I'm not sure if I've discussed this yet, so in the off-chance I'm repeating myself, I apologize in advance.
I've yet to see a fighting game where the objective isn't just to knock out the opponent. I realize this is an essential staple in the genre, but for this discussion, I'm trying to think outside the box. Is there potential for a fighting game that leans more towards a simulation-esque style?
To clarify, the WWE Smackdown vs. Raw series is not what I have in mind in regards to simulation.
Just in regard to character movement, I'm thinking Virtua Fighter's ARM (All-Range Movement, basically a LEGITIMATE 8-Way Run) with analog sidestepping (ala Tekken). There would be back and forward dashing and also back and forward running. However, each character would have different movement styles. For example, one character could get away from their opponent really quick with backdashing, while another deliberately walks and dashes very slowly and slightly to lull the opponent into a false sense of security.
That said, too much freedom of movement would sound like a rushdown artist's worst nightmare. Keepaway and turtle experts would dominate in this type of game, right? That's where a stamina system would come in. Turtle-blocking would be highly discouraged, as guard breaks could happen within two or three consistent attacks (maybe more). Running away constantly would also quickly take a toll on the character's ability to attack efficiently (ever try to do stuff when you're out of breath?). Depending on the character, standing around in the default fight pose could also be detrimental, especially if they're just dancing around.
In short, this kind of "fight sim" would rely on character management and footsies (along with specific character strategies) for success. Offense-oriented characters could go for the classic knockout victory, while defense-designated characters could block, evade, parry, and reverse to their heart's content until the clock runs out. Rounds would be timed around the 30-60 second limit in the classic "Best-Of-Three" match format.
Thoughts? I know I most likely sound like I'm rambling, but all constructive input is welcome.
NEXT TIME
Offense v. Offense = FIGHT FOR THE KNOCKOUT.
Offense v. Defense = Knockout versus Survival.
and
Defense v. Defense = "How do we address this anomaly of a matchup?"