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Isle of Lilies
Level 1
Hanging Gardens of Kit'ka
A rather large lsland floating high above Mount. Xytaha, kept a-float by an unknown power. 3 large waterfalls stream down from the island, flourishing and feeding the rest of the isle. Its source an unknown mystery to those down below. It is believed to be the home of gods, who roam the skies on large feathered wings.

Level 2
Mount. Xytaha
A large flat-top mountain sits in the back of the isle, thick and humid tropical rainforest decorating its plateaus. Water from the island floating above collects in three main pools of water before traveling down the slopes in a series of rivers.
Xytaha Temple
Spiritualists who are cut off from socializing with those on lower levels, live and breed to serve the gods above them. A tall blue temple reaches into the sky, as a sign of worship to the gods. It's crystalline walls shine brightly through the day, a sign of beauty and calm for those on the 3rd level.
Kit'ka Forest
Lush tropical forest covers the flat areas of the mountain, feeding from the fresh supply of water dropped from the island above. The outer areas of forest are so dense, that no one is able to leave, nor enter. It homes and shelters those who live to worship the gods. Food and water is abundant and easily accessible, never running thin.

Level 3
Desert of Draust
A dry, desolate area, covered in sand and rock. Vegetation is rare, the occasional cacti forest sprouting from the ground, as a great source of water. Snakes and lizards are the most common small game animals found roaming the desert. An Oasis sits in the southern end of the desert, offering shelter to those who need it.
Through the eastern end flows the river, often attracting wildlife. It flows off the end of the Isle, in a constant waterfall, falling into nothing. Some legends say a cub brave enough to jump from the edge of the waterfall will be greeted by the gods, granted a pair of feathery wings which to fly upon, and taken away to live upon the garden. Others say they will simply fall forever into a dark nothingness, to be slowly eaten away by the ominous dark.
Molohi Plains
A large savanna sits between the bogs and desert. Wildlife often travels in large herds across the land, moving with the food. A thick river flows through the middle, moving off to the side to create a large lake of water and fresh vegetation in the savanna, but is dangerous to live in, for the fact that it also attracts the hunters.
The Bogs
Wetlands covered in murky water and tall, awkward trees. The bogs are dangerous, and are rarely considered home. Those who do dare to live in the bogs find they are required to be keen and quick, for danger lurks around every corner.
Prairielands
Large open areas of both short and tall grassy land. This land is attractive to such animals as rabbits, mice, and various other forms of rodents and small mammals. Food in the prairies is plentiful, but water is slightly harder to find, having to travel distances to reach rivers or small pockets of water. The prairies are not exceedingly hot, so travel is not hard, though shelter and a good hiding place is virtually impossible for larger animals.
Lake Aros
Though called a lake, Aros is massive, better suited to being called a sea. Aros is in no way, small, or easy to cross. It is impossible to see across the lake from one shore to the other. This huge body of fresh water is home to many species of marine life, making it a fair hunting ground for those suited to the water. The clans and tribes who home themselves along its shores are well adapted to the water. Their dark blue and green fur, with bright coloured bellies blend them well while swimming, making them avid hunters in the water.
Miurn Islands
A large island, companied by two small ones, sits in the center of Lake Aros. It is covered by temperate forest, making it a closed off oasis, ideal for living.
Imrill Forest
A thick coniferous (needle leaved) forest lays along the base of the mountain, and south-west shores of the lake. The plant life is well suited for larger mammals and a vast amount of birds. Such animals include the likes of bears, and deer. Small game, besides birds, is rare but not unheard of. The needles of the trees last all year round, making an attractive home for birds.
Rothom Forest
A serene temperate forest, filled with deciduous (broad leaved) trees, which lays along the easter border of the Isle. The forest is ideal for living, also laying along the eastern shores of the lake. And array of life lives here, from small to large animals, birds, and various sorts of life. The canopy is thick and high above the ground, sheltering the floor from light. Shrubbery and small seedlings grow slowly, but abundantly on the floor. Trees commonly reach hundreds of feet in the air, making the Temperate forest a beautiful home.

Level 4
Civer
A huge series of tunnels and plateaus winding through and sticking out from the sides of the mountains. Water that drains down through the Isle settles in pools, drawing what little life lives here. The main form of life are a species who call themselves Nightwalkers. Thin and large, these creatures range from those with a gentle heart and those with the intent to kill without thought. The only others who are sent to the cold, harsh, wastelands of Civer are those casted off by their people from the levels above.
Poltas Mountains
Desolate inverted mountain ranges reach down off the bottom of the Isle, their caps coated with thick snow and ice. It is rare to find tribes or clans living in these areas, but not unheard of. Food is scarce, with very little meat, but some spots of vegetation growing under the snow. Water is an abundance, the tribes using body heat to melt snow in various containers, drinking the pure, clean water. Thick fur is grown year round to shelter from the harsh winds and blizzards.

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