Once I figured out that the pages were read right to left, your panelling was quite easy to follow. The pacing was good for the most part.
I question the decision to make it right-to-left since the text is in English, but it doesn't render the comic unreadable.
It would help if you were more careful with your speech bubble placement. You're considering your speech bubbles in the composition of each page, but not in the overall page.
You should be using the speech bubbles to lead the eye between panels.. If you have two speech bubbles from different panels close together, the reader will jump from one to the other and skip the panels that may have come after. Since you do often have a number of vertically stacked panels next to a large panel, I often find myself accidentally skipping the lower of those panels because of your speech bubble placement. If you draw a line connecting your speech bubbles in their reading order, it should never come close to connecting to itself, except when you're specifically going for a confusing/cyclic effect.
Your artwork was a turn-off. Although you put commendable effort into it, your style is an amalgamation of various Shounen JUMP artists' styles, and their weaker points at that. It feels like you're blindly copying these other artists without analysing the strengths and flaws in their work.
Your perspective work is strong, but I saw some nonsensical door panels, etc. Are you actually familiar with perspective and architecture, or are you copying photos? It feels quite questionable at times.
I didn't get very far into the story. There was nothing to grab me. You're jumping around too much to get the reader to care about any one character enough to keep reading. I get that you're trying to get us to care about the setting/situation, but I'm afraid that's not how it works. Ultimately, it's whether the readers can get attached to the main/recurring characters quickly. If they can't, they're unlikely to keep reading.
You've also got a very telly (versus showy) part where you introduce the trouble maker law thing with narration. Yawn. Work that sort of information into the story (action/dialogue), don't take the reader out of the action just to explain something they're not likely to care about.
Have someone proofread your text. You've got some missing punctuation, and at least one instance of confusing "your" and "you're."