-Servants have a basic knowledge of the modern world upon their summoning, provided they were completely summoned.-
-Servants can take a spiritual form.-
-A guide to sub-phantasms and class abilities. You may make your own sub-phantasm. CLICK-
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SABER: Agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories.
Class Abilities:
xxx‡ Knight class
xxx‡ Possesses the Riding skill like the Rider class.
xxx‡ Strongest Magic Resistance of all classes
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ARCHER: Proficient with projectiles. Doesn't necessarily need to be using a bow and arrow.
Class Abilities:
xxx‡ Knight class
xxx‡ Can survive longer without a Master nearby, thanks to their special ability Independent Action.
xxx‡Magic Resistance
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LANCER: Very agile, proficient in hit-and-run tactics that capitalize on range and speed, and skilled with long-range melee weapons such as spears and lances. The qualifying conditions to be placed within the class are second only to the Saber class, requiring overall excellent attributes and a high agility attribute
Class Abilities:
xxx‡Knight class
xxx‡Magic Resistance
xxx‡Battle Continuation
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RIDER: Emphasis upon speed and powerful Noble Phantasms. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (ranging from simple horses, through motorcycles, to divine creatures). Anything they can master any mount.
Class Abilities:
xxx‡Riding Skill
xxx‡Magic Resistance
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CASTER: Servants placed within this class are adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this class is thought to be the weakest of all seven.
Class Abilities:
xxx‡Territory Creation (altering the surrounding lands in favor of their sorcery)
xxx‡Item Construction (allows the magus to create magical items and tools)
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ASSASSIN: Servants of this class must be skilled at operating covertly, stealthy, and silently. This class is considered to be one of the weaker classes at fighting, as its members possess low attributes due to not having glorious legends as heroes, so it instead specializes in killing Masters rather than Servants.
Class Abilities:
xxx‡Independent Action (rank B, lasts 40 hours)
xxx‡Presence Concealment (remain undetected when spying or preparing to ambush their targets)
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BERSERKER:incarnations of Heroic Spirits who have gone berserk during battle at least once in their lifetime. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death. Be careful of using Mad Enhancement on your servant. It is optional.
Class Abilities:
xxx‡Mad Enchancement ( trades their consciousness and sanity for a large power boost)