) characters have unique fighting styles that set them apart from the rest, with a unique look and flashy specials to set them apart further from the rest of the cast; fighting game characters need a gimmick because odds are you're not going to look into them beyond what you see in the screen before you. It's what lets you have karatekas that shoot fireballs from their hands, possessed psychos that can summon monsters, Indians that can stretch their arms infinitely and breath fire, and assassins that fight with ******** billiards balls and cues.
When you talk to someone out on the street about Street Fighter, you don't describe Chun-Li as "that Interpol agent who's constantly trying to take down M. Bison/Vega(depends where you are) and Shadaloo in the Street Fighter tournaments in order to avenge her father". No. You refer to her as "Thunderthighs", or "that chick with the fast kicks", or "that chick that can spin kick upside down and bounces around like a cheerleader whenever she wins". What's the first thing that comes to mind when someone mentions Mai or Ivy? Huge boobs. Mitsurugi? Samurai. Nightmare or Kliff Undersn? Big ******** sword.
Story is completely irrelevant in fighting games, and are rarely very good because they are considered an afterthought when you compare it to more important things like game mechanics and roster balance. Most often they come in the form of unique unlockable character intros, endings, and the occasional interlude, as a reward to the player for getting through whatever obstacles came his or her way. You don't play a fighting game like Tekken to see Jin's journey to get past his family's bloody legacy and overcome the demon threatening to take over his very soul, you play it to kick your buddies' asses, and perhaps take those skills to a more competitive environment.
If you want deep stories and rich characters, you don't play fighting games. That's what role-playing games are for (at least most of the western ones, anyway; I personally never found most Japanese RPGs that
aren't Final Fantasy 6 to be all that deep).
I don't have any real comments on the game as of yet, and won't until I actually sit down and play it.