World Information and Cast
Technology and Magic
Technology Level
The Technology on Teralis is fairly advanced, steam and coal power having been fully mastered by this point in time giving birth to many production advancements and mass transportation such as steamboats and trains. The most advanced transportation technology being Zeppelins.
Other inventions that are in wide use are things such as the Mechanical Cotton Gin, Rotary Printing Technology, Mechanical cotton processing, advanced farming tools such as the Seed Planter, and other similarly advanced inventions (Generally speaking if it was invented during or before the 1800s in Europe or the United States its available).
Overall meaning that books are actually in fairly large circulation, clothing is cheaper, food is more plentiful, and so on and so forth.
As for one of those big questions "Do guns exist?" The answer is yes, but they aren't that particularly effective on a one on one basis, useful for duels at best. In a more military type setting there are ways to make them effective of course. All guns are single bullet, repeating firearms have not been invented and cartridges have not been invented meaning one loads the powder and bullet separately still.
Magic
Magic is not particularly advanced in this world, magic is mostly restricted to Runic type things, requiring complex rituals to cast even the simplest of magical effects. So typically magic is not widely practiced as it is not particularly useful. To create a dense fog or to cause it to rain for example would take about an hour of work for one person to draw a symbol about ten feet in radius.
While magic is of limited use, the widest use magic sees is in the creation of goods. Especially metalworks. Magic can be used to enhance things that are in the process of being made, making metal sturdier, making cloth fire-resistant, all sorts of methods. This does naturally cost more because not only does the craftsmen making the goods need to be skilled at their trade, but also skilled in the magical runes and rituals as well.
Some people are capable of using magic without the runic rituals, these people are born with what is called a Magic Circuit, a strange mutation in their body's blood vessels, nerves, and the like to create the ability to use magic naturally. However its exceptionally rare for someone who does not have at least one parent of an inherently magic race to have a magic circuit.
The Crystals
Crystals are magic power sources, somehow naturally occurring crystalline magic circles in extremely small compact forms. They are extremely expensive and are most often used in large machines or in large buildings in some way to provide what would otherwise be impossible large quantities of magic power.
Races
Races common everywhere
Human: The most common race in the world, highly adaptable and known for being the most open minded of the races.
Elf: A race of pointy eared and slender humanoids, they are a reclusive race that prefers to live amongst their own kind but will live with the other races if it benefits them.
Races more common on Teralis
Inugami: A race of wolf eared and tailed humanoids who have slightly larger builds on average, prideful and loyal as a race they are dedicated to their pursuits.
Nekomata: a race of Cat eared and tailed humanoids of a slender build, mischievous and playful and they are flippant and dismissive by nature.
Demon: a race of horned humanoids that can have wings and tails as well and known for having bigger builds than most races. Known for their cunning and harsh nature as a race.
Tengu: a race of avian winged individuals and are known for being smaller on average than the other races, even a bit smaller than the already smaller Nekomata. They are known for being free spirits and are highly creative.
Races more common on Ershona
Oni: A muscular race of horned individuals, possessing horns positioned only on their foreheads. They are aggressive and reckless as a race, but are known for being highly loyal.
Giant: An exceptionally tall muscular race, they are uncommon even in Ershona and native to the far east regions.
Fae: A race of humanoids that are nearly identical to humans save for the fact their eyes reflect their emotions.
Kitsune: A race of fox eared and tailed individuals, known for being dedicated tricksters and being exceptionally clever. Kitsune are said to be a hybrid race of Nekomata and Inugami given how their race's general personality seems to be a mix of the two.
Tenma: A race of of humanoids that are nearly identical to humans, their race is known for their insane dedication to a single idea to become the best at it. Whether it be gambling, fighting, forging, or anything. Tenma have a single noticeable trait that allows one to notice them, their bodies are exceptionally dense making them weigh considerably more than they appear.
Inherently Magical Races
All of these races are rare and are not available for use, nor are half-breeds of them. Special exceptions are made as I see fit. Most people do not even know the names of these races or that they exist, only those who have studied magic tend to know about these.
Ghul: The Sons of the Earth Goddess Arnexia, immortals and earth aligned
Nymph: The Daughters of the Earth Goddess Arnexia, immortals and earth aligned
Djinn: The Sons of the Wind God Kazen, immortals and wind aligned
Angel: The Daughters of the Wind God Kazen, immortals and wind aligned
Efreet: The Sons of the Fire God Ravarlos, immortals and fire aligned
Phoenix: The Daughters of the Fire God Ravarlos, immortals and fire aligned
Marid: The Sons of the Water God Neptu, immortals and water aligned
Neriad: The Daughters of the Water God Neptu, immortals and water aligned
Dragon: an ancient race of beings capable of switching between a humanoid form and a monstrous reptilian form. Effectively immortal as no dragon has ever died of natural causes or shown signs of weakening due to old age, in fact dragons grow stronger as they grow older.
Devil: a strange race that don't technically exist in the same world that the other races do. Each Devil is said to be an embodiment of an emotion of some sort. While called Devils, they aren't embodiments of only dark or evil emotions.
The Nations and Cast
Renlovi
Race: Human
Royal Family name: Kushrenada
Description: Renlovi is a nation of trade, the nation that has control over three of the largest and longest rivers on the continent stretching towards the northern mountains down towards the southern ocean. Because of this Renlovi handles large quantities of trade throughout the continent as it holds exclusive rights to some of the most convenient trading routes available and its use of steamboats to transport goods reliable down the way only improves this stranglehold they have on trade.
Notes: Renlovi has the most organized and extensive defense out of all the nations, its borders having changed very little throughout the course of the wars. Managing to do this thanks to the constant flow of money moving through the nation allowing them to equip their army with the best equipment available. People from Renlovi are called Renlovians.
Crown Prince: Nero Aria Kushrenada
Second Prince: Antoine Kushrenada
Third Prince: Asher Cain Kushrenada
First Princess:
Second Princess: Lilith Kushrenada
Shildraina
Race: Inugami
Royal Family name: Maenalos
Description: The snowy lands of Shildraina are situated amongst the northern mountains and plains, Shildraina is a land that specializes in its use of steam power to produce heat for their homes and cities as well as running water. Shildraina makes use of primarily underground trains to move through the nation and their cities are built within mountains or valleys due to its intense snowstorms across its plains.
Notes: Shildraina has throughout the wars lost the most ground during battle, but also regained it the fastest. Thanks to Shildraina's winters being exceptionally cold and their policy of taking everything they can with them during retreats the nation has never let any enemy hold onto its lands for long. As such their armed forces are known for being adaptable and mobile. People from Shildraina are called Shildrans
Crown Princess: Natasha Maenalos
First Prince: Kale Maenalos
Second Prince: Aion Shelka Maenalos
Second Princess: Tyria Maenalos
Third Princess: Amber Maenalos
Veshalon
Race: Demon
Royal Family name: Silverion
Description: Veshalon is a nation with a long coastline and rolling plains. A nation that is the most advanced in its use of mechanical power for devices. It is often called the tinkerer's nation where all manner of devices fill their streets and homes. It possesses a fairly impressive navy and fishing fleets, and its the one nation that has created an underwater tunnel to house a rail for trains towards the continent of Ershona with many of its coastal nations.
Notes: Veshalon currently has lost ground to Renlovi in recent battles along their coastline borders with the nation as well as having lost territory to a recent battle with Shildraina. Veshalon is currently recovering from its losses and as such its army is currently the weakest. People from Veshalon are called Veshans.
Crown Prince: Axel Silverion
First Princess:
Second Prince: Aedalus Silverion
Third Prince: Aramitis Silverion
Second Princess:
Jalxeer
Race: Nekomata
Royal Family name: Xanalos
Description: Jalxeer, a nation building into the tall cliffs and mountains bordering the ocean, while many nations boast advances in steampower that Jalxeer doesn't have, their mastery over coal and a natural fuel found in great quantities in their land has given them an edge in the sky. Jalxeer is home to the one and only known zeppelin fleet, providing a major source of travel and even military power to the nation. It is a nation that gains a great deal of income from its mining operations.
Notes: Jalxeer is currently recovering from a civil war, while they were lucky to not have been invaded during it several of their northern territories have separated from them and thanks to the civil war their army is still recovering. People from Jalxeer are called Jalns.
Crown Princess: Ziora Xanalos
First Prince: Star Dimitri Xanalos
Second Prince: Umbral Xanalos
Second Princess: Solar Xanalos
Third Princess: Artemis Xanalos
The Peace Treaty
The heirs of each nation have been told that this is a simple peace meeting between the nations. To foster friendship and cooperation between them. They were told their siblings were being sent as incentive to not start fighting amongst themselves.
The siblings of the heirs however were told that in addition to the above that they need to seduce the heirs into a marriage, to further prevent the nations in the future from falling into war again. The idea that the heirs of their nations will not wage war on each other if they would endanger their siblings as well. They have been informed to prevent the heirs from falling in love with each other as well, as the combined force of any one of their nations would likely provide too strong a temptation for them to invade one of the other nations.
The heirs each had to lead the other royal children of one of the other nations to the meeting place. Renlovi's heir having led Jalxeer's royal children, Jalxeer's heir having led Veshalon's royal children, Veshalon's heir having led Shildraina's royal children, and Shildraina's heir having led Renlovi's royal children.
The Meeting Place
The meeting between the nations is occurring within the nation of Ymiria, a small inland nation that has always been neutral in the conflicts between the four larger nations. Ymiria is the leading nation in an alliance of smaller nations that brought the issue of Firsha to the four main nations attention. Ymiria is a very wooded nation set in a large valley.
The meeting location itself is an expansive estate used often as a meeting place between the nations of Ymiria's alliance. It is a walled in complex with several large buildings, four large buildings being used for the royal families. Each of the four buildings are situated on either the east or west side of a large artificial lake with a small stream running out through the wall into the city in the south beyond the walls. Each of the large buildings has two smaller adjacent buildings, a bathhouse and a large cafeteria type building with many kitchens and a large dining hall.
At the northern end of the lake is a larger building that is meant to act as a neutral ground for official meetings between the nations, whether it is for formal peace talks or formal balls or parties.