Riviera de la Mancha
So, some things I need clarified if possible OP;
First, while I actually think there is enough evidence out there to suggest some link between violence and violent videogames and violent tendencies, I'd rather hold off on that for the moment. Instead, let's say that there indeed was information out there presenting a link of some sort between video games and violence- would you be open to it? If you would be open to it, then, if the link could be proven, would you support this kind of "sin tax"?
Firstly, correlation does not equal, nor should imply, causation. If there was, without a doubt, 100%, no if's, and's, or but's about it, unbiased information that states "video games causes people to be violent", then I guess there would be nothing I could say against some sort of "sin tax".
However, just like how some studies have shown that spanking your child makes them more aggressive or violent as they get older, or manifests as a mental illness -- I am skeptical as to who's doing the study, and the unanswered variables such as "Why is the child being punished? Are the parents spanking their children out of anger?" and so on. I was spanked as a child, as were my sisters and cousins, and we are all considerably less violent and aggressive compared to my non-spanked cousins. But, according to studies, that just means we are freaks of nature, or I guess "outliers". But I digress, and that is for another thread.
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Secondly, you suggested that if it were 'more consistent' and all adult materials were taxed, you may be more supportive?
Honestly, I'd have more to b***h about, but yes, I would like some consistency. If it's "violent media" causing these things, then apply a "sin tax" across the board, instead of picking-and-choosing. And since we're frowning upon "unhealthy" life styles, a fat tax should be in place, as well, yea?
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As to my own views, I think the idea of taxing games like cigarettes is a workable idea, but not at the rate suggested. I actually wouldn't be opposed to something like a half of a percent or 1% for informational materials. I would hardly call it a nanny state to support governments, in their legislative capacity, use their superior fact finding powers to get accurate information out to the public for their optional consumption.
But I do feel it's a nanny state. As I'd like to reiterate, correlation does not equal, nor should it imply, causation. There is, as far as I am aware, nothing to show that video games turn people into sociopathic mass murderers. A 10% hike on M-rated games will either cause people to buy their games (such as Xbox games for example) with Microsoft Points, utilize Gamefly to play the game they want, or as Steam Punk Adept said, take a hop, skip, and a jump over state-lines to buy their game. It just seems like a waste of government time, and I'd be surprised if this bill 1. passes, and 2. lasts.