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Versatile Loiterer

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__Sleeping Primal
___– a medieval fantasy
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Hello, and welcome to my role play. This is a remake of the thread I made waaaaay back. Just to start us off, so no one is confused, this RP is:

Long Term – plan to stay for a long while, not just a day
Literate – I'm not expecting perfection, however please make a solid attempt to use correct grammar, spell check, avoid chat speak, etc...
Moderate Post Length - I'd like to see about 3 paragraphs in a post, give or take. One liners, however, should never be posted.
Medieval Fantasy – No cars, no guns, no space ships

OOC .;:;. PROFILES

׺°”˜`”°º× Currently Seeking ׺°”˜`”°º×
Guides (2/4)
Seekers (3/4)
Agents (2/4)


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    Seems pretty clear I hope?_
    Now that that is out of the way… read on…
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Versatile Loiterer

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_Tale of the Primal Dragons

_The world began with dragons.
_The world may end with them as well.

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Dragons were the first children of the world, and at the dawn of Time they roamed and ruled the world. There were five Primal Dragons, those great wyrms and leviathans that dwarfed the rest of their kin. They ruled supreme, and as they clashed for dominance oceans were dug out and mountains created. The age of dragons was fierce, kinetic, and full of change.

The age of dragons, however, ended. In time smaller creatures, the civilized, the enlightened, and the bold began to creep the earth, too small to be noticed. These unimpressive creatures would gain the favor of the earth, and they would inherit it.

The Primal Dragons were tired of their war, it was time to sleep. This they all agreed… all but one. The strongest, the boldest, the fiercest, mighty Eldth’arun refused to sleep. The other Primals; Kildansi, Gre’ket, Idu’lunni, and Braj combined their strengths, and sealed Eldth’ away in the center of the world. Then, ushering in the age of men, they each took to one of the four continents of the world, and buried themselves deep within to slumber.

In each continent, which are named after the four Dreaming Primals, there is a grove. The Grove of Slumber. Inside the grove is the Avatar of the Primal. It is nothing but a wisp, a shade. It exists for one reason alone… to redo the seal on Eldth’arun should it become necessary…

He has begun to awaken…

.✤. And now, this is where you come in.✤.


It is unknown what steps are being taken on the continents of Kildansi, Gre’ket, and Idu’lunni, however the denizens of Braj are on the move.

In the Grove of Slumber, the Avatar of the Primal Braj has summoned forth children of the earth, creatures like nymphs and dryads who know where to find the materials to create the seal. Members of the civilized, the enlightened, and the bold races have also been called, humans and elves and dwarves and orcs, any who are strong enough to bring back these materials. The materials for the seal must be found and gathered, lest Eldth’arun awaken.

But of course… Eldth’ has his own followers as well. Those who seek to usher in his awakening, and those who wish to stop the other Primals.



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    You are a child of the earth… a guide to the sealing materials__
    You are a member of the civilized, the enlightened, and the bold… called forth to obtain the sealing materials__
    OR________
    You are an agent of Eldth’arun… working to stop anything that would impede his awakening.__

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Versatile Loiterer

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Welcome to Braj

.-+-._.-+-our setting-+-._.-+-.
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The landscape of Braj is varied and diverse, much like any other continent. The predominant terrain is hilly forest land. There are fierce mountain ranges of course, and a barren desert land to the very south. Rivers and lakes dot the land, keeping all but the south moist and fertile. There are many settlements scattered about what used to be the open plain areas. Castles, towns, and villages all have a medieval European feel to them. You will not see Asian influences here, nor tribal. Knights, Ladies, Scholars, Blacksmiths, Bards… these are the types of folks that grace the land.

The largest kingdom is located in the west, and is the human kingdom of Passarm. A large stone wall surrounds the castle town, with a mighty castle of grey stone rising up in the very center. Banners of the king decorate this towering structure, celebrating a royal line that has been unbroken for centuries yet. The people of Passarm, while predominantly human, are welcoming to the tradesmen of other races. It would not be uncommon to find a dwarven smith within the castle town, or an elven scribe withing the great institutes of learning. Most certainly a prosperous kingdom, they are quick to defend their lands from outside assaults, and brave enough to take the initiative to keep their borders safe. The human nation is generous to their allies, though on the whole the peoples of Passarm are content to remain within their kingdom, and focus on the local affairs. Their military record is exceptional, and other nations must think wisely before even considering an attack on Passarm. The pride of the military in Passarm comes from their noble line of Knights. These loyal warriors have served the kingdom faithfully since its birth, each new generation trained not only in skill but tradition. Upon entering the castle, one must pass through the Hall of Legends on their way to the king. These heroic Knights are honored greatly, and statues to the greatest among them stand proudly on the way to the king. From the ancient Sir Cedric Lamir, first Knight of Passarm, to the recently fallen Sir Grant Erschal, it is clear that the ideals of chivalry and honor are the blood of the kingdom.

To the northwest of Passarm lie the borderlands of the Hespian Empire, a small but powerful nation composed nearly entirely of humans (the few non-humans on Hespian territory are outlaws), which sports a rich and august history while also harboring some of the worst cultural biases known on Braj. The Hespians are an extremely xenophobic people, distrusting and hating the other races of the world for some unknown and perhaps long-forgotten reason. Legends hold that in the first days of the world, one of the Primal Dragons tricked the first king of Hespe, who was at that time a deity, into giving up his immortality in exchange for a single wish. Betrayed, it left the now former deity mortal, supposedly the first human. Whether there is any real truth to that legend is pure conjecture, however, the fact remains that Hespians are fanatical human-supremacists that view the other races as abominations to their supposed purity. Hespian crusades have claimed many victims, though the last true war the Empire participated in was several centuries ago. Since then, they have sequestered themselves within the snowy, mountainous region of their homeland and refuse admittance to most outsiders; though they remain somewhat cordial with their neighbor Passarm.
The capital of the Hespian Empire is the holy city of Hespera, located in a high mountain range near Braj's northernmost tip.

To the east is a great cold mountain range. It borders the sandy desert of the South, and is a final barrier that protects those living in the east from the harsh hot land that lies below them. It is a barren and dead range, and it has said the only people who would travel there are those who wish to disappear from the rest of the world. As such, it is sometimes called the Range of the Lost. Made of grey stone, there is very little water or food one could possibly find here, as even animals don't live here due to the harsh conditions.

The Grove of Slumber is in the very center of the continent, ringed in medium yet craggy mountains. One must scale over these peaks to get within. Inside the grove though, it is tranquil and idealic. Flowering trees as well as flowers, crystal brooks and serene ponds. All manner of peaceful animal and creature can be seen meandering about within. At the very center of the grove is a simple square stone. This is where the Avatar of the Primal Braj appears.


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Children of the earth:
These are the creatures that you would not find in towns. They do not ‘civilize’, and live as one with the world. They are highly intelligent and can easily communicate with both the earth itself, the elements, and those who are ‘civilized’. They provide a bridge between the world itself and men… if they choose to.
Examples: Dryads, Nymphs, Fairy, Centaur

The civilized, the enlightened, and the bold:
This is the general grouping that most ‘men’ fall under. Those who build, who organize, who must shape and tame the world in order to survive fit in here. They cannot hear the voice of the earth, or cannot hear it clearly. They have sided with their race over the planet, if a line must be drawn.
Examples: Humans, Elves, Dwarves, Orcs, Gnomes

Agents of Eldth’arun:
Those who serve Eldth’arun may be from any of the groups listed above. For their own personal reasons, they have decided to devote themselves to the mighty Primal Dragon. You also might find some of the more mischievous races.
Examples: Trolls, Gremlins

***If you do not see the race you wish to be listed, you must ASK me if it is alright first. Unless it’s something completely strange, I will probably approve.
Player created races may be seen a few posts down. Others are welcome to join as one of those races, or use them as an example of how to construct their own.


Races you MAY NOT BE:
Primal Dragon, Primal Dragon Avatar, Fallen Angel, Angel, a god, some demon types

Versatile Loiterer

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Rules

o Follow the Gaia TOS. Live it, love it. End of story.

o Romance is encouraged. Porn is forbidden. PG-13. Enough said.

o Please post at least a couple times a week AND let me know if you’ll be away.

o Do NOT ever complain that the story is boring and nothing is happening. If it’s boring, that’s YOUR fault too.

o Don't auto hit or auto kill. Do not god-mod either.

o Do not expect me to do everything… take some initiative! If you have an idea, but are worried I won't approve, just ask me first. Worst I can say is no. ;D

o OOC chatter goes in the OOC thread (or very minimally in posts, clearly marked). No pure OOC posts here please.

o PM all bios to me with the title “PRIMAL.” Do NOT post it in the thread!

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Versatile Loiterer

Profile form

Fill out all sections completely. I am the only one allowed to omit things (so I don’t want to see anything that says ‘unknown’ or ‘undisclosed’. I do it only for story purposes).

[align=center] [img]xxx[/img]
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[size=11][b]Gaia Name:[/b][/size]
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[size=11][b]Character Name:[/b][url=imgurl]name[/url]
[b]Race:[/b]
[b]Guide, Seeker, Agent:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Non-magic abilities:[/b]
[b]Magic abilities:[/b][/size] [/align]


Possibly confusing sections:

Race: You did read the setting and races section, right? ;D If not, go back and look to see what are the proper races for each task.

Guide, Seeker, Agent: This is the role you’re taking. Are you one of the children of the earth guiding the others towards the materials? Are you one of the ‘civilized’ races that is seeking out the materials for the seal? Or are you and Agent of Eldth’, trying to stop them.
If you choose to be a guide, you need to also tell me what the sealing material you're aware of is, and where it's located. Each Guide is aware of 1. You may ask me for suggestions and tips if need be, but you will need to know this, for at some point you'll be leading our cast towards it.

Non-magic abilities: These are things you and I could learn to do in real life. Something that, potentially, any old Joe could do.
Examples: Swordsmanship, Archery, Tracking, Survival skills, cooking, horsemanship, smithing, basic first aid, etc...

Magic abilities: These are ANY things it is impossible for people to learn in real life. Obviously this includes things like magic.
Other Examples: Extraordinary strength, extraordinary speed, Telepathy

Versatile Loiterer

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Q&A

Q: Why don’t the guide characters just collect all the sealing materials?
A: The materials needed to seal away the Primal Dragon are very powerful and potent, and creatures like the children of the earth should not touch them lest they fall into a permanent slumber. Contact is very draining and harmful to them.

Q: Can I be from one of the other continents?
A: No. Everyone in this tale should be from Braj. The ONLY exceptions might be made for Agents of Eldth’arun.

Q: I don’t want to be a guide, seeker, or agent character, can I be a loner with no side?
A: No. Why? Because it’s all too likely that you’ll just make a couple posts, have no one to interact with, and then leave. Everyone should be involved in the main plotline. Mercenary type characters are fine, but you still declare a side (ie – where the money is coming from).

Q: Can I be <insert strange made up or ‘anime’ race here>?
A: Any non-standard European fantasy race will need to be approved by me. Ask in the OOC or via PM.

Q: Will we be traveling to the other continents?
A: Probably not. This tale is focused on the efforts of the people of Braj. Who knows, if this RP somehow becomes epic we might follow the adventures of the other continents after this continent finishes its efforts.

Q: Is it ok to multiplay, and/or play on more than one side?
A: Absolutely. Just try not to do this in a manner where you purposely twist the story (for example, don’t be a character that happens to be holding a seal material AND the villain who just happens to catch them).

***more to be added as people ask.

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Versatile Loiterer

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Announcements

We are OPEN!

Remaking this thread... not much to say yet~
The RP is closed until we fill up some roles!

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Versatile Loiterer

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