An Ounce And A Half Later
I have worked more on this.
The panning is a little much but i think its needed to bring out some stuff you cant hear when i was 1st making it.
I think the break could do a little more, like glitch it or something or stick a random retrigger on it at intervals to make it flow better. I have eq-ed it but not as much as i should.
Melodically I didnt do much, it does get a little monotone but it works in a way.
There are 3 synths im using.
The main pad which is Rob Papen albino3, bank; DnB Noisia Presets - Cryo Bleed. No effects.
A gating synth which is Rob Papen Blue. Preset; Dutch Sequence. Effects; DVS Neon Gate, DVS Reverb.
The last one is the bass after the build with the break, Native Instruments Massive. Preset; 3 Octave Sub. Effects; Ohmicide, DVS Reverb.
The break is called cw_amen_chopper. Effects; DVS Reverb, Fruity Parametric EQ 2.
The sample that plays rises up throughout the intro is a conga loop from a dubstep pack.
The effects that are automated are Ambience & dblue glitch v1.3.
It also has Fruity Parametric EQ 2, DVS Reverb and DVS Flanger.
The drums for the intro are 3 different bass drums, 2 that are panned, 1 not.
Same with the 3 snares.
There are 4 hats, the 2 1st hats are panned, 1 is 60% left, the other 60% right.
The other 2 hats are 100% in each direction. giving it a little more feel.
All the single hits have only 1 effect, Fruity Fast LP for the cut-off and resonance filter in.
As you can tell the Albino & Massive synths are panned. I created an automation clip for each.
Much like the volume levels of the effects of the conga loop.
Thats the inner workins of this track.
Swin Deorin