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Will you be participating in Vansin's tournament at his dojo?

Definitely! 0.41666666666667 41.7% [ 15 ]
Meh, maybe. 0.38888888888889 38.9% [ 14 ]
Nah. 0.19444444444444 19.4% [ 7 ]
Total Votes:[ 36 ]
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Welcome to Face Off, a roleplaying tournament hosted by yours truly. Here you will sharpen your skills, meet new friends, a couple enemies, and most importantly, kick some a**! Fights will be 1 vs. 1 and take place in one of several arenas. Arenas will be chosen randomly via a dice roll. There will be a prize for the winner. Please read the rules below.

This is the hub thread where you will find the current bracket (updated after each round), in case you want to know your current standing, as well as a directory to all fights that are taking place as well as the fights that have finished. Please restrict all OOC discussion/disputes to this thread.

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Revered martial artist Kyo Takahashi traveled the world and fought many battles, winning the majority of them. At this point in his life, he could not find an opponent worthy enough to face him so he decided it was time to retire. Now preferring to be a spectator, he dreamed of holding a massive tournament to see how the new generation fights. Using the wealth he acquired over his lifetime, he made this dream a reality by setting up twenty arenas across the world (and a few in other worlds) where fighters will be put to the test and one champion will be crowned. The winner will gain 1,000,000+ gold (IC and OOC) and of course bragging rights.

This is Face Off!

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1,000,000 GOLD+ and art by Deegrading.
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1. No Godmoding. This means no powerplaying, no auto-hitting/auto-grabbing, and no character control. All of which will be explained below.

2. No Auto-Hits or Auto-Grabs. This shouldn't need to be explained, but something tells me I'll have to anyway. You cannot make your attacks hit automatically or automatically grab onto your opponent. Instead of "Goku punched Vegeta right in the ******** mouth," try "Goku swung his fist at Vegeta's mouth, aiming to remove some teeth or dislocate his jaw." Instead of "Cloud grabbed onto Sephiroth's arm and threw him," try "Cloud reached for Sephiroth's arm, intending to grab onto it then throw him." If your opponent breaks this rule and auto-grabs you, you are allowed to "auto-break" out of it. If a grab attempt is legit and it lands, you are to be held until they let you go.

3. No Powerplaying. I'm sure tons of you will have "gods," "demons," "deities," "angels," etc., but don't use the heritage you made up for your character as an excuse to withstand everything, dodge everything, and have immensely powerful abilities. I'll be lenient with entries and will allow you to enter whatever you want, but please know if I think you're too overpowered, you'll be outta here. It should be common sense to distinguish an overpowered character or ability from one that isn't; don't make me have to tell you you're overpowered.

4. No Character Control. Your character is your character. Someone else's character is their character. Do not take control of someone else's character, unless given permission. There are minor ways to violate this rule in addition to blatantly controlling your opponent. For example: "Everyone was suddenly afraid of Sasuke when he arrived, especially Naruto."

5. Be Realistic. If your character is human, he's not going to be hit by a flying car and come out the wreckage unscathed. Also every character must become exhausted at some point, especially after powerful attacks. If you fire a super energy blast, your character shouldn't be perfectly fine without breaking a sweat.

6. Do Not Spam Powerful Attacks. You're definitely free to use powerful "super" attacks but know that you cannot use them more than once or twice a fight. When a super attack is used, your character should become tired, drained, or winded and require quite some time to perform the attack again, if at all.

7. Write in Third Person. While other places may tolerate the use of dash and asterisk first person roleplaying, I will not. I won't insult anyone's literacy, but third person roleplaying is absolutely mandatory. It makes more sense to write about your character instead of to write as your character anyway.

8. No Illiteracy. Like I said, I won't insult anyone's literacy but please try to be as literate as possible when participating in this tournament, OOC or IC. Also, I will be lenient with post size. You are completely free to post one-liners if you want but larger posts are commonly more respectable.

9. No Bullshitting. This has several meanings and can apply to several situations. Do not bullshit.

10. You Have OOC Freedom. I'm not one of those uptight goody-two-shoes tournament hosts who disallow arguing, explicit conversations, etc. You're free to do whatever the hell you want! At your own risk, though. You never know if a mod will be watching or if another user will want to report you. This rule only applies to this thread, the OOC hub.

11. No OOC Bickering During Fights. Refrain from arguing in your actual fights. Keep all the trash talk here.

12. Stick to Your Sign-Up. Do not use powers, weapons, or anything else that was not mentioned in your sign-up form.

13. Judgments Are Final Don't argue against the ruling. Accept the loss and move on.

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New Rules

• If a person does not post in three days, they will be disqualified and the fight will go to their opponent unless they announce that they will be absent for a few days. No exceptions.

• No taking control of NPC's. Describing their actions or having them talk is fine but do not essentially use them as "minions." However, this will be allowed if you have a power that would make this possible, such as hypnotism, possession, or necromancy, just to give a few examples.

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Judging Rubric

1. Concise posts that describe your actions in sufficient detail without being overly wordy. I don't want to have to read two paragraphs about how your character is so conflicted about fighting and their personal philosophies on the necessity of violence, then another paragraph about your hair blowing in the wind and your eyes sparkling, then another giving the exact movements of each of your fingers and your arms as you draw your sword. Your posts don't need to be long and pretty, they need to get the job done.

2. Interesting moves. If you've just been jumping backward away from your opponent while throwing the occasional random energy blast, but your opponent has been manipulating the minerals underground to construct a twenty-foot golem made of crystal, you can bet I'm going to be favoring the guy with the better imagination. Impress me with stuff I haven't seen before and you're going to have a much better chance of winning.

3. Use of tactics and your surroundings. This is fairly obvious, but it's worth stating here; running around in circles kicking and punching at your opponent is frankly a really ******** boring and unintelligent way to fight. A decent RPer fights with a plan in mind, and attempts to manipulate his opponent into exposing himself to attack. If you're fighting in an underground cavern, try impaling your foe with a stalactite; if you're fighting on top of a volcano try kicking that b***h into the lava; if you're fighting in a daycare center, make some nunchucks out of toddlers tied together. The world is your weapon.

4. Adherence to physics in a fantasy setting. Some people believe that "realism" is pointless in a fantasy-based RP because everyone does unrealistic things; this is fallacy. Sure, you might be able to control the elements or run faster than a bullet, but that doesn't mean inertia, gravity, friction, and mass are going to behave any differently than they do in the real world. Just because you're super strong it doesn't mean you can hover in midair throwing punches for thirty seconds, double-jump over your opponent, or cut through an entire building with one swing of your sword. If I see you trying bullshit like this you're going to be out of this tournament so fast your head will spin.

5. Damage taken vs. damage inflicted. This is the last thing I'll consider when reviewing a fight. The amount of damage you inflict on a foe is not a good indicator of how skilled an RPer you are because it's your opponent who determines whether or not your hits land (and some little bitches like to assume they're fast enough to make every dodge they can think of). That being said, it will weigh slightly in my final decisions, but don't think that means dodging everything will increase your chances of winning. If I see you're totally unscathed and haven't even broken a sweat at the end of your fight it's going to heavily affect your chances in a negative way.

6. English. Yes, spelling and grammar count. Nobody wants to have to read a post ten times just to try and understand what the hell you're doing. B ALLZ 2 R TAWLKIN LIEK DIS ADN U R GUNNA B TEH LOOZE.

Borrowed from The Right Honorable MG with permission.

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To enter, please fill out the form below completely and PM it to me, Jaron Kaiden.

[b]Username:[/b]
[b]Character Name:[/b]
[b]Powers/Abilities:[/b]
[b]Weaponry/Equipment:[/b]
[b]Appearance:[/b] (Pictures or descriptions will both suffice. If using a picture, please link to it.)
[b]Short Bio:[/b] (A brief paragraph is all that's needed)
[b]Other:[/b]
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Round 1
Match 1 - E.X.cision vs. Sir Jing | WINNER: Sir Jing
Match 2 - Clash vs. Alexander Thompson | WINNER: Clash
Match 3 - Joe'mante Avaraje vs. Garvel Mortifer | WINNER: Joe'mante Avaraje
Match 4 - Gen vs. Lucius Aramis | WINNER: Lucius Aramis
Match 5 - Akai Ken no Chōnan vs. Blaze | WINNER: Akai Ken no Chōnan
Match 6 - Sivak vs. Kuro Ikana | WINNER: Sivak
Match 7 - Essi vs. XIX | WINNER: Essi
Match 8 - Lucas vs. Alucai Mezonas | WINNER: Lucas
Match 9 - Samayou Tamashii vs. Rayne Tsurana | WINNER: Samayou Tamashii
Match 10 - EDDY vs. Lonestar | WINNER: Lonestar
Match 11 - Kaz L. Dwienlder vs. Tresondros | WINNER: Tresondros
Match 12 - Hakufu vs. Sight Shot | WINNER: Sight Shot
Match 13 - Niut Cifer vs. Talom | WINNER: Niut Cifer
Match 14 - Noddi vs. Xun Sima | WINNER: Xun Sima
Match 15 - Alan Spinescrow vs. Nomane | WINNER: Alan Spinescrow
Match 16 - Sid Hollow vs. Ada Sakai | WINNER: Ada Sakai

Round 2
Match 17 - Sir Jing vs. Clash | WINNER: Sir Jing
Match 18 - Joe'mante Avaraje vs. Lucius Aramis | WINNER: Joe'mante Avaraje
Match 19 - Akai Ken no Chōnan vs. Sivak | WINNER: Akai Ken no Chōnan
Match 20 - Essi vs. Lucas | WINNER: Lucas
Match 21 - Samayou Tamashii vs. Lonestar | WINNER: Samayou Tamashii
Match 22 - Tresondros vs. Sight Shot | WINNER: Tresondros
Match 23 - Niut Cifer vs. Xun Sima | WINNER: Xun Sima
Match 24 - Alan Spinescrow vs. Ada Sakai | WINNER: Alan Spinescrow

Round 3
Match 25 - Sir Jing vs. Joe'mante Avaraje | WINNER: Joe'mante Avaraje
Match 26 - Akai Ken no Chōnan vs. Lucas | WINNER: Akai Ken no Chōnan
Match 27 - Samayou Tamashii vs. Tresondros | WINNER: Tresondros
Match 28 - Xun Sima vs. Alan Spinescrow | WINNER: Xun Sima

Round 4 - Semi-Finals
Match 29 - Joe'mante Avaraje vs. Akai Ken no Chōnan | WINNER: Akai Ken no Chōnan
Match 30 - Tresondros vs. Xun Sima | WINNER: Tresondros

Round 5 - Finals
Match 31 - Akai Ken no Chōnan vs. Tresondros | WINNER: Akai Ken no Chōnan
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Erisian Battlefront
The setting of one of the final campaigns of the Cardomon siege against the Duchy of Eriso. The thunder of cannonfire echoes overhead almost constantly as smoke and mist swirl across the bloodstained beaches. Fighters are constantly threatened by shrapnel from nearby explosions. Stray dogs roam the grounds.
Roll 1

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Ghost Town
An abandoned town now covered in a seemingly endless sandstorm. Conditions favor wind and earth users.
Roll 2

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Peaceful Cliffside
A road used by travelers that runs along the edge of a cliff. There is limited space to fight. At the bottom of the cliff there are several jagged rocks, so avoid falling off.
Roll 3

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The Court of Count Gilliam
A ball hosted for nobles of perverse and macabre inclinations, the crowd delights in seeing agony and bloodshed. To heighten their entertainment, the Count has used his powers to increase the level of pain felt by the fighters; in this stage a simple cut will feel as excruciating as a stab wound.
Roll 4

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Annual Festival
The village of Masta is having its annual festival that attracts quite a number of locals and tourists alike. The area is very busy and weapons have been forbidden. You must fight with your bare hands.
Roll 5

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Burning Building
One of several buildings that has been set on fire for this tournament. The building won't hold up too long, so fighters must complete the fight before they are either burned to death or the building collapses upon them. Heavily favors fire users.
Roll 6

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Jungle
A clearing at the bank of river in an unspecified jungle. A large waterfall is located in the background that has caused a fine mist to fill the immediate area. The plant life flourishes as a result. Favors water and nature users.
Roll 7

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Yudedd Cemetery
A deserted graveyard in the middle of nowhere. Rain has not fallen in quite some time, so the grass and trees have withered and died. The dead grass is highly susceptible to flames. A seemingly unnatural fog covers the stage but is not thick enough to obstruct vision. A full moon eerily hangs overhead, completely illuminating the entire graveyard. Stage favors dark powers and necromancy.
Roll 8

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Omnimind's Womb
An alternate dimension that is actually inside the womb of a massive creature. The creature's unborn baby slumbers peacefully in the background. The baby's massive brain empowers psionic powers.
Roll 9

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Dolaria
The domain of the Dolaria Sisters located on the shore of a small island. The sisters are actually demigoddesses who have a strong hatred for men, therefore they use their powers to strengthen all females who fight in their territory.
Roll 10

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Mt. Decisive
A plateau several feet above the lowest level of clouds, surrounded by... a fall to your death. Watch your step. Those with the ability of flight have an advantage.
Roll 11

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Lancer Penitentiary
A deserted prison yard where inmates spent their recess time. Basketball hoops and weightlifting equipment are around, albeit broken and weathered. The yard is surrounded by razorwire fences to prevent inmates from escaping. There is a massive hole in the wall of the prison as a result of an inmate's escape.
Roll 12

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Rando's Remorse
The tranqil waters of this marsh are rife with negative soul energy which suffuses the area and makes it nigh impossible to use special abilities. No powers can be used here, and special racial traits are neutralized as well.
Roll 13

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The Temple of Ntht
Blessed by a benevolent deity, this temple is a haven for pure souls. Evil and darkness-based powers are weakened considerably here, while Light and Holy powers are strengthened.
Roll 14

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Frozen Lakeside
On the lowest slopes of Mt Fuji a thick layer of snow has fallen, partially freezing the nearby lake. The cold climate is perfect for those who manipulate water and ice, but takes its toll on fire users.
Roll 15

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Mr. Peach's Jazz Club
The front of a popular jazz lounge in New Orleans. Nothing special. No boosts unless your character is empowered by soothing saxophones and "snap" applause.
Roll 16

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Blighted Shrine
The area around the shrine has been hexed by a deteriorating curse. The curse gradually kills any living organism in its presence, hence the withered grass and the dead trees scattered about. The sky above the area is exclusively stormy with an abnormally brownish-orange sky. After six posts, both players will become dizzy. After fifteen, their bodies begin to ache all over. After forty posts, both players are rendered unconscious and the fight will be over then promptly judged. IC, both characters will be removed from the stage to prevent their death.
Roll 17

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Count Gilliam's Torture Chamber
Beneath the Count's castle is his torture chamber, packed to the brim with excrutiating torture devices. A massive furnance is built into the wall, seemingly turned on forever. A large spiked mace hangs from the ceiling like a chandelier. A massive guillotine sits in the middle of the room, adorned with random spikes and demonic skeletal ornaments. A large pendulum hangs in the back and behind that is a vat of boiling red chemicals with the remains of some poor soul shackled above it. Finally on the opposite side of there is a well used for drowning; a corpse's arm hangs out from the top. Behind the well is the Count's favorite toy which he appropriately calls "The Grinder." The Grinder is a large spiked cyldrical device that pulverize's anyone it's used on. Rats scutter around on the monster blood covered floors, hungry for more decayed flesh. His torture room further conveys his sadistic interests.
Roll 18

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Karigawa Path
A road in the countryside lined with several insicribed markers. The wind is blowing gently and nightfall is almost near. Night falls at the beginning of the third page.
Roll 19

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Kyoto Red Light District
A busy district in Kyoto filled with several brothels A.K.A. whorehouses. Slightly less crowded than the Annual Festival but some fighters might be distracted by Geisha girls in skimpy kimonos.
Roll 20
We are now open!
Brian_The_Elementalist's avatar
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Still not sure if I'm gonna join or not but I figured I could make some comments on the stages.

The lack of a magic boosting stage in general makes me a bit sad.

The null-stage in my opinion has a bad reasoning for it. Especially since there are plenty of character-types that would get a boost if the area was as inundated with soul energy as implied.

Also, if there's gonna be a stage to boost female fighters I can't help but think there should be one for male fighters.

There's nothing for lightning users either.

Admittedly there doesn't really have to be a stage to boost every type of power out there. I was just throwing things out there.
Magic doesn't need boosting, imo. It's already powerful, limitless stuff.

And lol, I like females.

And one stage does have lightning.
Bipolar Reality's avatar
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Yes Jaron, I will join your tournament lol.
Bipolar Reality
Yes Jaron, I will join your tournament lol.

Great lol.
Well I'm up and ready to take on my first fight. Let's get this Tournament going!
OOC: I am also available.
Welcome, welcome.

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