WillieHewes
(?)Community Member
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- Posted: Tue, 06 May 2008 23:02:10 +0000
This thread is really interesting. I think the problem with "studios" is that there is too much focus on the group, and not enough on the product. Making comics is ultimately a lonely job, one person has to sit for a long time and draw. It's hard. At most, you can break it down into artist and writer, but that's as big as a group should be, in my opinion.
That is, when it comes to *making* comics. When it comes to publishing comics, group collaborations make more sense.
I've set myself up not as leader or part of a group but as a publisher. It just makes more sense to me, I don't have to count on anyone else doing stuff, except draw their own comic. This works, I started in January, and have published a comic book combining the efforts of three people.
Not lying: http://itchpublishing.blogspot.com/search/label/Titles
It sold pretty well at our first event. But anyway, I don't want to hijack the thread, just say that maybe the "studio" model doesn't really make the best kind of sense. I think you need to have something to show *before* you start a group. Work on your own first, draw and write yourself. Make awful comics, like the kind megrar is talking about (yeah, I got some of those! xd ) and learn about the whole process.
Then, once you know, and people know you, you can start looking to collaborate with others.
That is, when it comes to *making* comics. When it comes to publishing comics, group collaborations make more sense.
I've set myself up not as leader or part of a group but as a publisher. It just makes more sense to me, I don't have to count on anyone else doing stuff, except draw their own comic. This works, I started in January, and have published a comic book combining the efforts of three people.
Not lying: http://itchpublishing.blogspot.com/search/label/Titles
It sold pretty well at our first event. But anyway, I don't want to hijack the thread, just say that maybe the "studio" model doesn't really make the best kind of sense. I think you need to have something to show *before* you start a group. Work on your own first, draw and write yourself. Make awful comics, like the kind megrar is talking about (yeah, I got some of those! xd ) and learn about the whole process.
Then, once you know, and people know you, you can start looking to collaborate with others.