Sadly the map is too big now to fit the page, so I will have to use good old links.
CLICKYHEREFORMAP
Thank you Thedarkplayer4 for making this lovely map and most of the areas. ^.^
Also thank you Krae_Nai and jonitsu88 for helping with the naming process.
Gintaras
A citadel that is called a city. This fairly large citadel skipped the whole process of developing a town to guard. Was originally made to guard many of the mountain passes and to provide some defense to the many large creatures that inhabit the Monti-via and would love to cause untold amounts of destruction. The city is inhabited by what would be best called angels. They aren't the completely the angels of many religions but they did have the wings. They are just as prone to corruption as anyone and many have become self-centered but none are considered fallen angels. They do have a gift with restorative magic and holy magic and some have been known to have to ability to give others the ability of flight. The few who can grant flight are unknown to all but the elite of the city and even then it is limited. Even the king of Tryferia would have trouble getting to meet one such angel and then the wings are not guaranteed. They are only given to a select few outsiders.
Seraph's Grove
This place is a holy place amongst men and angels and some of the other races. The building have been defended from many of the horrors of the world and is a nexus of holy energies. While there are little services other than prayer and the odd marriage this place is considered on of the most important places for a holy pilgrimage. This is the place where the true angels will talk to those who are deemed pure of heart and will give them a great blessing. The building has been threatened on more than one occasion but a threat against this one building generally unites those who would not normally fight with each other and will bring out those who wouldn't fight to join in somehow.
J'oran City
The economic centre, J'oran has many many shops and houses, each with many stories cramped together around cobblestone streets. It's always bustling, and very safe. There are never any thieves or bad people there. In the centre is a large open square, where a marketplace is. Players can buy most anything here. There is a high wall around the city, with four wrought iron gates which are closed at night, but can be opened upon request. Monsters never get in, the city can be sealed up completely in the event of a war.
Borulle
A small town, with little defense, sometimes falls under attack. There is nothing to do here, it is mostly an outpost town for players to rest and restock while travelling.
Thrystra City
The royal city. The king and his family reside here, and it is completely safe from anything. It sits atop a hill, with a wall around it and a beautiful, rich city inside. There are no beggars, everyone lives happily here.
Hurington
The last town before the Terra Mountains, this city is vulnerable to attack, but always is able to fend things off. Players can buy everything they need here before travelling to the mountain. It also sells the most powerful charms and accessories here.
Jierda City
An old city, it used to be the centre of commerce, but now houses only a lazy inn, a few shops and a handful of houses. The other buildings are deserted.
Sökkvabekkr
Sökkvabekkr is a bustling city that grew up from a small hamlet. At one point in time there use to be a garrison for the local armies but that has long since disappeared and has been replaced by the warring gangs. There is little in terms of justice or law here. All problems have to be solved by the people affect even if it means death. This means that this city is a hub for thieves, mercenaries and every other sort of criminal element because they can all get work here.
Because of the garrison there are many towers that were used to protect the coast but are now used to signify the entering of a different groups territory. Whoever owns the keep is the current ruler of the city and they have the most pull. The city is almost never attacked because mounting an attack if foolish at best because no one will fight fair.
Elda City
The houses are perched atop trees, this is where the elves live, and is terribly hard to find. Many special plant-based items can be found here where they can't be found elsewhere. There are many incredibly strong monsters around, but they are held off by a magic force field.
Wyrya City
The fabled Wyrya city houses the enchantingly beautiful fairies, an elusive race that some don’t even believe to exist. They are half our height with blue skin and large, pure black eyes. They almost resemble insects. They have the wings of a dragonfly and flit around the city. The city is built for flyers, so it is near impossible to get to the different levels of the city without help, which the fairies often delay to give out.
Surtr
The desert jewel. It is surrounded by a moat, which is the only source of water in the entire wasteland. The people here are dark skinned with odd accents, unlike anything ever heard before. It seems to resemble an eastern European sound, ever so slightly, but mostly it is very foreign. This is a magical area, with ancient tombstones with many treasures and secrets.
Fiolsvith
A quaint little town. The people here are wonderfully hospitable. There is a monastery nearby, built on top of the ruins of an old monastery that had been invaded by followers of the evil beast that once terrorized this land. It was burnt down and all of the nuns and clerics were thought to have died either by the sword or in the fire. Underneath there are rumored to be catacombs which hide great evils.
The town has now been burnt down, and the monastery has been turned into the headquarters of Samael.
Völuspá
It sits at the foot or Terra mountains, and although terribly vulnerable, it always seems to be peaceful.
Knurhiem Caves
Deep within the barren Terra Mountains lay the intricate network of caves. There is only one entrance, and it is guarded by a fierce dragon. Deep within the heart of the caves lays the Goblin city. They are nice enough, but will confiscate all weapons and may or may not take a hostage to ensure nothing goes wrong. They are wary, but if you are peaceful they will leave you alone. Monsters in the cave include cave trolls and goblins, but stray goblins should not be killed if they do not attack first.
Ebrithil Woods
Incredibly creepy with many twisted, dead trees, there is always a dark cloud and a gloomy aura around these woods. There is never daylight, just a dim gray light to signify daytime.
Orya Forest
A beautiful, cheery forest, which ironically houses some of the strongest beasts around, forest trolls. They are sparse, but will prove to be quite a challenge if faced. This is where Elda City is found.
Terra Mountains
The dreaded mountains, always barren, snow covered and cold without let up. Dragons are the primary monsters, and can be seen flying around in the air or perched atop the summit with their nests in small caves. Mostly will not attack unless you get too close.
Heilla Mountains
Mist covers them at all hours, and the air is very warm here. The mountains are steep, and falling could prove to be detrimental. Inside there is the dwarf city, with many entrances. Most of the time there is no need to walk around the outside. There are no monsters around here save the rare, easy goblin.
Adurna River
Stretches all across the land. Rumors say it leads to Wyrya city.
Mithrim Meadows
A vast expanse of rolling hills, punctuated by pockets of trees and dirt paths. Very safe, monsters usually stay in the wooded areas. Sometimes there may be farms, but they are sparse and are usually closer to the cities.
The Wasteland
A large desert, where no one wants to be except maybe to take a travelling shortcut or to fight monsters around the edges. There are small sand beasts, but nothing too terrifying awaits you here, except of course the blistering heat of the day and the icy nights, and the miles and miles of sandy hills which could drive any man mad.
The Marshes
There is an eerie aura round this marsh. Most don't even go here, and few stay long if they must. Most common enemies found are the undead.
Kvethra Lake
A lovely, peaceful lake. A gentle water dragon lives here, but is rarely sighted. It is rumored there are mermaids living in the lake. They are said to have come from the Great Sea via the west entrance.
The Abandoned Tower
A large structure that has been vacant for many years. Most locals know much better than to venture near. The waste-high, blood red flowers that litter the surrounding area have an intoxicating effect; some are driven mad and others disappear in the large red mass never to be seen again. It was fabled to house the darkest magician on Tryferia, the flowers sprouting from the spilled blood after an unknown hero sliced him in two.
The Flaming Sea
A place of extreme heat that few will every visit without good reason. The Flaming Sea is a peculiar part of the desert as it doesn't follow the normal weather of the desert, at least not the freezing nights. During the day the sun blazes and in certain light the sands look like a fire, constantly moving and some floating in the air. Having a breeze here isn't a good thing since it won't cool anyone down and it won't be a gentle breeze. Whenever there is wind there is a sandstorm that will whip up the burning sand, it is said that some have been badly burned through this. This is only during the day, during the night it is somehow worse. While the cause isn't known during the night the sands somehow get hotter and at some points will get hot enough to form glass. There is one main reason why outsiders would traverse this horrid place, the nomads that manage to live there. The nomads in the desert have grown to the harsh conditions and have made equipment to suit. They have the best weapons and armour of anyone but they are always on the move and are never slowed by the sands.
The Twin Spires
Two spires of rock protrude from the ever changing sands of the wasteland almost as a landmark for people. There has yet to be a person who could tell how these spires were formed but no one will complain since they are one of the best landmarks in the desert. No matter when one camps there people will be with them. A old outpost from the days of old also have managed to remain there and is inhabited by some of the guards from Surtr and a few merchants to provide water and protection. It is said that if one climbs to the top of either spire on a clear day they can see to the mountains and the still active volcano in the sea.
The Great Pillars
Massive stone islands, most of which stand over ten stories high. There are intricate cave networks inside, and it is rumored that there is much pirate treasure inside. Also, there are also rumors of extreme danger inside. The caves house sirens and watery creatures, and I the waters around there are water dragons.
Talodor
Krota
Krota is a place of great history and importance. It is said to be the last stronghold of the rulers of Talodor and is a place where the god can be talked to and interacted with, at their discretion. It is a place of great power and is home to few people but they are all people with great power. Despite it being the Royal Family's last stronghold it isn't taken care of by anyone who is sympathetic to the Royal Family and no one who lives there at all times is born from the royal family or even hits at the bloodline. The place is covered by what some would call the everlasting night for half the year and the moon is said to be at it's best this in this place. The beings that inhabit the stronghold are said to be beings of the undead, vampires to be more exact, and they are supposed to be some of the more ancient of their clan, likely the originals.
Ladrina
Ladrina is the last major city before the Frozen Waste. It carries many of the goods of the handful of towns in the Waste at a much higher price then they would cost in the Waste and probably much more then they should really cost. Since the only other way to get these goods is to chance death the price is often not contented. Many of the merchants in the area are greedier then they should be and most common goods will cost much more than they would in other areas, including the nearby cities. People will still buy it so they still manage to turn a very large profit and they almost all stay in business. Traveling in the area is always a challenge.
Dracona
Dracona is a large monastery that houses many monks. They are strictly non-violent and are some of the best history keepers in the world. They have records of most of history written by the monks who have traveled from the monastery to gather the knowledge of the world. They are very strict about who can have access to the knowledge and have recently limited the visits to royalty of their country.
Garlen
Garlen is one of the four ports in Talodor. It like the others provides docks to all the major trade routes and is a provider of fish and other aquatic life to the people of Talodor and to those of the world is offered enough money.
Kotora
Kotora is the capitol of Talodor. It is a fairly large city and is inhabited by all the beings that walk the plains of Talodor, free or bound is a different question. Almost anything can be bought in the city since there is a trade for it all and some of the prices are many times higher than they would be in any other place. It is often dark in the city and walking the streets at night isn't safe for most beings. No matter how strong a person is the things that lurks the night can kill with ease, it is defended against by charms and other things but that doesn't lessen the fear of it. The rulers know of the being and some say that they are the ones who have control over it and allow it to roam free to keep the populous in check.
Lucidina
Lucidina is a large castle that is often used to host large parties, led by the royals, and is also used to watch the rivers. It is also an outpost for the mountains behind it which are said to contain a great number of beast that are not to walk this world freely. The stronghold here is strong and there is almost always some work in lessening the population of beasts that roam the surrounding areas so they do not overwhelm the guards that are there. The beast in the area are also hunted by the royals yearly in what is called the great hunt and the meat is often used to feed a great number of people once they are cooked in a certain way.
Kothr
Kothr is one of the four major strongholds of the days when the rule of Talodor was split. It is used to guard the river to stop any potential outside attacks from it. It has been redesigned to be able to assault ships at the cost of it's ability to defend against some ground attacks.
Linguena
Linguena is one of the four ports in Talodor. It like the others provides docks to all the major trade routes and is a provider of fish and other aquatic life to the people of Talodor and to those of the world is offered enough money.
Frozen Wastes
The Frozen Wastes are just that. It is one of the naturally cold places in the world getting down to a chilling -80°C and at its hottest time getting up to a little over -10°C. The people of the Wastes have learned many techniques to be able to deal with the unbearable cold that they often have to deal with. They are traders of a great many exotic things that only happen to exist in their environment and they have some of the best cold resistant gear around, especially since none if it is magically enhanced.
Aedal
Aedal is one of the four major strongholds of the days when the rule of Talodor was split. It have become unused for its original purpose in its age. It has been taken over by bandits and up kept by them. It is often used to host attacks against the other places and it is a great defensive structure which is the only reason why the group has lasted as long as it has.
Nagra
Nagra is a Cathedral that has seen the horrors of war and didn't survive. It was once a magnificent building and some would say that is has lost little of its beauty because of the damage dealt to it. It is no longer used by any major group for its original methods but it has been used for squatters and bandits at one point or another after its destruction. It has also been the place of the majority of the dark art rituals in the area and it is said that some vampires will often visit the area when congregating. What every happen it has lost its rank as a holy building and most holy men and women will avoid the place like the plague with fear of death.
Vindr
Vindr is one of the four major strongholds of the days when the rule of Talodor was split. It have become unused for its original purpose in its age. It is up kept by one of the richer lords of the land, who happen to need a home.
Aduna
Aduna is one of the four major strongholds of the days when the rule of Talodor was split. It have become unused for its original purpose in its age. It is up kept by one of the richer lords of the land, who happen to need a home.
Mimisbrunnr
Hidika
Hidika is a small lumber town. It is by no means the largest or most prosperous but the people do what they have to do to live.
Carmeit
Carmeit is a arctic town that specializes in the trade of furs and meat that are common to the area.
Gala
Gala is a manor that is owned by rulers of Niflheim.
Dinsena
Dinsena is a small walled town. It isn't reputed for anything great but it is independent from all groups and can defend itself.
Vorrn
Vorrn is a small mining town that supplies much of the raw iron for most of the world. Despite it's small size it can provide much, this is because everyone in the town works and no one who isn't working in the mines can live in the city. It is guarded by many cities and nations and is likely a town that would never get attacked, it would only change hands without effecting the town.
Guniee
A port that doesn't deserve the title of a town. This place is extremely small and despite it's importance to Niflheim's it will likely never get any large. It can dock up to three First-rate ships of the line so it isn't overly small but there is nothing to the town but the harbour.
Niflheim
The city forever covered with water. This city is a splendor amongst the cities of Tryferia and there are few places that can beat it in beauty, at least for most people. The city is almost always covered in a constant mist caused by the waterfalls that surround the place. The city is always energized and moving and it is said that it will only be silent at the end of days, some doubt even then. It has all sorts of people and any race is welcome in the city as if they were one and trade is free to happen here. It is said that some demons and angels have been know to congregate here but that is all just rumours, which may be true. During the day there is almost always a rainbow masking the sky. During the night it can be as bright as day yet there isn't a single lantern in the city. The constant spray of water reflects the light and seems to amplify it. The nights here are suppose to be amazing for couples and the scenes painted of the nights here are always considered amazing.
Duat
A fairly large port of trade that has earned the title of town and safe haven. This port is extremely well guarded and while their may be crime here it doesn't last for too long no matter the strength of the foe. The Light Elves of Álfheimr do not like those who wish to cause harm or damage to other to step onto their land and Duat is one line of defense. The number of guards rivals that of Thrysta City and a great majority of them could destroy a town with the magical energies at their beck and call. Duat is also has the largest concentration of bound demons and everyone of them is under the command of a guard. While they could fight they can also get the demons to fight for them and strike instant fear into the hearts of their foes.
Álfheimr
The magical center of the world and home of the Light Elves. This place is a nexus of pure magical energy uncorrupted by the influence of other sides. It is said that when a person enters the city they are put on a permanent high and they feel as if they could go weeks without sleep. Magical users get an even greater effect and feel as if they could be time and space to their will, which is often not to far from the truth. This city is influenced greatly by magical energy and the entire city is kept together by it. The water that flows through the city is formed by magic and is said to never end and to give more energy then any other liquid. The secret to the large amount of magical energy is the crystals that make up the core of the mountain the city is on. It attracts and stores magical energy from the land and all magical energy eventually returns to it. It purifies it and then some of the energy is free to flow across the world while most is kept in the city. It is said to be impossible to touch the crystal because the defenses are set up in such as way that it could take the island out before someone got to the crystal and reform it before the majority of the world knew.
Asilu
A city that challenges Sökkvabekkr in crime. This city was always filled with crime of some sort and is said to be where the headquarters of many crime organizations and guilds are. There is no law here and the populous doesn't even attempt to hold some kind of it. A mother could be killed in front of their child and no one would care about what happened, if the child wished to do something they could but no one would stop their death either. Everyone in this city can fight and a majority of them can disappear in said fight. This city has the largest concentration of free demons and fallen angels since no one cares, if they can live then good on them. It is a known fact that within the city somewhere there is a guild for the greater assassins and one for thieves as well but finding them is near impossible and no one will tell the way with a dagger in their chest.
Hoddmímis holt
A place of sanctuary. This temple is unknown to most people of the world and it isn't marked on any map. It isn't overly special to most people since it doesn't have treasure nor is it a place of particular magical strength so it is often overlooked and left off of maps. Most people don't attempt to solve the puzzles in the place either but that is neither here nor there. The place and be made into a place of unimaginable strength and is said to be where one can safe during the end of times if they could solve the puzzles inside that legend isn't past on too often and no one links it to this out of the way temple.
Aunowind
Storms Peak
Storms Peak is a training ground and a place often used for competition. Many of the ryu that inhabit Aunowind will send their warriors here to train and this is where the yearly tournament takes place. It is where the emperor's new guards are chosen. There is a period of time where the emperor is guarded by most of the ryu but this is only for a few weeks in the change and during the tournament. The tournament is said to be watched by people far and wide and the warriors that showcase their skills are often the best next the the masters and grandmasters of each group. No matter who wins or loses there is little honor lost but there is almost always a death, often on purpose. Losing body parts is expected and a sign of experience.
Denallus
Denallus is a large trading port. It is where most trade ships come to get good from Aunowind and it has all the positives and negatives that go along with it. It isn't an overly law abiding town but the trades that are important to the survival of the continent ,and more importantly the rulers, are often guarded by large caravans of troops who will be able to protect if from almost any attack. Trade ships with important goods often leave in groups that are guarded by man-of-wars to deter any pirate attacks, this does not stop them from happening it just lessens their occurrence.
Ardonia
Ardonia is a small port town. It provides a large majority of the fish for Aunowind and the fish are exported all over the world, after it has been smoked or salted. It is said the fish is some of the best and it is sought after by all.
Cora
Cora is a small port that doesn't have any great reputation. It does have some small independent trade with the islands to the north of it.
Onesa
Onesa is the silk producing center of the world. It is one of the handful of places that produces silk and it rarely trades the product in it raw form. Silk garments are usually made in the city by very experienced tailors and then sold off. The raw silk that does come out of the city costs many times more then it would to by the silk garments per made but it is used to make sure they will always have an income. They try to keep a hold on anything dealing with silk but they cannot control everything but they do try their hardest and anything that is outside their trade is small and stopped relatively quickly.
Ezil
Ezil is a large temple between two rice fields, one to the north and one to the south. It provides services as both a temple and as a home to the workers of the rice fields. It also stores the rice for the short while it will stay and it stores the rice that is used to feed the workers.
Pathos
Pathos is the capitol of Aunowind. It is a very large city and likely one of the only with buildings that could almost be classed as skyscrapers. It is the home to many of the ryu of Aunowind and is the center of technological development of the world. The buildings here are built around allowing as many people to live in the city with a smaller space and most were built onto the original structures by strengthening them. Underneath the city every building is connected to each other by what use to be the original city but have become mostly supports. Even the original streets can be followed but there are more support structures then their would have been in its original state. This underground city is limited to few amongst the peasants who are there to clean it. The rest who are allowed there are the engineers who help make it stronger and the guards of the emperor who use it to watch the city. The emperor is often transported through these tunnels since they are far safer then the streets ever could be, it is near impossible to break through what use to be the roofs and the new streets. It is a mixture of wood, steel and magic to make it nearly unbreakable. If this structure ever broke the death of an emperor would be the least of the cities worries. It is likely that the entire city would fall.
Laydora
Laydora is a humongous rainforest. It is humid most of the year and heavy rains are very common. There are tribal villages inside the forests but no one ever knows exactly where they are or even if they will be there the next time. Much of the outermost forest is used for coffee production since the shade is great for the coffee beans and some would say that the beans from there are some of the best. There are beasts in the forest that are rarely seen and that after one sighting might never be found again. There are also many obscure plants and animals that are around the trees that could heal many wounds and sicknesses easily.
Eden
Eden is a colony in Laydora. It has no central owner but representatives of each of the other continents are there so they can get their fair trade. It is the central point for coffee trade from the area and has the most different types of blends from the continent. It is more expensive than going to the individual tribes to get the coffee beans but they know what all the different tribes what for the beans, something which is often not obvious to most others. There are few commercial traders who know the secrets of coffee traders of the city and fewer independent ones, the pirates know the most about what to trade though they rarely trade, it is more profitable to steal from the merchant ships.
Acerda
Acerda is a small tribal village. There are few people who constantly live in this village and all the houses are poorly built huts. They are some of the supporters of the coffee trade and they have large groves of coffee in the shade of the forests.
Bellato
Bellato is a small tribal village. There are few people who constantly live in this village and all the houses are poorly built huts. They will often trade with passing ships and pirates if they know how to communicate with them. They harvest the seas for many exotic fish and are one of the coastal groups that trade with the coffee making tribes making them prime traders.