Please be respectful of every member of the thread. Please keep drama and fights out of the shop; take them to PM if necessary.
Please read the entire first/second page. Most of your questions can be answered within them.
Keep PMs to the mule at a minimum.
Do not PM Kita or Az about the shop -- If your question is not answered on the front page(s), PM your question to the shop Mule.
Do not steal any of the art for your own personal use. Doing so is Art Theft.
Do not advertise in here without prior permission from the owners.
Do not beg, whine, or ask for free Eldrathorian. There’ll be plenty of events so you can get your own.
Do not discourage others from buying/bidding, or use guilt tactics.
Follow the TOS set forth by Gaiaonline.
Q: How do I get an Eldrathorian?
A: Please refer to the availability posts. There will be information there on how you can get an Eldrathorian. Please do not PM the Mule begging for one. That will not be accepted.
Q: Can I get one for free?!
A: No. You may not get an Eldrathorian for free. It is up to the colorist on how they wish to give out Eldrathorians.
Q: How much do they cost?
A: Please refer to the availability post, the answers to your questions will be there.
Q: When will my Eldrathorian grow?
A: They will grow when the colorist feels it's best. Usually the younger form will last for about two weeks or so. You may choose to keep your Eldrathorian at the young stage if you so chose, However, you must inform the colorist immediately.
Q: Can we co-own Eldrathorians?
Q: What is accepted as payment?
A: Usually, with Auctions, Monthly Collectables and Letters are accepted as a bid, at Average Tek-Tek buy price for that day. Also, any Evolving Item worth over 30k is acceptable, along with Pure Gold. For Flat Sales and Raffles, only Pure Gold is accepted.
Q: Can I choose to get a refund?
A: No, you will not get a refund unless the shop is closed down and your pet hasn't grown to it's full maturity. New management is NOT responsible for pets before we took over.
Q: Is there a limit to the amount of Eldrathorians I can have?
A: No, there isn't a limit. There is only a limit to which you can win. During events and flat sales, you may only win one Eldrathorian from a Flat sale and one Eldrathorian from a Raffle at a time. You may bid on more than one Eldrathorian in auctions.
Q: Are these RP Required?
A: No, these are not RP required. However, these are very mysterious pets. RP here is rewarded. More updates on how it is rewarded will follow as the plot unfolds. We suggest that you RP however. You may RP in both the Guild and the thread.
Q: Do pets have to be the same species to breed?
A: No, Eldrathorians may breed with any species in the shop, and are not limited to same species couples.
In every civilization, there has been one factor that shaped those who dwelled, one aspect so magnificent and terrifying that it brought laughter and tears to those who lived… That one being: God.
In the world of Eldrathor, the many who dwelled there were happy with the existence given to them by their Creator. Each day was meant to be lived and each night meant to be cherished. The young respected the old and the old cared for those who were not yet as wise as they. And within that realm of emotion came another one-responsibility. It was the responsibility of the Ten Eldest from the different tribes who dwelled on Eldrathor to teach about their existence and pay homage to the Creator in the Temple built to his dedication. No others were allowed to delve deep into the inner workings of the Temple where the Ten Eldest performed their most sacred of duties.
But as time went on, the tribes of Eldrathor began to question God and all his infinite wisdom. Why should they have to worship and respect what they had never before seen or witnessed? No, my friends, not always with age does wisdom come. And in one fateful night, everything changed. A young group of Ferrs defied tribal law, and further more, God’s law and entered the sacred Temple chambers. There before them hung a single pendant. It dazzled them with its golden gleam and diamond encrusted exterior. In a single greedy moment, each dashed forth to claim the pendant as his own, trampling and fighting with each other to hold the pendant, if only for a moment.
Suddenly, a loud thunder clap and a livid voice echoed throughout the land, penetrating each of the creatures and sending a chill that touched their very souls. From that point on, they knew that God was no longer a friend but a deity to be feared.
"You have blatantly defied my rules! I will no longer protect you as I have done in the past!”
The band of youths returned to the surface to discover all their friends and family quaking with dread. Hoping to cheer them, they showed the pendant that had been hidden away from all. Many screamed out that it should be returned and perhaps God would forgive them, others demanded it be thrown into the forests and lost so that no others would suffer from its presence, and still many more coveted it for their own. Quickly, fighting spread out across the Ten Tribes and thus began the first venues of war. But before too much blood could be shed, God once again intervened.
“You all have disappointed me! I gave you Paradise and contentment. Now, you shall regret ever defying my rules.”
With those words, God disappeared. And so did the Ten Tribes of Eldrathor. Millennium passed and still God could not forget his very first creations, for he had made his world to be inhabited. And so, once again, he created the Ten Tribes. But this time was a warning. Oh yes.
For with civilization, there is one rule and one rule only. Obey God. For he is vengeful in all his glory
With the ability to dig through rough exteriors with very little hassle, these tough skinned creatures are strong both on the inside and out. These humble creatures can hibernate for many days at a time, and are rarely seen above ground. They prefer living underground in their massive network of caverns and maze-like tunnels, with a large, deep village-cave at its core. They use brightly glowing emberstones and underflowers to light and decorate their homes, and an underground stream provides them with water.
Fahns are humble creatures of the forest. These creatures are down to earth and very in tune with nature, their horns being able to sense the changes in the weather and predict it. Fahns are very family-oriented creatures and tend to be over-protective of their young. They seek the gentle protection of forests, choosing to live in groups among the trees and foliage despite the constant threat of Sabers to trick and surprise them. They have, however, discovered secret springs, groundcaves, and fruit bushes that no one else has ever seen.
Ferrs prefer the dry, arid climate of the sandy Eldrathorian desert as their home. Whether it be from their ancestors being shunned out of their society or their inherent sense of seclusion and privacy, they enjoy the desert's lonely, empty atmosphere. They rarely accept friends and denounce their families as soon as they're old enough. Ferrs do not willingly accept help from any other and showing any emotion is seen as a weakness to their people.
Fliffs prefer living on the mountains, making their homes whatever cavern in the rock that they can find. Despite the tops of the mountains usually being covered in ice and snow, the Fliffs will climb them-- they even use snow in most of their diet, ranging from frozen roots to berry snow slushies. Fliffs aren't extremely social, however, and some can be considered downright recluses.
Gryphs live on a large chunk of land that floats precariously above the rest of Eldrathor, their wings allowing them to take flight and dance upon the breeze. It consists of one large island with about five smaller islands spread out around it. It's located above a rocky, desolate area-- the island casts a huge shadow, and it's practically impossible for most vegetation to flourish. A small, ever-flowing waterfall on the floating island rains down into a lake underneath it. Despite their good fortune, they seem to look down on all other Eldrathorians and don't care that their island destroys all flora underneath.
The Nyee are gentle, nurturing, and loving creatures that tend to have large families and are very dedicated to them. Nyees love to plant fruits and veggies, so they make their homes near the most fertile, irrigated land they can find. They have an innate sense to raise plants, so the easiest way to find one is to follow the flower trail they leave behind. A common place to find Nyees is in the cave-like trunks of giant carrot trees.
Pones live along a vast green plain that stretches along the coastline, and dips into a shallow valley in the center. The valley holds a very large lake that is rumored to be the paw print of a huge creature from long ago. The valley is sparsely dotted with berry trees that provide food and shade to the Pones, and the ocean provides a beautiful backdrop. They're extremely freedom-loving and won't tolerate any sort of impediment on what they may do or where they may go.
Sabers are by far the most mischievous creatures in Eldrathor. The creatures of the deep forest are constantly planning and scheming different ways to trick other creatures of the land. If they're not planning they're hunting. Their sharp teeth have earned them the reputation for the best hunters in all of Eldrathor. Sabers are a motley crew of wanderers, living together when convenient but many preferring to keep to themselves.
Spires are sociable, enthusiastic, and pacifistic creatures of Eldrathor. To Spires, all creatures of Eldrathor are equal and deserve the same treatment-- they tend to be very diplomatic and will hear all sides of a story before passing judgment on anyone. Spires consider any good friends their family members, and would do anything in their power to help them. The Spires enjoy living near a gigantic waterfall that provides a relaxing atmosphere in which to live. The rocks have been carved into caves by glaciers long ago and are adorned with centuries' worth of soft cerulean moss. A gentle green glow seems to effervesce off the rocks at night.
Tyees are the most innocent and friendliest creature in Eldrathor. They can live in many different areas, and they generally don't all gather in one spot like other species. Some groups prefer to live deep in caves to escape bad weather, while some enjoy living in tree tops. Some Tyees will live near Nyees' fertile lands, however, and some are absolutely addicted to an herb called Felspice.
Price of flatsale Eldrathorians is 6k. Only pure gold is accepted.
No whining please.
You may only win one Eldrathorian per flat sale.
Do not edit your posts during a flat sale - this is cheating. You will be warned for this.
Flatsales for Beginners:
- FlatSales will be done Flaffle style. When one of the Shop Mods post 'go' you have 12hrs to
to claim that you want to be entered to win.
-With your post claim what Eldrathorian you want in order from first to last (if there is more than one). This way there is no waiting when names are drawn.
-If you win, You then must fill out the form in the artists certing thread in the guild and post it, then await your Eldrathorian.
Current Flat Sales: TBA
Please keep the amount that you have to bid a secret. Boasting about funds will discourage other people, and is not accepted.
The Starting Bid for every auction is 5k.
Please keep the bidding increments to at least 1k gold.
Autobuys are at the discretion of the colorist who is working the auction. If you are going to autobuy an auction, you must clearly state so.
Pure Gold, Monthly Collectibles and Letters, Evolving items over 40k+ are accepted in bids. Please value all items at the average buy price for that day on www.tektek.org.
There is a 10 minute Anti-Snipe Guard. If anyone bids 10 minutes before the auction ends, the ending time is extended for another 10 minutes. Snipe Guard in effect until 10 minutes goes by without a follow up bid.
There is no retracting bids in an auction.
Please do not bid anything that you do not have.
Each Raffle ticket costs 100 Gold.
You may buy as many raffle tickets you want for you and or for friends.
Send all trades to the Shop mule: God of Eldrathor
Please list how many tickets you want in the trade title as well as the page number, it makes things very easy for the staff.
For Multi-Pet Raffles, the first number drawn will receive first pick, then second pick, then third pick, etc... until all pets are claimed.
You may only win one pet per raffle. In the event that someone is chosen twice, the raffle will be redrawn.
In order to affiliate, we request that you place anyone of our banners in your shop, and PM the Mule with the code for your banner, so we can place it in this post. Please keep your banners relatively small, as ours are too.