Welcome to Gaia! ::


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Tendaji is always hustling and bustling with news and brand new content for all of our owners!
For all of our announcements, past and present, please visit this thread!



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.|| The primary rule is to always follow Gaia TOS.

.|| Do not steal any art associated with the shop. All artwork submitted to the shop that is official shop art is considered property of the shop.

.|| Tendaji has a lot of information to offer, and even more things to be discovered as our story progresses! So, please do your best to read over all of the information before asking questions.

.|| If you have thoroughly checked out everything we have to offer and still have questions, feel free to visit the FAQ with further inquiries.

.|| Do NOT assume anything regarding rules or procedures in the shop. If something is not stated: ask us first!

.|| If you are having concerns, please feel free to contact Suhuba and we will do our best to assist you as quickly as possible!

.|| As far as RPing is concerned, quality over quantity is the key, every time. One-liners are still frowned upon; give your partner something to respond to.

.|| When RPing (whether a PRP or shop event) each character must have their own gaia post. Characters cannot share posts in order to avoid confusion.

.|| No godmoding or powerplaying at any time without your partner's consent. If you do have their consent, please make a note of it at the beginning of your post.

.|| Please keep swearing to a minimum in RP. Absolutely no F-bombs (or its variations) in group/official activities such as Meta chapters, class quests, and games.

.|| Please keep in mind that Tendaji is intended to be friendly and safe to all. Tendaji is PG-13 at best and any content that is seen as inappropriate or too graphic can be cause for immediate dismissal.

.|| We do check for activity. If you have not posted in over 3 months we reserve the right to retire your character(s) and possibly rehome them. If you have not set up their journal in 1 month after receiving them we also reserve the right to rehome the character if necessary.

.|| In the guild, you can also find a complete list of Forum Rules.
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Hundreds of years have passed since the destruction of the modern world. However, the segregation and individualistic mentality that resulted from Judgment’s actions left a xenophobic, battle-minded world in its wake.

Citizens of Tendaji are incredibly loyal to their own tribes. Survival depends on cooperation between every member of the small societies. Strangers are a cause of worry for each species’ unique way of life, as well as to a tribe’s livelihood. Because of this, children of mixed race are incredibly rare, and struggle to find acceptance within their tribe.

Other groups threaten to take over the relatively meager resources that can be found in each part of the world. Thus, physical battles have become the primary tactic for resolving conflicts. Although murder is still punishable within individual societies, killing is common, and often necessary, when defending food or land from others.

Because of the preoccupation with one’s immediate surroundings, very little of Tendaji has been explored. In fact, it was only very recently that the tribes living in Jauhar and the Leaf Tribe in Tale became aware of one another. Because of this new, frightening and amazing discovery, the Alkidikes, who feel entitled to the land on which they live, have taken it upon themselves to begin exploring the rest of Tendaji.

Who knows what else may occupy their expansive home…


To see the full History of Tendaji, click here.

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Jauhar, Tendaji’s rainforest, is teeming with evolved flora and fauna. The trunks of trees and plant species that grow near the forest floor are dark shades of blue, purple, and red. The myriad fungi, however, have a tendency to glow, throwing small patches of the constantly dark world into pools of soft, neon light. Colorful crystal formations can be found just about everywhere, clinging to trees, the undersides of mushrooms, and, occasionally, sprouting straight up from the hard, black soil. [read more]

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Located on the two islands west of Jauhar, Chibale Island is the home of all Alkidike. Their grounds are firmly protected and house the sacred Tree of Aisha, the birthplace of this strange species. Alkidike that have moved off Chibale return once a year for the sacred ritual of Creation, such a heavily kept secret that no one knows what goes on during this time.
This area of Tendaji is restricted to members of the Alkidike only. It is in this area that breeding little ones take place. [read more]




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Tale, the Savanna region of Tendaji, is composed primarily of dirt and soft, off-white sand. The earth is extraordinarily cushioned here, like a bird’s down to the touch. All of the plants, grasses and trees alike, have deep roots in order to reach water hidden underground. Thus, removing them from their standing-place is nearly impossible. Thick, strangely twisted trees grow in a variety of blue, green, and yellow hues. They dot the landscape sparsely, but where they grow, they grow in thick clusters, indicative of an underground spring lying somewhere hundreds of feet below the earth’s surface. [read more]



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Sauti is an expansive and mountainous region inundated with purple, grey, and mossy green hues. The air here is cool compared to the regions of the southwest. The air itself seems to take on a golden hue, as though the sun is being filtered through a sort of mist. The earth itself is dense and craggy, unfit to support a large variety of life. It is nearly impossible to create a stable settlement in the mountainous region, due to the sparsity of food sources and the difficult terrain. A few, small locations have managed to support settlements. However, for the most part, those who live in Sauti have taken up a nomadic style of life. [read more]



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The region of Zena occupies the north-eastern most part of Tendaji. As such, it is undeniably the coldest area in the land. The rocky, mountainous terrain is almost always covered in a thick layer of ice and snow, making it a beautiful, yet treacherous place in which to live. Greys and blues are the dominant hues in Zena, and all of it glitters spectacularly whenever the sun shines through to hit the frozen landscape. However, as often as it is sunny, it is windy; fierce, cold air that is capable of piercing through even the thickest fur. Thankfully, there are plenty of shallow caves in which to take shelter, should such a storm hit, but there are not too many creatures who live in Zena. Only the most well-adapted make this land their home. [read more]



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The nation of Oba holds the largest amount of inhabitants not just in ratio to its size, but in raw numbers as well. Oba holds more than half of Tendaji's total inhabitants, its cities large and well equipped to handle the massive amounts that reside there. Their buildings are very seldom one story, many in the largest cities stretching toward the sky enough to hold ten to fifteen families per building. Their homes are mainly made with clay packed together, but it is reinforced with wood in order to sustain the growing upward habits of the cities. The lands are sweltering hot in the day and drop to low temperatures in the night, the sand not retaining any of the heat of the day. [read more]



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Matori is the smallest area in Tendaji, surrounding a large inlet in the south-eastern end of Tendaji. The entire nation is nearly all coastline and beach, leading to tropical lives and culture. The buildings of Matori are small and clustered together, with breezeways and open designs to allow for airflow, but can be closed up when the rains come. Since Matori's entire land lines coasts and beaches, fresh water is hard to come by and typically takes a trip of three to four hours to reach the nearest stream or brook. Cliffs line the northern edge of Matori, becoming a natural border to their nation, but also cuts them off from Sauti and most of Tendaji. [read more]



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The Island of Yael is the largest island known to Tendaji, reaching about a quarter of the size of the mainland. Not having known the detoxifying qualities of the Alkidikes' mother tree Aisha, the soil of Yael is dangerously full of toxins and chemicals. The yaeli seem to have adapted biologically to the toxins, but have left them with odd physical traits in the process. [read more]



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The continent of Belrea is the newly discovered home of the Lightning and Geian earthlings. It is smaller than Tendaji in size, but houses many more people in large towering cities that grow upwards once they cannot grow out any longer. The people of Belrea have placed technology and knowledge on the highest of pedestals, focusing on knowledge growth as the utmost priority for their society. They feel that by improving technology, they can in turn improve society. The continent of Belrea is the most technologically advanced area within Tendaji. [read more]
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Long, pointed ears, black, bug-like eyes, and antennae characterize this completely female species. This unique band of sisters originates from Chibale Island. Although they return to Chibale to breed and perform spiritual rites, the Alkidikes have settled in Jauhar, the rainforest on the mainland. These women feel entitled to the land and do not appreciate having to share their home with the Shifters.

[Owners List] || [read more]

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The Shifters comprise a small, rudimentary tribe dwelling in the heart of Tendaji’s rainforest. This race’s most distinguishing trait lies within their skin and eyes. Both features change from light to dark with the rising of the sun, and back to light in the evening, to match the silvery shades of the moon.

[Owners List] || [read more]

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This race of long, pointy-eared people has developed a chiefdom level society in Tale, Tendaji’s Savanna. Life in Tale can be trying and rough. As a result, this race has developed a profoundly deep, unwavering respect for the land on which they live.

[Owners List] || [read more]

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The people of the Wind Tribe most clearly resemble the humans of the 21st century. Of course, the inhabitants of Tendaji are unaware of this fact. They are a nomadic people and can often be seen laden with bags and satchels of various shapes and sizes. Sauti is a perilous land, incapable of supporting life in one single area for an extended period of time, so the wandering members of the Wind Tribe carry everything they need with them at all times.

[Owners List] || [read more]

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Although their society does not possess a true aristocracy, the people of the Ice Tribe certainly give off a regal vibe. They live in the mountainous area of Zena, towards the boundary of Sauti, where it is cold and often snowy. Therefore, their clothing is often lined in fur, protecting them, to an extent, from the harsher elements.

[Owners List] || [read more]

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The people of Oba live in cramped conditions, producing Tendaji's first real cities to reside in its time. These fire earthlings live in a desert-like environment with two large Oases that the cities crowd around. This requires light, breezy fabric and shoes to endur the heat of the sands during the day.

[Owners List] || [read more]

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The people of Matori live in small, very humble huts and shacks in Matori's cities and villages. Their conditions in the larger villages are cramped, while the outskirts spread farther out to accommodate what farming they can do to provide for themselves. Their proximity at all times to the water has made light and loose clothing something of a norm, as well as anything aquatic and fish inspired designs.

[Owners List] || [read more]

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The island of Yael is home to the yaeli earthlings, a surprisingly odd race of earthlings that have evolved over time to suit their surrounding. Yael was once the destination of those cast off in exile from the mainland of Tendaji. The outcasts, the hybrids, the criminals, and the mentally unwell were shipped off to the coast of Yael, left to either figure out a way to survive, or die off. After hundreds of years, the island was forgotten, and the mix of races on Yael merged and melded into one: the Yaeli.

[Owners List] || [read more]

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After the exiled Alkidike were banished from the mainlands of Tendaji and sent to the Island of Yael, their leaders planted the hidden seed of Aisha in Yael's soil. Though the tree grew quickly the Alkidike had to wait before it was ready to bear lotuses. The tree quickly adapted to the soil it grew in, altering its color and shape to suit the environment. The Alkidike wouldn't have guessed that this would have effected the unborn children yet to form within her flowers.

[Owners List] || [read more]

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The newly discovered continent of Belrea is home to the Lightning earthlings. Having grown and flourished to the east of Tendaji, this land was quick to develop and establish itself as a mecca of technologies and innovations that the western continent of Tendaji had barely dreamed of achieving. Vibrant is the simplest definition of the lightning earthlings. Their skin has evolved into a warm yellow coloring, while their crystals are vibrant greens. Their crystals can be found predominantly on their faces, shoulders, legs, and spines. The lightning earthlings grow vibrant orange hair, naturally curly, though not always kept that way.

[Owners List] || [read more]

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The newly discovered continent of Belrea is home to the Geian earthlings. Having grown and flourished to the east of Tendaji, this land was quick to develop and establish itself as a mecca of technologies and innovations that the western continent of Tendaji had barely dreamed of achieving. The Geianes are a mix of dark and light, their skin ranging in varying warm chocolate tones, while their hair and eyes are the palest of colors. Geianes hair ranges from a pale pastel green to almost white in color, while their eyes run the green spectrum nearing to blue in some members of the race, still pale and soft in color.

[Owners List] || [read more]


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The people of Tendaji, separated for so long by their conflicts with each other, view hybrids as anomalies. They are strange and don't belong in society, most of the community looking down on them or avoiding them altogether. While hybrids are becoming more common in recent times, this stigma has lasted, making the life of a hybrid harder than most's. All of the races of Tendaji fall somewhere on this scale of distrust or loathing of hybrids, some, like the Alkidike and Elaria, are much more intense than the others.

[Owners List]
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Either bloomed from a lotus of Aisha, or born of a mother, these young, adorable, vulnerable creatures must be diligently cared for. Young and innocent, younglings attend school and learn about their world during this stage, but they must stay close to their homes, lest something terrible befall them in this hostile world.
This stage can only be obtained through breeding and approved quest threads.


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Alkidike: Amongst the Alkidikes, these girls are the novices of the species. Naive and full of energy and life, they will quickly be taken under the wings of their older sisters and taught what it takes to become an Alkidike warrior.
Earthling: The youth of the Earthling species. These earthlings roam about the region, learning the ins and outs of their culture and land under the watchful eyes of their elders. Their development and education is of utmost importance. After all, they are the future of Tendaji.


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Alkidike: Known as Blades, this group of fiesty young women create the majority of the Alkidike clan. They've learned the ways of battle through lessons and are ready to put their abilities to the test. Once they pass a coming of age quest, these young ladies will continue onward in their maturation.
Earthling: At this point in time, these men and women have honed in on a particular skill and are refining their abilities. They are adults, working hard to contribute to their society. Many fall in love at this stage in life, beginning families and bringing up Younglings of their own. They, however, have not yet gained the highest title that their trade or position in the tribe allows.


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Alkidike: As Warriors, these Alkidike women are considered wise and experienced beyond their years. This select group has undergone the trials and tribulations required to be honored with such a distinguished title. They lead the tribe in the exploration of Tendaji.
Earthling: The highest common title available to each Earthling. The titles pertain to each individual's personal trade or position in the tribe. It is a great honor to achieve the highest title. This select group is looked upon with great respect and are considered some of the most knowledgeable in their respective fields.


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Alkidike: A vision of an Alkidike at her peak, these women are the most highly regarded in the Alkidike Tribe. They have seen and experienced more than anyone else... and with experience comes wisdom. These feisty women carry the burden of the ultimate task: passing their stories, knowledge, and culture from one generation to the next.
Earthling: The rarest title available to each Earthling Tribe. Now considered the wisest of the tribes, your Earthlings are now the stongest of their class. The selection of which depends on which trade an individual Earthling aquired in stage 2. They are considered the "libraries" of all Earthlings, rich in knowledge and wisdom they are sought out for advice.


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This small, renowned group of people have accomplished amazing things in their lives. For years to come, tales of their magnificent journeys will be passed down, through the generations. Although, one day, their lives will come to an end, they have been immortalized in their stories.
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Tendaji is home to all sorts of critters and creatures, some of them friendly enough to take home and keep as pets. As of right now there are 24 familiars to collect that can be named and certed as companions or just sig candy from the store.

Read more about the flora and fauna of Tendaji.
Read more about the familiars available in Tendaji.
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Tendaji is full of tension and conflicts between the different races and areas, so many characters choose to learn to protect themselves, training to become a fierce opponent.
Characters can battle amongst themselves, battle the beasts of Tendaji, and participate in meta battles.

[Battle Areas] || [Beast Battles]

Not all characters choose to pick up a weapon though! A small portion of Tendaji chooses a peaceful life working hard to make a living, some even choosing to make their goods to sell. To see all of the classes Tendaji has to offer, follow the link below.

[Class List] || [Item Crafting]
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The Merchants Alley is the area of Tendaji where characters can buy items for growth that effect their looks, or items they can use in battle, which includes items that are hand crafted using our IC systems!

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The Armory is focused solely on weapons and spells. Here you can find any weapon available for each class as well as items that can edit the look of your weapon, and even custom weapons crafter by the other characters here in Tendaji!
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The world of Tendaji offers breeding, an option for characters to be able to make families of their own and extend their stories beyond themselves. There are rules and requirements that must be met before a breeding can take place.

Click here for all of the information on breeding at Tendaji.
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New owners start with a limit of 3 character slots that can be expanded on through growths. Tendaji has numerous ways to snag yourself your first character.

Adoptables

At any time, any member can apply to adopt a character from the Adoption Center. Adoptables are usually premade characters artists have made in their free time or rehomable characters from past owners who have given up their character to go to a new home.

Need inspiration for a character? In the Adoption Center you can also apply to play as a character with close ties to another Tendaji Member - perhaps a family member or friend!

For the Adoption Center, click here.


Event Premade

Every so often, Tendaji throws an Event that will be announced in the Main Thread. These events could be a Choose Your Own Adventure, Raffle, or Prompt response event, with the prize being a pre-made character. All our our events are always hosted on the second page of the main thread so keep an eye out!


Character Quest

There are two areas you need to set up a Character Quest.
The Character Quest Forum, where you will post your application.
The Quest Set-Up Thread, where you will find the required information to start a quest.

Using the information from the Quest Set-Up thread, create a new Topic in the Character Quest forum. Marking your quest with [U/C] NAME (with name being replaced by your character's name), take as long as you need to build your character.


Familiars!

Tendaji also offers the critters that run around their lands as prizes for owners. There are numerous ways to snag yourself a familiar from Tendaji.
We offer events, customs, and even have a beast taming system!
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How many characters can I have?
All owners start with a tentative limit of three characters. Through growths of their current characters, owners have the opportunity to open new character slots. If you visit the Forum Rules thread, you can find more detailed information about how to open additional character slots.

Can my characters be taken from me?
We try to be very understanding with RL schedules and conflicts, but we do like to see our pets used. If there is no activity for 3 months with your pet or in the thread, we retain the right to take back and possibly rehome your characters.

So... what about familiars?
You may have as many familiars as you like! And along with being able to have as many as you like, you can have a familiar even if you don't have any characters, and a familiar will never be taken away from you. So you can use them as sig candy, RP with them here, or gift them to friends. If you are going to gift them to a friend, please let us know so we can put the right username in the cert as well as the right owner in our guild.

Does my character have to participate in battles?
In such a hostile world, chances are your character knows how to protect his/herself in some way… even if they aren't particularly well-suited to battle. However, your character will have a chance to choose a friendlier path for their time on Tendaji. We offer non-battle classes to those who would rather become and are better suited to becoming an artisan/craftsman of some sort. Those that decide to follow a peaceful way of life can still participate in battles with non-class associated weapons if they so choose.

Can my Alkidike hybrid be in an earthling class?
This question comes down to where the character is living. All Alkidike absolutely have to participate in the Alkidike classes. If your hybrid is living with the Alkidike (like Rishima), then they must also adhere to Alkidike laws and become a blade. If your hybrid is living with earthlings, then they have to choose one of the earthling battle classes. So think your character out thoroughly and make the choice of class consistent with the choice of home.
If your hybrid began their life with one side, but made the conscious decision to move somewhere else to pursue a different class before they grow, that is also allowed, but once they decide, they have to follow through with their choices.


I have a light-skinned/dark-skinned Shifter. Am I allowed to RP it during the day/at night?
Of course! There wasn't a good way to show that the Shifters change color, so we decided to just pick one form to use in the art. This doesn't mean that they can't come out and play at different times of day. You're more than welcome to RP those changes, you simply won't have an image to show it. To clarify: shifters do not have different schedules depending on their skin. A light skinned shifter is not always up at night, and a dark skinned shifter does not mean they don't like to stay up late occasionally. They follow the normal patterns any other earthlings would, they just change colors between night and day. It's an aesthetic choice for their art :]

Wait. Shifters are light at night and dark during the day? Shouldn't it be the other way around?
Nah, we think it might have something to do with the moon. ;3 They live in the canopy of the rainforest where there's actually sun. Their poor skin would burn right up if they were pale during the day. If they do find themselves on the forest floor, it's constantly dark, so they best go exploring down here while the sun's up anyway.

To find more Facts and Questions, or to submit your own, check out this page in the guild.
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