1. No Godmoding. This means no powerplaying, no auto-hitting/auto-grabbing, and no character control. All of which will be explained below.
2. No Auto-Hits or Auto-Grabs. This shouldn't need to be explained, but something tells me I'll have to anyway. You cannot make your attacks hit automatically or automatically grab onto your opponent. Instead of "Goku punched Vegeta right in the ******** mouth," try "Goku swung his fist at Vegeta's mouth, aiming to remove some teeth or dislocate his jaw." Instead of "Cloud grabbed onto Sephiroth's arm and threw him," try "Cloud reached for Sephiroth's arm, intending to grab onto it then throw him." If your opponent breaks this rule and auto-grabs you, you are allowed to "auto-break" out of it. If a grab attempt is legit and it lands, you are to be held until they let you go.
3. No Powerplaying. I'm sure tons of you will have "gods," "demons," "deities," "angels," etc., but don't use the heritage you made up for your character as an excuse to withstand everything, dodge everything, and have immensely powerful abilities. I'll be lenient with entries and will allow you to enter whatever you want, but please know if I think you're too overpowered, you'll be outta here. It should be common sense to distinguish an overpowered character or ability from one that isn't; don't make
me have to tell you you're overpowered.
4. No Character Control. Your character is
your character. Someone else's character is
their character. Do not take control of someone else's character, unless given permission. There are minor ways to violate this rule in addition to blatantly controlling your opponent. For example: "Everyone was suddenly afraid of Sasuke when he arrived, especially Naruto."
5. Be Realistic. If your character is human, he's not going to be hit by a flying car and come out the wreckage unscathed. Also every character must become exhausted at some point, especially after powerful attacks. If you fire a super energy blast, your character shouldn't be perfectly fine without breaking a sweat.
6. Do Not Spam Powerful Attacks. You're definitely free to use powerful "super" attacks but know that you cannot use them more than once or twice a fight. When a super attack is used, your character should become tired, drained, or winded and require quite some time to perform the attack again, if at all.
7. Write in Third Person. While other places may tolerate the use of dash and asterisk first person roleplaying, I will not. I won't insult anyone's literacy, but third person roleplaying is absolutely mandatory. It makes more sense to write
about your character instead of to write
as your character anyway.
8. No Illiteracy. Like I said, I won't insult anyone's literacy but please try to be as literate as possible when participating in this tournament, OOC or IC. Also, I will be lenient with post size. You are completely free to post one-liners if you want but larger posts are commonly more respectable.
9. No Bullshitting. This has several meanings and can apply to several situations. Do not bullshit.
10. You Have OOC Freedom. I'm not one of those uptight goody-two-shoes tournament hosts who disallow arguing, explicit conversations, etc. You're free to do whatever the hell you want! At your own risk, though. You never know if a mod will be watching or if another user will want to report you. This rule only applies to this thread, the OOC hub.
11. No OOC Bickering During Fights. Refrain from arguing in your actual fights. Keep all the trash talk here.
12. Stick to Your Sign-Up. Do not use powers, weapons, or anything else that was not mentioned in your sign-up form.
13. Judgments Are Final Don't argue against the ruling. Accept the loss and move on.
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New Rules
• If a person does not post in three days, they will be disqualified and the fight will go to their opponent unless they announce that they will be absent for a few days. No exceptions.
• No taking control of NPC's. Describing their actions or having them talk is fine but do not essentially use them as "minions." However, this will be allowed if you have a power that would make this possible, such as hypnotism, possession, or necromancy, just to give a few examples.
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Judging Rubric
1. Concise posts that describe your actions in sufficient detail without being overly wordy. I don't want to have to read two paragraphs about how your character is so conflicted about fighting and their personal philosophies on the necessity of violence, then another paragraph about your hair blowing in the wind and your eyes sparkling, then another giving the exact movements of each of your fingers and your arms as you draw your sword. Your posts don't need to be long and pretty, they need to get the job done.
2. Interesting moves. If you've just been jumping backward away from your opponent while throwing the occasional random energy blast, but your opponent has been manipulating the minerals underground to construct a twenty-foot golem made of crystal, you can bet I'm going to be favoring the guy with the better imagination. Impress me with stuff I haven't seen before and you're going to have a much better chance of winning.
3. Use of tactics and your surroundings. This is fairly obvious, but it's worth stating here; running around in circles kicking and punching at your opponent is frankly a really ******** boring and unintelligent way to fight. A decent RPer fights with a plan in mind, and attempts to manipulate his opponent into exposing himself to attack. If you're fighting in an underground cavern, try impaling your foe with a stalactite; if you're fighting on top of a volcano try kicking that b***h into the lava; if you're fighting in a daycare center, make some nunchucks out of toddlers tied together. The world is your weapon.
4. Adherence to physics in a fantasy setting. Some people believe that "realism" is pointless in a fantasy-based RP because everyone does unrealistic things; this is fallacy. Sure, you might be able to control the elements or run faster than a bullet, but that doesn't mean inertia, gravity, friction, and mass are going to behave any differently than they do in the real world. Just because you're super strong it doesn't mean you can hover in midair throwing punches for thirty seconds, double-jump over your opponent, or cut through an entire building with one swing of your sword. If I see you trying bullshit like this you're going to be out of this tournament so fast your head will spin.
5. Damage taken vs. damage inflicted. This is the last thing I'll consider when reviewing a fight. The amount of damage you inflict on a foe is not a good indicator of how skilled an RPer you are because it's your opponent who determines whether or not your hits land (and some little bitches like to assume they're fast enough to make every dodge they can think of). That being said, it will weigh slightly in my final decisions, but don't think that means dodging everything will increase your chances of winning. If I see you're totally unscathed and haven't even broken a sweat at the end of your fight it's going to heavily affect your chances in a negative way.
6. English. Yes, spelling and grammar count. Nobody wants to have to read a post ten times just to try and understand what the hell you're doing. B ALLZ 2 R TAWLKIN LIEK DIS ADN U R GUNNA B TEH LOOZE.
Borrowed from The Right Honorable MG with permission.
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To enter, please fill out the form below completely and PM it to me,
Jaron Kaiden.
[b]Username:[/b]
[b]Character Name:[/b]
[b]Powers/Abilities:[/b]
[b]Weaponry/Equipment:[/b]
[b]Appearance:[/b] (Pictures or descriptions will both suffice. If using a picture, please link to it.)
[b]Short Bio:[/b] (A brief paragraph is all that's needed)
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