Oklarth Wraith. A dark demon-esque Demigod inspired from Greek Mythology. He is equipped with the power to use darkness around him. This includes shadows around him and his opponent. This would make it where he would be able to interact to the environment in different ways that other characters on the roster wouldn't be able to. He'd have a move where he could actually use the shadow of the opponent to restrain the opponent, leaving them open for an attack. His combo attacks and special attacks would consist of several different shadow moves that would carry the combo. Staying in a dark area enhances his strength slightly until the opponent brings him out of the darkness in some way. The darkness would be made by Oklarth himself. His three movesets with be very different from one another.
Shadowplay: This moveset consists of the use of shadows to carry combos and use darkness to his advantage during a good majority of the match. His combos would be big, but low in damage. This moveset would make him more agile than his other two movesets. He has the ability to dash into the air. Oklarth will be able to use his shadow and the opponent's shadow to continue combos. Oklarth has the ability to have the opponent's shadow mirror the attacks of Oklarth for a short period of time. This will lower the damage, but double the amount of hits used. It will be ended after several seconds. Oklarth is able to warp into the ground and come back up after a few seconds to dodge projectiles. The enhanced version allows Oklarth to rise up from the ground and grab the opponent, hitting them a few times before jumping off.
Foul-Demon: This is a more heavy damage moveset. He would be using more attacks from his weapons (Shadow Blades) and fists. This would allow him to carry shorter combos but keep a higher damage input. With this moveset, he would have a counter move called Shadow Trap. This could only work on mid attacks and low attacks. It would consist of the opponent attacking, but then getting caught in some black goo. It would keep him planted on the ground, trying to free himself. This would allow for the second attack: Darker Than an Eclipse. This would allow him to stab the opponent multiple times, causing the opponent to be weakened for 5 seconds.
Eclipse: This moveset is more of a counter-heavy moveset. With this moveset, our character is able to make a different counter from highs, mids, and lows. Each counter gives our character a different ability for a short period of time. This would allow for some good time to do a quick combo that does a lot of damage. His projectiles in all three movesets will be very limited to either Shadow Balls or Sword Throws. This moveset gives our character the ability to teleport. The enchanced version of the teleport will teleport you behind the person, but then teleport back to your original area. This would be good for mixups.
X-Ray: Our character would perform this with a very quick Shadow Trap that can only be used in the air. Basically, the Shadow Trap should be used if the opponent is jumping. This will leave our character some time to grab the opponent's feet, slamming his head on the ground. It would crack his skull in a rough manner. He would then bring up one leg of the opponent, kicking it into the side and breaking the femur in half. Finally, the opponent will lay on the ground, dazed as our character slams his heel on the opponent's stomach. This will cause our opponent to throw up blood.
Fatality 1: This will be performed full-screen. The character will walk up to the opponent, kicking him down onto his knees. He will then stab at the opponent's shoulders, keeping him in place as the blades touch the ground. Then, our character will raise both of his hands up slowly. A huge amount of shadowy creatures will emerge, slowly picking off pieces of the opponent's flesh one by one. Afterwards, there will be just a bloody skeleton left. Then, those said creatures will pull the skeleton under the ground.


This is still in production.