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Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
It's probably going to be a future with no consoles. This generation has been lackluster in console sales while PC gaming surpassed it.


Or a future where all "gaming" is replaced by Farmville and Candy Crush-esque games on the social network du jour.

You must remember, the industry recently complained that gaming is dead, and the only gamers what remain are the kind of person that have no place in a modern, civilised society, and as such, it is wrong to support their hobby.

Also? Those Facebook games are the dominant force in the market, not Console or PC games.

Of course mobile games are much more popular, but mobile games cannot play console games. PC's however are not only used by everyone, they can play games that are made for console.


They can, but they probably won't much longer, since the real money is in mobile "free-to-play" games with microtransactions. Nobody's gonna cater to the PC gamer market, especially since even the PC is starting to go the way of the dinosaur.

PCs aren't the hot internet look-at device anymore. More people are choosing to just use their phones, or get a tablet, and as you pointed out, these devices can't play your style of games, so where does that leave you?

Add to that the fact that all a PC can do that a phone or tablet can't is play modern console-style games, and the fact that modern console-style games were given a bad reputation by the whole "Gamer Gate" fiasco, and you find that the whole PC Supremacy thing is really just clinging to a sinking ship in the hopes that the ocean just decides to stop swallowing it.

Face it, man. Your PC Master Race is just as dead as console gamers, you just don't realise it yet.

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.

Alien Dog

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God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
It's probably going to be a future with no consoles. This generation has been lackluster in console sales while PC gaming surpassed it.


Or a future where all "gaming" is replaced by Farmville and Candy Crush-esque games on the social network du jour.

You must remember, the industry recently complained that gaming is dead, and the only gamers what remain are the kind of person that have no place in a modern, civilised society, and as such, it is wrong to support their hobby.

Also? Those Facebook games are the dominant force in the market, not Console or PC games.

Of course mobile games are much more popular, but mobile games cannot play console games. PC's however are not only used by everyone, they can play games that are made for console.


They can, but they probably won't much longer, since the real money is in mobile "free-to-play" games with microtransactions. Nobody's gonna cater to the PC gamer market, especially since even the PC is starting to go the way of the dinosaur.

PCs aren't the hot internet look-at device anymore. More people are choosing to just use their phones, or get a tablet, and as you pointed out, these devices can't play your style of games, so where does that leave you?

Add to that the fact that all a PC can do that a phone or tablet can't is play modern console-style games, and the fact that modern console-style games were given a bad reputation by the whole "Gamer Gate" fiasco, and you find that the whole PC Supremacy thing is really just clinging to a sinking ship in the hopes that the ocean just decides to stop swallowing it.

Face it, man. Your PC Master Race is just as dead as console gamers, you just don't realise it yet.

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.


While those who play as a hobby are seen as socially unacceptable and not worth catering to. The fact that they make more money off of those people playing while waiting for the bus would spell your doom on it's own, even if it weren't for the fact that people who game as a hobby are seen as a social problem.
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
It's probably going to be a future with no consoles. This generation has been lackluster in console sales while PC gaming surpassed it.


Or a future where all "gaming" is replaced by Farmville and Candy Crush-esque games on the social network du jour.

You must remember, the industry recently complained that gaming is dead, and the only gamers what remain are the kind of person that have no place in a modern, civilised society, and as such, it is wrong to support their hobby.

Also? Those Facebook games are the dominant force in the market, not Console or PC games.

Of course mobile games are much more popular, but mobile games cannot play console games. PC's however are not only used by everyone, they can play games that are made for console.


They can, but they probably won't much longer, since the real money is in mobile "free-to-play" games with microtransactions. Nobody's gonna cater to the PC gamer market, especially since even the PC is starting to go the way of the dinosaur.

PCs aren't the hot internet look-at device anymore. More people are choosing to just use their phones, or get a tablet, and as you pointed out, these devices can't play your style of games, so where does that leave you?

Add to that the fact that all a PC can do that a phone or tablet can't is play modern console-style games, and the fact that modern console-style games were given a bad reputation by the whole "Gamer Gate" fiasco, and you find that the whole PC Supremacy thing is really just clinging to a sinking ship in the hopes that the ocean just decides to stop swallowing it.

Face it, man. Your PC Master Race is just as dead as console gamers, you just don't realise it yet.

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.


While those who play as a hobby are seen as socially unacceptable and not worth catering to. The fact that they make more money off of those people playing while waiting for the bus would spell your doom on it's own, even if it weren't for the fact that people who game as a hobby are seen as a social problem.

When you are done spewing your ad hom at an entire demographic of gamers, you should know that these "socially unacceptable" people are the ones who fix your computers, wire your network, and design your games. They are people who have families, stable jobs and an income that is better than what many millennials have now. The people who are the problem aren't PC exclusive, hell it's not gaming exclusive either.

Alien Dog

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God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur

Of course mobile games are much more popular, but mobile games cannot play console games. PC's however are not only used by everyone, they can play games that are made for console.


They can, but they probably won't much longer, since the real money is in mobile "free-to-play" games with microtransactions. Nobody's gonna cater to the PC gamer market, especially since even the PC is starting to go the way of the dinosaur.

PCs aren't the hot internet look-at device anymore. More people are choosing to just use their phones, or get a tablet, and as you pointed out, these devices can't play your style of games, so where does that leave you?

Add to that the fact that all a PC can do that a phone or tablet can't is play modern console-style games, and the fact that modern console-style games were given a bad reputation by the whole "Gamer Gate" fiasco, and you find that the whole PC Supremacy thing is really just clinging to a sinking ship in the hopes that the ocean just decides to stop swallowing it.

Face it, man. Your PC Master Race is just as dead as console gamers, you just don't realise it yet.

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.


While those who play as a hobby are seen as socially unacceptable and not worth catering to. The fact that they make more money off of those people playing while waiting for the bus would spell your doom on it's own, even if it weren't for the fact that people who game as a hobby are seen as a social problem.

When you are done spewing your ad hom at an entire demographic of gamers, you should know that these "socially unacceptable" people are the ones who fix your computers, wire your network, and design your games. They are people who have families, stable jobs and an income that is better than what many millennials have now. The people who are the problem aren't PC exclusive, hell it's not gaming exclusive either.


You should probably learn what an ad-hom is before accusing people of making that kind of argument.

And whether or not these people have technical skills doesn't really matter much if there's a bigger, more socially-acceptable market out there. Follow the money, man.

I know this is your hobby, and you think it can't ever die, but there were those of us that thought the same thing about arcades back in the day. Home consoles killed the arcade, and now mobile gaming and new hardware will spell the end of consoles AND PC gaming.
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur

Of course mobile games are much more popular, but mobile games cannot play console games. PC's however are not only used by everyone, they can play games that are made for console.


They can, but they probably won't much longer, since the real money is in mobile "free-to-play" games with microtransactions. Nobody's gonna cater to the PC gamer market, especially since even the PC is starting to go the way of the dinosaur.

PCs aren't the hot internet look-at device anymore. More people are choosing to just use their phones, or get a tablet, and as you pointed out, these devices can't play your style of games, so where does that leave you?

Add to that the fact that all a PC can do that a phone or tablet can't is play modern console-style games, and the fact that modern console-style games were given a bad reputation by the whole "Gamer Gate" fiasco, and you find that the whole PC Supremacy thing is really just clinging to a sinking ship in the hopes that the ocean just decides to stop swallowing it.

Face it, man. Your PC Master Race is just as dead as console gamers, you just don't realise it yet.

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.


While those who play as a hobby are seen as socially unacceptable and not worth catering to. The fact that they make more money off of those people playing while waiting for the bus would spell your doom on it's own, even if it weren't for the fact that people who game as a hobby are seen as a social problem.

When you are done spewing your ad hom at an entire demographic of gamers, you should know that these "socially unacceptable" people are the ones who fix your computers, wire your network, and design your games. They are people who have families, stable jobs and an income that is better than what many millennials have now. The people who are the problem aren't PC exclusive, hell it's not gaming exclusive either.


You should probably learn what an ad-hom is before accusing people of making that kind of argument.

And whether or not these people have technical skills doesn't really matter much if there's a bigger, more socially-acceptable market out there. Follow the money, man.

I know this is your hobby, and you think it can't ever die, but there were those of us that thought the same thing about arcades back in the day. Home consoles killed the arcade, and now mobile gaming and new hardware will spell the end of consoles AND PC gaming.

You mean those phone games that are made on a PC? Mobile gaming is an area that is not really touched by the less casual gamers. Of course Sony and Microsoft are looking outside of consoles, but they are looking into PC more than they are looking into the mobile market. PC gaming won't die for a very long time and it'll certainly last longer than consoles.
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.


While those who play as a hobby are seen as socially unacceptable and not worth catering to. The fact that they make more money off of those people playing while waiting for the bus would spell your doom on it's own, even if it weren't for the fact that people who game as a hobby are seen as a social problem.

When you are done spewing your ad hom at an entire demographic of gamers, you should know that these "socially unacceptable" people are the ones who fix your computers, wire your network, and design your games. They are people who have families, stable jobs and an income that is better than what many millennials have now. The people who are the problem aren't PC exclusive, hell it's not gaming exclusive either.


You should probably learn what an ad-hom is before accusing people of making that kind of argument.

And whether or not these people have technical skills doesn't really matter much if there's a bigger, more socially-acceptable market out there. Follow the money, man.

I know this is your hobby, and you think it can't ever die, but there were those of us that thought the same thing about arcades back in the day. Home consoles killed the arcade, and now mobile gaming and new hardware will spell the end of consoles AND PC gaming.

You mean those phone games that are made on a PC? Mobile gaming is an area that is not really touched by the less casual gamers. Of course Sony and Microsoft are looking outside of consoles, but they are looking into PC more than they are looking into the mobile market. PC gaming won't die for a very long time and it'll certainly last longer than consoles.


But not until the cost of high performance gaming PC's come down and are more consumer friendly than they are. Don't misunderstand me, though, they are headed that direction.

Omnipresent Glitch

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Quote:
But not until the cost of high performance gaming smartphones come down and are more consumer friendly than they are. Don't misunderstand me, though, they are headed that direction.

fix'd

Y'all mentionin' mobile gaemz, and I can tell y'all don't have one. It gets worse. The difference between Android 2.0 and 4.0 is as much of a difference as Windows XP vs. Windows 7 when it comes to gaemz. Some things work on one but not the other, and simple s**t lags like hell if it's not ridiculously recent due to outdated hardware you can't replace. The phones usually have 2.0, and the tablets have 4.0; you figure it out.

Android is based on Linux Master Race with the hardware-swapping equivalent of a Mac. I don't know about iPhones, but this s**t shouldn't be remotely endorsed by anyone. You'd be better off running BlueStacks or some other Android emulator on a PC than actually owning one of these pieces of s**t for gaemz.

You also run the risk of all save gaemz being deleted without it being rooted or being connected to a Cloud service if it's an offline gaem when you uninstall it to make room for something, since you can't have more than like 10 things installed at one tiem due to filling system memory and internal memory simultaneously, while ignoring external memory in its entirety.

Yippee; mobile gaemz will destroy PC Master Race!1!! Thanx corporate masters for pandering to the only three gaemz in existence; Angry Birds, Clash of Clans and Candy Crush. Of course, it's still just a portable Linux computer with no glory of it being True Linux.

Still Le Master Race:
PureCocainePureCocaine
Michael Noire
For the past few days, The Playstation network, along with some other console systems have been suffering from a total or near total blackout and inaccessibility for the MMO community. This kind of technology has always been subject to the whims of cyberattacks, but only recently has the vulnerability been exploited on such a scale with sufficient political and media attention.

20-30 years ago, console systems allowed gamers to enjoy hours of entertainment each day from the privacy of their own homes, often entertaining guests. The technology even back then allowed for 2, sometimes four different players in the same room on the same system. The Arpa net and various Telnet systems existed, and people used to play Multiuser dungeons through the phone lines, but the large focus was on the video graphics of things like superfamicom, Nintendo, Sega, and Atari.

The notion of massive multiusers, in actual practical play is largely a farce. Typically, a massive multiuser roleplaying game breaks up the number of users into servers, and those servers can be subdivided by zones, so on average, you have far less than 200 people to interact with, despite millions of people on the same video game. When Queing for dungeons or other limited event content, it is quite common to have only 4 or 8 people participating. Friendship circles in otherwise massive Guilds, Companies, or Alliances are still typified by a half dozen or less actual people you spend frequent time with, while the vast bulk of remaining people might as well be background noise and scenery.

In other words, while potentially we have games now with millions of users, instead of the 1980s-1990s model of 2-8 people, in reality, people are still spending most of their online content with 2-8 people. We haven't really grown much except for extremely rare events like Raids and similar massive swarm efforts.

I suggest at this point, that content designed to satisfy the customer could gain a great deal by emulating the old 'home console' models of content distribution, where a chip or disk and "save" features are combined to allow people to play their games, either alone, or in a small group with multiple controllers, even if they are in some cabin somewhere with no internet connection.

The fragility of online networks does not speak well for Cloud Content Gaming. The inability to play your game that you pay money for, when you want to, because of some malicious hacker, or update, or change in company policy, or some international politics or censorship, this is not a satisfying experience for what should be an entertainment business.

Rather What I propose is more like games (such as RPGs, sports games, fighter games, etc.) where the bulk of content is local, in your own disks, chips, etc., and you can play offline, but then you can "dock" with those characters, teams, etc. and que into the virtual worlds and events WHEN THEY ARE UP. But you would not be hyperdependent on the online aspect of the experience to continue playing normally. Your game would not become a "dud" because of some server issues. Your console would not be "blue screen" because its waiting for some update or hotfix.

I think it is time we embrace this hybrid console again. Better graphics and large crowds, sure, but that doesn't mean that if the internet connection goes down you now have a worthless pile of plastic and wires. We should stand against this online-only policy, and let Dual Use Home-Online hybrid consoles and more importantly, Hybrid Games be the wave of the future.

I was at a cotsco not too long ago and looking at a flash drive sale, and the amount of data they can store has grown to terabytes. The notion that we can't make a video game cartridge capable of storing 'the whole game" is bullshit. You need to call them on this. And as for piracy?

The bigger the video games, the harder they are to pirate. You go ahead and try downloading a terabyte tonight. Tell me how many minutes it takes. I'm not saying its impossible, but what I am saying is there's good reasons to have giant games on tiny portable cartridge devices, proprietary or otherwise.

At the end of the day, I just want to be able to turn on my console and plug in my game and saved data and have some fun. I think most people want the same thing. This online only crap has got to go. It may be the trend, but its the wrong trend. Let's make a new trend.

What game honestly needs to take up a ******** terabyte, I mean come on dude, there's multiple problems with that
However
IF
you could rig up something to play it, it'd probably be the best game ever.


I'm thinking Ragnarok Online with FF 14 (or whatever it is that's out now) quality graphics.

Srsly the maps were huge and there were hundreds of them...

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Hell Rides With GSK
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.


While those who play as a hobby are seen as socially unacceptable and not worth catering to. The fact that they make more money off of those people playing while waiting for the bus would spell your doom on it's own, even if it weren't for the fact that people who game as a hobby are seen as a social problem.

When you are done spewing your ad hom at an entire demographic of gamers, you should know that these "socially unacceptable" people are the ones who fix your computers, wire your network, and design your games. They are people who have families, stable jobs and an income that is better than what many millennials have now. The people who are the problem aren't PC exclusive, hell it's not gaming exclusive either.


You should probably learn what an ad-hom is before accusing people of making that kind of argument.

And whether or not these people have technical skills doesn't really matter much if there's a bigger, more socially-acceptable market out there. Follow the money, man.

I know this is your hobby, and you think it can't ever die, but there were those of us that thought the same thing about arcades back in the day. Home consoles killed the arcade, and now mobile gaming and new hardware will spell the end of consoles AND PC gaming.

You mean those phone games that are made on a PC? Mobile gaming is an area that is not really touched by the less casual gamers. Of course Sony and Microsoft are looking outside of consoles, but they are looking into PC more than they are looking into the mobile market. PC gaming won't die for a very long time and it'll certainly last longer than consoles.


But not until the cost of high performance gaming PC's come down and are more consumer friendly than they are. Don't misunderstand me, though, they are headed that direction.
That's been the trend for almost as long as two different performing computer parts were ever released. Technology increases, bringing the price of everything down. A state of the art laptop just a few years ago isn't much at all anymore if it were sold new

Video games follow this trend, they increase in what's required to run them as available technology increases. Computers will always be getting better, and prices for them (what you get for your money) will always be going down

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Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur
Keltoi Samurai
God Emperor Baldur

Of course mobile games are much more popular, but mobile games cannot play console games. PC's however are not only used by everyone, they can play games that are made for console.


They can, but they probably won't much longer, since the real money is in mobile "free-to-play" games with microtransactions. Nobody's gonna cater to the PC gamer market, especially since even the PC is starting to go the way of the dinosaur.

PCs aren't the hot internet look-at device anymore. More people are choosing to just use their phones, or get a tablet, and as you pointed out, these devices can't play your style of games, so where does that leave you?

Add to that the fact that all a PC can do that a phone or tablet can't is play modern console-style games, and the fact that modern console-style games were given a bad reputation by the whole "Gamer Gate" fiasco, and you find that the whole PC Supremacy thing is really just clinging to a sinking ship in the hopes that the ocean just decides to stop swallowing it.

Face it, man. Your PC Master Race is just as dead as console gamers, you just don't realise it yet.

If you were right, then PC hardware sales would be going down instead of up, Steam would not have over 100 million active users and money being made on PC gaming would not be skyrocketing the way it is. The reason mobile marketing is ridiculously big is because these games target a very broad audience who are not gamers. They play while waiting for the bus, not play as a hobby.


While those who play as a hobby are seen as socially unacceptable and not worth catering to. The fact that they make more money off of those people playing while waiting for the bus would spell your doom on it's own, even if it weren't for the fact that people who game as a hobby are seen as a social problem.

When you are done spewing your ad hom at an entire demographic of gamers, you should know that these "socially unacceptable" people are the ones who fix your computers, wire your network, and design your games. They are people who have families, stable jobs and an income that is better than what many millennials have now. The people who are the problem aren't PC exclusive, hell it's not gaming exclusive either.


You should probably learn what an ad-hom is before accusing people of making that kind of argument.

And whether or not these people have technical skills doesn't really matter much if there's a bigger, more socially-acceptable market out there. Follow the money, man.

I know this is your hobby, and you think it can't ever die, but there were those of us that thought the same thing about arcades back in the day. Home consoles killed the arcade, and now mobile gaming and new hardware will spell the end of consoles AND PC gaming.
In free markets, things don't die out when there's an easier market to cater to. They die out when there's no market for them large enough to make a profit

There's still a market for horses, even though people probably thought we'd all abandon horses completely over 100 years ago when cars started getting popular

And you're looking at two different demographics. Everyone plays mobile games, but most of those people don't pay microtransactions on them (at least I hope they don't). There is a very large group of the population, a very large percentage of the world population, who would never walk away from pc/console gaming because they can play candy crush on their phone instead. It's a whole different animal, and they're only both called gaming the same way modern day horse riding and car driving are both called transportation. Technically, yeah, but they're not very comparable past there

PC gaming will never die as long as there's two people with computers, and a source for parts. At the same time, mobile gaming will never die as long as people take shits. They're not competing for the same share of the market
Keltoi Samurai
Nobody's gonna cater to the PC gamer market, especially since even the PC is starting to go the way of the dinosaur.

....

Face it, man. Your PC Master Race is just as dead as console gamers, you just don't realise it yet.

The PC master race thing is a joke, it's a satirical hit at the console wars.

PC gaming has and always will survive even through a collapse in development market because the market for the hardware will still exist independent of the games and niche developers will stay on to cater to the market they always did.

Keep in mind the market is currently huge and peaking these days because of consoles ability to play what was normally thought of as PC games 10 years ago. Given time, that will fade, and cycle out like consoles have in the past.

Steam is the biggest it's ever been, and even if the bubble bursts, where still going to see developers like Bethesda hang around to provide the kind of PC games they've been developing and publishing for the past 20 years.

Shameless Heckler

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They tried to bring down steam by DDOSing it with everything they had, one of the thirty six servers went down for about 5 seconds and operated at reduced efficiency for about 15 minutes after that.

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