Toxilicks
I may look into it, but I can sort of see where you're coming from. I've never really thought of the nitty-gritty stuff when it comes to comics. Thanks, though.
smile
That's the difference between a mediocre comic writer and a good one. The good one understands what goes into comics from the artist's end, and can write accordingly.
If you want to collaborate with artists and have any hope of getting decent ones to stick around for anything less than amazing pay, you need to understand things like panelling, visual pacing/timing, the visual planes, and lettering. That way, not only will you be able to write your script in a way that lets the artist know what you want, you'll also be able to communicate with them when they mess up.
As has been mentioned earlier, different artists like different degrees of freedom. Some just want a basic idea of what's happening and the dialogue, others want their layout pretty much done for them. Talk to them. When providing sample scripts, make it clear that you can conform your writing style to the artist's control preferences (if you can, of course; if you want someone to follow your script exactly, including the panelling, you need to state so). Either way, you should learn the "nitty-gritty" so that you and your artist can understand each other.
Sometimes, you'll end up with an artist who doesn't understand this stuff. If you want to make a good comic, you'll need to teach them. Any artist unwilling to learn is not an artist worth working with xP Of course, this is assuming you're a decent teacher and don't just yell at them.