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Allmacht Kunai rolled 2 20-sided dice: 18, 8 Total: 26 (20-40)

[ATTACK THE SAGE]
 
     

Allmacht Kunai rolled 2 20-sided dice: 10, 18 Total: 28 (20-40)

 
[ROLL FOR SAGE'S ATTACK]
     

Allmacht Kunai rolled 2 20-sided dice: 6, 3 Total: 9 (20-40)

[ATTACK THE SAGE]
 
     

Allmacht Kunai rolled 2 20-sided dice: 18, 11 Total: 29 (20-40)

 
[ROLL FOR SAGE'S ATTACK]
     

Allmacht Kunai rolled 2 20-sided dice: 19, 20 Total: 39 (20-40)

[ATTACK THE SAGE]
 
     
 
combat resolved. Final result: WANDERING GHOST defeats SAGE OF STRENGTH.
WANDERING GHOST won with 2 HP remaining.
Its finishing blow was a Basic Attack for 3 hp.


[TALK ABOUT AFTER COMBAT]
     
[ENTER THE DOOR OF SPIRITS]
 
     
 
[TAKE THE KEY OF FIRE]
     

If you think me frigid, you should know I'm not cold or hostile in the least. Nohow!
Contrariwise, if you think me in danger of frostbite, you ought to throw me a blanket.
This room is covered in mirrors.

In the center sits a sphere covered in eyes, a being of Pure Mind.
But, before you can even think, it begins to speak loudly into your mind.


"Know this, mortal. Know we are the root of all knowledge and wisdom. Know that your own petty intellect is nothing compared to our own. And know that your egotistic actions can not be overlooked. Your continued travesties of mental concept must be ironed flat, one fine inch at a time. We know the conclusion of every thought and every problem. The conclusion of yours will be Death.

Your unwise refusal to bend to reason and logic, stuck in foolish earthly ways, is no match for the infinite intellect of the true mind. Your simple skin and bones are worthless compared to the power of total technology and advantage.

Your mad and twisted logic shall not poison us; when the moment to strike is perfect, we will remove you like the logical infection you are. Know, and prepare."


The key of Mind has appeared.

[TAKE THE KEY OF MIND]
 
     
 
The key rings and hums with strange vibrations. You sense a boundless power from it - flexibility, magic, intelligence.

The Door of Mind has appeared.

[ENTER THE DOOR OF MIND]
     
As you pass through the door of mind, you are suddenly in a weird place.
The sky is black, glowing a soft umber. It's unsettling, as though it were on fire. The plants and trees seem orange and barren. The ground is littered with bones.

This place is too creepy.
A Skeleton is standing here...

[SPEAK TO THE SKELETON]
 
     
 
As you telepathically contact the skeleton, you are suddenly bombarded with wild and insane gibbering. It fills your thoughts. Only the peace of unliving staves off the feeling of madness and irritation.


After a few minutes of this foul noise, it finally stops. The skeleton speaks.

"You... are not alive... we can feel your hopes, dreams... ambitions... your good will. You want to -be- alive.

We hate you. We will find you, hunt you down, kill your friends and allies, and then kill you. There can be no peace. There will be no reasoning. You have done nothing to wrong us and we did not suffer in mortal life. We will take what is yours only to make you unhappy.

We have infected every element with our dark force. This imbalance of the elements... who do you think is responsible? The truth of course, we are." the skeleton seems giddy in announcing this. "Your surrender will only make your death more humiliating. Scream, fight, run... die. Live again so you can die."


It dangles a key teasingly, then hurls it at you in anger.

[ENTER THE DOOR OF EARTH]
     
This key feels horrible. You feel watched by every malice-filled being in the world. You really want to leave now. The door of Hell has appeared, and you only hesitate a moment when the skeleton goads you to open the door for it, with a cackle.

[ENTER THE DOOR OF HELL]
 
     
 
This place is a rush of noise. Rain falls from every direction - down, up, the sides. You are not sure it even is rain, but perhaps just an arbitrary flowing of water.

Before you is an aqua sprite, a water creature crafted of pure water that looks like a naked young girl.

[SPEAK TO THE AQUA SPRITE]
     
"Cleanse, restore, nourish, suffocate.
We are the force of water, the universal energy.
We use and are used. Our mood is flighty. We love you; we hate you.
You will need us. We do not need you.

If we think you are impure, we will wash you away. Your needless anger and passion will be snuffed out. Do you think I am beautiful? Thank you, I am. Do you want to have me? How about I fill your throat and lungs, would that be enough?"

The water sprite swirls through your ghostly form, partly meshing with it and partly dispersing it.

"You think you are so strong... if you try to control us, we will wear you apart. Accomodate us or suffer."

The Key of Water has appeared.

[TAKE THE KEY OF WATER]
 
     
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