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Well, let's just first set up things that were established in the last Zombie Weapon thread I made-
My mule, Godwin's Attorney
READ THE WHOLE OP, OR DON'T POST AT ALL.
You lazy jerk-offs...
This is pretty straight forward. What weapon do you think would be the most useful for disposing of zombies? One for long range, such as a firearm or a bow, and one for short range, such as a crowbar or a bladed weapon of some kind. However, we first have to establish some baseline rules and guidelines to keep in mind.

1. The weapons have to be somewhat readily available. No gold-plated miniguns or tanks. Be real. (This also applies for ammo) You have 1 month to gather supplies, including your weapon.
2. The most effective way of disposing a zombie is to damage the brain or spinal cord. These are not the god-mode zombies that infect you if you get a drop of blood splattered on you, or have a super-organ in the frontal lobe of the brain that makes tasers useless or preforms the functions of other vital organs. This means that while the zombies cannot feel pain, (as is the standard condition of zombies) they can still be killed by wounds to vital organs. These zombies also are not afraid of anything, and have very little survival instinct above the instinct to eat and drink- mostly just the instinct to bite (among one of the two ways they infect) living people. (You can pass yourself off as a zombie if you have the right disguise. They do not have super-sight or the nose of a bloodhound, but they will be able to tell if you're human the same way you'd be able to tell if they're a zombie- smell, appearance, taste, (by the time they taste you, you're already screwed, though) and your voice. (moaning like a zombie can fool them, though) They can't tell by your temperature, though, as zombies can't feel anything. The exact biology behind these zombies shall remain ambiguous. Keep in mind that saliva borne illnesses are also blood borne, so if you happen to get too much in your eyes, nose, mouth, open wound, etc., you can get infected.
3. Although they can be killed by wounds to vital organs, because they cannot feel pain, they will still be able to come after you for a short while depending on where you hit them. The zombies cannot run exceptionally fast, but do not stumble along like a toddler. Imagine a sort of cross between a jog and a walk. (If any of you have played Resident Evil 4, these zombies move at the pace of a "running" Ganado.)
4. These zombies are not super-intelligent, but they aren't pants-on-head, danger-to-self retarded, either. They've got about the same mental capacity of an average dog- enough to keep them alive, but not enough for them to have any kind of complex strategy or tactics.
5. If you fail to support your argument and do so in an arrogant way, you will be blocked. Also, for Christ's sake, use proper grammar and spelling. If you can't bother to write a complete sentence, then I'm not going to bother to have you in my thread.
6. NO MILITARY (ONLY), SCI-FI, OR FANTASY WEAPONS. This includes the AA-12, the rocket propelled chainsaw, the lightsaber, the landshark gun, and all other weapons exclusive to military personnel and science fiction. Seriously, stop mentioning them, you pricks. (Your "giant d**k" is a fantasy weapon, by the way.)
7. If you say or imply that dismembering humans is relatively easy with [insert weapon here], you will be banned from the thread. Also, anyone referencing the Zombie Survival Guide or World War Z in a factual matter will also be banned. This is because they are not in any way credible sources, and were written entirely for entertainment. They relate very little to the topic at hand- weapons.
8. If you think we've had a misunderstanding or that I ignored you unfairly, contact Godwins Attorney.

Personally, the firearms I would take would be the AR-15 and the M1911.

AR-15: It's light, dependable, and requires little maintenance. All I'd have to do is make sure I oil it and clean it every now and then, like most firearms. It's got what I would call a high-capacity magazine, which can hold 30 rounds, though they do make double drum magazines that hole 100. (Which I would not carry.) The AR-15 is also very accurate, up to 500 yards if I recall correctly. The cartridge is about intermediate, enough to easily kill a zombie, but not enough to tire my shoulder from the kick. And finally, it's semi-automatic, which is indispensable in a versatile carbine.


M1911: It is, in my opinion, the perfect combat handgun. It's reliable, requires very little maintaining, and fires a powerful enough cartridge to cause hydrostatic shock, but has a small enough kick to not embed the front sight in my face. A downside to it, however, is the fact that it only has an 8 round magazine capacity. But I would only ever use it to stay alive long enough to reach the rifle I shouldn't have put down in the first place.


For my close combat weapon, I would choose the Halligan bar. Basically, an upgrade to the crowbar. It's heavier, longer, and MADE for breaking into houses and other buildings. One swing to the head of a zombie is going to scramble its brains instantly. However, it would mostly be a tool. The adze to get through locks, the pick to break things that can't be pried, and the claw to be swung at zombie heads.

(Note: This isn't everything I would carry, just the weapons.)
_______________________________________________________________________________
Reason for revision: Previously, I had my weapons listed as the Benelli M4 Super 90 Semi-Automatic Shotgun, Glock 17, and Kukri. However, I have come to change all of those in favor of alternatives that would suit me better.
Why AR-15 > Shotgun: Now, I won't go as far as saying the AR-15 is BETTER than the shotgun, but it is better FOR ME. This is because I cannot handle the recoil of the shotgun time and time and time again. It's just too much, and that does not help. Also, the AR-15's ammo (.223 or 5.56) is far lighter and smaller than 12-gauge shotgun shells, making it easier to transport.
Why AR-15 > Mosin-Nagant: Once again, better for me, not for everyone. I prefer the AR-15 over the Mosin because it is semi-automatic, has much less recoil, a larger, detachable magazine, and ammunition that is both smaller and lighter.
Why M1911 > Glock 17: (This may get me flamed) Now, I'm not saying the Glock 17 is a bad gun- far from it. If it was a truly bad weapon, I wouldn't have chosen it in the first place. However, I have come to prefer the M1911 in this situation. It can cause hydrostatic shock, meaning a chest shot would be lethal in around, say, 30 seconds or so. Because of this, it makes up for the fact that it has less ammo capacity than the Glock. (And there would be little reason for me to need 17 rounds, seeing as side-arms are mostly used to buy time for you to get to the long-arm you shouldn't have put down in the first place.)
Why Halligan > Kukri: Really, as a weapon, it isn't. The kukri is better at causing head trauma, better at decapitation, and is all around a superior weapon. But, the Halligan is an entry tool- something invaluable in a survival mission such as this. And, it's an okay weapon, too.
_______________________________________________________________________________
READ THIS BEFORE YOU b***h ABOUT THIS THREAD'S LEGITIMACY-
The Extended Discussion's Rules & Guidelines
What makes a thread appropriate for ED is not subject matter alone, but the level of discussion and debate the thread topic generates. How 'serious' a subject is (war, abortion, politics) does not affect a thread's status in ED.
This thread is also NOT ABOUT ZOMBIES- it is about the best weapon to dispose of the brand of zombie mentioned previously.
Got it memorized? Oh, I hate myself.

Also, this thread, unlike the previous one, is not satire. This is just something to occupy me when I'm bored, really.
 
     
 
Firearms:

So now, I will be going over some of the most common types of firearms people would say "Yeah, I'd use it against a zombie" about. Keep in mind that I congregate with rather strange people.

Shotguns (Overall): Now, one of the most common weapons people think about whenever they think "zombie weapons," is the shotgun. And this is understandable- it's got a lot of stopping power, (enough to rip apart a torso) it's possibly the most versatile firearm available to a civillian, the ammunition is very common, (pretty much any sporting goods store carries it) and it's portrayed in zombie movies quite often. However, how practical is it? The big downsides are the kick, (even a 20-gauge will kick pretty hard) the weight and size of the ammo, (compare it to just about any rifle cartridge short of a .50BMG, and it's larger) and the effective range. (You're going to have to use a rifled barrel and slugs to reach to only 200 yards.) Now, I'm going to exclude .410 here because that's really not effective for anything larger than snakes.

Shotguns (Semiautomatic, Mag-fed): Semiautomatic external magazine-fed shotguns are like the Saiga-12. They're usually box-fed, and you can fire a round as fast as you can pull the trigger, though firing one any faster than a pump is just silly because it's too hard to acquire a target with the kick of a 20 or 12 gauge. Now, the benefit of external mag-fed shotguns is the fact that you can reload one lot faster than you can a break-action or internal tube magazine-fed pump shotgun. However, this comes at a price- semiautomatic shotguns are less dependable than break-actions or pump-actions, and once you unload all your magazines, they take a longer time to load, too.

Shotguns (Semiautomatic tube-fed, Pump): I group these two together because the only real difference is the reliability. Pump-action shotguns are more reliable than semiautomatics, usually. (Correct me if I'm wrong.) With a tube-fed semiautomatic shotgun, you're not going to be able to acquire a target quicker than you can work the action of a pump shotgun. So, now that we've got that covered, let's move on. With a tube-fed shotgun, you can reload in between shooting, and don't have to carry magazines around. This helps lighten your load, though at the price of reloading time.

Shotguns (Break-action): I do not recommend these. Sure, they'll work if you've got nothing better, but the fact that you have to disable your weapon every two shots to reload is definitely not a good thing. I suggest avoiding these.

Anti-material rifles (Such as the M107): Stop thinking you need something like these. You don't. They're expensive, they're large, the ammo is heavy and GIANT, and it looks like you're compensating for having a concave dent where your p***s should be. Basically, it's too damn much. Unless you're Fresnel a trained military sniper, you aren't going to be a good enough shot for it to matter that your gun can shoot zombies from over a mile away. Also, the huge cartridge propels the projectile so fast that it's not going to expand if you shoot something with it that's under a very long distance. (750yds+) So basically, you put a .50cal hole in them instead of the .60+ hole you would with a cartridge that propels a bullet at a lower velocity. And what the hell are you doing sniping zombies anyways? For every 1 you kill, 2 will be drawn by the sound of the gunshots.

High-powered rifles (.30-06, 7.62x54mmR, etc): These are pretty good if you can handle the kick. A chest shot should put a big 'ol hole in their chest and ruin the vital organs with hydrostatic shock. They're also usually accurate to at least 300 yards, if you're a good shot. The downsides are the somewhat large ammo, and the kick. You'd have to get quite used to that rifle punching you in the shoulder every time you have the gall to pull its trigger.

Intermediate-powered rifles (.223, 7.62x39mm, etc.): This is my favorite, but only because I don't like the kick of a shotgun or high-powered rifle. Not to say I can't handle it, but under the stress of running and gunning, I wouldn't want to deal with it. The upsides to intermediate powered rifles are the fact that they doesn't kick much, they can have massive magazine capacity, and they're powerful enough to punch a hole through a skull and out back. The downsides are that they aren't quite as powerful as the high-powered rifles, (meaning shooting center mass is less likely to result in a quick kill) and that they also are usually not as accurate.

Low-powered rifles (.22, .17HMR, etc.): I wouldn't bet my life on the stopping power or the penetrating power of a .22 through a human chest or human skull. (Respectfully) Also, the bullet drop of a .22 is quite a lot, meaning you've got to get a bit closer to the zeds to get a head shot. (The only thing that would drop them quickly using a .22) However, I will say that there are benefits- the ammo is ridiculously small and common. You could carry a thousand in a large-ish soup can, meaning low-powered rifles will remain useful the longest without scavenging for more ammo once the panic settles down and most of the general populace becomes zombified.

Handguns (Overall): Absolutely, positively, necessary. You need one if you're to be surviving in a zombified world. Simple fact is, you can't carry your primary weapon on you at all times when you do work such as logging and camp maintenance. However, you can almost always carry a handgun on a holster with you so you can defend yourself while you run back to your rifle/shotgun. Really, they aren't the best primary weapons- only effective to 50 yards, (usually) only accurate enough to hit a brain at about 35 yards, (usually) and most will only have steady enough hands to hit a head at 25 yards, with practice. I exclude the ones made for hunting, as those are really too large for me to consider them as side-arms.

High-powered handguns (Almost any "magnum" ): I don't recommend these. Too much recoil, relatively uncommon ammunition, low magazine capacity. I just think it's too much- you don't need anything above a .45ACP, in my opinion.

Intermediate-powered handguns (9mm, .45ACP, etc.): Now THESE are the ones I recommend. They've got the power you need to put a zombie down with a head shot, (.45ACP should do it with a chest shot and slow it down a lot) and they fire common, but not extremely common rounds. My personal favorite is the M1911, which I believe to be the perfect combat handgun, and therefore the perfect side-arm.

Low-powered handguns (.22 and the such): I don't recommend these, because they've got pretty much no stopping power, and I am not confident of they're accuracy or ability to punch through a skull. You've got to be precise with them, which is not something you have time to do when you are forced to use a side-arm.
     
Bladed weapons: Well now, let's move on to bladed melee weapons!

Bladed weapons (overall): Now, you're going to need a survival knife, hatchet, axe, etc. as a tool anyways. So, you may want to also make it your weapon- understandable. However, there are some major downsides to bladed weapons, one being very important. First of all, the blood spray. Hacking away at a head/neck area with a kukri is going to have blood squirting all over the place. Since blood can infect you if it gets in your mouth or an open wound, you're going to want to find some way to avoid getting blood in your mouth, while still being able to breathe heavily. A second downside is the fact that bladed melee weapons typically need to be maintained more than blunt melee weapons. However, that's rather negligible. (Unless you're using a katana, like a tool/weeaboo would be using.)

Katana: Oh, boy, is this gonna get me flamed. Now, as a disclaimer- I like the katana. I think it's a cool sword, and can do what it's supposed to do quite well. And it's supposed to do slicing and cutting. Its razor-sharp edge is quite proficient at this. HOWEVER, you don't slice or cut bone- bone is a mineral, and thus, is impossible to cut. You can break it and grind it, giving it the illusion of being cut, but it does not actually cut. For this reason, you want a less-than-razor sharp blade, and you want a heavy one that's good at hacking and chopping. The katana is not that blade. It's too sharp, thus the blade will chip when hacking at bone. It's too light, thus it will be more difficult to work through a skull. And finally, it takes waaay too much maintenance. When your weapon is so finicky that sharpening and polishing it is considered an art, it's not a good survival tool/weapon.

Machete: This is gonna get me flamed from normal people! biggrin
Now, the machete is not an awful weapon. However, it's also not a great weapon. It's light, making it more difficult to chop through a skull, it has a thin blade, making retrieving it from a skull very difficult, and it's not much of a tool, either. You can't use a machete for much more than clearing roots for gardening or getting through brush, it's durable, but not really all that great. I'd say it's about average as a weapon, and a tool. If you can't get anything better, it's acceptable.

Kukri/Machaira/Falcata: I group these together because they all have similar blade shape and balance. The differences are: Kukri is shorter. About 5"-35". Machaira is like a kukri sword, basically a long kukri. The Falcata is like a machaira, only it uses a pistol grip. Now, this is my favorite sword/knife for a zombie weapon and multi-use tool. Its blade is thick, it's very hefty, and the blade shape is perfect for hacking and chopping. Basically, they're the beautiful love child of an axe and a sword.

Trench knife: I'd get mobbed if I failed to mention this. Really, I like it as a last-second "OH SHI-" weapon, but for a main melee weapon to use if you run out of ammo, (like a stupid person) I prefer something longer. (A trench knife is like a dagger with a knuckleduster handle.)

Swords (Overall): I'm on the edge with swords. (That terrible pun was not intended.) They're really not good tools, so I wouldn't choose one in a survival situation such as this. They are pretty good weapons, though, but only if you know how to use one- just go swinging a sword wildly and you're likely to get killed.

Knives (Overall): I like them as tools, but not as weapons. Their range is extremely limited, to a point where you're not going to use them as a primary weapon if you run out of ammo for your firearm. (Like a stupid person.) The only knife I would use for zombie combat would be the trench knife, and even then, it's an "OH SHI-" weapon, not a primary weapon.

Axes (Overall): I like 'em. If you're brawny enough or have enough stamina, you could swing one around for a while before tiring, which appeals to me because while I'm certainly not brawny, I can still swing one fast and hard enough to do serious damage quickly. The downside to these weapons is the fact that you're going to have a rather small cutting edge- most axe heads don't have a cutting edge longer than 8".
 
     
 
Blunt weapons: And now, it is time for blunt melee weapons.

Blunt weapons (Overall): I like 'em. They minimize blood splatter, they're readily available, and any shumck with a baseball bat can use one effectively. Simple swing at head level. Biggest problems with them are the fact that they often aren't very good tools. This is not universal amongst them, though- in fact, some of them were invented as tools. Even though they're "improvised" weapons, I'll list them because they make up a good portion of blunt weapons.

Crowbar: This is gonna get me lynched! biggrin
I don't like the crowbar. Simple as that. I think it's far too crude, and not an especially useful tool. Basically, when used as a weapon, it's an oddly shaped, non-ergonomic stick of metal. It's not great for bashing in skulls, though it can if you try hard enough. As a tool, it's not good for anything but prying. Ever try to break a lock with a crowbar? It doesn't work well at all. Try breaking through a door? Nope, not a fire axe, not a halligan. The only way you could use it as an entry tool is to smash through a window, contrary to popular belief. (Though, I must admit, it is good at prying.)

Baseball bat/Cricket bat/Club: Not much to say about these. You swing at head level and the zombies fall down. Downside is the fact that it is not a tool. At all. There's nothing you can use a baseball bat for besides hitting stuff- which makes it dead weight a large amount of the time.

Warhammer/Hammer: They're okay. Fairly light, very effective, but like the baseball bat, not much use outside of bashing in zombie skulls. You could hammer nails with it, but really, you can do that with just about anything.

Pipe: Oh geez, these weapons really are simplistic. Not much to say about any of them. (Yet.) Well, pipes are good for hitting things really hard. Simple as that. They're not good for much else as tools, but they can hit things and hit them hard. (I'm not including Fresnel's hobostick in this list because I'm lazy and not completely clear on it without seeing a picture.)

Shovel/E-tool: Not really sure where to put these because they could be sharpened or dull, so I'll put it here. They're good for hitting zombies, though not great. Sharpened, they can be great for hacking and chopping. They're also good for digging.

Halligan: In my opinion, the best weapon/tool in my situation. Perfect for looting- it's an entry tool, meaning that the places I loot would have to be pretty damn secure to not be broken into easily. It's also a heavy bar with a corner on it, meaning I can bash zombie heads in completely with a good swing. It's useful, both as a weapon, and a tool.
     
For long range: Find some sort of easy to use, easy to aim, and easy to reload gun. I'm not a gun expert, so I'm not going to say a model. Something light that won't jam easily, with light bullets. You don't need armor-piercing rounds to shoot a zombie in the head. Something common that you could find lots of ammunition for; because after you run out of ammo a gun is useless. Perhaps a pistol of some kind, that way, if need be, you can shoot with one hand.

For short range: Go with something light and durable. NEVER USE SOMETHING ELECTRIC. Chainsaws would lose once they run out of batteries. I'd say go with an ax. Easy to find, easy to use. And, if need be, a light ax could be used with one hand. (Depending on how strong you are, anyway...)
 
     
 
that's one awesome hammer pick thing. Honestly though, if they're stupid, I'll barricade off my street (it's a dead end) and live it out there. If they're smart, I'll go to the mountains and live there.

I'd also like to submit the concept of proficient of superiority. if you are skilled with a rifle, you will do far better than say an automatic sub machine gun; and vise versa.
     
Sciamancer
For long range: Find some sort of easy to use, easy to aim, and easy to reload gun. I'm not a gun expert, so I'm not going to say a model. Something light that won't jam easily, with light bullets. You don't need armor-piercing rounds to shoot a zombie in the head. Something common that you could find lots of ammunition for; because after you run out of ammo a gun is useless. Perhaps a pistol of some kind, that way, if need be, you can shoot with one hand.

For short range: Go with something light and durable. NEVER USE SOMETHING ELECTRIC. Chainsaws would lose once they run out of batteries. I'd say go with an ax. Easy to find, easy to use. And, if need be, a light ax could be used with one hand. (Depending on how strong you are, anyway...)


Umm... chainsaws use gas, not electricity. But your right that it is stupid to use anyway. And where are you going to find an axe? You could find one at the Home Depot, but there wouldn't be very many in case your axe broke.I would go with the machete or the halligan (as mentioned above.) because machete's are easy to find.(I have a bunch of machete's in my garage, but that's for a different reason.) I like the halligan for all the reasons stated above. But machete's aren't built to go through a zombie invasion because their not tough enough, but they are more common than an axe.

Now, for long range. I would use a Glock, or a hunting rifle. The ammo is easy enough to find for both of them, and the hunting rifle is very accurate. The glock would be if the hordes were closer, because they aren't very hard to reload, unlike the hunting rifles(Which take awhile to reload.)
Now, in the end, this is what I would carry
http://glockmeister.com/images/glock28.jpg
The Glock Model 28
http://www.bynoon.com/images/machete10.jpg
This is a light-weight version of the every-day machete you see. It doesn't have a sheath, but it is stronger than most other machetes. What's better is that it only costs about 20$
And here is my rifle!
http://www.thejump.net/humor/sniper.jpg
Just kidding. This is my real one.
http://www.gun-shop.biz/sitebuildercontent/sitebuilderpictures/berndfinal.jpg
A regular rifle with a scope. I wouldn't want one of those fully automatic rifles. They hurt your arm more.
 
     
I F'ING WORSHIP GODSMACK, PAPA ROACH, AND THREE DAYS GRACE! YOU GOT A PROBLEM WITH THAT?!?!?!
Cool I'm just about done with my dream avi.
Kudos to jessi_angel94_2 and CH1YO!!!
(I notice guys don't donate... assholes...)
 
Uless
Sciamancer
For long range: Find some sort of easy to use, easy to aim, and easy to reload gun. I'm not a gun expert, so I'm not going to say a model. Something light that won't jam easily, with light bullets. You don't need armor-piercing rounds to shoot a zombie in the head. Something common that you could find lots of ammunition for; because after you run out of ammo a gun is useless. Perhaps a pistol of some kind, that way, if need be, you can shoot with one hand.

For short range: Go with something light and durable. NEVER USE SOMETHING ELECTRIC. Chainsaws would lose once they run out of batteries. I'd say go with an ax. Easy to find, easy to use. And, if need be, a light ax could be used with one hand. (Depending on how strong you are, anyway...)


Umm... chainsaws use gas, not electricity. But your right that it is stupid to use anyway. And where are you going to find an axe? You could find one at the Home Depot, but there wouldn't be very many in case your axe broke.I would go with the machete or the halligan (as mentioned above.) because machete's are easy to find.(I have a bunch of machete's in my garage, but that's for a different reason.) I like the halligan for all the reasons stated above. But machete's aren't built to go through a zombie invasion because their not tough enough, but they are more common than an axe.

Now, for long range. I would use a Glock, or a hunting rifle. The ammo is easy enough to find for both of them, and the hunting rifle is very accurate. The glock would be if the hordes were closer, because they aren't very hard to reload, unlike the hunting rifles(Which take awhile to reload.)
Now, in the end, this is what I would carry
http://glockmeister.com/images/glock28.jpg
The Glock Model 28
http://www.bynoon.com/images/machete10.jpg
This is a light-weight version of the every-day machete you see. It doesn't have a sheath, but it is stronger than most other machetes. What's better is that it only costs about 20$
And here is my rifle!
http://www.thejump.net/humor/sniper.jpg
Just kidding. This is my real one.
http://www.gun-shop.biz/sitebuildercontent/sitebuilderpictures/berndfinal.jpg
A regular rifle with a scope. I wouldn't want one of those fully automatic rifles. They hurt your arm more.

1. Use img tags or something. WAAAY too many links.
2. I've seen more axes than machetes, but hey. I'm not experienced in weaponry.
3. I have NEVER seen that crazy melee weapon that's in OP. I think it might be hard to find, plus, from the looks of it, if you swing it at a zombie, it will get stuck in it. Which is veery bad.
     
No melee weapons for me at all. I partially read the OP so forgive me. It all depends on what kind of zombies I'm up against.
If it's your typical fodder-civillian zombies then I'd arm myself with a medium range weapon, like the M16.
If I'm going against "I am Legend" zombies, then I'd keep an auto-shotgun along side with any SMG, just to spray in case they move all over the place.
 
     
"Speech is given to many; intelligence to few"
Best TV show ever



 
Are these zombies slow moving like in most zombie films, or fast moving like in 28 days/weeks? The answer will make all the difference in my weapon choices.
     


"Whoever does not miss the Soviet Union has no heart. Whoever wants it back has no brain."

-Vladmir Putin
Oxy The Stupid Genius
No melee weapons for me at all. I partially read the OP so forgive me. It all depends on what kind of zombies I'm up against.
If it's your typical fodder-civillian zombies then I'd arm myself with a medium range weapon, like the M16.
If I'm going against "I am Legend" zombies, then I'd keep an auto-shotgun along side with any SMG, just to spray in case they move all over the place.
That post is useless now, because you failed to read the OP. You can't get any of those weapons, and you don't even know what kind of zombies you're fighting. confused

If you read the OP, then your post would have been relevant- but instead, to save time, you wasted time.
 
     
 
Ubasti
Are these zombies slow moving like in most zombie films, or fast moving like in 28 days/weeks? The answer will make all the difference in my weapon choices.
Read the opening post. I said how fast they moved.

No, I will not tell you how fast they moved in this post. You're going to have to read the OP.
     
Sciamancer
3. I have NEVER seen that crazy melee weapon that's in OP. I think it might be hard to find, plus, from the looks of it, if you swing it at a zombie, it will get stuck in it. Which is veery bad.
It's not a weapon, it's an entry tool. And it wouldn't get stuck- how the hell do you get a blunt object stuck? When using it as a weapon, this part (the one circled in red) would be the striking surface-

You can't really get that stuck in anything- it would smash the skull too much.
 
     
 
I just finished the bladed weapons section.

Keep in mind that I'm not including improvised weapons.

Because I don't want to.
     
Guns: Complex marvels of modern engineering made of many small, precise metal parts designed to withstand tens of thousands of internal explosions and direct metal projectiles accurately to hundreds of yards.
Swords: Sharp metal sticks.
Shrantic
Sciamancer
3. I have NEVER seen that crazy melee weapon that's in OP. I think it might be hard to find, plus, from the looks of it, if you swing it at a zombie, it will get stuck in it. Which is veery bad.
It's not a weapon, it's an entry tool. And it wouldn't get stuck- how the hell do you get a blunt object stuck? When using it as a weapon, this part (the one circled in red) would be the striking surface-

You can't really get that stuck in anything- it would smash the skull too much.

Oh! I thought you swung the point at em'. Okay.
 
     
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I'm not going to be a hypocrite and post a thread whining, so...
If you see a blatantly spam or misplaced thread, do NOT reply to it. Report it. By replying, you bump it to the top of the front page, prolonging it. DON'T REPLY!
Bloodlust RP: Vampires, Werewolves, and... Fairies? Sorry, no fairies. Demons, a whole bunch of other stuff, yes!!!
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