Races:
Sireni -
A hybrid creature which spends most of its time in the waters of the world; it can come ashore for small periods of time. Their diet consists of mostly aquatic animals and plants, although some of the more amphibious types have a liking for ‘land foods’.
Basilisk -
Name given to the serpent-bottomed creatures. They are very prideful in their tails, which can range from simple serpentish to having long tendrils of flowing hair, to even feathers. They love basking in warm, sunlit areas, but are also adept swimmers and some have even grown wings upon their arms to fly. They are mostly carnivorous, though they will also feed on berries and other fruits.
Sylph -
Sleek and slender mana types who resemble the common fairy. They generally stick to their forests when they fly, and are very good at disappearing.
Wyrm -
The flying dragon-types (as opposed to their flightless cousins, the Drake) they dominate the skies and are very territorial. Its not uncommon for a Wyrm to give up its “people manners” and go after other Ghostlings for prey or amusement.
Spectrals -
Mysterious sky spirits whose wings are made out of glowing ghost fire. They generally do not fly very high above the ground, but have been known to do so in some instances.
Fey -
A horned people said to have evolved from one of the ancient races. Their horns will glow according to their mood. They are very devoted yet stubborn creatures. Their blood is a panacea (Cure-all), so they are often hunted for it.
Nymph -
Similary to the Sylph, but they do not have wings, and prefer manipulating elements as opposed to flora or fauna.
Yokai -
The shapeshifting monsters, who often take on animal attributes, and some can even turn into the animal entirely. Some do this to lure others into a false sense of reality to take advantage of the situation. Most prefer to hide half their face with a mask.
Ogre -
A fierce people who are renown for their brute strength. However, ogres are more fond of their festivities and parties than fighting or raiding, and will often choose that, even if it is with their enemies. After all, dismembering and potentially devouring your enemy can always come in the morning!
Experiment -
Not necessarily a race of people, but they are consisted of various races and have been mutated or experimented on to become their current selves.
Poltergeist -
Said to have evolved from one of the ancient races. They prefer to stay in a non-corporeal form, and love to terrorize other ghostlings with their strong, psychic abilities.
Charm Dragon -
Very much like the Wyrm, except their wings are feathered and not webbed, and they are kind and considerate creatures (mostly). However, they can be quite prideful.

*Not pictured: Ogre and Experiment*
Ghostling Types
In-depth Species List

Oversouls are summons, special creatures who form from mana to assist those they deem worthy. Some stay by their owner's side as a loyal friend, others come when they're called, and some may even try to take their owner as theirs. So far, only a few kinds have emerged, and the info I have gathered for you is written below.
Tea Newt -
They are the more common type, who seem quite willing to bond with others. Occasionally they will appear and offer their assistance if you can pass a small test they give you. They have a passion for herbs, tea, and honey, and if you give one a special type, their appearance may change. While wingless, the Tea Newt CAN fly and swim at rather astonishing speeds. It enjoys giving others a ride on its back as well.
Stats:
+10 hp
Fisher Felix -
A more uncommon type of Oversoul. They are laid-back and enjoy bringing up treasures from underwater with their bamboo fishing rod, be it a nice, juicy fish, torn-up old shoe or a real treasure indeed. They can become quite moody sometimes when they cannot catch anything. The fisher has wings, and can indeed use them to fly, but it hates to carry others around on its back, so it will usually have a tantrum if it must.
Stats:
+15 hp
Floof -
They are a rare type, and difficult to bond with. Though they resemble a peaceful herbivore, they in fact are carnivorous and have a mouth full of sharp teeth. They are extremely fast while running on the ground, and cannot fly, but can bound great distances. Once they do form a bond, it may take them a while to warm up to the ghostling they have bonded with. Some may never, and others may become the ghostling's best friend.
Stats:
+20 hp
Generosity -
This oversoul only bonds with those who purchase customs or show great patronage to the world of Ghostlings. Only Haveni can summon this particular kind to give to those who deserve it. It is a very loyal and caring creature, and loves giving rides to its owner. It generally carries objects tied to its antlers, such as lanterns, bells, or beads. It cannot fly, but its front legs are so strong it could bash through the toughest stone wall.
Stats:
HP+25
Lucky Strike Skill (If you land on the number 7, your attack will go through through anyways.)
"Its a little funny, and somewhat mysterious. You see Nikolai there? You must wonder where he came from, and why I have no oversoul. Well, I do have an oversoul - he is it." Haveni opens her notebook, scribbling an example. "You see, when an Oversoul bonds to you so much, they might even fall in love with you. They'll change their form, to mimic our Legend forms, always able to change back into their original selves whenever needed. Its a very rare happening, but it does occur."
Oversouls FAQ:
Q. Do they grow?
A. Sort of. They come to you as you see in the black-outs, but if you RP with them a lot, they will become an Oversoul legend, otherwise known as a
Mythos.
Q. Do I need to own a Ghostling to have one?
A. No. Generally they are seen as a familiar, but if you want to RP one just as it is, that is also fine, and you have a better chance of getting it to Mythos.
Q. What are the stats for?
A. They help people who enjoy partaking in the
Coliseum.
Q. Can they breed?
A. No, however, one at a Mythos Stage can breed with a Ghostling.
Q. If I order a custom, can they wear clothes?
A. Nuuuh. They can wear things like armor and accessories or flowing things but I believe that the only animal that should wear clothes is Wishbone.