Full Profiles
♄ Goddess of Love
Aleta Yeshaya Silver ||
Awastil
Yeshaya's military training and Alan's death by IED has left her alienated. Despite this, she still has a large spot in her heart for other people--even if she can't figure out how to deal with them. When it comes to their defense, however, she keeps her heart on her sleeve and her fists at the ready.
SPECIAL SKILL [stage one]:
PROTECTION CIRCLE
------Yeshaya gets a +2 to her defense rolls when guarding others.
PARTNERED SKILL:
DEFIANCE
Yeshaya has given her life time and time again in defense of those she cares the most about. Even in the face of overwhelming odds, she will step into the line of fire and accept the punishment meant for others.
------Yeshaya can take one shot by the Hunter per day and dissolve the damage entirely.
♄ Goddess of Pain and Pleasure
Aishe Nessa Mahdi ||
Harushe
Aishe is no stranger to being hurt. Despite her tiny stature, the woman can take a beating--and has trained herself to enjoy it. When struck, her opponent may find themselves surprised to hear a purr and "honey, do it again~"
SPECIAL SKILL [stage one]:
HIT ME BABY, ONE MORE TIME
------Aishe has a -1 on all damage taken, excepting natural 20s.
PARTNERED SKILL:
I DON'T HURT ANYMORE
Aishe, little and careless though she seems, has a sensitive and caring heart. Surprising though it may be, her real path is on that of healing others. When her allies are knocked down, hurt, or otherwise incapacitated, she can heal them.
------Aishe can heal other gods for 1d4 or raise them from the dead.
♄ God of Visual Arts
Elizabeth Luna de la Satre ||
Aatos
Izzy is a creator by nature. This lends itself to a sort of new, slanted thinking that most would not consider. As a result, she's constantly coming up with new innovations. This can come in handy in a pinch, as she can come up with ways out when everyone seems trapped.
SPECIAL SKILL [stage one]:
IT SAYS "ES-KAP-EYYY"
------When found by the Hunter, Izzy has a chance to roll for an escape. Her d20 roll will go against his d20; whoever is higher wins.
PARTNERED SKILL:
GUERNICA
Izzy has always been a muse, for even the most famous of artists. She is almost single-handedly responsible for the work known as GUERNICA. As much a reflection of her perpetual cycle of destruction as it is a symbol of senseless war, the passion that was used to fuel her inspiring others also saves her friends.
------Izzy is capable of animating objects in a room like a whirlwind. It is highly damaging to the HUNTER and will give everyone a round to escape his grasp. Roll a 1d8 for damage.
♄Goddess of Fear
Illiana Aryna Reaver ||
Ell'enia
Fear makes people do strange things. While this mostly has taken the form of abandonment, Illiana can persuade others to do things they generally wouldn't, exercising her innate ability to scare the s**t out of people. Her targets will bend to her will in a panicked daze, only coming to after completing their tasks.
SPECIAL SKILL [stage one]:
YOU ARE GETTING SLEEPY
------Illiana can compel others to follow commands. If an NPC (with the exception of A.G. and the Hunter), she is able to control them at will. If a Player-Character, she must make a d20 roll against them. The subject, once the command is carried out, will come to. If an NPC, they will "explain away" their actions to themselves. Player Characters will have awareness of what has happened.
PARTNERED SKILL:
I REMEMBER YOU
Illiana has died by the hands of her partner more times than she can count. Despite what N'Rasztharrull is--or is no longer--the connection between them is impossible to sever. It is unknown what happens to the Hunter whenever he is touched by her presence... but it is distracting, and that could be useful.
------The pendant now serves as a teleportation beacon with herself and N'Rasztharrull. Upon activation, she will switch places immediately with her partner..
♄ God of Conflict
Eli A. Richter ||
Serpis Irae
Eli is volatile and slippery, but his female 'conquests' would always describe him as capable of far more than just smooth talking. Some would lay claim to fire appearing at random in his hands--a parlor trick that he never did explain to them. Not that a dark and dangerous stranger such as him needed anything more to get in their beds, but it certainly didn't hurt any.
SPECIAL SKILL:
COOL GUYS DONT LOOK AT EXPLOSIONS
------Eli can create small flames in his hands once a day. They last only a few seconds and, if used against other people, will do 1d8 damage... at present, at least.
PARTNERED SKILL:
UNHOLY VENGEANCE
Eli is angry. Angry is an understatement; incensed is better. For every life he has found Yeshaya, more than half he has watched her die at the Hunter's hands. He demands not only answers, but revenge... even if he has to take it with his bare hands.
------Eli can punch through armor twice a day. He must roll a d20. An event post will follow on a successful hit.
♄ God of Mischief and Chance
Thaddeus Apa Wapasha ||
Gai Waijoe
"Better lucky than good", some might say. If that holds true, Thaddeus will never have a problem in life. Quick to subvert his rags into riches, he will always be the one to find new and unusual things, places, or information.
SPECIAL SKILL [stage one]:
THE HOUSE ALWAYS WINS
------Whenever a world event is posted, or a Hunter post, Thaddeus may roll a d20. Depending on the number, a random event, piece of information, or item will become available to the Mansion.
+UPGRADE: Thaddeus can roll one d20 in every Hunter engagement. It will give one detrimental effect to the Hunter.
PARTNERED SKILL:
AIN'T THAT A KICK IN THE HEAD
Most people would not do well under the influence of drugs. Thaddeus is not "most people". When in the presence of the Hunter and under the influence, he can use a ritual that grants him a small bonus to his resolve--and his strength.
------Thaddeus is granted a +1 to attacks against the Hunter when under the influence.
+UPGRADE: +2 to attack rolls.
♄God of Sound and Thunder
Barry Watson ||
Sonus
Barry has never needed to raise his voice. The sheer threat of him doing so in any angry or warning sort of way should warn off anyone who knows him even remotely. Strangers who incur his wrath, however, will find themselves on the other end of a ghastly, mind-bending experience.
SPECIAL SKILL [stage one]: BREAKING THE SOUND BARRIER
------Barry is able to create sounds at frequencies most other humans can't touch. Be it the silence scream of a dog whistle guaranteed to drive any animals crazy, or the insanity-inducing bellow like a jet engine, he is perfectly able to create it. He has only to declare his action; any non-gods in the vicinity must take a roll against whatever reaction he is trying to induce. Any gods must either be warned or take the same roll.
PARTNERED SKILL: AIN'T NO GRAVE
Barry has always been a trooper. Funny and creative, he is naturally given over to working well in team situations. That being said, he does have a line. When it is crossed, the consequences are immediate--and deadly.
------Barry can throw lightning bolts at 1d10 twice a day. It will always hit.
♄God of Stories
Giles Conrad Klein || Nachum
Giles is, and has always been, a natural performer. Quick to distract the weary or listless with a retelling of an old favorite, or a new story on the spot, he is easily described as adaptive. When it comes to panic or fear, he is just as naturally able to assuage and calm. Because of his friendly and supportive attitude, having him around makes everyone that much more stable.
SPECIAL SKILL [stage one]: LET'S PUT A SMILE ON THAT FACE
------While around Giles, other Gods are no longer susceptible to the Hunter's Fear Effect. This skill is no longer able to be used if he is in any way muted (knocked out, gagged, really sick, silenced).
+UPGRADE: Giles gets a permanent +1 to his defense rolls
PARTNERED SKILL: THE ROAD GOES EVER ON
Giles, left behind by Tizan, gains the respective powers of his other half. Once so in tune with his comedic partner, he can still reach out and feel his friend's power and energy there--and call upon it.
------He is able to create a blizzard, causing 1d8 damage and distracting the Hunter's minions.
+UPGRADE: 1d10 damage now.
♄ God of Courage and Despair
Adam Thaddeus Knight || Tyre Astyrian
Adam is often kept awake by his mental instabilities. Whether voluntarily or roused by his nightmares, he finds it especially impossible to sleep on stormy nights. That being said, there is certainly an advantage to this: alertness. Because of his former kidnapping, it is near impossible to catch him unawares.
SPECIAL SKILL [stage one]: I AM THE NIGHT
------The Hunter will never catch Adam by surprise. He always has one round of warning before they are draw into combat with him.
PARTNERED SKILL: UNTOUCHABLE
To Be Revealed
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