Welcome to Gaia! ::

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^_^ Hello everyone, this is number two, or my Second Roleplay. This will be based on Mecha as the first one was done, but due to time issues I was not able to follow my other one, but now that my classes are scheduled I'll be able to spend a little time NPCing most of the goings on.

Since the last RP was very positive, Ive decided to donate some time, but I still need people who can NPC, however this time...its much easier to handle.

The story will also be different and be simply based on land, rather than space ^_^ because space is too biggy and it tends to keep people spaced out, so we'll go with a simple method to keep people around and fighting each other!

NOTE:
To see the images for the profiles, you'll need to set in your account to Show All Images. As I use tinypic for the moment.

The story so far:


It has been 400 years since the battle has waged on between Russhel and Chateaus, the war used to be waged with vehicles, now escalating into mecha, as their battles continue.

The Wings, a bandit group, from both disgruntled factions, began excavating in the middle of the Thespia Desert, which divides Russhel and Chateaus as a battleground. Operating in the remote desert meant Wing Bandits were pinned between the two sides.

The Thespia Desert is one of the largest areas in the continent of Solitue. It is believed that the Solitue once had a kingdom with Chateaus before, but it resulted in the complete annihilation.

The Russhel believe they are the descendants of the Solitue remains. However this has not been proven.

On the other continent a war rages on against Omega and Solitue, which the Russhel and Chateaus are oblivious to.

Ministrel, the neighboring country seems to be neutral, but lots of refugees arrive in their territory.

Lastly the floating battleship Orion, owned by the Solitue rests above the air.

Factions:


Russhel: The Russhel are a communal goverment state which enforces harsh laws and strict doctrines, making Russhel extremely militarized, their economy is based on coal and smoke, they have designed mecha mostly with armor in mind, and big weapons. However their territory is nothing but small colonies and mining areas, they don't have a good community or citizen satisfaction. If you want the job done, the Russhel will make sure no one lives within the mission area.

Chateaus: The Chateaus are luxurious, or much their mecha is based on lightweight armor and boosters. They have been the most ancient empire, before Russhel dividing itself. The Chateaus pride themselves in democracy, and find that most citizens fight for their cause than being ordered to. However unlike Russhel, their economy is mostly trade, they need to trade to survive. And most of their mecha serve as mercenaries.

Wings:A Wing is a bandit, dedicated to rob Chateaus, and Russhel. In the ruins of the deserts. Often parts of mecha and prototypes are bound to be found from both sides. the Wings were formed by Captain Romae, a former military official in the Russhel State. With around 400 men, he recruited refugees and were one of the first factions to develop specialized mecha to be specialized in desert areas. The location of their base is said to be where the Desert meets the Mountainous region of Ministel.

Air Kingdom of Solitue: Little is known about this faction, except they tend to randomly drop mecha on the desert with intentions to suicide. They fight the ocean war with Omega, a strange empire across the seas. They seem to be contacting both countries for assistance.

Military:


Russhel:
Russhel is armor and big guns. They have the firepower, and they have the weapons to prove it. Specializing in Nuclear Atomic shells, their guns are mostly heavy howitzers and machine guns, often deploying the "Phalanx Syndrome" Where they form a line and just keep walking, firing anything in their path.

Russhel develops heavy mecha, with light mecha as prototypes. Their mobile fortresses though, are very dangerous. They also value Newtypes, making their high-end units with the SENSE system exclusively.

Chateau: Military of Chateau consists of light mecha, and fast, they tend to deploy en masse, with a lot of pilots they can outnumber Russhel fortresses, becoming the very bane of their existance. Chateau pilots enjoy advanced training. And they specialize in beam weapons, which is mostly in primitive stages.

Chateau Military moves en masse, if they take over a territory they foundate the area with defenses, and are turret happy. Their units are mostly speed, and they try to accommodate terrain issues with Russhel units to be more flexible.

They despise Newtypes, and a lot of units are catered to implant pilots and bio-druggies, Newtypes almost have no unit to use with Chateaus

Air Kingdom of Solitue, very powerful units. They fight an ongoing war with Omega, but tend to actually drop units from the air with their massive airships. They are hostile to both forces. Although some effort has been made on their part to contact both nations.

They have average units, favoring implant and normal pilots. Almost every special unit they have repels Newtypes. Which makes their units very rarely used by Russhel Newtypes.

They are mostly focused on deflection and plasma or electro. They are the inventors of the EM Pulse Bomb, a weapon which fatally disrupts entire armies if they use electrical means of power.

Locations: (From North to South)

I cant be here all the time to NPC, so ^_^ if you are in the same area as another pilot, please try and roleplay with them. Locations are spread out between the two countries as well as minor ones.

Russhel Territory:

Russhel Prime: Russhel Prime is the capital of the Russhel. The reason they name Russhel Prime is because it is on a long list of material depots, which Prime is the first, along with the rest of the supply chain. Four million people live here under the smoke and coal reactors. However this is the place most mecha are furnished.

Emirin Military Base: Where all pilots start. Emirin is a base south of Russhel Prime directly in front of the Thespia Desert, which is also the factory which produces fortress and mecha. Generally speaking they put their best base directly in the area most battles take place, making Emirin a direct wall against Chateaus attempts.

Malacan Village: A small village beside Emirin, oddly enough the people here are all employed at the Military Base, but life here is quiet and simple. Which people have been most of the time.

North of Old Chateau Empiris: The ancient capital of Chateaus, is now a crumbling abandoned city, with constant battles going on, this is between the borderlines, and leads into Chateaus Territory. The Chateau Empiris is in the middle of two mountains, creating a bottleneck and strategic asset. So mostly a lot of forces attack around here.

Neutral Territory:

Thespia Desert: Thespia Desert is roughly 50% of both sides. It is a large land of sand and pretty much nothing else. Small islands of grass and water holes make the desert a bit more habitable. The Thespia Mountains bottleneck the Chateaus Empiris ruins, before spreading to both kingdom areas. Its known that both empires try to make use of the Desert, but only the Wings can move efficiently around there.

Chateaus Territory:

South Old Chateaus Empiris: The lower half of the Chateau Empiris ruins. Chateaus keeps huge fortifications here, which have been built upon the original ruiins. Chateaus also have a barracks here and recieve support from the Capital. Basically this is the entrenchment of Chateaus, which stops every Russhel attack upon it.

Port Harmony: A port on the coast of Chateau, which is directly below the South Chateaus Empiris and the Thespian Desert, Harmony serves as trading for Chateaus and numerous other small empires, including Omega and Solitude, which have a tendency to have trading rights even though their units go on rampages. Harmony also houses quite a lot of battleships, although none have been deployed because Russhel barely even trades, and has bordered their coastlines with massive railguns.

Chateau Empiris Capital: A capital which is of the Chateaus. This city is built upon the ruins of an ancient empire which Chateaus had a war with. The mysterious disappearance made the Chateaus make this their second Capital after Russhel dropped a nuclear bomb on Chateaus Empiris. The city is a luxurious and flourishing city, which is actually also the military base. In the middle of Chateau stands the Pax Arcana, an advanced technological fortress which protects the capital.

Uncharted Areas: (From East to West from Chateaus Empiris)

Solitue Ruins: If one follows the mountains inbetween Russhel and Chateaus, they would encounter odd ruins of an advanced civilization. They are known as the Solitue, the very same people who keep dumping mecha which rampage in the desert. The ruins are intact, however since both countries tend to fight, the valuable information and mecha stored here are always contested.

Wings HQ: A base which is hard to find, believed under the desert itself. The Wings HQ is a salvage, base and barracks all in one hangar believed to be used by the Chateaus Empiris Military Base. Which is now non-functional. The catacombs and small caverns allow Wings to move undetected until surfacing, which has caused a lot of distress for both factions.

WORLD MAP:(Made this myself ^_^ with a few help from filters)

User Image

KuraiSakura's avatar
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Character Profiles


Russhel


Chateaus


Solitue


Wings




Commanders



Gaia Username:framdira

Character Name:Allix Sovreign
Age:21
Faction:Wings
History:An enigmatic man at the best of times, Allix's history is little known to those around him, it is speculated that at a previous time he may have held a very high rank in the Russhel ranks captaining a carrier, rumour has it that he led a suicide run against a Chateau force to allow his comrades to escape back to safety, he survived but was court martialed for losing such a valuable ship, supposably that was why he rebelled against Russhel. Whatever the reason however it is widely agreed he has an aptitude for running large ships and has a healthy dose of hatred for both Russhel and Chateau.
Occupation:Cruiser Captain
Characteristics:Introverted and snappish, engaging in conversation with Allix is like playing russian ruolette with only one empty chamber in the barrel. garunteed to be annoyed 5 times out of six unless you mention orders. ofcourse that only applies to strangers, if your a member of wings, he counts you as a brother and only flares 2 times out of 6. He is one hell of a pilot however and runs a tight ship, atleast by pirate standards. however his loyalty is never questionable, displayed by actions rather than words. he would never leave a man behind. not even if he had to leave himself behind.
Picture: User Image
Additional Info:He is prone to sudden and inexplicable urges to modify his ship, he says this is to confuse his enemies and keep his crew and allies on their toes.


Ship

Mecha Unit Type: cruiser
Appearance:User Image - Blocked by "Display Image" Settings. Click to show.
Description:A slightly modified cruiser stolen from Russhel, it bears the marks of many skirmishes but with who Allix refuses to answer.
Capabilities: A heavy arnament comprising of several beam weapons on the starboard, aswell as stolen heavy auto cannons. the port side sports a rag tag bundle of heavy weapons including a mass driver, a primitive weapon that launches small magnetic ammunition at high speeds, incapable of doing much damage it's used more for destroying missiles in self defence. it can handle atleast 4 large Mecha and drop them into combat where needed, it's aft power generator has been taken out in favour of more storage for fuel, ammunition and food to enable resupply out in the desert. the port generator was modified to increase power output to offset the loss. one modification that overjoyed the crew was the addition of a small canteen.
Additional Info:Hidden under the bridge in a retractable rocket pod, it's small and contains only 16 small ragnarok rockets, it has no reload capability and is intended as a last ditch weapon, the rockets spread out like a shotgun to engulf small targets.



Pilots


Gaia Username:
Last WolfX
Character Name: Andrew Frost
Age: 24
Faction: Wings
History: Originally a pilot for Russhel, Andrew was one of the most skilled Newtype Pilots in the military. He abandoned Russhel not too long ago during a large scale attack on the ruins of Chateau Empiris. Andrew was never in the military because he wanted to be. He was there purely out of necessity. If he chose not to join the military he would have been stuck in jail for committing a crime he refuses to talk about.

Andrew was generally responsible for the 'mop-up' after large scale operations. Ordered to kill every survivor in the mission area, military or not. This went on for a year before he grew sick of it, this is when he deserted the ranks of Russhel. Hunted by the military, he has been in hiding for nearly two years and has only resurfaced once, to steal a Grandeur MKIII prototype.
Occupation: Newtype Pilot
Characteristics: Andrew is easily characterized as being a very negative person. Always looking back at things he's done while in service to Russhel, he has difficulty moving forward. Calm and quiet, he tends to avoid conversation whenever possible.
Picture: User Image
Additional Info: N/A


Mecha Unit Type: Grandeur MKIII
Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
Description: A stolen Grandeur MKIII prototype. It has been painted entirely black and has Andrew's tattoo painted onto the left shoulder in white.
Capabilities:
-It is equipped with two automatic assault rifles.
-The shield has been removed in favor of a storable beam blade.
-Extra thrusters have been attached on the back and front of legs for increased mobility.
Additional Info: It has an additional beam saber mounted under the armor of the right wrist.
Additional Info: N/A

Gaia Username:zeaneath
Character Name:Karth "The Glint" Marneath
Age:22
Faction:Wings
History:Karth was born into a high ranking military family in Russhel. Do to this he was raised to be a soilder at a young age. He was not aloud to have a normaly childhood with friends for fear that this would make him soft in later years. When Karth was 8 he was being taught how to shoot a gun when his father realized he haqd a nack for long ranged rifles. When he was 11 he was sent to a military school to learn how to be a officer. at the same time he was sent to classes for sniping. He flew through the classes and after just 3 years he was teaching how to be a sniper. After finally graduating at the age of 16 and being given the rank of Lt. he was sent to a mecha facility to learn how to use and matain a mecha. When he was finished there he was shipped to a front line fortress as the new lead sniper. After just a few skirmishes he was nicknamed by those at the base as "The Glint" do to the fact that the last thing the enemy saw before dieing was the glint of his sniper rifle scope. When he was 19 he went AWAL for an unknown reason. He took with him his mechas sniper rifle leaving the mecha itself behind. Later he joined up with Wing and has been with them for about a year and a half now.
Occupation:Mercnery/Mechanic
Characteristics:Very flirtatios he is also very humors, this is caused from his lack of friends and childhood. He makes jokes to cover up his uneasyness and akwardness around people. Also he seeks companionship everywhere he can.
Picture: User Image - Blocked by "Display Image" Settings. Click to show.
Additional Info: If you have any spots open I would love to have a special part though FL might be alittle hard at the moment.



Mecha Unit Type:Lone Wolf M
Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
Description:The Lone Wolf was made by Russhel as a long raned sniper unit. It was equiped with a 360 view screen for the pilot to lower the chance of a surprise attack on the pilot and also the sensors were made for maximum raange view in mind. Also since it was made by Russhel it was also given heavy plated shields on each arm that can be detached and placed in postions to give the sniper more cover. Most of the time they are placed one on each side to prevent damage from sneak attacks on the sides.
Capabilities:

Unit Defenses:
+ Armor is Medium
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ Has a Panoramic 360 degree cockpit display, allowing the user to see all attacks coming near it.

Unit Offensive:
+ Carries a long range sniper rifle, or can loss the rifle and carry two weapons.
+ It has a built in twin autocannons on its head
+/- Carries two detachable shields used for cover. When equiped the mecha can only run for 5 minutes. When detached causes cover and shielding for the unit.

Additional Info: Speacil sniper rifle Karth stole when he went AWAL.
Sniper Rifle: AS-KRI Obliterator
Appearance:As-Kri Obliterator
Additional Info: If the rifle I put up is a no go that is fine and if it is to over powered just say so and what you think need to be changed..also...Love Xenogears just got it on my comp....and if you liked it look up Xenosaga it was made by the same people.

Engineers



Gaia Username:
Exsial
Character Name:k**e
Age:19
Faction:Wings
History:Was an original citizen of Russhel, whose family came from one of the mining colonies. It was their where k**e's passion and knowledge for Mecha's began, as he began helping with the repairs for those who were stationed within his colony. He soon traveled to the capital in order to join the ranks as and mechanical engineer. The Russhel empire denied his entry into the ranks calming that he was to ignorant for it. But k**e never gave up, and he worked within the city, fix any loose mechinase during the day. while studying any old out of date text books on Mechanincs durring the night.

It wasn't until k**e's colony was destroy did he understand the complete power of the Russhel army, and that there would truly would never be a place for him in their ranks. Disillusion and heartbroken, k**e ran towards the desert in hopes of ending his life, instead he was take in by the ranks of the Wings.
Occupation: Mechanical Engineer
Characteristics:Tends to be a very humble, being form his originals. He's a very extroverted being, one who basically wears his emotions on his shoulder sleeve. And though at time he might act very playful, when it comes down to business his one hundred and fifty percent focused. He's a very curious fellow, normally the first one to inspect, anything that has arrived within the base, whether it be weapons, part, Units, or people.

Picture: User Image
Additional Info:Though he is a ever skilled mechanic, k**e is deadly terrified of operation on of the machines. He can also hold his own in hand to hand combat.


Unique Mecha Profiles
KuraiSakura's avatar
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RULES


GENERAL

I want to see if anyone would be interested roleplaying as the leaders of Russhel and Chateaus, since its very hard to coordinate.


Rules are subject to change, if anyone can suggest some I'd appreciate it...the organization of this roleplay is pretty hard x.x

GENERAL RULES

1. What I decide to balance out both factions WILL affect them...this is to make sure we don't have an overpowered faction! I reserve the right to balance out and remove unwanted players!

2. Keep posts as PARAGRAPH!, Write as much as you can, be creative! It'll often give more color to the roleplay...also interact with everyone! NPC's will also often give different responses! So if you befriend one, chances are they'll give you better standing. Also...you are free to apply to roleplay a side-character or a squad member (For EULA), I just need to explain things to you.

3. ^_^ REMEMBER that this roleplay happens in posts.....be sure to understand sometimes if you do a time-skip...be weary of the others around you!

4. Try and post at least once a day! Or maybe two! If you are going away for a while, be courteous and tell the person you are roleplaying with that they can skip you or make your character do something that would make them busy for that period

5. NO GODMODDING, You can only godmode NPC's if you are alone in the roleplay. You cannot godmode through NPC's I control....or if a (PC) attacks you while godmodding lone NPCs, they have control over their faction NPCs for that attack.

We work as in traditional "Logic works above all!" If attacks in posts are more detailed, you can bet it'll be more understandable to the person you are fighting with.

There is no control who fights who, however...you cannot instantly fly to someone's location and attempt to beat them to pieces. If you are on Earth, YOU CANNOT INSTANTLY JUMP TO A FIGHT in space....you'd need to space out your movements.

6. You CANNOT destroy stations, colonies without my permission, and unless you are a faction leader. (Faction Leaders must ask permission from the other if Im not around...so it balances out their control)

7. I have the right to balance out mecha if they are too crazy! Russhel and Chateau have limitations....however I'll fix this to make them equally strong in the roleplay.

8. Faction LEADERS, and I can only institute large operations...., Faction Leaders must decide with each other how things turn out, making it to be very interesting. Of course...they must also understand (PC) have every right to change the outcome. If you want to become a FL, please ask me!

9. Captains of a ship, generally have control of how a ship works....so....they'll probably be in charge of movement.

DEATH:

The only way to balance death is if you eject from your cockpit and manage to escape. If that happens....you use a generic suit for a while before your faction manufactures your old one again.

Death is permission only...please respect that! ^_^

However.....permanent damage can be done and you can be captured IF, you are outnumbered and rush.

ie. Charging the Seraphim head on with your mecha, will likely get you...captured or....maimed...
KuraiSakura's avatar
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Character Application


Right unlike before I limited the pilots to AMMO and EULA, here you can apply for any faction...but I will notify if a faction is full.

You can use the starter mecha ^_^; then move up. Commanders get a headstart(Well they should rarely deploy), but they must be able to handle NPCing additional units.

Solitue is a very crazy faction, so be warned if you join it.

Units can be customized with the weapons, or additional stuff. Because I feel weapons are meant to be customized...remember that you can't have big bazookas or railguns or beam cannons unless the unit can handle it. Other than that you can choose two weapons to equip with the mecha if stated, or three...

The unit is below your profile, so its always readable if you face-off against another unit which is Player Controlled.

Commander Applications


Just in case, Commanders NPC units or cause attacks. Generally instead of me giving out missions, the commander will...and all pilots assigned under the commander will follow the orders. And since the roleplay is much smaller, its easier to see clashes here.

Commanders get a unit commander type, and has full control of the command ship, as well as npcing units. Of course if he faces off with the other commander, they have to discuss how it'll end. And the character impact on individual pilots.

So generally speaking, Commanders are a big role, and need to have time, or the pilots left behind will not be able to roleplay. Now if a Commander does not post for two days, I will take over and NPC the second-in-command, which will forward the roleplay.

Don't apply to be a commander if you aren't online enough to cater to other pilots.

Newtypes


And we have the infamous newtypes, which generally are more powerful than the average person. However they are vulnerable sometimes. Anyone can apply to be a Newtype, but there are heavy complications.

First off they can go into "SENSE" mode, which makes the unit more agile and push it to the limits. However it does not make them invulnerable. After SENSE mode is used, it lasts for a few minutes, and the user will go back to normal.

Russhel value Newtypes, they generally have some units which use the SENSE system.

Chateaus don't value Newtypes, they prefer the implanted and bio-enhanced pilots to interface with more better units, something Newtypes cannot do from "Mental Incapacitation"

In the Endgame, Newtypes are outclassed to simply use Newtype weapons, while normal pilots can be surgically enhanced to use the most powerful units. Generally Newtypes may be powerful at first, but normal pilots win in the end for their versatility.

Solitue units completely repel Newtypes, for some odd reason. They prefer augmenting pilots with implants.

Generally:

Newtypes excel with their Newtype weapons and SENSE mode(Funnels, Remote Weapon systems requiring spatial awareness, unusual weapons) However, they cannot use units which require implants or bio-drugs.

Normal pilots can use all units, but don't benefit from SENSE mode

Bio-drug pilots excel with overall performance (Speed, ability to mimic Newtype abilities, but can also use Newtype units and other ones) but are affected by addiction.

Magic and Ether
(Not applicable until they are balanced out)

Magic has a small power in the system, mostly people can channel magic and cast spells as a normal magician would, however people vs Mecha is a bit strained, it is nearly impossible to cast a spell so powerful that it would destroy a mecha.

However magic is a recurring theme, but...Omega kingdom specializes their mecha under magic and the psionic capabilities. However at this moment in time, magic is not available as a mecha capability.

As a rule only Chateaus specialize with mages, Russhel completely keeps mages out of the system. Mages are mostly capable of firing elemental powers.

CHARACTER APPLICATION:

Please Submit your application as followed!
[b]
Gaia Username:[/b]
[b]Character Name:[/b]
[b]Age:[/b]
[b]Faction:[/b]
[b]History:[/b]
[b]Occupation:[/b] (While most will go for pilot....captains are also accepted....as well as civilians...engineers....soldiers)
[b]Characteristics:[/b]
[b]Picture:[/b] [IMG](Place Link Here!)[/IMG]
[b]Additional Info:[/b] (If you would like to request anything, feel free to ask this! This is mainly for those interested in playing special parts)


Mecha Profile: (Customize Unit here)

[
b]Mecha Unit Type:[/b](Name of Unit)
[b]Appearance:[/b] (Link to Image!)
[b]Description:[/b]
[b]Capabilities: [/b](Be fair in this! I'll cut down if its too powerful)
[b]Additional Info:[/b] (Does it have additional weapons ect.?)
[b]Additional Info:[/b] (Anything OOC or ^_^ stuff you need to ask me...put it in here!)
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Unique Unit Policy

Unique units are available from the start, any pilot can play their own unique unit. HOWEVER the rule stands...if technology advances your Unique unit will be left behind.

This is to make pilots use the standard issue units, and if they want a quick boost they can request from their FL to use a unique unit, or me for that matter.

Ie. You request a unit with advanced armor...

Russhel develops an even better armor plating which regenerates.

Your unit will be obselete as time passes by, but other players can apply for an advanced unit.

NOTE: It is extremely possible to upgrade your unit, such as in mecha series, when a unit goes obselete it can be made into a new model, or simply upgrade the unit with limited success.

As an example Gundam Deathscythe became Gundam Deathscythe Hell, which was because his unit was upgraded through certain means.

Unique units will always be behind unique units requested by pilots in the current time. So those who apply for unique units immediately, will never be as good as unique units requested later in the timeline. It really depends.

As a rule, a unique unit can only be better than the current ones made by the faction. So you can't have nano-plating if the faction just straps on plating for the moment.

Lastly If your unit is completely destroyed, you cannot use your unique unit again. That means generally the unit has to be totalled. So if a player attacks another player, they can generally destroy the player's mecha to bits. The player must then use a pre-defined unit from the faction, depending on his status and standings with it.

However if the player does not destroy your unit, but captures it, salvages it...you can use your unit....DESTRUCTION, gives no benefit to the opponent, except it stops the pilot from using his unit ever again.

Those that don't or don't want to pilot unique units Are usually first on the list for prototypes and advanced mecha made from the kingdom. They are selected as "test pilots". Generally speaking those which have a unit unique, have a less chance of being selected to use the latest prototypes (Which are marginally stronger than what the faction uses currently). So it does pay for a pilot to use the standard issue mecha.

This enforced because: With a lot of unique mecha, the roleplay would be a bit less exciting and I want to create a bit of "Don't rush into the fray", a unique unit is mostly a luxury, and those with pure skill at using a standard unit would be rewarded for roleplaying a dull standard issue if they manage to beat a unique one.
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There are a lot of factors for each unit, but the four primary values are:
[
Armor:
Makes the unit more resistant to attack
(Shielding is a secondary attribute, but most units will not use shielding until its fully developed)
Speed: Agility makes the unit easily dodge attacks
Weapons: More weapons mean more firepower
Sensors: In a way sensors and cockpit upgrades make the unit more alert, and can make the pilot avoid or predict a few hits before they come. Such as the 360 degree panoramic view, which a pilot can see the entire battlefield without moving the head or even turning around.

Smaller values are unique traits each mecha has...which makes them special or dangerous:

Some units have beam coating, which instead of the beam penetrating, it bounces off
Some units have SENSE modules for Newtypes, which allows them to make the unit go into overdrive.
Some units can fly, as an example, unless stated the unit cannot fly normally.

Some units can use specialized weapons, which are mostly stated. Such as the Baron can use heavy weapons, while the Dominus would have a hard time carrying a bazooka




Mecha Profiles


Russhel


Unit Name: Dominus EX-1
Unit Type: Mass-Production Type
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: The Dominus are some of the early types of units produced by Russhel and maintained by them for proper use. Most pilots which are rookies are mostly using these mecha for patrol duties or for light skirmishes, however the Dominus is not a good unit for frontline defenses, as the more powerful Baron does that job.

Dominus allows modification for pilots, it is extremely customizable and its frame is just the skeleton or basic model.

Unit Defenses:
+ Armor is Light
+ It is very agile
+ It is a terrain compatible unit
+ It can be customized to a certain extent

Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ Has a built in triple cannon in its left arm

Unit Name: Dominus EX-2
Unit Type: Prototype
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Known as Dominus EX. This prototype was developed by the Russhel for a medium or more better survival rate for Ace Pilots, the Dominus EX is much more agile than its successor and even boasts advanced technology, only three are currently deployed, with one more being built.

It uses the beam coating which is also used on the Baron MKII, however unlike the Baron MKII it uses a special weapon called the chakram, which can be used to cut down multiple units.

Unit Defenses:
+ Armor is Medium
+ It is very agile
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ It has beam coating, which allows the unit to deflect a few beam attacks

Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ Built in chakram, which can slice or hit units and come back to the user
+ Has built in triple autocannons on its left arm

Unit Name: Baron MKI
Unit Type: Mass-Production Type
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Barons are heavy armored units which are slow but can shrug off attacks with ease. Their armor plating keeps them and the user at bay while they fire massive cannons and machineguns, making them able to disperse most units. However when it comes to sheer power, the Baron is much more powerful than most expect.

Unit Defenses:
+ Armor is Heavy
+ It is really slow, can only walk
+ It is NOT good with desert, but in solid ground its ok
+ It can be customized to a certain extent

Unit Offensive:
+ It can carry one weapon, and an additional heavy cannon or machine gun, or even a bazooka. Can be equipped with Nuclear Warheads in some instances.
+ It has a built in twin autocannons on its head
+ Always comes with a nuclear explosion resistant Tower Shield

b]Unit Name: Baron MKII
Unit Type: Mass-Production Type
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Baron MKIIs are given to more stronger pilots, the unit has been drastically enhanced to deflect new beam weaponry from Chateau but still maintains its purpose of destroying enemies with brute force. The new Barons are equipped with deflective beam coating.

They are usually deployed on the front lines where Chateaus are using more advanced weaponry, but their uses are becoming hard as Chateaus units become more faster, having issues with tracking their fast units.

Unit Defenses:
+ Armor is Medium
+ It is agile, it has thrusters for strafing
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+Can deflect direct hits of beam weaponry to a certain extent

Unit Offensive:
+ It can carry two weapons and an additional heavy weapon, which is a cannon, machine gun, or in special cases Nuclear Warheads.
+ It has a built in twin autocannons on its head
+ Always comes with a Nuclear resistant Tower Shield

(Cannot be applied for):

Unit Name: Dragoon SENSE MKI
Unit Type: Prototype
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Produced by Russhel, these new production units are meant to be used as Newtypes. However the true purpose is that its the testbed for a number of new prototype units which will be developed for normal pilots.

It is somewhat unique, as it can fly over a battlefield, as well as have upgrades to its armor to deflect beams. It uses SENSE, which can bring about a massive amount of customizability when it goes into SENSE.

Unit Defenses:
+ Armor is Medium
+ It is very agile
+ It is a bad terrain compatible unit
+ It can be customized to a certain extent
+ Has a 180 degree panorama


Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ Has a built in shield
+ Has two railcannons on either hip, which can fire at ranged targets

Unit Name: Dragoon Trial Type
Unit Type: Prototype
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Special units developed for the Russhel Ace pilots, which are meant for normal pilots. The problem is that because of the interface, it allows less customized versions of the unit. However Russhel has produced the limitations to become more useful. Adding wings and its trademark beam claw.

CANNOT be used by Newtypes, due to prototype radio-wave soothing emitters, supposedly meant to calm the pilot with simple commands.

Unit Defenses:
+ Armor is Medium
+ It is agile, it has thrusters for strafing
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ It has beam deflective coating, capable of deflecting or absorbing beams for a few hits
+ It can fly for a few minutes

Unit Offensive:
+ It can carry one weapons, it can use beam weapons
+ It has built in beam emitters in its left, capable of firing beams from its palm
+ Has a fixed shield, armed with a armor crusher claw, capable of denting and breaking some types of armor. Capable of dragging nearby units close to it.
+ Armed with additional three self-propelled harpoons on the shield.
+ It has a built in twin autocannons on its head
+ It has a built in beam sword on its left hand, which can emit from the palm.

Unit Name: Dragoon Mass Production
Unit Type: Mass Production
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Produced by Russhel, these new production units are meant to be used as Newtypes. However the true purpose is that its the testbed for a number of new prototype units which will be developed for normal pilots.

Dragoon Mass Production Types are meant for pilots who can use this unit without any problem, standard issue and soon to be issued to normal Russhel pilots.

Unit Defenses:
+ Armor is Medium
+ It is very agile
+ It is a average terrain compatible unit
+ It can be customized to a certain extent
+ Has a 180 degree panorama
+ Can fly for a few seconds

Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ Has a built in shield
+ Claw is capable of dragging units towards it into close ranged, the claw is also beam weaponry, capable of crushing armor or denting and destroying certain parts.
+ Armed with three impaling metal harpoons, which are launched from the right arm

Unit Name: Domination X
Unit Type: Prototype
Unit Appearance: User Image
Unit Description: These nasty suits are a cross-technology developed from ruin excavation. Currently Russhel has no idea how to implement stealth technology into their units, but these Domination have been augmented to support the technology, through crude means.

They are powered by Nuclear Reactors, this generally are for two reasons.

1. If they are captured, the pilot will self-destruct, causing a shockwave explosion, this literally destroys the machine. It can spread radiation even. However those in units and in ships shouldn't really worry about being hit by radiation, more from the shockwave the unit produces.

2. Prototype pilots use this unit, optionally because....if they lose the unit they die pretty much.

The problematic development of this unit has lead to countless deaths just to get the stealth technology operational. It is also equipped with countless better technology far more better than any other unit in the field. However because of its unstable Nuclear Reactor...valuable pilots are banned from this unit.

Pilots can suicide by grappling onto a pilot's mecha and self-destructing, but this will kill the pilot using the Domination X, not the opposing pilot, so for those who want to apply for this unit, you have been warned.

Unit Defenses:
+ Armor is Medium
+ It is very agile
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ Has built in shields....reflects beam technology, useless against matter rounds or traditional mass accelerators.
+ Has a Nuclear Reactor, providing it limitless power
+ Will Self-destruct when in danger, causing a massive shockwave of damage.
+ Can fly
+ Cannot be detected or targetted, must be manually targetted, has to be manually seen through a camera to be spotted

Unit Offensive:
+ It has a built in twin autocannons on its head
+ Has a basic shield
+ Carries a beam rifle, and a beam cannon, which are both customized for the unit, has limitless amounts of rounds, but generally can only fire beam cannon five times.

NOTE: This unit is generally suicidal, so if a pilot uses this....you can die practically if you lose in this unit.

Unit Name: Domination W
Unit Type: Mass-Production Type
Unit Appearance: User Image

Unit Description: The Mass Production Domination....it is a successor to the Dominus. Powered by a traditional power reactor. It is meant to replace the Dominus, However units have been produced for the sake of testing its capabilities.

Dominus allows modification for pilots, it is extremely customizable and its frame is just the skeleton or basic model.

Unit Defenses:
+ Armor is Medium
+ It is very agile
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ Has a weak shielding against beam weapons, can deflect a beam towards an enemy if positioned well.
+ Can leap and move quickly from one location to others

Unit Offensive:
+ It can carry three weapons, can use beam weapons.
+ It has a built in twin autocannons on its head
+ Has a built in triple cannon in its left arm
+ Has a built in shield
+ Has a built in beam cannon, carries an additional beam cannon for replacement, also used as thrusters, if beam cannon is destroyed, unit cannot leap or fly for small periods of time.



Chateaus


Unit Name: Grandeur
Unit Type: Mass-Production Type
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: The Grandeur is a lightweight mecha deployed by the Chateaus to assist in scouting missions and general patrols. Its not meant to be used for fighting, but if in a situation, its sheer speed can defeat most units. It is not accustomed to be a powerful unit, but it is highly modifiable for each pilot.

The mecha is being replaced by the more powerful Gendarme units, which are often said to be revolutionary by being more customizable than the Grandeur.

Unit Defenses:
+ Armor is light
+ It is agile, it has thrusters for strafing
+ It is a terrain compatible unit
+ It can be customized to a certain extent


Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ Carries a built in shield

Unit Name: Grandeur MKII
Unit Type: Mass-Production Type
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: The Grandeur is a lightweight mecha deployed by the Chateaus to assist in scouting missions and general patrols. Its not meant to be used for fighting, but if in a situation, its sheer speed can defeat most units. It is not accustomed to be a powerful unit, but it is highly modifiable for each pilot.

MKIIs are more agile and speedy, they have been upgraded to use beam weapons. As well as advanced sensors and logistical data, the MKII features a comfy system, and panoramic view of 360 degrees all around the user.

Unit Defenses:
+ Armor is light
+ It is agile, it has thrusters for strafing
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ Cockpit shows all areas around the pilot making it easier to detect attacks around it


Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ Carries a built in shield
+ Can use beam weapons

Unit Name: Grandeur MKIII
Unit Type: Prototype
Unit Appearance:User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: MKIIIs are meant for Newtypes, or advanced pilots, their cockpits are fixed with "SENSE" devices, which mainly record the users emotional capacity. The unit can suddenly engage in a special burst of energy, but will shut down the unit afterwards. During this stage the MKIII can move faster and the Panoramic view can display multiple signatures, as well as the unit can tackle being faster.

Unit Defenses:
+ Armor is light
+ It is agile, it has thrusters for strafing
+ It is a terrain compatible unit
+ It can be customized to a certain extent


Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ Carries a built in shield
+ Uses SENSE, which allows the unit to undergo a change of its systems
+ Can use beam weapons

(Cannot be applied for):

Unit Name: Knight Mass Production
Unit Type: Mass Production
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Knight Production units are extremely powerful, used by the stronger enlisted knights and veterans. They have been designed with Chateau integrity.

The Knight is developed after a weird excavation proved that the Chateaus were advanced mecha developers. The Knight Testing Types are machines which have been reverse engineered to work as intended for Chateaus normal mecha.

Unit Defenses:
+ Armor is Medium
+ It is agile, it has thrusters for strafing
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ It has beam deflective coating, capable of deflecting or absorbing beams for a few hits
+ It can emit a weak shielding system which protects itself from enemy fire. But cannot sustain melee hits.

Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ has a built in knife compartment which deploys two knives if weapons are destroyed.
+ Carries a built in shield


Unit Name: Nibelheim
Unit Type: Prototype
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Nibelheims are prototype units meant for mass-production and deployed to pilots. The prototype versions are still under development, but are meant to use different types of permanent upgrades, which would affect the unit in total.

The other two are, Nibelheim Arms, and Nibelheim Strike

Unit Defenses:
+ Armor is Medium
+ It is very agile
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ It has beam coating, which allows the unit to deflect a few beam attacks
+ It is equipped with a flight capable engine, however can fly for a few minutes
+ New Reactor Technology, allows it to last for hours, however cannot fight. It recharges emergency reserves for travel.

Unit Offensive:
+ It can carry two weapons
+ It has a built in twin autocannons on its head
+ It can use beam weaponry
+ Has an built in shield, which can be used to deflect beam attacks
+ Has built in triple autocannons on its left arm

Unit Name: Alpha, Beta and Gamma Knight
Unit Type: Prototype
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Prototypes are developed, while this one was excavated in the ruins of the Ancient Military Base of Chateaus old Capital.

The unique interface has been a problem with pilots, even though they produced the variants from the prototypes. The Knights are never as good as the original prototypes.

Because of the SENSE system developed by the Ancient Kingdoms, these units were the frontier reasons why the Grandeurs were developed.

Unit Defenses:
+ Armor is Medium
+ It is agile, it has thrusters for strafing
+ It is a terrain compatible unit
+ It can be customized to a certain extent
+ It has beam deflective coating, capable of deflecting or absorbing beams for a few hits
+ It can interface and use SENSE, which the unit expands and becomes more powerful depending on the pilot
+ It can fly
- Normal pilots cannot pilot the Knight, but bio-enhanced users can.

Unit Offensive:
+ It can carry two weapons, it can use beam weapons, it can combine both rifles to use as a beam cannon shot
+ It has a built in twin autocannons on its head
+ Carries a built in beam resistant shield


Solitue


Unit Name: Trooper
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Troopers are powerful weapons, employed by Solitue if a lot of their units are destroyed. Troopers use a special firing system, by employing mobile mirrors, they can fire a beam out of their large shielded arms, and adjust the mirror to hit targets from all angles.

Troopers are usually agile as well...but they cannot move in sand very well.

Unit Defenses:
+ Armor is Medium
+ It has a average agility
+ It is specialized in space
+ It has beam coating, which deflects beam weaponry
+ The cockpit has a 180 degree panoramic view, with automatic targeting and acquisition, but only works with Solitue units.

Unit Offensive:
+ Built in Beam emitters
+ Heavy armored arms
+ Built in beam sabers in arms
+ Can deploy four mirrors to deflect its own or other beams towards enemies

Unit Name: Seer
Unit Type: Prototype
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Seers are capable units, with the focus of destroying Newtypes in tow. Their mission primarily is to kidnap Newtypes, or destroy them, and Newtypes in Solitue usually are pushed to go under experimentations.

Seers were developed with one point in mind, a quick dash and using the force of the drag, hit the opponent with a massive blow, hopefully cutting a unit in half or more.

They are equipped with anti-newtype weaponry, armed with melee weapons, they can stun a Newtype from 10 meters and follow-up with a massive blade gash.

Unit Defenses:
+ Armor is Light
+ It has a fast agility
+ Added Thrusters for a extra dash, used for the drag swing of the great sword
+ It is specialized in space terrain (It has lowered performance on other terrains)
+ The cockpit view is quite unusual, it has a Newtype locator that can pinpoint Newtypes in the field, and gather information about their unit, by tapping into the Newtype's piloting skills.

Unit Offensive:
+ Cannot carry anymore weapons
+ Uses a built-in Heavy Deflective shield, which can stop beam attacks
+ Armed with a Lightning Cannon in the middle of the greatsword, which fires a bolt of electricity towards the enemy
+ Carries Newtype-JAMMER 02, a powerful system which can completely render a Newtype with barrage thoughts and pre-programmed horrible and disgusting images, capable of producing hallucinations towards the Newtype. Has a short-range effect. (So you need to be in melee with the Newtype to carry this out)
+ Its sword is a massive blade capable of normal attacks, but if used with great speed, the weapon can be gathered with the extreme speed, before slicing the enemy.

- The Newtype JAMMER 02, wont disable a Newtype pilot, but it can greatly disable their concentration, multiple Drakes focusing on one unit will completely and can cause permanent brain damage, so Newtype characters fighting more than one Drake should be careful.


Unit Name: Commander EX-1
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Commander EX-1 is a unique unit used by Ace pilots of Solitue. Their power is unmatched as they can fly without any worry. Powered by a mini-nuclear reactor which Russhel is trying to develop. Gives it a lot of energy. However it cannot fight without recharging.
The cockpit is state of the art, however needs a pilot with implants or normal pilots. As Newtypes seem to be repelled by this unit.

Commanders can only be used by normal or pilots specially undergone a plug surgery in the back of their neck to interface the unit directly with mind.

Unit Defenses:
+ Armor is Medium
+ The agility is extremely fast
+ It is specialized in space
+ It has beam coating, which deflects beam weaponry
+ The cockpit has a 180 degree panoramic view, with automatic targeting and acquisition, pilots which can plug in can completely control the unit with their thoughts
+ The unit can fly for one hour before needing to land and recharge, but can perform booster dodges

Unit Offensive:
+ Carries dual beam rifles
+ Built in dual beam saber compartment
+ Legs can also emit beam blades for the mecha to kick and cause damage

Unit Name: Commander EX-2
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Commander EX-2 is a unique unit used by Ace pilots of Solitue. Their power is unmatched as they can fly without any worry. Powered by a mini-nuclear reactor which Russhel is trying to develop. Gives it a lot of energy. However it cannot fight without recharging.
The cockpit is state of the art, however needs a pilot with implants or normal pilots. As Newtypes seem to be repelled by this unit.

Commanders can only be used by normal or pilots specially undergone a plug surgery in the back of their neck to interface the unit directly with mind.

Unit Defenses:
+ Armor is Medium
+ The agility is extremely fast
+ It is specialized in space
+ It has beam coating, which deflects beam weaponry
+ The cockpit has a 180 degree panoramic view, with automatic targeting and acquisition, pilots which can plug in can completely control the unit with their thoughts
+ The unit can fly for one hour before needing to land and recharge, but can perform booster dodges

Unit Offensive:
+ Carries dual beam rifles
+ Built in dual beam saber compartment
+ Legs can also emit beam blades for the mecha to kick and cause damage

(Can be acquired through joining Solitue or by capturing one)

Unit Name: Overseer Trial I
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Limited run units developed by Solitue, only a few pilots can use this unit. The design is mostly based on limited runs when Solitue had their factories still intact and on the surface. Theres a fixed limit of four of these left with Solitue, with numerous units scattered across the old Solitue ruins. However wether these work after prolonged damage from age, or damaged during the evacuation has yet to be seen.

These units can only be used by specially trained pilots, which both use bio-drugs and the Solitue implant surgery to go extra lengths to interface.

Solitue plans yet to upgrade these units.

Unit Defenses:
+ Nanotechnology affects this unit greatly. It can regenerate plating which have been completely torn off.
+ Unknown other abilities (It wont be used in the roleplay for a while)

Unit Offensive:
+ Carries no weapons, it can generate beam emissions or superheated rays of luminous photon energy.
+ Built in dual beam saber compartment which can be assembled into a massive beam sword.
+ (Unknown other abilities)

Wings


Unit Name: Corsair MKI
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Corsairs are multi-purpose units which are used by Wings, based on an ancient Chateaus design from within their military base underground, these lightweight units are capable of being fitted with whatever possible. They also can be upgraded to the more powerful, Pirate and Black Hole units.

Fitted with desert scanners, they are capable of travelling under the sand, which make them really dangerous units as they have the element of surprise.

Unit Defenses:
+ Armor is Medium
+ It has a average agility
+ It is specialized in desert, meaning it'll be quicker than other units not specialized for desert
+ Uses a sonar device to track large objects, capable of fighting under the sand, once they appear above the sand however, they cannot dive back in until everything is clear (So you can't escape by diving into the sand again) You can only ambush units.

Unit Offensive:
+ Can carry two weapons
+ Has a built in shield on left arm
+ Has a metal sword compartment

Unit Name: Pirate
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: Upgraded versions of the other units, Pirates are heavy issue units, the problem with pirates is that they cannot burrow, but make up for that by having amazing armor. They are the most nimble of the units though. it is an upgrade from the normal Corsair.

Pirates are known as Guard MKI from old Chateau plans, so its very possible at one point, these units were used by the Old Chateaus Empire as standard militia units to defend key points.

Unit Defenses:
+ Armor is Heavy
+ It has a good agility, it hovers across sand
+ It is specialized in desert, its better equipped than units which don't or cant move well in desert.
+ Can eject the armor upgrade from its body, making it more lightweight, good for escaping


Unit Offensive:

+ Can carry heavy weaponry, if not carrying heavy weaponry, it can carry two weapons
+ Heavily armored makes the unit slow, but it has an ability to store missile compartments


(Cannot be applied for)
:

Unit Name: Omni-Megadeath
Unit Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Unit Description: A crazy name for a powerful unit, this unit was developed by the Wings themselves, using updated technology, its a powerful all-purpose terrain machine, capable of flight and stocking a lot more weapons than its predecessor. It is capable of transforming itself into a bomber jet, which makes life miserable for Carriers.

The name was given.....well...oddly enough some crazy technician began calling it the machine to end all machines, so Wings look upon this...with comedial remarks while remembering the first phases this machine went into.

Unit Defenses:
+ Armor is Medium
+ It has a good agility, fitted with thrusters to keep speed at optimal
+ It is specialized in desert, its better equipped than units which don't or cant move well in desert.
+ Transforms into a jet, which makes it much more fast. However has the same penalties as a Fighter.


Unit Offensive:

+ Fitted with a beam rifle and a normal rifle
+ Fitted with four torpedos (Jet only), which are specialized to hit large vehicles, incapable of bringing down a battleship though (However can disable areas of a battleship)
+ Fitted with two beam sabers, which are stored at the back
+ Fitted with an additional vulcan and a chaff missile launcher while in jet mode

Capturable/Storyline Driven

Unit Name: Domination M
Unit Type: Wings Mass Production
Unit Appearance: User Image

Unit Description: Probable stolen prototype Domination W, these units are developed by Wings specifically because they are more suitable for sand diving.

Its believed that Russhel would either trade this or probably it got stolen, and since its a mass-production type, the OS is pretty easy to break into. The problem with producing Domination W is that it cannot be a complete success....however the upgrades Wings put into the unit make them much more better for pilots who can use Newtype and Implants.

Unit Defenses:
+ Armor is Medium
+ It is agile
+ It is a terrain compatible unit
+ It can interface and use SENSE, which the unit expands and becomes more powerful depending on the pilot. When used by an implanted pilot, the unit becomes permanently in-tune with SENSE.
+ Uses a sonar device to track large objects, capable of fighting under the sand, once they appear above the sand however, they cannot dive back in until everything is clear (So you can't escape by diving into the sand again) You can only ambush units.


Unit Offensive:
+ It can carry two weapons, it can use beam weapons
+ It has a built in twin autocannons on its head

NOTE: (Wings must trade with Russhel, or capture a number of Domination W, alternatively, they can also produce this unit if Wings sides with Russhel)

Unit Name: Old Unknown Assault Type
Unit Type: Relic
Unit Appearance: User Image

Unit Description: Found in ruins, these seem to be old units which fought with other countries. The odd thing about these units though, is that they can be found with all sorts of interfaces and ancient data. But they are produced on a mass scale. That probably means the world was united at some point, and began fighting.

They use advanced technology, one of the upgrades these units had was the mobile shield system, which deploy four orbital generators which produce a square forcefield, capable of blocking attacks. However it can only protect one side. It can move however.

They are also armed with a beam rifle, built into one hand.

Regardless...a number of these units were excavated in Russhel along with the stealth technology of the Domination X, also...they were found in Chateaus. They are very common, but its hard to find a completely active unit.

Unit Defenses:
+ Armor is Medium
+ It is agile
+ It is a completely compatible unit, excels in all terrain except for space
+ Deploys Mobile shield system, which can protect an area completely from damage. However can only block one side, it the unit is mobile or moves quickly, the mobile shields can actually deactivate and drop. So these units cannot move while using the shield system.
+ These units can work indefinitely in the field, their generators seem to be powered on solar energy, which make them almost infinite power sources, except during the night.


Unit Offensive:
+ Uses a beam rifle built into its arm
+ Chest can fire a beam cannon emission, but only once per battle.




KuraiSakura's avatar
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User Image

Unit Series: Matrishonia
Unit Name: Eins Bahnreitter
Unit Type: Medium
Unit History A unit developed by Grams, Laurelia, and General Khairon. The so called pride of their work....the Eins Bahnreitter uses technology from all factions, and is known as the King XIII only in mass-production. (Similar like King Tiger II Tank).

Found in various areas of Solitude, the Eins Bahnreitter is an extremely powerful unit because of Gram's greatest work. Laurelia's knowledge in dimensional physics. King's knowledge of Electromagnetic and gravitational fields, and Khairon's knowledge of biological technology. All four have become merged with this unit's capabilities.

It is better known as the XIV.

Weapon Specifications:

Armor Type: Eristium D-Armor
Armor Sub-Type: Nanite
Generator: Solitude White Hole Generator
Options:

Primary:

Secondaries:

Built-on:

Back Options:



Military Structure of Russhel


Vizier: Panzer Blitz
Faction Leader:

Russhel Military work as a common military structure, with soldiers being promoted through hardwork and capable hands. Generally...they work under the fortress they are assigned to, and are promoted through battle as well as technical means.

Russhel Military use the standard military ranks, such as Marshal ect. Its easy to really use the ranking system from that.

Conscription is abundant, and people being forced to work for Russhel Military is a normal way of life. People are usually forced to work under the military for a certain number of years, before they are allowed to Retire.

Russhel has no religion, they will just fight for their freedom. Their belief is through construction.

You work for the ranking, you'll get it as they say.

Military Structure of Chateaus


Emperor: Siberaw Contagion
Knight-Commander:

Chateaus is a bit of royalty and normal people. The Emperor has the immediate royal family, which is then protected by the Sentinel of Templars Chapter, which are mostly the entire elite armada save for the militia.

Chateau pilots can range from nobility to even the princess or emperor himself. Regardless their structure is mostly based on medieval ranks, which is: Squire, Page, Knight, Templar Knight, Knight-Commander.

The life of a Chateaus pilot is luxurious, serving the higher ranks of Knights, they often are not conscripted but enlisted, as well as their scientists.

Becoming a Knight allows the full range of unit customizability. As a rule, most units in Chateaus are militia. With the higher ranks under the Templars Chapter.

Militia: The Core of Chateaus, they are provided the mass-produced old weapons and are forced to fight with outdated units. However their en masse approach allows pilots to have support anywhere along the front line.

Militia Pilots benefit as they are chosen for prototype suits.

Templar Chapter: Knights and enlisted special forces of the King. They are some of the most elite of Chateaus, and serve as the decision breaking forces of the frontlines. Their units are mostly meant to be shaped as Knights, or armored weapons. They are also the prime candidates for new prototype mass-production suits.

Wings


Wings are buddies, they dont need rank! The Captain is the captain, everyone else are pilots mechanics, soldiers or whatever that decided to rebel, the best way is to be anyway.

Of course....they are loyal to the end, depending on what end they are after.

Military Structure of Solitue


PLANT Overseer:

The justification is that Solitue fires pilots known as SEEDS into the surface to destroy hostiles for what reason people don't really know. Majority of pilots who come from Solitue are mostly drugged with unknown medicine which puts them into a rage, destroying many units before Russhel and Chateaus get a clear shot of the cockpit, killing the pilot.

Its believed SEEDS clear out an area before the PLANT is deployed, which is mostly or could be a city or a superweapon, either case Solitue has a disregard for human life, but their ship the Orion is the source of all pilots and Solitue citizens.

Rankings


Ranks are simply gained by applying, a person can apply to be a Princess (Except not too many) or a General or a lowly soldier, HOWEVER unit enlistment is mostly focused on those who fight or participate, thats why Research and Science Departments are open.

PROMOTION, is done by your respective commander (If none I will be promoting you). While unit assignment is done by me or the Faction Leader.

Prototypes are exclusively handed out by me, to ^_^ make sure we dont have an over-abundance, prototypes are based on the reccomendation of your Faction Leader, and me observing your deeds in the roleplay.

However there are always special cases of prototypes.

Also you can acquire new units by defeating and capturing or finding other ones in the field.
KuraiSakura's avatar
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Travelling


Formula costs for each transition. ^_^ anyway lets put a few guidelines down so we don't see pilots suddenly flying over the Russhel Capital.

You cannot fight another pilot unless you reach their destination.

It takes to get from Russhel to Chateau Impiris Capital Ruins:

1 hour = Unit Standard Speed

1 and a half hours = Cruiser Speed

2 hours = Battleship Speed

4 hours = Carrier Speed

6 hours = Dreadnought Speed

Travel Limits

A pilot should note that everytime they pass territory they should refuel until the next location. If you end up in enemy territory, you'd either have to break into or cause an attack (Which is bad!). Regardless units have limited operation ranges.

NOTE: A unit must refuel and resupply everytime they pass a new territory. However battleships and carriers are able to work in enemy territory indefinitely, so a pilot should seek out these ships to resupply and refuel.

You cannot go to the Capital of Chateaus from the ruins, so it makes sure you need to stick with invasion or other larger vehicles.

Special Units:

Units using Nuclear Generators or Fusion Reactors, or even Solar Power are exempted from the range rule.

Aerial Weapons:

Aerial Weapons are exclusively used by Solitue, Their battleships (Not the Cities are mostly capable of flying swiftly. Their battleships travel twice as fast as a normal battleship, and their units are still subject to refueling.
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Ships and Combat


Ships in Generic Mecha Roleplay II are equal to be the massive destroyers they should be, essentially taking out a ship is five times as hard as taking on the strongest gear.

Cruisers can be taken out by units, HOWEVER, it is nearly impossible to take on a battleship solo with a gear.

Essentially....here is the hierarchy of the ships, and their limitations

Fighters: A person applied as a fighter so ^_^ I'll put this in. Fighter pilots need to be stationed at a ship, but they progress to mobile armors later...they are pretty quick. So even a normal mecha cannot target them easily

+ Twice as fast as a normal mecha, they have boosters and a small frame, making it hard to shoot down

+ Fighters however are very nimble, they can be destroyed very easily

+ Fighters are equipped with multiple weapons, at most...mostly all fighters are customized, as Russhel and Chateaus have outphased fighters for their mecha lines.

+ Fighters are automatically upgraded to mobile armors later on if the pilot deems it.

Cruisers: Fast agile and able to deploy 4 suits with its hangar, mandatory has a bridge, sleeping quarters and a hangar bay, other luxuries like canteen are not added.

+ Cruisers have around eight weapons, and an array of defensive weapons as well

+ Cruisers mostly have 8 hardpoints and can use a heavy weapon at the helm

+ Cruisers carry 4 suits

+ Mostly nearly all cruisers move faster, but they are twice as slow as a suit or mecha

Battleships: Battleships are heavy weapons, mostly if a Commander wants to apply, he will have the option of piloting a battleship. The problem with battleships is that there is a limit to how many are available to the faction.

+ Battleships have twenty four weapon hardpoints, and can use a super-heavy weapon at the front

+ Battleships have a lot of defenses, a unit CANNOT penetrate the armor with beam shots, so a coordinated effort is needed to bring one down

+ Battleships serve as resupply, and refueling stations for mecha

+ They carry around eight hangars, mandatory they have a bridge, sleeping quarters, a canteen and a hangar bay, if a superweapon is fitted, then there is also an optional core energy room.

+ Battleships have engineering bays and medical bays also, but thats up to the commander to include them

+ Battleships move twice as slow as a cruiser, and four times as slow as a mecha

+ There is a fixed amount of 2 Battleships per faction currently

Carriers: Carriers are heavy ships, capable of carrying a mass amount of suits and ordinance, they are the mobile fortresses used by Russhel, while Chateaus simply entrenches themselves in areas. Carriers are completely immune to suits, and their tough armor makes them the titans in battles.

+ Carriers have fourteen weapon hardpoints. But they have built in bunkers and extra weapons

+ Carriers can carry a total of fourty mecha hangars or bays. They also carry ordinance, fuel and enough supplies to last four years in enemy territory. Mandatory they have a bridge, maintenance bay, medical bay, engineering bay, hangar bay and many others depending on the commander using it.

+ Carriers can only carry mobile armors, which are launched in specific areas

+ Carriers move twice as slow as a battleship

+ There is a limitation of one Carrier per faction(Except Solitue, which uses the Citadel)

Dreadnoughts: The worst weapons developed, these ships are mostly space-faring. Because of their size, both factions agree that these super-weapons are better in space bombarding the surface than rather be stuck to the surface. However both factions can make a Dreadnought, it would take some time though

+ Dreadnoughts carry forty hardpoints, they have the ability to use a heavy superweapon (This would be the epitome of technology)

+ However firing that superweapon against a mecha is insane....the tracking issues would be enormous unless the mecha itself is super-heavy.

+ Dreadnoughts carry twenty hangar bays. They have all and mostly whatever is needed. Of course Dreadnoughts outclass every other ship, so even the mundane rooms are allowed.

+ Because of their size, Dreadnoughts move twice as slow as a Carrier, they're pretty much useless.

+ There is a limit of ONE Dreadnought per faction, depends on the progress in the story though.
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Faction Leader/Commander


I know a lot of people really like to get into the roleplay and help. So I've decided until someone takes up volunteering, I'll be NPCing most of the units and movements on both sides.

However a Commander who is roleplayed takes the course of controlling their own forces ^_^; quite confusing but....

A Faction Leader controls the entire faction, including orders to Commanders, and even issuing units. (They decide the outcome or whatever happens in their faction, including wars ect. Basically Faction Leaders are Dungeon Masters)

A Commander controls a particular area, or place, they can setup shop in a ship or a fortress...but more or less. (They control individual armies, units and NPCs, or even pilots assigned to them)

To keep roleplayers in constant interaction, the locations are pretty much small.....most of the battle would be in Chateau Empiris ruins.

But anyone can make up their areas in there, just request to me what ^_^ you would like to add to locations and I'll put it up if its good.

You can only NPC units of your faction.

Anyway lastly, if a Faction Leader or Commander doesn't respond to posts for a few days, I will step in and move the roleplay forward to stop clogging. If a pilot does not respond for a few days and a great deal of roleplay has moved the thread progress, I will automatically put them in a safe place until they come back.

Lastly yes....they use unique/high-end units...but they still fall under the Unique Unit rules if they choose to use their own unit.
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Technology and Superweapons


Russhel and Chateaus possess the same technology at the moment, with Solitue unable to produce their high end units without the capital.

Superweapons ^_^ can be requested by those who can use it on their ships..and higher end tier mecha will also use these weapons. However Dreadnoughts and even the capitals can carry heavy doomsday weapons.

Chateaus currently specialize in beam and melee capability.

Their superweapon fitted on the Dreadnought and a smaller version on the battleship is a massive beam cannon, capable of breaking or puncturing through multiple targets, even carriers. (Battleships cannot do this though)

Russhel specialize in armor and matter weapons.

Their superweapon would be Nuclear Missiles. Russhel developed these a long time ago by excavating ruins in their capital, usually these missiles are loaded with Baron MKII's, but battleships and the Dreadnought use and fire massive chunks of matter at the target.

Solitue specialize in nano-technology and adaptable weapon systems (But cannot reproduce it at the moment

Solitue have access to EMP, or Electromagnetic weapons, which can shut down units without shielding. This is not their only superweapon though. The Citadel State Cracker Beam Titan Cannon under Orion can annihilate a large area of space.

Omega Kingdom specialize in remote weapon systems, as well as elemental technology, they specialize in Mana, and use "Psychic adaptors to allow their pilots to remodel and warp energy in its different forms, potential or kinetic otherwise.

Their superweapon would and is still a mystery, but they would probably try and warp water, fire, air and earth with their weapons
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Roleplay is now OPEN! (However tweaks are still being made to make all factions equal)
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Prologue and Filling Part

The world is separated into three continents. The most active being Getran, however at the moment, the continent of Ayia, the home of the three nations of Russhel, Chateaus and Ministrel, would overtake the position of fighting.

For a war which never stopped, Russhel was quite famous on how many deaths it had during the course of fighting against Chateaus, its rival and somewhat former monarch.

Russhel was a lone country when the time Chateau was in the middle, the capital of Chateaus, Chateaus Impiris Prime, was securely placed in the middle of the two once. Along with the kingdom of Solitue and Ministrel its state.

Fighting had happened before between Chateaus and Solitue, which Solitue fled into the sky never to be seen until Russhel declared war on Chateaus, with a majority of Russhel's former neighbors once loyal to Chateaus joined Russhel's new country.

Chateaus Impiris was then hit with a nuclear cluster warhead, which completely annihilated the old empire. To this day the ruins still stand, while both use it as a staging ground and it has been this way for years.

It was a neverending battle, until Russhel developed its first Dreadnought, the "Dominion". Stationed at Emirin, the Dominion's Cannon was a testament if Chateaus ever tried to get past the North ruins, Dominion would threaten to fire its Nuclear Artillery payload at them. And contaminate the area like they did 400 years ago.

Chateaus however, used their sea and ports to drive in trade. Attracting such customers as the Omega Kingdom, a nation in Getran.

Solitue appeared once again on their Citadel the Orion, floating above the sky, they began launching suicide attacks, where their pilots would jump into the battle and try to destroy everything. Solitue's mad plot to launch PLANTs, a special type of vehicle which would dig into the ground and build everything with nanotechnology to recreate a city again. Their desire and appearance, had a strange ominous flare with Omega, which sought out their destruction. Seeing them as "too powerful to let live"

Omega began an eternal fight with Solitue's remaining floating citadels, while Chateaus and Russhel were plagued with the Orion's appearances, sending units to destroy both units as they were concentrated fighting each other.

The Wings emerged 40 years from the current time, under the mysterious "Captain". Wings began is excavation underground, finding one of the old Chateau Military bases, filled with mecha and ships. Their invasion began 20 years later, with constant raids and sieges on Russhel and the Chateaus. However as both nations strengthened their units, Wings relied on caravans and fortresses of Russhel for their supplies.
A Jolly Band Of Introverts


a whole swarm of worker bees hummed and buzzed, swirling around this massive ship parked in a hanger under the desert sands, Allix looked upon his ship, and mentally sighed.

the worker bees were in fact WINGs engineers, performing maintainence on this cruiser, it was the biggest damn thing the WINGs had, but was nothing compared to the battleships and carriers of Russhel and Chateau.

He had to admit though his "A.I.L.I.A" was pretty damn usefull, it allowed the WINGs to go on deeper and deeper excursions across much larger areas, with it's ability to carry mechs around and resupply them in the vast expanses of the desert, Yeah, she was useful.

A WING brushed past him and swung around, sheer terror showing on his face, this green had heard of Allix's forked tongue of death,

"I..I...I..I I"M SORRY SIR!" he stuttered in fear.

Allix just shrugged, he was having one of his uncharacteristaclly good days, "Ehh think nothing of it, here," he tossed the WING a couple of creds, "Have one on me," he turned around and walked off, yep, and unchracteristically good day,
KuraiSakura's avatar
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Destroyer MKII

Destroyer MKII was operational, Russhel had been busy preparing this battleship in Malacan and in Emirin Military Base. The ship was being deployed to reinforce the Border between Chateaus and Russhel.

It was customary for battleships and fortresses entrench themselves on the North Side of Chateau's old capital Empiris ruins. A majority of pilots and military personel exchanged attacks and suits. Normally during the night it would be quiet, however battles kept raging on within the ruined city.

With the unveiling of the Destroyer MKII, Russhel hoped that their new battleship would become the powerhouse of the ruins.

The Dominus MKI was a common sight, as the Destroyer MKII made its way to Russhel's main fortress in the capital ruins, numerous Dominus approached the area, accompanying a Carrier towards the remote base.

Chateau Newtypes Division

Chateau never developed their newtypes well, most of them got assigned to the Newtype Division and were paired with the experimental Grandeur MKIII's, they were instantly sent to the frontlines where Chateaus had built a massive citadel, armed to the teeth with a large metal wall and numerous turrets protecting the chokepoint.

In theory, Chateaus had the upper hand from Russhel, as they built their frontline base in the ruins, while Russhel relied on mobile fortresses, which moved but never remained in one place.

It was there that Chateaus began constructing a massive railgun, that would hopefully one day destroy these fortresses in one shot.

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