I like the idea of cap ratio package, giving the tamers a little boost to increase their catch rate. However, having it lasts up to 8 hours is too much. I'm okay about having it set to like 30 minutes or an hour. That way, you can still have challenge in the game. Having 8 hours or more will make the game too easy to finish. >>; In addition, if the developers do like the idea, I have a feeling that they will make it to increase catch rate PER battle. sweatdrop
For the item drop, I don't think the developers will set it as the same scale as the Blue Coffee drop rate. After all, they need people to buy items from their Sky Cat shop. >>; As for the renaming, as much as I wanted it, I also have a feeling that the developers will make it differently.
For the treasure map jigsaw, that's sound interesting. The only issue I have is "each jigsaw gives you a clue to the location of the next jigsaw." It will be too easy to figure out and able to finish the jigsaw quicker.
The Taxi ticket sounds reasonable. Hopefully, it's not a bit too pricy to buy. >>;
For the summoning stone, I like how you've made the system. However, it's the type of summoning stones I don't like. I understand that you want to make the summoning stone types more unique, but at the same time, you're making it too much work and maybe a bit complicated for the technicians and developers to make it happen.
For example, the "Only Moga" stone. There are so many Mogas in the games, that's too much to make it specific for just one Moga. Not to mention, with new Mogas coming into the game, it will be too much for the developers to classified which Mogas go into which category of the summoning and adding it into the system.
I will understand if the summoning stone types are set by the elements of the Zodiac (aka: Fire, Earth, Wind, and Water), or maybe the Zodiac and Rarity. However, not the quests, only Mogas, and event one. talk2hand