Welcome to Gaia! ::


7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Requiem for a God

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Created by :Sakimori3855 and Yoshifuma
Mods: Sakimori3855, Yoshifuma, and Sober Bard of Rage


(Still working out some things, if something doesn't make sense then ask as many questions as you need)

Synopsis: This adventure takes place in a world where fantasy and technology mingle. Mana fills the air, making magic possible and even comprising certain beings. Meanwhile technology is advanced enough to allow the replacement of lost limbs and the creation of human-like machines. People tend to travel the land by foot or carriage and use boats to cross the water, while airships are few and far between. Magic has been used to travel nearly instantly but the techniques have been lost over the years or deemed dangerous. The architecture ranges from simple wooden huts or cabins to large houses and castles made out of stone brick.
The religion of the world focuses on the eight spirit gods. Each spirit god corresponds with an element in the world and has their own way of thinking, some preferring to go into battle or just see the beauty in the things around them. None require total devotion to their teachings, leaving people with the option to worship two or more based on the elements they want to focus on. Worshipping a spirit god allows them to work their influence over one’s surroundings. This could be in many forms such as a gift or aid of some sort. There are also gods above the spirit gods, their creators, that have a smaller following and don’t have any guidelines for the people to follow. These gods do not work like their lesser counterparts, preferring to stay out of others’ affairs and merely watch events unfold. But it’s not unheard of them to extend a helping hand to someone, both non-believer and believer.
Technology is advanced in some aspects but simple in others. There are a few cities that are the epitome of technologically advanced, being able to make things such robots that can operate by themselves to follow simple commands and machines that can make tasks such as mining and farming easier. Meanwhile most of the cities are what one would expect of a medieval time period, relying more on manual labor to get the work done. One would think that the technological side would hold some sort of power over the other, but this isn’t the case as the more advanced is not an absolute. This is because of multiple reasons. The difficulty of getting the needed materials, which is why these advanced cities tend to be near mountains, and the dangers that plague the lands be they creatures or the world itself. Attacks from hostile creatures and naturally formed obstacles make trading difficult. This also leads to why mass production and vehicles other than carriages are unknown to this world.

The moon, that giant orb that sits opposite of the sun. It’s nothing more than a rock in the sky to most, a symbol of change and power for others. Unbeknownst to nearly everyone the moon is a cage. For what you ask? The god of all things dead, Cronus. Unlike the other gods that created everything Cronus is insanity incarnate, wishing death and chaos on all for no true reason. But what would you expect from the antithesis of the god Omega? For a time Cronus had been sealed on the planet itself, but after a repeated cycle of destruction and reconstruction every time the seal weakened Omega grew tired of his brother’s antics and sealed the insane god on the moon.
While stuck on the desolate rock Cronus began to use his power as a god in a new way. He found that he could manipulate the moon and change its landscape whenever he pleased. Mountains rose and fell, quakes rent the ground open and forced it closed. And yet, Cronus found himself eventually found himself bored, for even though he wished to destroy life a world completely devoid of it gave him no pleasure. So the god began creating his own life. First came creatures of flesh and blood, then the spirits, and finally the spirit gods. Most of them were just as insane as Cronus himself, but a few of the god’s creations were born sane. There’s no telling why or how an insane god managed to create sane beings, maybe he was mocking himself, or maybe they were just an accident?
It wasn’t long before Cronus once again grew tired of his prison. After thousands of years of him and his spirit gods creating and destroying life on the moon the god turned his gaze to the planet that had once been his cell. The sight of it caused a feeling of yearning to grow in Cronus. He could see that life still thrived there and it was so much grander than his own. So the god began to devise a way to create chaos on that planet and free himself from his prison.
Eventually a spirit god was chosen, or rather volunteered, to be sent down to the planet once the seal had weakened enough to allow such a being through. It wasn’t the true first attempt at breaching the seal as spirits and creatures had been sent to the planet as trial runs, but while simpler things had made it through easily the spirit god wasn’t so lucky.

This story begins in the rural city Chomba found in the west. Trees surround the city from all sides save for the south and a river runs through the western side. The city is for the most part simple, owing its size to travelers coming for the yearly festival that celebrates the town’s founding. Because of this a fair majority of the town’s buildings are inns, while there are still homes and other businesses such as blacksmiths. While most of the buildings are made from wood there is a tower made of marble that sticks out like a sore thumb in the western part of town not too far from the river.(E6)
This tower has been in Chomba for as long as anyone remembers, possibly having always been in the area with the town having been built around it long ago. The tower reaches high enough into the sky that no one is certain that they’ve seen the peak. Besides its unknown origins and height another strange thing about this tower is that no one has actually managed to venture inside of it, the stone door held fast by an unknown force. The only evidence showing that the door can be opened being a square shaped slot to the left of it.
Now, the day for the yearly festival is coming up, preparations are being made for everything to happen as soon as possible. Beings from the various races are coming to Chomba in order to celebrate and take part in the festivities. Thankfully the town’s placement makes it comfortable for most, if not all, of them. But while everyone else is hurrying to get a room and have their fun a single elf is lagging behind. A limp and the smell of death lingering around him hinting that he is not well. Beneath the hood of his cloak his face is tight with fear, worry, and pain. If one was to give him a second glance they’d notice that he is holding onto a small pouch made out of purple cloth as though it would get snatched out of his hands the second he relaxed.
The elf stumbles into Chomba, clearly exhausted but unsure if he should seek aid or find a place to rest if only for a moment. Elsewhere a trio in black cloaks, their hoods hiding their faces, walks with purpose, relaxed and yet determination coming off of them.
“I’m amazed he hasn’t keeled over yet, maybe elves are hardier than they look.” The tallest figure spoke, it’s voice was masculine but had an unusual sound. “Not that it matters, he’ll heading right where we need him.” “But if he manages to lock the tower down we’ll pay for it, dearly.” The shortest figure spoke up, a feminine voice softer than silk. “Then let us hurry.” The final figure said, another man, before the trio increased their pace towards Chomba, dark clouds following in their wake.

l Title/Synopsis l Rules l Gods l Races & Classes I Skills I Profile Skeleton l Maps I Miscellaneous Information I

OOC I Profiles

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Rules

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


-Follow the Gaia TOS.
-Violence and romance is encouraged. No cybering and junk that's against the TOS
-Write at least a paragraph, 4 or more sentences would be good, no "txt tlk". Also use third-person talk, you can use first person if you're doing some sort of flash back.
-"This is" or "This" for talking, Thinking', (OOC), [OOC]. OOC means out of character just if you didn't know. If the OOC isn't really about the RP, take it to the ooc thread.
-Don't abuse cussing, you do it every other word, line, just too much in general and i'll ask you to tone it down. Same goes with violence and romance stuff, don't get too crazy.
-Don't kill another person's character without consulting with the owner, a note to me would be nice so I know. (Though I doubt this'll really happen)
-Don't God mod or pull a Sue/Stu.
-Please don't quote posts, especially those on the first page.
-The maximum characters you can have: As many as you can handle, unless you show that you can't handle them.
-If you do not post in 3 days or more without letting me know, I will give you a warning. If you don't respond or continue to not post within 2 days, I will delete your profile and move on. And please don't join the RP and not post at all.
-Don't be too perfect about anything, if you're having trouble understanding a post because of someone's grammar or typos be civil about it.
-Listen to the Owner/Mods, please do not fight and cause issue.
-Respect everyone in the rp
-Please make your posts nice to look at, atleast add a pic of your character and their name. Also don't use huge, page stretching pics. If you need help making a pic smaller then just ask.
-Use anime pics (pretty much anything other than real life people) please
-Send all profiles to Sakimori3855
-Title profile pms Requiem for a God and have a yum_strawberry somewhere in the pm so I can know you read the rules


On the subject of people having to leave or take a break from the roleplay: you let it be known and your character will be put on hold. If you can try to figure out a reason as to why they'd leave the group. If you can't then either way the rest of the players will move on and once you can come back your character will be brought up to speed and leveled up as need be.

l Title/Synopsis l Rules l Gods l Races & Classes I Skills I Profile Skeleton l Maps I Miscellaneous Information I

OOC I Profiles

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Gods

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Maxwell: Lord of the Eight Elements
Omega: Lord of All Things Living
Eilian: Lord of Time
Cronus: Lord of All Things Dead

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Spirit Gods

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Beros: Spirit of Fire- God of Dragons and War (Male)
Fighting is the answer to everything, if an argument isn’t over as soon as it begins then a fair fight would give the answer. If you're going to die do so on the battlefield. Hates Nathuatl, Raad, and Orli for being indirect when it comes to combat.

Einion: Spirit of Metal- God of Blacksmithing (Male)
Your weapon and armor is as much a part of your body as your limbs, an extension of yourself. Your hands are your life. You are an artist, your mind is the paintbrush and the metals you work with are the canvas.

Dimitris: Spirit of Earth- God of Forests and Crafting (Female)
Take care of the land and the land will take care of you. Something made slowly and with care will last a lifetime, patience provides the best results.

Govad: Spirit of Wind- God of Hunting and Song (Female)
Life is fleeting, never at a standstill, culminating in death. But death isn’t the end as one can live on in others. Thank the animal you’re about to feast on for dying so that you may live.

Nathuatl: Spirit of Water- God of Healing and Prosperity (Female)
Aid all once everything is said and done, friend and foe. A good defense is a good offense. Water is the essence of life itself given form. Hates Beros for his brutality, and Usha for his harsh ways.

Orli: Spirit of Light- God of Illusion (Male)
Turning a blind eye to suffering makes it possible live a peaceful existence. Life is as real as you want it to be. Happiness can be achieved with a fake as easily as the real deal. Bliss can be as cruel as pain, pleasure is on the opposite side of the same coin as torture.

Raad: Spirit of Lightning- God of Lies and Thievery (Female)
A lie is only wrong if you get caught, even so lie some more and it may work. Stealing is as good a money maker as any job, the ends justifies the means. Keep your hands in all the pots, go with the side that offers the best reward.

Usha: Spirit of Darkness- God of Plagues, Nightmares, and Disaster (Male)
Death, sickness, and destruction come to all, friend and foe. Fear influences the weak-willed and simpleminded to act. Use a person’s weakness against them.

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Player Character Races

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


A spreadsheet of the races' starting stats, how they'll be affected by their class, and each character's stats and skills.

Humans: A jack of all trades, master of none. Humans are average when it comes to nearly everything. They aren’t the strongest, fastest, or the smartest, but they are the most adaptable. Humans tend to live in cities or wander the world.

Elves: Also known as the children of the forests or fields, depending on the area. Elves are known to be somewhat intense, their presence at times seeming to fill a room. They tend to make make use of anything and everything around them, closely following the teachings of the spirit gods Govad and Dimitris. Physical features of this race tend to be pointed ears, blonde, platinum, or black hair, and blue or green eyes. While elves are similar to humans, they are generally shorter and skinnier. This makes them light on their feet. They use this to their advantage to quickly and silently overtake foes in tall grass and dense forests. The elves’ affinity for the world around them keeps them very attuned to magic and the elements.This makes them adept at using magic. Thanks to their keen eyesight and quick reflexes they are also excellent archers. This is one of the few races that tends to eat mainly fruits and vegetables, but they eat meat occasionally. Also, elves do not stay strictly in forests or plains, just prefer them. Some stay in the cities and towns, and even dabble in technology.

Werewolves: Creatures that have been infected by the lycanthrope virus. The virus was created long ago when an unknown sorcerer attempted to cure themselves of an illness by infecting people with it and fusing them with various beasts through an unknown magic. The wolf hybrid was one of the few to survive and when the sorcerer passed before seeing if they had found their cure it escaped into the wild where it eventually infected others through bites. Werewolves aren’t effected solely by the moon phases, but also by their emotional state. Thusly, they are able to transform by willing it or will do so involuntarily when they’re in emotional distress. Some even stay in their transformed state because they prefer it to how they are normally, especially those born werewolves. Not all races are as susceptible to the lycanthrope virus as humans are so humans make up a great majority of the werewolves. Werewolves have a great craving for meat and will go as far as to cannibalize others to sate it, especially when they are young or in a bad mental state. This race fights by using their claws and teeth in conjunction with their weapons. Werewolves’ preference for where to live depends on their race before becoming a werewolf. They tend to be employed as guards and law enforcement along with half orcs.

Vampires: Creatures that aren't of one specific race, but were once as such before being brought back from death through dark magic. Humans and elves make up most of the vampires, but there are other races that have been turned into these creatures. Vampires tend to have pale skin, pointed ears even if they aren’t elves, longer canines or sharper teeth, in general, than their original race had, and white or black pupilless eyes. They drink blood for nourishment instead of food. The blood can come from humans and any race similar to them. It isn't by a bite that a vampire makes someone into one of them, but it is possible by a spell used when said person is on the verge of dying or recently dead. Because of this, vampires have been known to nearly drain someone they wish to turn as though it were a normal feeding and then use the spell to anchor the soul to the body. Due to being undead and basically immortal, vampires are long lived. This makes them very knowledgeable, especially when it comes to magic and history. But they are lacking when it comes to technology. Holy symbols aren't especially effective against vampires, though most do not worship the spirit gods. The sun can be discomforting,especially to freshly made vampires, but it isn’t deadly. Vampires prefer to live in the mountains or cities near them.

Mer-people: Humanoid beings that tend to live in water, be it swamps, lakes, rivers, and oceans. Mer-people tend to look similar to humans, but there are those that have a more fish-like appearance, making them look alien to someone unused to the race. Even though they share some characteristics with humans this race tends to have patches of scales on their skin, webbed hands and feet, gills located near the neck, fin-like protrusions on various parts of their body, and various appendages that are associated with sea creatures. The race is amphibious, meaning they have gills and lungs, allowing them to go onto land. Because of the water being where this race originated they tend to follow the spirit goddess Nathuatl and are proficient at magic, namely healing and defensive. Mer-people prefer to live near water, but it isn’t a necessity.

Dragon-kin: Half-dragon, half-something creatures. While not rare, one can go most of their life without seeing a dragon-kin because of the nature of their conception between their parent races. Which usually requires the use of magic, technology, or both to aid in the process so it isn't something casually done, unless it's done by two dragon-kin themselves. This race takes most of its physical features from its non-dragon parent with slitted eyes, patches of scales on their skin, longer and thicker nails, and occasionally horns being some of the things that would show their true lineage. They also tend to be taller and more muscular compared to the race they share similarities with. Even though they aren't true dragons, dragon-kin are able to momentarily transform a part of their body into the equivalent of their scaly brethren. Similar to dragons, dragon-kin are territorial. Because of this they tend to be abrasive towards each other upon first meeting, especially when one has been in a town or city before the other. This race is also very prideful and would sooner go down fighting instead of running away. Dragon-kin tend to live near and around mountains or warm places. They also can become territorial when they’ve been in an area for awhile, even if it’s a city, and will become abrasive and confrontational when presented with another other their kind.

Spirits: Beings that are made from the magical energy in the world, either just popping into existence naturally or created by a spirit god. The stronger they are the easier it is for them to take on a human or animal form in the natural world. While weaker spirits take a form similar to will-o-wisps or the element they associate with and use “containers” to interact with the world around them. When a stronger spirit is weakened they may take on the weaker form to recover. The spirits are very attuned with the elements, especially their own, making them proficient in elemental magic. The bodies that spirits make for themselves tend to be made of the ashes of dead beings mixed with clay. The process infuses the shell with magic energy and makes it vastly different from everyday clay. Between this and the power of the spirit itself the shell becomes fleshy and life-like, making the spirit the equivalent of a soul in layman's terms. The features of a spirit’s body is dependant on what creature’s ashes they used or if it was made by just using the elements. The only thing that stays a constant is the color of the body’s eyes. Both the eyes and “blood” match the color of the spirit’s wisp form, which is a way to distinguish a spirit’s shell from the real thing. Using a shell carries danger with it as the spirit is now able to suffer traumatic injuries and die. But dying in this manner isn't a true end and merely returns the spirit to its weaker wisp form. Even so, death isn't easy on the spirit as it is just as painful as it is for other beings. The pain and trauma of death can cause the spirit to lose memories if it's bad enough. Spirits will live in any area, choosing certain places if it coincides with their element.

Living Armor: Spirits that have housed themselves in a “container” because they are too weak to make their own body. A container can be a suit of armor, a broken down robot, or something similar. Because they have to maintain their bodies these spirits know more about technology and machines compared to their kin. Similar to their stronger kin, living armors will live in any area, preferring the more technological cities for maintaining their bodies or acquiring new ones.

Half-Orc: A race of green or grey skinned brutes that tend to tower over the other races. The majority of them are from humans and orcs, taking most of their characteristics from the orc side. Half-orcs tend to be smaller in every way compared to full blooded orcs, making them weaker but still stronger than humans. While orcs tend to be barred from cities and live in forests and near mountains, half-orcs are able to choose to live among humans or orcs. But this carries the problem of racism as most beings have a strong dislike, or even hate, orcs. While the orcs tend to have mixed feelings about half-orcs, they are more accepting and tend to have half-orcs go through the same rituals normal orcs would to prove they've embraced their orc side.
Half-orcs are simple thinkers, preferring to take up a sword or axe instead of a book.

Tauren: A race made up of bull-like humanoids, similar to the Minotaur but not as bloodthirsty and smaller. They have a tendency to be slow of wit, making learning magic a hard feat for most of the race. But because of their affinity for the earth they excel at metal work and using machinery by extension. Tauren like to live in villages in plains or with lot of land to cultivate. Mountains are also nice for the ore they provide.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Player Character Classes

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Tier 1

Mage: Uses basic magic and wields a staff, wand, or similar object to channel spells. Wears cloth armor. Can become a White or Black Mage.
Swordsman: A basic melee fighter that wields a sword and shield or a two handed weapon. Can wear up to medium armor. Can become a Knight or Warrior.
Archer: A basic ranged fighter. Wields a bow or pistol and makes use of basic traps. Can steal from enemies. Wears light armor. Can become a Crossbowman or Gunner.
Mechanic: Uses their tools as weapons. Has access to buffs and debuffs through potions or less humane ways. Can manufacture intermediate weapons and armor. Wears medium armor. Can become a Bot Specialist or Engineer.

Tier 2

Black Mage: Focuses on the strenght of their gods making them adept at using destructive elemental magic and debuffing the enemy. Wields the same weapons as a Mage and wears cloth armor. Can become a Necromancer or Sorcerer.
White Mage: Focuses on their belief in their gods making them adept at buffing and healing magic, not as strong as the Black Mage when it comes to attacking. Wields the same weapons as a Mage and wears cloth armor. Can become a Cleric or Druid.
Knight: Wields a one handed weapon and a shield focusing on both attack and defense. Wears heavy armor, giving up mobility for more defense. Can become a Dragon Knight or Brawler.
Warrior: Focuses on attacking with two large one handed weapons or one two handed weapon. Builds up muscle to crush or stun foes with single strikes. Wears heavy armor. Can become a Berserker or Titan.
Gunner Focuses on using guns instead of bows. Aims for an enemy's vitals to cause damage over time or increased critical chances through focusing. Wears light armor. Can become a Ranger or Sniper.
Crossbowman Uses a crossbow or high grade bows. Experienced at laying traps, ambushing, and surviving. Can steal from enemies. Wears light or medium armor. Can become Hunter or Thief.
Bot Specialist Can make a medium sized robot partner that they focus on maintaining and using in battle. Can upgrade their robot partner mid combat, giving it temporary boosts to damage, defense, dexterity, or heal it. Wears light armor while the robot wears medium armor. Can become Bot Commander or Bot Synthesizer.
Engineer Specializes in creating weapons to use themselves or give to the party. Uses potions to buff people or debuff enemies using things such as acid to negate armor. Can become a Scientist or Biologist.

Tier 3

Necromancer: Uses magic summon ghost and resurrect dead corpses. Their minions' attacks are mostly magic based and the Necromancer is able to buff them. But the minions are weak until later levels and cannot be healed. Uses similar weapons to the Mage and wears cloth armor.
Sorcerer: An expert at casting spells, especially those that pertain to the god-spirit or god they worship. No two sorcerers are the same but all focus on destructive spells and debuffing. Uses similar weapons to the Mage and wears cloth armor.
Cleric: A master at healing and raising magic defense through their faith in the greater gods. Channels magic through holy symbols and wears cloth armor.
Druid: A master at buffing magic attack or adding magic to physical attacks with a slight ability for raising magic defense. This is powered by their belief in the spirit gods and following the practices of their preferred one. Channels magic through symbols that represent their spirit-god and wear cloth armor.
Dragon Knight: Uses spear-like weapons to pierce foes and their armor and able to move fast while wearing heavy armor. Focuses on endurance and not just mobility alone.
Brawler: Uses close range weapons such as their fists, daggers, or claws. Focuses on multiple hits and knowledge of the enemies weak points to do high damage and stun. Uses light or medium armor while having great speed.
Berserker: Uses two one handed weapons or one two-handed weapon. Attack and mobility increase for a short time after getting hurt, either caused by itself or enemies. Wears light or medium armor and boasts the highest attack.
Titan: Uses two handed weapons or a one handed weapon and a great shield. Focuses on defending instead of attacking, making use of skills that increase defense or allow them to protect allies before releasing a counter attack. Wears titan armor which greatly reduces mobility.
Ranger: A close ranged gunman that uses weapons like shotguns and flash or smoke bombs to reduce the chances of getting hit. While able to use different types of ammunition like the other ranged classes, this one is able to use healing ammunition on allies and types specifically made for armored or fleshy foes. Wears medium armor.
Sniper: A long range gunman, uses combat and sniper rifles to focus on enemies and fire precise shots to weaken foes or score critical hits. They are able to change ammunition types to cause status effects or increase damage to fleshy or armored foes. Wears light armor.
Hunter: Uses a tamed animal partner, particularly a predator, in battle. Able to cheer on their pet during battle to buff its attack. Great at using traps, has high mobility and great survival knowledge, uses a bow to attack from a distance, and is able to steal from enemies. Wears light armor.
Thief: Uses underhanded tactics to dodge attacks and get behind foes to quickly attack them multiple times, poison them, increase their critical chance, or lay down complex traps to gain the upper hand. Has high mobility and can steal from enemies. Uses a bow and daggers, wears light armor.
Bot Commander: Makes use of up to three smaller robots in battle having them attack in unison or one at a time. Is able to buff or repair them in battle. Both the commander and the robots wear light armor.
Bot Synthesizer: Uses a single heavy robot which is able to attack or defend its owner, who in turn can buff and repair the robot in battle. Wears medium armor.
Scientist: Has extensive knowledge that is used to keep the party alive and strong by boosting their HP and defense of customizing their weapons. Uses custom weapons and gadgets to attack or decrease a foes defenses. Wears light or medium armor.
Biologist: Has extensive knowledge that is used to buff the party's attack and dexterity or debuff the enemy using potions and gadgets. Uses custom weapons to attack foes. Wears light or medium armor.

Hybrids

-Hybrids are technically Tier 3 classes, but where a person would choose a Tier 2 class they would instead choose a second Tier 1 class-
Mystic Archer: (Archer and Mage), An archer that switches out there quiver of arrows for spells. Uses a bow along with a magic item, such as a symbol of a god or talisman, to create magic arrows and cast spells. They can be switched out for different effects such as more destructive or buffing spells. While they can still use normal arrows they lose out on their magic. Uses light armor.
Paladin: (Swordsman and Mage), Uses a one handed weapon with a large shield or a two handed weapon with a magic talisman on their person. Only bested by the Titan in terms of defense. Focuses mainly on strengthening the party's magic defense and stripping foes of their ability to attack by enchanting their shield, which can also be used to channel their magic. Also buffs their weapons by wrapping them in the desired element to attack the enemy with both physical and magic attack. Wears medium or heavy armor.
Alchemist: (Mechanic and Mage), Uses magic and machinery in conjunction to reach altered effects. Capable of creating powerful potions and spells to produce powerful buffs and support abilities. While not being great at outright attacking or defending they make up for it by being able to turn the tide of battle in the parties favor. Can also infuse party members weapons with magic effects. Uses cloth, light, or medium armor.
Raider: (Archer and Swordsman), Trades stealth for brute force, using a sword and short bow for close range attacks. Able to make traps but not as good as the hunter. Boasts high mobility and attack while losing out on defense and the ability to steal. The physically strongest of the ranged classes. Wears light or medium armor.
Technician: (Mechanic and Swordsman), Second to the Berserker in strength while having higher defense and an adaptable offense. Uses their Mechanic knowledge to focus on changing their weapons and armor into deadly contraptions. While their Swordsman training gives them the know how for when it comes to mastering their weapons. Uses light or medium armor.
Soldier: (Archer and Mechanic),Makes use of long and close range to become extremely adaptable, getting close to ranged enemies or putting distance between themselves and an enemy. Has knowledge of traps, bows, guns, and melee weapons making them a jack of all trades. Can have multiple weapons equipped using them in unison and have skills that grant passive bonuses depending on the weapons or armor equipped. Uses medium and heavy armor.

l Title/Synopsis l Rules l Gods l Races & Classes I Skills I Profile Skeleton l Maps I Miscellaneous Information I

OOC I Profiles

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Skills

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Skills are the abilities that will be used in this roleplay to decide what all characters, player controlled and not, will during their turn in a fight. Players will come up with what their skills are called and what they look like themselves. This post will explain how combat works.

Types of skills
Attack: Deal direct damage.
Buffs: Increase stats
Debuffs: Lower stats or deal damage over time
Restoration: Restore HP or status
Lunar: Deal high amounts of direct damage at the cost of HP.

In depth
Each character starts with a normal attack skill that can be used an indefinite amount of times as well as a skill that can be used only so many times a day.

The stat that the normal attack skill uses, physical or magic attack, depends on your class.
Ex: Mage uses magic attack, Mechanic uses physical. Otherwise skills will use the stat that makes the most sense.

When a skill is used it'll be almost just like a normal attack. But the skill will determine how much of a percentage is added. (These percentages will be decided by the mods) If it helps, think of the attack skills as one turn buffs that increase how much damage a attack does. When it comes to buffs, debuffs, healing, and lunar skills the percentage will be based on the user's magic stat. Also, every skill, no matter what, will be affected by a person's dexterity. Even if you're using something to try and help an ally, you have the risk of missing. On other hand you have the chance to do a critical and help them even more.


At Level 5 all characters gain a daily skill which can only be used once a day. Dailys are meant to be strong skills that can, if used at the right time, change the tide of a battle. Although dailys can only be used once a fight, they are different from Racials as they are chosen and made up by the player.

After this each character gets a new skill every 5 levels, as well as a 1% increase to all skill percentages. (Except for racials)

Lunar skills are different from the rest as they are reserved for characters that are tied to the god Cronus. These skills will have high damage output but also come with a price. Every time a lunar skill is used the user will take a percentage of their max health as damage. The percentages are as follows: 20%, 50%, 90%, and finally 140%. So using a lunar skill could very well kill your character in a fight if you aren't careful. But the percentages revert back to 20% once a week passes. From a story context the lunar skills are harmful to your character causing similar effects in them as the members of the Crescent Society, so as they are used please reflect that in your character.
Examples:
For fleshy characters, counting spirits with shells, their hair would start to turn grey and fall out, bruises would appear on their skin, their eyes would turn glassy and lifeless.
Living armors' containers would grow frail and crack.

-Just to be certain: Each character starts off with 3 skills: Their normal attack skill, their racial skill, and a skill made by the player. At level 5 they get a daily. After that they get a new player created skill every 5 levels-

(Characters that use some sort of ammo can use skills that use different versions of their ammo. Meaning they could use either their physical or magic attack while being a class that doesn't focus on either stat. For example an archer would use normal arrows for their normal attack and do physical damage, meanwhile they could have a skill with so many uses that gives them some sort of magic arrow that does magic damage.)

Racial Skills
Can be used once a day
Humans: Get a 5% increase to total of all stats, for remaining duration of the fight.

Elves: Gain a 15% increase to the total dexterity stat, for the remaining duration of the fight.

Werewolves: Gain a 15% increase to total physical attack, for the remaining duration of the fight.

Vampires: Gain 15% of your attack damage dealt back as health, for the remaining duration of the fight.

Mer-people: Heal all surrounding allies for 45% of casters total magic attack, once.

Dragon-kin: Deal a bonus 20% total magic damage on one attack and stun the attacked enemy for two turns.

Spirits: Do damage to all foes at the same time with a single blast for a bonus 10% of total magic attack.

Living Armor: Gain a 15% increase to total magic defense, for the remaining duration of the fight.

Half-Orc: Gain 15% increase to total physical defense, for the remaining duration of the fight.

Tauren: Deal a bonus 20% total physical damage on one attack and stun the attacked enemy for two turns.

l Title/Synopsis l Rules l Gods l Races & Classes I Skills I Profile Skeleton l Maps I Miscellaneous Information I

OOC I Profiles

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
Profiles




xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx █ █ xxThe Basics

MYNAMEIS:
PEOPLECALLME: (Nickname/Title)
I'MAPROUD: (Race)
WHATSETSMEAPART: (Features that set your character apart from others in their race)
IFYOUCAN'TTELLI'MA: (Gender)
I'VESEENTHEWORLDCHANGEAROUNDME: (Age)
IAMTHEMASTER: (Class)
IFOLLOWTHETEACHINGSOF: (God your character follows)
MYFAITHFULCOMPANION: (Pet/Familar)((These more than likely won't be used in combat unless your character's race/class or an event calls for it))(((This can be left blank)))

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx █ █ xxDig Deeper

IHAVEAWAYWITHWORDS: (Personality)
YOUWON'TBELIEVETHESTUFF I'VEDONE: (Short History)
IPREFERTOSPENDMYNIGHTSWITH: (Gender that appeals to your character)
I'MPLAYEDBY: (Gaia Username)

[b][align=center][size=24][color=#1569c7]♔[/size][/align][/color][/b]
[b][size=18][align=center]P[size=11][color=#1569C7]●[/color][/size]R[size=11][color=#1569C7]●[/color][/size]O[size=12][color=#1569C7]●[/color][/size]F[size=12][color=#1569C7]●[/color][/size]I[size=11][color=
[#1569C7]●[/color][/size]L[size=11][color=#1569C7]●[/color][/size]E[/align][/size][/b]

[color=white][size=18]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color][/size][color=chocolate][u][color=white]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color][/u][color=white]xxx[color=chocolate]◯[/color]xxx[/color][b][size=24][/color]█ [color=#1569C7]█ [/color] █ [color=#1569C7] █ [/color] █ [color=#1569C7]█ [/color] █ [/color] █ [color=#1569C7] █ [/color] █ [color=#1569C7]█ [/color][/b][/size] [size=18][color=white]xx[/color]The Basics[/size]

[size=18][b][color=black]MY[color=#1569C7]NAME[/color]IS:[/b][/size]
[size=18][b]PEOPLE[color=#1569C7]CALL[/color]ME:[/b][/size] (Nickname/Title)
[size=18][b]I'M[color=#1569C7]A[/color]PROUD:[/b][/size] (Race)
[size=18][b][color=black]WHAT[color=#1569C7]SETS[/color]ME[color=#1569C7]APART[/color]:[/b][/size] (Features that set your character apart from others in their race)
[size=18][b]IF[color=#1569C7]YOU[/color]CAN'T[color=#1569C7]TELL[/color]I'M[color=#1569C7]A[/color]:[/b][/size] (Gender)
[size=18][b]I'VE[color=#1569C7]SEEN[/color]THE[color=#1569C7]WORLD[/color]CHANGE[color=#1569C7]AROUND[/color]ME:[/b][/size] (Age)
[size=18][b]I[color=#1569C7]AM[/color]THE[color=#1569C7]MASTER[/color]:[/b][/size] (Class)
[size=18][b]I[color=#1569C7]FOLLOW[/color]THE[color=#1569C7]TEACHINGS[/color]OF:[/b][/size] (God your character follows)
[size=18][b]MY[color=#1569C7]FAITHFUL[/color]COMPANION:[/b][/size] (Pet/Familar)((These more than likely won't be used in combat unless your character's race/class or an event calls for it))(((This can be left blank)))

[color=white][size=18]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color][/size][color=chocolate][u][color=white]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color][/u][color=white]xxx[color=chocolate]◯[/color]xxx[/color][b][size=24][/color]█ [color=#1569C7]█ [/color] █ [color=#1569C7] █ [/color] █ [color=#1569C7]█ [/color] █ [/color] █ [color=#1569C7] █ [/color] █ [color=#1569C7]█ [/color][/b][/size] [size=18][color=white]xx[/color]Dig Deeper[/size]

[size=18][b]I[color=#1569C7]HAVE[/color]A[color=#1569C7]WAY[/color]WITH[color=#1569C7]WORDS[/color]:[/b][/size] (Personality)
[size=18][b]YOU[color=#1569C7]WON'T[/color]BELIEVE[color=#1569C7]THE[/color]STUFF [color=#1569C7]I'VE[/color]DONE:[/b][/size] (Short History)
[size=18][b]I[color=#1569C7]PREFER[/color]TO[color=#1569C7]SPEND[/color]MY[color=#1569C7]NIGHTS[/color]WITH:[/b][/size] (Gender that appeals to your character)
[size=18][b]I'M[color=#1569C7]PLAYED[/color]BY:[/b][/size] (Gaia Username)


l Title/Synopsis l Rules l Gods l Races & Classes I Skills I Profile Skeleton l Maps I Miscellaneous Information I

OOC I Profiles

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Maps

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Map of the world
Map of Chomba

l Title/Synopsis l Rules l Gods l Races & Classes I Skills I Profile Skeleton l Maps I Miscellaneous Information I

OOC I Profiles

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Miscellaneous Information

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

-Will get updated so check back here every so often-
-There's a difference between what you know and what your character knows-


For the Roleplay
Levels will go by hundreds, level 1=100 experience, level 2=200 experience, etc.
Gold with be 1 to 1
Each character starts out with 5 small health potions and 100 gold coins
Potions go as follows
Small health potions (heal by 15% of max health), cost 35 gold
Medium health potions (heal by 35% of max health), cost 85 gold
Large health potions (heal by 55% of max health), cost 135 gold


For the World
The Lycanthrope Virus: Accidentally created by a sorcerer in an attempt to save their life. This I virus is the root cause of werewolves. Any and all werewolves run the risk of infecting others, but infection can only occur when a werewolf is in their transformed state. The virus is passed on via saliva which is why bites are the likely way one would get infected. After getting infected generally one will fall ill, usually to the point of being bedridden, and the wound area will become swollen. After a week one of three things will occur: The infected will start to recover, they die, or they transform that night. Human's are the least likely to recover from the virus either dying or become werewolves. Meanwhile, other races tend to resist the infection, usually recovering or not getting sick at all.

The Star Steel Covenant: A race made entirely up of sentient robots that once lived on the moon. Not many people know about them, with even less having seen them in person, as they stay in their underground city and after being found have a tendency to move around. They came to the planet after their creator race, the (redacted), was destroyed by the insane moon gods. The SSC knows a lot about Cronus and his spirit-gods and can provide insight on what is happening. But rather than actively fight against them, the SSC prefers to provide aid to those trying to stop the gods. The "people" of the SSC take many forms and resemble creatures in the world, both humanoids and animals. While they are a peaceful race fighting isn't beyond them. Most, if not all, of the SSC are able to change into a sort of battle form or weapon that can work independently.

The Crescent Society: A cult that worships the insane, destructive Cronus and wants to free him from his prison on the moon. No one is certain how long they've been around or how many people make up their numbers as the CS is extremely secretive. Any person any where can be of the cult and will silence anyone that figures out their affiliation with intent to impede them.
The cult is willing to use any means necessary to achieve their goal, even destroy themselves.
Because the members are devout to the moon gods they can channel their magic, which has an inherent negative effect on natural things. This results in damage to a member's physical and mental health, leaving many of them crazed and crippled. It is also through their magic that members can sacrifice themselves to act as gateways for Cronus' monstrosities.

l Title/Synopsis l Rules l Gods l Races & Classes I Skills I Profile Skeleton l Maps I Miscellaneous Information I

OOC I Profiles

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Combat

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Combat had been made as simple as possible, despite the depth of this roleplay so try to bear with us as we explain the mechanics.

At the beginning of, or during a conflict, we suggest BEFORE writing your post to create a post with only the phrase “((RESERVED))” inside, this not only saves your spot in combat, but you will use this post to determine the effectiveness of what you're going to do. In this same post, select the post action “Random number” and choose numbers between “0” to “100”, 0 being lowest, and 100 being highest. Once you have your number, its your choice as to what you do, so go back, edit your post, and submit that wonderful work of art!

For those who wonder how combat will play out, we've supplied a combat example below.

============================================

Lets consider the following 5 numbers are generated; 0, 1, 50, 99, and 100

For examples sake assume the following stats for both combatant A and B
HP: 20
(PHY ATK)Physical Attack: 20
(MAG ATK)Magical Attack: 20
(PHY DEF)Physical Defense: 15
(MAG DEF)Magical Defense: 10
(DEX)Dexterity:90

-=-

In the event of a 0 being generated, it is always a miss, or ineffective action, which means nothing happens and whatever it is you are trying to do, fails, and has no effect.

Ex 1: Player A gets a 0 when attacking B, B laughs at how poorly executed that attack was.

-=-

In the event of a 50 for example, you would complete your action. The person it affects then applies the action based on their stat that reflects the action. Below are a few examples:

Ex 2: Player A is (PHY)sically Attacking player B, and gets a 50 as their number, players A hits for 20 (PHY)sical Attack damage. Player B has 15 (PHY)sical Defense, and so B subtracts 15 from 20, and ends up taking 5 damage, leaving B with 15 Hit Points, out of 20.

Ex 3: Player B is healing themselves for a total worth 25% of their Magic Attack with a skill, player B also got a 50. Player B will then take their 20 (MAG)ic attack, and multiply it by 25% (0.25) ending up with a total of 5 Hit Points restored, leaving them with 20 HP.

-=-

On the far side of the spectrum, 100 means you've achieved and Critical! A Critical means you do 1.5X your damage, or also known as 150%. This can be easily explained with an example.

Ex 4: A Physically Attacks B, and scores a 100! A will multiply their damage by 1.5, so they do 30, instead of 20. Not if we take into account B's defense, B will instead take 15 damage, as explained in previous example because of their 15 Physical Defense, leaving them with 5 Hit Points left.

-=-

Now to explain Dexterity, this is a players chance to dodge, or score a critical. The formula to calculate this is every 40 Dexterity increases the chance to dodge or get a critical, we have made this easy on the spreadsheet to read as a easy to understand percentage beside your character name on the Google spreadsheet page labeled “Combat” at the bottom of the “sheet”. The Dodge Chance is based on the enemies Dexterity, in this case its a 2%, and this chance to dodge only takes into affect when attacking someone, not using a skill or item on a friendly member. Meanwhile, the Critical chance is based on your own dexterity. Below we will use an example to explain.

Ex 5: B Physically Attacks A, and scores a 1. A has 90 (DEX)terity, this means they have a 2% chance to dodge, so out of the numbers 0-100, 1 through 2 are numbers if an enemy rolls, and thus, they have miss their attack on A

Ex 6: A Magically Attacks B, and scores a 99, B's (DEX)terity is 90, with this number this they have a 2% chance to Critical as well as dodge. In this case, out of the numbers 0-100, 99 through 98 are considered numbers that when B achieves them, they get a critical hit and will do 30 Magical damage to player B, as discussed though A has 10 Magical Defense, and takes 20 instead of 30, B will faint in combat due to reaching 0 Hit Points. A has won, and B has fainted, and possibly died, in combat.

-=-

That concludes our examples, if you have any questions, contact Sakimori3855 or Yoshifuma!

-Numbers are subject to change-

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100

7,900 Points
  • Somebody Likes You 100
  • Invisibility 100
  • Mark Twain 100

Quick Reply

Submit
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum