Rabbit_L
(?)Community Member
- Posted: Mon, 20 Feb 2012 07:46:49 +0000
I have this specific issue when it comes to comic-creating:
the plot itself.
I am the type who always comes up with the imageries, the symbolisms and some snapshots of possible events instead of being able to sort out a fully coherent plot.
I do understand that most cannot come up with a fluent idea in a short amount of time.
To clarify the issue/question, I came up with the characters first, with their respective surroundings established. While each has their own backstory, the characters seem to be over-flown in characterizations AND empty in the same time because they lack a purpose.
Plot vs. characterization vise: obviously most of my story-shaping time has been dedicated to the latter and the symbolism in their respective role, but I don't want my story to become a fully introspective, muddy soul-searching story full of academic easter-eggs.
I notice that I have some very narrow criteria in term of genre-choosing:
I definitively prefer characterization over plot device, deep and realistic character analysis, mind-screw, etc.
Those preferences thus set up my vision in a place beyond my current skills. Indeed, everyone has to start off small, yet I am unaware of how small should I go.
To clarify, I am relatively inexperienced in term of comic-making.
So yeah questions:
1. Trapped in idea blocks, how artists get themselves out of there to actually produce something?
2. How can/do artists work in an area out of their own comfort zone?
3. For the over-achievers: without the proper skills to start your dream project, are you willing to step down to produce something lesser in quality, or you are always doing your best?
the plot itself.
I am the type who always comes up with the imageries, the symbolisms and some snapshots of possible events instead of being able to sort out a fully coherent plot.
I do understand that most cannot come up with a fluent idea in a short amount of time.
To clarify the issue/question, I came up with the characters first, with their respective surroundings established. While each has their own backstory, the characters seem to be over-flown in characterizations AND empty in the same time because they lack a purpose.
Plot vs. characterization vise: obviously most of my story-shaping time has been dedicated to the latter and the symbolism in their respective role, but I don't want my story to become a fully introspective, muddy soul-searching story full of academic easter-eggs.
I notice that I have some very narrow criteria in term of genre-choosing:
I definitively prefer characterization over plot device, deep and realistic character analysis, mind-screw, etc.
Those preferences thus set up my vision in a place beyond my current skills. Indeed, everyone has to start off small, yet I am unaware of how small should I go.
To clarify, I am relatively inexperienced in term of comic-making.
So yeah questions:
1. Trapped in idea blocks, how artists get themselves out of there to actually produce something?
2. How can/do artists work in an area out of their own comfort zone?
3. For the over-achievers: without the proper skills to start your dream project, are you willing to step down to produce something lesser in quality, or you are always doing your best?