Qyp
Skullgirls!
Doesn't it just look really awesome? I think they have shown stuff on
the website! But that game play and explanation of just what they have done is great! It is such fantastic work by those guys!
What do you lot think?
Well man, I can say that I'm excited for it. Infinite prevention, 360 input so you don't go jumping everywhere if you start pulling circles, the different team sizes, nice characters, some fresh moves the girls can pull off (you can't say stuff like Valentine being able to *revive* KO'd teammates - at the high cost of 5 bars - isn't a fighting game original), access to any move as a tag in barring supers, and of course, the in-depth tutorials that'll really teach those who want to get into fighters in general.
And the already announced DLC characters? Only being pushed back so Reverge Labs, the guys making the game, can get it out by their predicted release date of early 2012, which is technically now. "Why not just push the game back to fit in the two characters that are already announced?" you may ask. 1) a mostly set deadline 2) people want the game now. Push it back after having done so a couple of times already will only lose money for RL.
And another little detail: 1) male characters were intended as DLC, no matter when this came out 2) the characters don't fight with hats. That's only one of them.
Am I trying to win anyone over here? Not really. Heck, oh_8 himself has stated on his DA that he doesn't expect everyone to like Skullgirls. To each their own; opinions; stuff.