OIAM
http://soundcloud.com/shawnbukle
Thank you.
To You: The vocals are a bit too obviously built out of two or three samples and become very irritating very quickly.
The kick+clap section starting at about 3:10 is very abrupt and doesn't really go very well with the rest of the track, especially when you reintroduce the first kick pattern; the two kicks interfere.
Scrolls: Be careful with how much low-end you've got on the kick; it gets too loud if I don't have my sub turned down. It's too loud in general, anyway, to the point where I think it's causing major compression issues with regards to the rest of the instrumentation. Make sure you're not abusing a limiter or compressor on your master channel.
Final Test: At the point when you can see spikes in your waveform from your bass plucks, that might be a sign that it's too loud. Also everything else sounds terribly compressed. Which is weird, because other than the bassline, it doesn't sound too loud, and the pad was loud enough before the drums entered in. Which makes me think that your kick drum has a ton of inaudible sub energy that is eating up your headroom.
Playing with the subboost on my speakers confirms that. Filter/EQ that out.
I'm not sure if it's because the compression sort of eats away all of the accentuation, but the section from 1:40 to 2:18 just drones on for about twice as long as it should.
Alone: The drum rool is too loud compared to the single hits. I'm guessing that you're just triggering the kick without any editing anywhere, which means that the roll hits are just layering on top of each other and making them louder than they should be. Cut the release on those guys.
Again you have too much sub on the kick as well.
Also, could use some bass. Like, actual bass, not the kick being too loud.
Mystery: Your kick and bass don't like each other in the sub range. The kick is eaten quite a bit since it relies so much on the bass for energy. Also the hats are boring. Variation in velocity is important for hats.
Synth is way too loud.