Henzukaya
Tuah
What sort of gameplay would it feature? And what engine do you plan to use? Or perhaps you're using a custom one?
Any concept art or tech demos?
no gameplay, really, just writing it out and the such, but there is definitely art involved, such as designing your character, their weapon and animal.
If you're serious about developing a game, it's important to focus on the gameplay first. Without the means to explore your fantasy, the fantasy itself becomes meaningless.
And note, programming is seriously hard. I've been learning it for years, and I'm still kind of a novice with the technical stuff. I don't want to be a downer, but your ideas aren't going to see any sort of life for many years. If you're dedicated to them, start learning each of the parts that goes into making a game.
Perhaps the Unity engine might be a good place to start. Low learning curve, yet fairly robust.