Sio
Degalon3
Aether Tokoro the Shrewd
Degalon3
I'd probably have to suggest the following for a worthwhile fighting game
1) Plenty of unlockables (characters, costumes, stages, etc)
Unlockable characters are the worst thing to happen in fighting games aside from the "Free" mechanic from Dead or Alive and the "Revenge Gauge" system from Street Fighter IV.
...well, I mean, yeah, duh, the worst thing to happen in the history of the fighting game genre is you, but I meant besides that. It's a race for second place at this point.
Shut up, or stay on topic.
Hidden characters are ******** stupid in fighting games. There's a reason everyone is playable from the start in Super Street Fighter IV. No one wants to have to grind against mindless computers for two hours before they get to actually play the game.
Don't throw a hissy fit when someone shits on stupid ideas.
Games need to have some sort of unlockables to add to replay value. Otherwise, you are stuck waiting for someone else to play vs against. There needs to be a reason to play the single player mode, as well. Costumes, stages, characters, music, anything at all to unlock.
It doesn't matter what the unlockables are, they help to give the single player replay value. Even if single player has a good story, that's still only good once, maybe twice. Then the game sits on the shelf unless you have a friend over (or play online, depending on the game and your connection).
Let's take some examples.
Street fighter 4 has modes to (gasp) unlock costumes and characters! What a CONCEPT, huh?
Tekken 6 has modes to unlock costumes and items (don't know about characters). Must be a coincidence.
DOA: Unlock characters and costumes and stages.
Virtua Fighter: Unlock costumes (Don't know about characters)
Soul calibur: Unlock characters and costumes
Marvel vs Capcom 2: Unlock characters and costumes.
Raging Blast: Unlock characters, costumes, attacks, music, etc, etc.
Unlockables are standards, and a good thing, unless you have like, ADD. It's something to work for, and something to do other than vs mode. As I said before, it gives the game some replay value.
By the way, the reason why everyone is already unlocked in Super Street Fighter 4 is because everyone already UNLOCKED all the characters in Street Fighter 4. It'd be stupid to have to RE-unlock them in what amounts to an expansion pack.
In an arcade machine, sure, you don't even need anything BUT a vs mode and one costume. Heck, you don't even really need a main menu, just a character select screen. It's just paying a quarter to kill some time, after all.
But on home consoles? You need stuff to unlock, to keep you busy, and get your money's worth, especially if you don't have online.
Unlockable content is pretty standard in fighting games, don't try to tell me it's stupid, when its almost a freaking REQUIREMENT nowadays.